The document discusses several advanced C++ programming concepts including abstract classes, exception handling, standard libraries, templates, and containers. It defines abstract classes as classes that contain pure virtual functions and cannot be instantiated. Exception handling allows programs to continue running or terminate gracefully after errors using try, catch, and throw blocks. The standard library provides common functions and classes for input/output, strings, and containers. Templates allow writing generic and reusable code for different data types, including class templates and function templates. The Standard Template Library includes common containers like vectors, lists, and maps that store and organize data using templates and iterators.
Scala is a programming language that combines object-oriented and functional programming. It runs on the Java Virtual Machine and is designed to grow with user demands through libraries. Play 2.0 is a web application framework written in Scala that allows for rapid development through its Model-View-Controller architecture and local development server. Cloud Foundry is an open Platform as a Service that allows developers to easily deploy and scale applications, including those written in Scala and Play 2.0.
This document discusses templates in C++. Templates allow functions and classes to operate on different data types in a generic way. Function templates define functions that can accept different data types as parameters. Class templates define classes that can work with different types. Examples are provided to demonstrate function and class templates, including defining a max function and pair class that work for both integer and float data types. Templates support generic programming and allow reusable software components to handle different types in a single framework.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, how C++ is an increment of C while being more expressive and maintainable. It covers key C++ concepts like classes, inheritance, templates, exceptions, and polymorphism. It also compares C and C++ and discusses memory allocation, access control, constructors and destructors, pointers, references, and templates in C++. The document aims to help readers learn C++ and become better programmers.
This document provides an overview of object-oriented programming concepts including classes, objects, inheritance, encapsulation, and polymorphism. It also discusses Java programming fundamentals such as primitive data types, variables, flow control, arrays, and methods. Additionally, it covers object-oriented principles in Java like abstraction, interfaces, exceptions, and collections.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, comparing C and C++. It covers key C++ concepts like efficiency, maintainability, design goals, compatibility with C, classes, structs, access control, constructors/destructors, inheritance, polymorphism, pointers/arrays/references, argument passing, and type conversion. The document emphasizes object-oriented principles and encourages gradual learning of C++ features.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, how C++ is an increment of C while being more expressive and maintainable. It covers key differences between C and C++, efficiency and maintainability considerations, design goals of C++, compatibility with C, and the purpose of programming languages. It also provides overviews of important C++ concepts like classes, inheritance, templates, and memory management.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, comparing C and C++. It covers key C++ concepts like efficiency, maintainability, design goals, compatibility with C, classes, structs, access control, constructors/destructors, inheritance, polymorphism, pointers/arrays/references, argument passing, and type conversion. The document aims to help readers learn C++ and become better programmers.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, how C++ is an increment of C while being more expressive and maintainable. It covers key differences between C and C++, efficiency and maintainability, design goals of C++, compatibility with C, and the purpose of programming languages. It also provides overviews of important C++ concepts like classes, objects, inheritance, and templates.
Scala is a programming language that combines object-oriented and functional programming. It runs on the Java Virtual Machine and is designed to grow with user demands through libraries. Play 2.0 is a web application framework written in Scala that allows for rapid development through its Model-View-Controller architecture and local development server. Cloud Foundry is an open Platform as a Service that allows developers to easily deploy and scale applications, including those written in Scala and Play 2.0.
This document discusses templates in C++. Templates allow functions and classes to operate on different data types in a generic way. Function templates define functions that can accept different data types as parameters. Class templates define classes that can work with different types. Examples are provided to demonstrate function and class templates, including defining a max function and pair class that work for both integer and float data types. Templates support generic programming and allow reusable software components to handle different types in a single framework.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, how C++ is an increment of C while being more expressive and maintainable. It covers key C++ concepts like classes, inheritance, templates, exceptions, and polymorphism. It also compares C and C++ and discusses memory allocation, access control, constructors and destructors, pointers, references, and templates in C++. The document aims to help readers learn C++ and become better programmers.
This document provides an overview of object-oriented programming concepts including classes, objects, inheritance, encapsulation, and polymorphism. It also discusses Java programming fundamentals such as primitive data types, variables, flow control, arrays, and methods. Additionally, it covers object-oriented principles in Java like abstraction, interfaces, exceptions, and collections.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, comparing C and C++. It covers key C++ concepts like efficiency, maintainability, design goals, compatibility with C, classes, structs, access control, constructors/destructors, inheritance, polymorphism, pointers/arrays/references, argument passing, and type conversion. The document emphasizes object-oriented principles and encourages gradual learning of C++ features.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, how C++ is an increment of C while being more expressive and maintainable. It covers key differences between C and C++, efficiency and maintainability considerations, design goals of C++, compatibility with C, and the purpose of programming languages. It also provides overviews of important C++ concepts like classes, inheritance, templates, and memory management.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, comparing C and C++. It covers key C++ concepts like efficiency, maintainability, design goals, compatibility with C, classes, structs, access control, constructors/destructors, inheritance, polymorphism, pointers/arrays/references, argument passing, and type conversion. The document aims to help readers learn C++ and become better programmers.
This document provides a condensed crash course on C++, beginning with recommended C++ resources. It discusses why C++ is popular and relevant, how C++ is an increment of C while being more expressive and maintainable. It covers key differences between C and C++, efficiency and maintainability, design goals of C++, compatibility with C, and the purpose of programming languages. It also provides overviews of important C++ concepts like classes, objects, inheritance, and templates.
The document provides an overview of the C++ programming language. It discusses that C++ was designed by Bjarne Stroustrup to provide Simula's facilities for program organization together with C's efficiency and flexibility for systems programming. It outlines key C++ features such as classes, operator overloading, references, templates, exceptions, and input/output streams. It also covers topics like class definitions, constructors, destructors, friend functions, and operator overloading. The document provides examples of basic C++ programs and explains concepts like compiling, linking, and executing C++ programs.
This document discusses object-oriented programming concepts in Java including classes, objects, inheritance, encapsulation, and interfaces. It defines key terms like class, object, inheritance, and encapsulation. It explains that a class acts as a template that defines common attributes and behaviors of objects. Inheritance allows subclasses to extend and specialize the behaviors of parent classes. Encapsulation separates an object's internal state from its external interface. The document also covers other concepts like polymorphism, abstraction, and interfaces.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
Objective-C for iOS Application DevelopmentDhaval Kaneria
The document provides an introduction to Objective-C and iPhone development. It discusses key aspects of Objective-C including its syntax which extends C with object-oriented capabilities. Objective-C uses class definitions with interfaces and implementations. Programs create class instances that can receive messages to call methods. Classes can inherit from superclasses and support polymorphism. The document also outlines core concepts like memory management, frameworks for iOS development and examples of Hello World programs.
an introduction to c++ templates-comprehensive guide.pptAbdullah Yousafzai
This document discusses generic programming in C++ using templates. It provides motivation for generic programming by describing limitations of procedural and object-oriented programming alone. Templates allow functions and classes to be parameterized by type, enabling code reuse. The C++ Standard Template Library (STL) is used as an example, with algorithms operating independently of data types through iterators and callable objects. Templates introduce both type parameterization and interface polymorphism, allowing code to work with any types that meet template requirements.
1. A class is a blueprint for objects that defines common properties and methods. It can include modifiers, name, superclass/interfaces, and a class body.
2. An object is created using the new keyword, assigning the object to a reference variable. Reference variables store an object's address in memory. Assigning one reference variable to another does not create distinct copies but points to the same object.
3. A method performs a specific task and can return a result. It includes modifiers, return type, name, parameters, and a method body. Method overloading allows methods with the same name but different parameters.
This document provides a condensed crash course on C++, covering recommended C++ resources, why C++ is used, the differences between C and C++, efficiency and maintainability considerations, design goals of C++, compatibility with C, fundamental data types, macros, memory allocation, object-oriented concepts in C++ like classes and structs, access control, constructor/destructor usage, and other key C++ concepts like references, pointers, arrays, inheritance, and polymorphism. The document aims to help readers learn C++ concepts and best practices in an approachable way.
Objective-C is an object-oriented programming language based on C. It uses message passing to call methods similarly to Smalltalk. The syntax is based on C with the addition of object-oriented features like classes, inheritance, polymorphism, and dynamic typing. Memory management in Objective-C applications is handled automatically by the compiler through reference counting. Categories allow extending classes at runtime by adding new methods.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
ZeroSpace is a part of Woxa Technology where industrial trainer are ready to trained you.Take a demo class and choose your future in the programming field. We offer to learn in latest technology with live project which is demanding.
feel free to contact us-: 8471003400
This document provides information on various programming language concepts like object-oriented programming, data types, loops, and control flow statements in C++. It defines key OOP concepts like encapsulation, inheritance, and polymorphism. It also explains C++ data types, common loop structures like for, while, and do-while loops, and control statements like break and continue.
Woxa Technologies have great industrial exoerts in java field they work on the live projects with students they are not teacher they are industrial trainer.
for more information 8471003400
The .NET Framework is a development tool that supports building applications and XML web services. It supports 61 programming languages, including 9 designed by Microsoft. Code in .NET is compiled twice - first to MSIL then to native code using the CLR. The Framework Class Library is a huge reusable library of types for managed code, providing access to system functions. Namespaces organize types and provide context. Common namespaces include System, System.Data, and System.Collections. Keywords have special meanings and identifiers name variables, methods, etc. Arrays come in various types like normal, huge, static, dynamic, and jagged. The Array class provides methods like sort, clear, and copy.
This document provides an introduction to C and C++ programming. It discusses why C++ is a popular and relevant language, highlighting some of its key advantages over C like being more expressive and maintainable. It covers important C++ concepts like classes, inheritance, templates, and the standard template library. The document emphasizes designing classes for simplicity and elegance and using object-oriented principles like encapsulation and polymorphism. It also contrasts C++ programming paradigms like procedural, object-oriented, and generic programming.
This document introduces lambda expressions in Java 8. It provides background on why lambda expressions were added to Java, including to allow for more functional programming and parallel processing. It covers the syntax of lambda expressions, when they should and should not be used, functional interfaces, method and constructor references, referencing external variables, debugging lambda expressions, and new lambda methods added in Java 8. The document also advertises exercises for the reader to complete to practice using lambda expressions.
The document introduces C++ templates and exceptions. It discusses three approaches to functions that implement identical tasks for different data types: the naïve approach with unique function names, function overloading with the same name, and function templates where the compiler generates individual functions. It also covers class templates where the compiler generates distinct class types, and how to instantiate class and function templates by substituting the template argument. Finally, it discusses exception handling in C++ using try, throw, catch blocks to handle errors and exceptions thrown during program execution.
The document outlines the syllabus for the II Year / III Semester 20IT302 - C++ AND DATA STRUCTURES course. It covers 5 units - (1) Object Oriented Programming Fundamentals, (2) Object Oriented Programming Concepts, (3) C++ Programming Advanced Features, (4) Advanced Non-Linear Data Structures, and (5) Graphs. Some key concepts covered include classes, objects, encapsulation, inheritance, polymorphism, templates, containers, iterators, trees, and graph algorithms.
Go is a general purpose programming language created by Google. It is statically typed, compiled, garbage collected, and memory safe. Go has good support for concurrency with goroutines and channels. It has a large standard library and integrates well with C. Some key differences compared to other languages are its performance, explicit concurrency model, and lack of classes. Common data types in Go include arrays, slices, maps, structs and interfaces.
This document provides an overview of object-oriented programming concepts using C++. It discusses key OOP concepts like objects, classes, encapsulation, inheritance, polymorphism, and dynamic binding. It also covers C++ specific topics like functions, arrays, strings, modular programming, and classes and objects in C++. The document is intended to introduce the reader to the fundamentals of OOP using C++.
Graphs are non-linear data structures used to represent connections between pairs of elements called nodes. Nodes represent real-world objects and edges represent the connections between nodes. Graphs can be used to model transportation networks, social networks, and more. There are different types of graphs including directed graphs, undirected graphs, weighted graphs, and more. Common graph algorithms include depth-first search, breadth-first search, topological sorting, minimum spanning trees, and more which have various applications.
This document discusses various non-linear data structures including AVL trees, splay trees, B-trees, and red-black trees. It provides information on their properties, rotations, insertion, deletion, and search operations. AVL trees are self-balancing binary search trees that balance after each insertion or deletion. Splay trees dynamically balance trees by rotating nodes to the root after access. B-trees are balanced m-way search trees used for external storage, with nodes containing multiple sorted keys. Red-black trees are self-balancing binary search trees that use color attributes to balance rotations.
The document provides an overview of the C++ programming language. It discusses that C++ was designed by Bjarne Stroustrup to provide Simula's facilities for program organization together with C's efficiency and flexibility for systems programming. It outlines key C++ features such as classes, operator overloading, references, templates, exceptions, and input/output streams. It also covers topics like class definitions, constructors, destructors, friend functions, and operator overloading. The document provides examples of basic C++ programs and explains concepts like compiling, linking, and executing C++ programs.
This document discusses object-oriented programming concepts in Java including classes, objects, inheritance, encapsulation, and interfaces. It defines key terms like class, object, inheritance, and encapsulation. It explains that a class acts as a template that defines common attributes and behaviors of objects. Inheritance allows subclasses to extend and specialize the behaviors of parent classes. Encapsulation separates an object's internal state from its external interface. The document also covers other concepts like polymorphism, abstraction, and interfaces.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
Objective-C for iOS Application DevelopmentDhaval Kaneria
The document provides an introduction to Objective-C and iPhone development. It discusses key aspects of Objective-C including its syntax which extends C with object-oriented capabilities. Objective-C uses class definitions with interfaces and implementations. Programs create class instances that can receive messages to call methods. Classes can inherit from superclasses and support polymorphism. The document also outlines core concepts like memory management, frameworks for iOS development and examples of Hello World programs.
an introduction to c++ templates-comprehensive guide.pptAbdullah Yousafzai
This document discusses generic programming in C++ using templates. It provides motivation for generic programming by describing limitations of procedural and object-oriented programming alone. Templates allow functions and classes to be parameterized by type, enabling code reuse. The C++ Standard Template Library (STL) is used as an example, with algorithms operating independently of data types through iterators and callable objects. Templates introduce both type parameterization and interface polymorphism, allowing code to work with any types that meet template requirements.
1. A class is a blueprint for objects that defines common properties and methods. It can include modifiers, name, superclass/interfaces, and a class body.
2. An object is created using the new keyword, assigning the object to a reference variable. Reference variables store an object's address in memory. Assigning one reference variable to another does not create distinct copies but points to the same object.
3. A method performs a specific task and can return a result. It includes modifiers, return type, name, parameters, and a method body. Method overloading allows methods with the same name but different parameters.
This document provides a condensed crash course on C++, covering recommended C++ resources, why C++ is used, the differences between C and C++, efficiency and maintainability considerations, design goals of C++, compatibility with C, fundamental data types, macros, memory allocation, object-oriented concepts in C++ like classes and structs, access control, constructor/destructor usage, and other key C++ concepts like references, pointers, arrays, inheritance, and polymorphism. The document aims to help readers learn C++ concepts and best practices in an approachable way.
Objective-C is an object-oriented programming language based on C. It uses message passing to call methods similarly to Smalltalk. The syntax is based on C with the addition of object-oriented features like classes, inheritance, polymorphism, and dynamic typing. Memory management in Objective-C applications is handled automatically by the compiler through reference counting. Categories allow extending classes at runtime by adding new methods.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
ZeroSpace is a part of Woxa Technology where industrial trainer are ready to trained you.Take a demo class and choose your future in the programming field. We offer to learn in latest technology with live project which is demanding.
feel free to contact us-: 8471003400
This document provides information on various programming language concepts like object-oriented programming, data types, loops, and control flow statements in C++. It defines key OOP concepts like encapsulation, inheritance, and polymorphism. It also explains C++ data types, common loop structures like for, while, and do-while loops, and control statements like break and continue.
Woxa Technologies have great industrial exoerts in java field they work on the live projects with students they are not teacher they are industrial trainer.
for more information 8471003400
The .NET Framework is a development tool that supports building applications and XML web services. It supports 61 programming languages, including 9 designed by Microsoft. Code in .NET is compiled twice - first to MSIL then to native code using the CLR. The Framework Class Library is a huge reusable library of types for managed code, providing access to system functions. Namespaces organize types and provide context. Common namespaces include System, System.Data, and System.Collections. Keywords have special meanings and identifiers name variables, methods, etc. Arrays come in various types like normal, huge, static, dynamic, and jagged. The Array class provides methods like sort, clear, and copy.
This document provides an introduction to C and C++ programming. It discusses why C++ is a popular and relevant language, highlighting some of its key advantages over C like being more expressive and maintainable. It covers important C++ concepts like classes, inheritance, templates, and the standard template library. The document emphasizes designing classes for simplicity and elegance and using object-oriented principles like encapsulation and polymorphism. It also contrasts C++ programming paradigms like procedural, object-oriented, and generic programming.
This document introduces lambda expressions in Java 8. It provides background on why lambda expressions were added to Java, including to allow for more functional programming and parallel processing. It covers the syntax of lambda expressions, when they should and should not be used, functional interfaces, method and constructor references, referencing external variables, debugging lambda expressions, and new lambda methods added in Java 8. The document also advertises exercises for the reader to complete to practice using lambda expressions.
The document introduces C++ templates and exceptions. It discusses three approaches to functions that implement identical tasks for different data types: the naïve approach with unique function names, function overloading with the same name, and function templates where the compiler generates individual functions. It also covers class templates where the compiler generates distinct class types, and how to instantiate class and function templates by substituting the template argument. Finally, it discusses exception handling in C++ using try, throw, catch blocks to handle errors and exceptions thrown during program execution.
The document outlines the syllabus for the II Year / III Semester 20IT302 - C++ AND DATA STRUCTURES course. It covers 5 units - (1) Object Oriented Programming Fundamentals, (2) Object Oriented Programming Concepts, (3) C++ Programming Advanced Features, (4) Advanced Non-Linear Data Structures, and (5) Graphs. Some key concepts covered include classes, objects, encapsulation, inheritance, polymorphism, templates, containers, iterators, trees, and graph algorithms.
Go is a general purpose programming language created by Google. It is statically typed, compiled, garbage collected, and memory safe. Go has good support for concurrency with goroutines and channels. It has a large standard library and integrates well with C. Some key differences compared to other languages are its performance, explicit concurrency model, and lack of classes. Common data types in Go include arrays, slices, maps, structs and interfaces.
This document provides an overview of object-oriented programming concepts using C++. It discusses key OOP concepts like objects, classes, encapsulation, inheritance, polymorphism, and dynamic binding. It also covers C++ specific topics like functions, arrays, strings, modular programming, and classes and objects in C++. The document is intended to introduce the reader to the fundamentals of OOP using C++.
Graphs are non-linear data structures used to represent connections between pairs of elements called nodes. Nodes represent real-world objects and edges represent the connections between nodes. Graphs can be used to model transportation networks, social networks, and more. There are different types of graphs including directed graphs, undirected graphs, weighted graphs, and more. Common graph algorithms include depth-first search, breadth-first search, topological sorting, minimum spanning trees, and more which have various applications.
This document discusses various non-linear data structures including AVL trees, splay trees, B-trees, and red-black trees. It provides information on their properties, rotations, insertion, deletion, and search operations. AVL trees are self-balancing binary search trees that balance after each insertion or deletion. Splay trees dynamically balance trees by rotating nodes to the root after access. B-trees are balanced m-way search trees used for external storage, with nodes containing multiple sorted keys. Red-black trees are self-balancing binary search trees that use color attributes to balance rotations.
This document discusses object oriented programming concepts in C++ including string handling, copy constructors, polymorphism, and dynamic memory allocation. It provides examples of:
1) Using string class functions like append(), find(), length(), replace(), and swap() as well as string operators like =, +, +=, ==, <, and >.
2) Defining and using a copy constructor to initialize an object using another object of the same class.
3) Compile-time polymorphism through function and operator overloading allowing functions or operators to work with multiple types.
4) Dynamic memory allocation using new and delete to allocate and free memory for objects at runtime rather than compile-time.
1. The document provides historical background on the development of the Indian constitution, beginning with British rule and various acts that led to independence and the formation of the constitution.
2. It discusses the making of the Indian constitution from 1946-1950, highlighting key committees and individuals involved in drafting it like Dr. B.R. Ambedkar.
3. The preamble of the Indian constitution outlines objectives of justice, equality, and fraternity and establishes India as a sovereign, socialist, secular democratic republic.
1. The document discusses the organization and functions of the Indian judiciary as outlined in the Constitution. It describes the appointment and qualifications of Supreme Court judges, their tenure, and process for removal.
2. It also discusses the jurisdiction and powers of the Supreme Court, including its role in judicial review and protecting fundamental rights. The Supreme Court has played an active role through public interest litigation.
3. The judiciary's relationship with the executive and legislative branches is also covered, including controversies around certain laws and the landmark Kesavananda Bharati case that set limits on parliamentary amendments.
The document discusses the federal system in India. It outlines the division of powers between the central and state governments as laid out in the constitution. The central government has powers listed in the Union List, states have powers in the State List, and both have concurrent powers in the Concurrent List. Residuary powers primarily rest with the central government. The distribution of powers aims to balance unity and diversity in India.
The document discusses the powers and functions of the President and Prime Minister of India. It covers:
- The President's executive, legislative, financial, emergency and other powers.
- The Prime Minister is the head of the Council of Ministers and advises the President on key appointments. As the leader of the Lok Sabha, the Prime Minister guides the administration.
- The relationship between the President and Prime Minister is defined in the Constitution - the President exercises powers on the advice of the Prime Minister and Council of Ministers.
The document summarizes the structure and functions of state and local governments in India. It outlines that state governments have an executive branch headed by a governor and chief minister. States have a legislative assembly elected for 5 years, with some states also having an upper house. Local governments are comprised of Panchayats at village level and municipalities that govern towns and cities. Panchayats are constituted by gram sabhas, panchayat samitis and zilla parishads. Municipalities take responsibility for services like police, parks and public works.
The document provides an introduction to the Python programming language. It discusses that Python is an interpreted, high-level and general-purpose programming language. It describes Python's history and mentions some of its key features like being easy to learn and use, having extensive libraries, and being free and open source. The document also covers Python data types like integers, floats, strings; variables and expressions; and input/output functions. It provides examples of Python code for basic operations like arithmetic, strings, and input from the user.
This document discusses files and exception handling in Python. It begins by defining files and describing different types of files like data, text, and program files. It then covers topics like sequential and random file access, opening and closing files, reading and writing to files, and using file dialogs. The document also discusses retrieving data from the web using functions like urlopen. Finally, it defines exceptions and different types of errors like syntax, runtime, and logical errors. It explains how to handle exceptions in Python using try/except blocks and predefined or user-defined exceptions.
The document discusses various Python control structures and functions. It begins by explaining selection structures like if, if-else, and elif statements used for decision making. It then covers iteration structures like while and for loops. Next, it discusses function definition, calling functions, passing arguments, and returning values. Finally, it explains recursion, modularization using modules, and abstraction in functions.
This document discusses object-oriented programming concepts in Python including:
- Classes define templates for objects with attributes and methods. Objects are instances of classes.
- The __init__ method initializes attributes when an object is constructed.
- Classes can make attributes private using double underscores. Encapsulation hides implementation details.
- Objects can be mutable, allowing state changes, or immutable like strings which cannot change.
- Inheritance allows subclasses to extend and modify parent class behavior through polymorphism.
The document provides information about various Python data structures concepts related to lists. It discusses list basics like creating, accessing and updating lists. It also covers list methods like append(), pop(), sort() etc. and how to pass, return and search lists in functions. Key topics include list operations, looping through lists, copying lists, multidimensional lists and comparing performance of lists and tuples.
The document discusses fundamentals of computer programming. It covers topics like computer systems, hardware, software, data representation, number systems, programming fundamentals, the program development life cycle, algorithms, control structures, flow charts, and pseudo code. It also discusses the components of a computer system including input/output units, the central processing unit, and memory. The central processing unit contains a control unit, arithmetic logic unit, and registers.
The document provides an overview of the basics of C programming, including:
- C is a general-purpose, block-structured, procedural programming language. It has features of both high-level and low-level languages.
- The main data types in C are integer, floating point, character, and void. Variables and constants are also introduced.
- Operators in C include arithmetic, relational, logical, assignment, increment/decrement, conditional, and bitwise operators.
- The document discusses various C programming concepts like identifiers, keywords, tokens, data types, variables, constants, and operators in detail with examples.
The document provides information about strings, functions, and their operations in C programming. It discusses strings as character arrays, reading string input, lists of strings, and various string handling functions like strlen(), strcpy(), strcat(), etc. It also covers the basics of functions including declaration, definition, parameters, return types, and function calls. The document presents examples of various string and function concepts in C code snippets.
This document discusses various C programming concepts related to structures, unions, files, and the preprocessor. It defines structures and unions, and describes how to declare structure variables, initialize structures, use structures with functions, and create nested and self-referential structures. It also covers the different storage classes in C and provides examples of preprocessor directives like #include, #define, and #ifdef. Finally, it discusses file handling in C, including opening, reading, writing and closing files, and some common file functions like fopen(), fclose(), fprintf(), and fscanf().
This document discusses arrays and pointers in C programming. It begins by defining arrays as a collection of homogeneous data stored under a common name. It then covers single dimensional arrays, multidimensional arrays, pointers, void pointers, null pointers, and the relationship between arrays and pointers. It provides examples of array declaration, initialization, and accessing elements. It also discusses pointers, dereferencing, pointer arithmetic, arrays of pointers, and pointers to arrays.
More from Kongunadu College of Engineering and Technology (18)
CHINA’S GEO-ECONOMIC OUTREACH IN CENTRAL ASIAN COUNTRIES AND FUTURE PROSPECTjpsjournal1
The rivalry between prominent international actors for dominance over Central Asia's hydrocarbon
reserves and the ancient silk trade route, along with China's diplomatic endeavours in the area, has been
referred to as the "New Great Game." This research centres on the power struggle, considering
geopolitical, geostrategic, and geoeconomic variables. Topics including trade, political hegemony, oil
politics, and conventional and nontraditional security are all explored and explained by the researcher.
Using Mackinder's Heartland, Spykman Rimland, and Hegemonic Stability theories, examines China's role
in Central Asia. This study adheres to the empirical epistemological method and has taken care of
objectivity. This study analyze primary and secondary research documents critically to elaborate role of
china’s geo economic outreach in central Asian countries and its future prospect. China is thriving in trade,
pipeline politics, and winning states, according to this study, thanks to important instruments like the
Shanghai Cooperation Organisation and the Belt and Road Economic Initiative. According to this study,
China is seeing significant success in commerce, pipeline politics, and gaining influence on other
governments. This success may be attributed to the effective utilisation of key tools such as the Shanghai
Cooperation Organisation and the Belt and Road Economic Initiative.
International Conference on NLP, Artificial Intelligence, Machine Learning an...gerogepatton
International Conference on NLP, Artificial Intelligence, Machine Learning and Applications (NLAIM 2024) offers a premier global platform for exchanging insights and findings in the theory, methodology, and applications of NLP, Artificial Intelligence, Machine Learning, and their applications. The conference seeks substantial contributions across all key domains of NLP, Artificial Intelligence, Machine Learning, and their practical applications, aiming to foster both theoretical advancements and real-world implementations. With a focus on facilitating collaboration between researchers and practitioners from academia and industry, the conference serves as a nexus for sharing the latest developments in the field.
DEEP LEARNING FOR SMART GRID INTRUSION DETECTION: A HYBRID CNN-LSTM-BASED MODELgerogepatton
As digital technology becomes more deeply embedded in power systems, protecting the communication
networks of Smart Grids (SG) has emerged as a critical concern. Distributed Network Protocol 3 (DNP3)
represents a multi-tiered application layer protocol extensively utilized in Supervisory Control and Data
Acquisition (SCADA)-based smart grids to facilitate real-time data gathering and control functionalities.
Robust Intrusion Detection Systems (IDS) are necessary for early threat detection and mitigation because
of the interconnection of these networks, which makes them vulnerable to a variety of cyberattacks. To
solve this issue, this paper develops a hybrid Deep Learning (DL) model specifically designed for intrusion
detection in smart grids. The proposed approach is a combination of the Convolutional Neural Network
(CNN) and the Long-Short-Term Memory algorithms (LSTM). We employed a recent intrusion detection
dataset (DNP3), which focuses on unauthorized commands and Denial of Service (DoS) cyberattacks, to
train and test our model. The results of our experiments show that our CNN-LSTM method is much better
at finding smart grid intrusions than other deep learning algorithms used for classification. In addition,
our proposed approach improves accuracy, precision, recall, and F1 score, achieving a high detection
accuracy rate of 99.50%.
6th International Conference on Machine Learning & Applications (CMLA 2024)ClaraZara1
6th International Conference on Machine Learning & Applications (CMLA 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of on Machine Learning & Applications.
Embedded machine learning-based road conditions and driving behavior monitoringIJECEIAES
Car accident rates have increased in recent years, resulting in losses in human lives, properties, and other financial costs. An embedded machine learning-based system is developed to address this critical issue. The system can monitor road conditions, detect driving patterns, and identify aggressive driving behaviors. The system is based on neural networks trained on a comprehensive dataset of driving events, driving styles, and road conditions. The system effectively detects potential risks and helps mitigate the frequency and impact of accidents. The primary goal is to ensure the safety of drivers and vehicles. Collecting data involved gathering information on three key road events: normal street and normal drive, speed bumps, circular yellow speed bumps, and three aggressive driving actions: sudden start, sudden stop, and sudden entry. The gathered data is processed and analyzed using a machine learning system designed for limited power and memory devices. The developed system resulted in 91.9% accuracy, 93.6% precision, and 92% recall. The achieved inference time on an Arduino Nano 33 BLE Sense with a 32-bit CPU running at 64 MHz is 34 ms and requires 2.6 kB peak RAM and 139.9 kB program flash memory, making it suitable for resource-constrained embedded systems.
Low power architecture of logic gates using adiabatic techniquesnooriasukmaningtyas
The growing significance of portable systems to limit power consumption in ultra-large-scale-integration chips of very high density, has recently led to rapid and inventive progresses in low-power design. The most effective technique is adiabatic logic circuit design in energy-efficient hardware. This paper presents two adiabatic approaches for the design of low power circuits, modified positive feedback adiabatic logic (modified PFAL) and the other is direct current diode based positive feedback adiabatic logic (DC-DB PFAL). Logic gates are the preliminary components in any digital circuit design. By improving the performance of basic gates, one can improvise the whole system performance. In this paper proposed circuit design of the low power architecture of OR/NOR, AND/NAND, and XOR/XNOR gates are presented using the said approaches and their results are analyzed for powerdissipation, delay, power-delay-product and rise time and compared with the other adiabatic techniques along with the conventional complementary metal oxide semiconductor (CMOS) designs reported in the literature. It has been found that the designs with DC-DB PFAL technique outperform with the percentage improvement of 65% for NOR gate and 7% for NAND gate and 34% for XNOR gate over the modified PFAL techniques at 10 MHz respectively.
A review on techniques and modelling methodologies used for checking electrom...nooriasukmaningtyas
The proper function of the integrated circuit (IC) in an inhibiting electromagnetic environment has always been a serious concern throughout the decades of revolution in the world of electronics, from disjunct devices to today’s integrated circuit technology, where billions of transistors are combined on a single chip. The automotive industry and smart vehicles in particular, are confronting design issues such as being prone to electromagnetic interference (EMI). Electronic control devices calculate incorrect outputs because of EMI and sensors give misleading values which can prove fatal in case of automotives. In this paper, the authors have non exhaustively tried to review research work concerned with the investigation of EMI in ICs and prediction of this EMI using various modelling methodologies and measurement setups.
Using recycled concrete aggregates (RCA) for pavements is crucial to achieving sustainability. Implementing RCA for new pavement can minimize carbon footprint, conserve natural resources, reduce harmful emissions, and lower life cycle costs. Compared to natural aggregate (NA), RCA pavement has fewer comprehensive studies and sustainability assessments.
Recycled Concrete Aggregate in Construction Part III
c++ Unit III - PPT.pptx
1. UNIT III
C++ PROGRAMMING ADVANCED FEATURES
Abstract class – Exception handling –
Standard libraries – Generic Programming
– templates – class template – function
template – STL – containers – iterators –
function adaptors – allocators –
Parameterizing the class – File handling
concepts.
2. ABSTRACT CLASS
• Abstract class is a class which contains atleast
one pure virtual function in it.
• Abstract class are used to provide an interface
for its sub classes.
• Abstract class cannot be instantiated to create
objects.
• Abstract class can have normal functions and
variables along with a pure virtual function.
4. #include<iostream>
using namespace std;
class AbstractBase
{
public :
virtual void display( ) = 0;
};
class Derived:public
AbstractBase
{
public:
void display( )
{
cout <<“ virtual function
implemented in Derived
class”;
}
};
int main( )
{
AbstractBase *AB;
Derived d;
AB = &d;
AB -> display( );
return 0;
}
5. EXCEPTION HANDLING
• Compile Time Errors - Errors caught during
compile time
• Run Time Errors – Errors caught during run
time
6. EXCEPTION HANDLING
• An exception is a situation in which a program
has an unexpected circumstance during pro-
gram execution.
• Exceptions are caused by errors, invalid inputs
or invalid processing which can lead to either
program termination or generating
unexpected outputs.
• All errors are exceptions but not necessarily all
exceptions are errors.
7. • Exception handling is a mechanism that separates
code that detects and handles exceptional
circumstances from the rest of the program.
• Exception handling can resolve exceptions by
allowing a program to continue executing or by
notifying the user about that problem and
terminate the program in a controlled manner.
• Elements
– Try block
– Catch blocks
– throw expressions
– Exception specifications
8. • Try block
– identifies a block of code for which particular
exceptions will be activated.
– This is done using a “try” keyword
– It is followed by one or more catch blocks
• Catch block
– catches an exception with an exception handler at
the place required to handle the problem
– This is done using a “catch” keyword
10. • If no exception is thrown in a try block then all
catch blocks for that try block are ignored and
the execution resumes after the last catch
block.
• If an exception is thrown in a try block then
the remaining statements in that try block are
ignored.
• If exception matches the parameter type in
one of the catch blocks, then the code of that
catch block executes and ignores the
remaining catch block
11. • Throw block
– program throws an exception when a problem is
detected in a try block.
– This is done using “throw” keyword
Syntax:
• throw (exception);
• throw exception ;
• throw;
12.
13. • Exception Specifications
– Exception specifications are used to provide
summary information about the type of
exceptions
14.
15. #include<iostream>
using namespace std;
int main( )
{
int dividend, divisor, quotient;
try
{
cin >> dividend;
cin >> divisor ;
if (divisor==0)
throw divisor ;
else if (divisor<0)
throw string(“negative integer”);
quotient = dividend / divisor ;
cout << "Quotient = "<< quotient;
}
catch (int)
{
cout << “Division by zero” ;
}
Output:
5
0
Division by zero
5
3
Quotient = 1
16. #include<iostream>
using namespace std;
int main( )
{
int dividend, divisor, quotient;
try
{
cin >> dividend;
cin >> divisor ;
if (divisor==0)
throw divisor ;
else if (divisor<0)
throw string(“negative
integer”);
quotient = dividend /
divisor ;
cout << "Quotient = "<<
quotient;
}
catch (int)
{
cout<<"Division by zero" ;
}
catch (string s)
{
cout << s << endl;
}
return 0;
}
18. STANDARD LIBRARIES
• C++ Standard Library is a collection
of classes and functions
• The C++ Standard Library also incorporates most
headers of the C standard library ending with ".h“
• The C++ standard library is classified into two
parts
• Standard Function Library
– consists of general - purpose and stand - alone
functions that are not part of any class.
– perform essential services such as input and output
– library is inherited from C
19. • Object Oriented Class Library
– consists of a collection of classes and associated
functions
– provide support for a number of common
activities, including I/O, strings and numeric
processing.
20. • The standard C++ Library includes
– The language support library
– The Diagonstics Library
– The General Utilities Library
– The Standard String Template
– Localization Classes and Templates
– The Standard Template Library
– The Standard Numerics Library
– The Standard Input/Output Library
– C++ Header for the standard C library
21. • The langauge support library
• The language support library defines types
and functions that will be used implicitly by
C++ programs that employ features as new
and delete operators, exceptions handling
22. The Diagnostics Library
• The diagnostics library is used to detect and
report error conditions in C++ programs.
23. • The Standard String Templates
The string library is a facility for the
manipulation of character sequences.
24. Localization Classes and Templates
• The localization library permits a C++ program
to address the cultural differences of its
various users.
25. • The Standard Template Library
• The standard template library (STL) contains
the collection of generic classes and functions
that could extend support for generic
programming. STL includes containers,
iterators and Algorithms libraries.
26.
27. GENERIC PROGRAMMING
• Generic program is an abstract and an
efficient way of designing and assembling
component and interfacing them with
algorithms.
29. Int multiply(int x, int y)
{
return (x * y);
}
• This code works well for integer
• To multiply two floating point numbers – need
separate function.
• generic class called template can solve this
issue.
31. TEMPLATES
• Foundation of generic programming
• Writing code that is independent of any particular type
• Focused on algorithms rather than single data types.
• Templates are useful for implementing generic
constructs like vectors, stacks, lists, queues, maps etc.
• Templates provide a way to reuse source code
• Types of templates:
– Class templates
– Function templates.
32. How Do Templates Work?
• Templates are expanded at compiler time.
• This is like macros.
• The idea is simple, source code contains only
function/class, but compiled code may contain
multiple copies of the same function/class.
33. Function template
• write a generic function that can be used for
different data types
• Examples of function templates are sort(),
max(), min()
34. • Generic functions use the concept of a function
template.
• Generic functions define a set of operations that can
be applied to the various types of data.
• The type of the data that the function will operate on
depends on the type of the data passed as a
parameter.
• For example, Quick sorting algorithm is implemented
using a generic function, it can be implemented to an
array of integers or array of floats.
• A Generic function is created by using the keyword
template.
• The template defines what function will do.
38. Class Template
• Class templates are useful when a class
defines something that is independent of the
data type.
• Use class templates to create a single class to
work with different data types.
39. Syntax for declaring a class template:
template <class Type>
class classname
{
-----
-----
-----
}
40. #include <iostream>
template <class T>
class Number
{
private:
T num;
public:
Number(T n)
{
num=n;
}
T getNum()
{
return num;
}
};
void main()
{
Number<int> ob1(7);
Number<double> ob2(7.7);
cout << "int Number = " <<
ob1.getNum();
cout << "double Number = "
<< ob2.getNum() ;
}
41. STANDARD TEMPLATE LIBRARY (STL)
• In C++, Standard Template Library defines
template based and reusable components.
• It provides a set of well structured generic C++
templatized functions and classes.
• The basic components of standard template
library are :
1) Containers
2) Algorithms
3) Iterator
42. Containers
• Container are used for storing collections of
related objects
• Types
– Sequence containers
– Associative containers
– Container Adaptors
43. Sequence Containers
• The sequence containers implement, data
structures which can be accessed sequentially.
Container Description
array static contiguous array
vector dynamic contiguous array
deque double ended queues
List linked list
44. Associative containers
• Associate containers are keys to store and retrive
elements
• An associate container is non - sequential
Container Description
set The item stored act as key, no
duplicates.
multiset set allowing duplicate items.
map seperate key and value, no
duplicates
multimap map allowing duplicates keys
45. Container Adaptors
• Container adaptors provide a different
interface for sequential containers.
• The function push and pop are common to all
container adapters.
Containers Description
Stack -Last in first out data structure.
Queue -First in first out data structure
Priority Queue -The elements with the highest
priority are removed.
46. Example - stack container
#include<iostream.h>
#include<stack.h>
#include<string.h>
void main ( )
{
stack allwords;
string word;
while (cin >> word)
{
allwords.push(word);
}
cout << “Number of words = “ <<
allwords.size( );
while (!allwords.empty ( ))
{
cout << allwords.top ( );
allwords.pop ( );
}
}
o/p
World
Welcome
Number of words = 2
welcome
world
47. Iterators
• Iterators are pointers like entities that are used to
access individual elements in a container.
• Iterators are used to move sequentially element by
element to the container.
Iterators Description
Input can read from them
Output can write to them
Forward Forward iterators are limited to one
direction.
Bidirectional can be iterated in both direction in
forward and backward
Randomaccess It is bidirectional and provides the
functionality as pointers.
48. Operations of iterators :-
1. begin() :- This function is used to return
the beginning position of the container.
2. end() :- This function is used to return
the after end position of the container.
49. #include<iostream>
#include<iterator> // for iterators
#include<vector> // for vectors
using namespace std;
int main()
{
vector<int> ar = { 1, 2, 3, 4, 5 };
vector<int>::iterator ptr;
cout << "The vector elements are : ";
for (ptr = ar.begin(); ptr < ar.end();
ptr++)
cout << *ptr << " ";
return 0;
}
The vector elements
are : 1 2 3 4 5
50. STL Function Adapters
• STL has predefined functor adapters that will
change their functors so that they can:
– Perform function composition & binding
– Allow fewer created functors
51. Functors
• A functor (or function object) is a C++ class that acts like a function.
• Functors are called using the same old function call syntax.
• This is made possible by overloading the () operator
class Greet {
public:
void operator()() {
// function body
}
};
// create an instance of Greet
Greet greet;
// call the object as a function
greet();
52. Function Adaptors
A function adaptor also be used to alter the
behavior of a function or function object
There are three types of STL function
adapters
* Binders (bind1st(), bind2nd(), & bind())
bind one of their arguments
* Negators ((not1, not2, & not_fn) adapt
functors by negating arguments)
* Member functions
53. Binder Function Adaptor
• A binder takes a two-argument function, and
binds either the first or second argument to a
specific value, thereby yielding a one-
argument function.
• Function objects that take two arguments are
called binary function objects.
• Binary function objects are required to include
typedefs first_argument_type, second_argum
ent_type, and result_type.
54. • (bind1st(), bind2nd(), & bind()) bind one of
their arguments
• binder1st binds the value to the first
argument of the binary function,
and binder2nd does the same thing for the
second argument of the function.
55. • A binder can be used to transform a binary
function object into an unary function object by
acting as a converter between the function object
and an algorithm.
• The header <algorithm> defines a collection of
functions especially designed to be used on
ranges of elements.
count_if() is used to get the number of elements
in a specified range which satisfy a condition.
Syntax:
count_if(start, end, condition);
57. Negator Function Adaptor
• The negator function adaptor can be used to
store the opposite result of a function object
• Negators (not1, not2, & not_fn) adapt
functors by negating arguments
• The negators not1() and not2() take a unary
and a binary predicate function object,
respectively, and create a new function object
that yields the complement of the original.
59. Member Function Adaptor
• Member function adaptor can be used to
allow class member functions or C-style
functions as arguments to STL predefined
algorithms.
• Member functions (ptr_fun, mem_fun, &
mem_fn) allow functors to be class members
60.
61. Allocators
• Allocators are classes that define memory
models to be used by STL containers.
• Functions performed by allocators are:
– Allocate
– Deallocate
– Construct
– Destroy
63. PARAMETERIZING THE CLASS
• Parameterizing classes specify parameters
that must be defined by any binding class.
• In C++, parameterized class is referred as class
templates.
64. #include <iostream>
template <class T>
class Number
{
private:
T num;
public:
Number(T n)
{
num=n
}
T getNum()
{
return num;
}
};
void main()
{
Number<int> ob1(7);
cout << "int Number = " << ob1.getNum();
}
65. FILE HANDLING
• C++ I/O system operates on streams
• A stream is a flow of characters.
• A stream is a common, logical interface to
various devices of a computer system
• An input stream is a flow of characters into
the program.
• An output stream is a flow of characters out of
the program.
66. • Types of streams: text and binary
• Text streams contain printable characters and
control characters that are organized into lines.
Each line consists of zero or more characters and
ends with a new-line character ( n ).
• A binary stream consists of one or more bytes of
arbitrary information.
• The I/O system of C++ has many classes and file
handling functions.
• All these classes are derived from the base class
ios.
68. • ios class is topmost class in the stream classes
hierarchy. It is the base class for istream,
ostream, and streambuf class.
• istream and ostream serves the base classes
for iostream class. The class istream is used
for input and ostream for the output.
• The _withassign classes are provided with
extra functionality for the assignment
operations
69. Facilities provided by these stream classes.
• The ios class: The ios class is responsible for
providing all input and output facilities to all
other stream classes.
The istream class: This class is responsible for
handling input stream. It provides number of
function for handling chars, strings and
objects such as get, getline, read, ignore,
putback etc.
71. • The ostream class: This class is responsible for
handling output stream. It provides number of
function for handling chars, strings and
objects such as write, put etc..
#include <iostream>
using namespace std;
int main()
{
char x;
// used to scan a single char
cin.get(x);
// used to put a single char onto the screen.
cout.put(x);
}
72. The iostream: This class is responsible for handling both input
and output stream as both istream class and ostream class is
inherited into it. It provides function of both istream class and
ostream class for handling chars, strings and objects such as get,
getline, read, ignore, putback, put, write etc..
#include <iostream>
using namespace std;
int main()
{
// this function display
// ncount character from array
cout.write("geeksforgeeks", 5);
}
73. File I/O
• To perform file I/O, you must include<fstream> in
program.
• It defines several classes, including ifstream, ofstream
and fstream.
• These classes are derived from ios.
• ofstream - represents the output file stream and is
used to create files and to write information to files.
• ifstream - represents the input file stream and is used
to read information from files.
• fstream - This data type represents the file stream
generally, and has the capabilities of both ofstream and
ifstream
74. Sequential Input and Output
Operations
• Sequential input and output operations are
performed on sequential files
• In C++ every sequential file will be associated
with two file pointers.
• get() - input pointer, it is used to read the
content of the file
• put()-output pointer, it is used to write
content to the file
75. To write content to
the file
#include<iostream.h>
#include<conio.h>
#include<fstream.h>
void main()
{
char c,fname[10];
clrscr();
cout<<"Enter file name:";
cin>>fname;
ifstream in(fname);
if(!in)
{
cout<<"File Does not Exist";
getch();
return;
}
cout<<"nn";
while(in.eof()==0)
{
in.get(c);
cout<<c;
}
getch();
}
76. WRITING THE
CONTENT TO THE
FILE
#include<iostream.h>
#include<stdio.h>
#include<conio.h>
#include<fstream.h>
void main()
{
char c,fname[10];
ofstream out;
cout<<"Enter File name:";
cin>>fname;
out.open(fname);
cout<<"Enter contents to store in file (Enter # at end):n";
while((c=getchar())!='#')
{
out<<c;
}
out.close();
getch();
}
77. Random Access Files
• Random access file is one that allows accessing
records randomly in any order.
• To perform random access to a file C++ supports
the following functions in addition to get() and
put() pointers
seekg() - Moves get pointer to specified position
seekp() -Moves put pointer to specified position
tellg() - Returns the position of get pointer
tellp() - Returns the position of get pointer
78.
79. Binary File I/O
• binary file stores the content in binary format
• read( ) - function reads ‘num’ bytes
• write( ) - function writes ‘num’ bytes
#include<iostream.h>
#include<fstream.h>
void main()
{
ofstream out;
out.open(“number”,ios::binary);
int k=55;
out.write((char *)&k,sizeof(k));
out.close();
}