This document provides an overview of a proposal to investigate the use of a multimodal curriculum. It discusses how traditional teaching methods are outdated and do not engage today's students. The proposal argues that a multimodal curriculum using various media can better engage students by appealing to different learning styles. It also reviews literature on multimodality and cognition, finding support for personalized education that makes learning more relevant by allowing students to research topics of their own interest. The goal is to develop students' confidence and understanding of themselves as learners through a more personalized educational approach.
2010 eissigissi synedrio children and youth 4 12-10 (1) (1)Elsa Deliyanni
This document discusses the use of blogs and streaming media in education to project alternative cultural patterns. It describes a project where a teacher created a blog for his third grade class without specific goals, hoping to improve communication. The blog provided school and other content kids would enjoy, like music and art. Over time, it enriched lessons and connected different fields. The blog functioned as an interactive, democratic medium that allowed equal participation unlike traditional media. It helped project an alternative to commercial media standards and behaviors. However, ensuring digital access and teaching safe, creative new media use presented challenges.
The document discusses the need for multiliteracy in the 21st century classroom. It explores various sources that argue students must develop skills beyond traditional literacy to communicate and learn in a technology-driven world. Multiliteracy involves teaching students to interpret and create multimodal texts using visual, audio, and spatial modes of meaning in addition to print. Effective multiliteracy pedagogy employs strategies like scaffolding, multiple intelligences, project-based learning, and fostering students' home languages in diverse classrooms. As technologies continue advancing, multiliteracy skills will remain important for lifelong learning.
Children are used to fast information through technology and integrate it into their social and leisure activities. As teachers, we need to consider how to incorporate technology into our lessons to engage students in learning content, as literacy is now multi-modal and children reach knowledge through various visual and oral means. Teachers must prepare for this change and be able to use technology themselves to connect with how children currently learn both in and out of school.
This document contains annotations for references related to literacy education. It summarizes 12 sources that discuss multiliteracies and the importance of a multiliteracies approach in education, which allows for the integration of technology and accounts for linguistic and cultural diversity. The annotations describe how the sources address topics like new literacies, using web tools in the classroom, incorporating digital games and multimedia, and the need for teachers to adapt their pedagogies for multiliteracies.
The document discusses the importance of incorporating information and communication technology (ICT) into early childhood literacy education. It provides several arguments in favor of this approach, including that ICT skills are necessary for students' future careers and lives, and that introducing technology early can help close gaps for students without access to it at home. However, it also notes there are some arguments against overly emphasizing technology and reducing focus on traditional literacy skills. Overall, the document examines perspectives on both sides of how to best structure literacy education for young students in the modern, technology-centered world.
The document discusses how a primary school in Singapore implemented virtual learning environments to enhance students' information literacy skills. Students used online platforms like wikispace to collaboratively discuss topics in their Tamil language class. This allowed students to connect, construct, and relate information on issues like the impact of tourism on Singapore. The virtual platform provided a space for students to build on each other's contributions. Overall, the implementation was successful in engaging students in higher-order thinking and helping them develop skills in accessing, evaluating, and using information to learn.
Crossing boundaries; Lecturers’ perspectives on the use of WhatsApp to suppor...Daniela Gachago
This document discusses a study on the use of WhatsApp to support teaching and learning in higher education from the perspectives of lecturers. It presents findings from three case studies where WhatsApp was used in different ways. In Case Study 1, WhatsApp supported a blended learning model and helped build community. In Case Study 2, it facilitated student-led discussions. In Case Study 3, it aided long-distance communication. Overall, WhatsApp functioned as a boundary object, allowing identification, coordination, reflection and transformation across boundaries. However, issues around privacy, ground rules and ethics need consideration.
Teaching in the 21st century multimodalAnna Cameron
This document discusses teaching practices for the 21st century. It defines multiliteracies as literacy practices that combine traditional reading and writing with new technologies and modes of representation. The document provides examples of how teachers can incorporate multiliteracies into their classrooms, such as through blogging, wikis, storyboarding, social media, and video/photo editing software. It argues that teachers must adapt their instructional methods to engage students accustomed to visual/digital media and foster collaboration, creativity, and critical thinking through technology.
2010 eissigissi synedrio children and youth 4 12-10 (1) (1)Elsa Deliyanni
This document discusses the use of blogs and streaming media in education to project alternative cultural patterns. It describes a project where a teacher created a blog for his third grade class without specific goals, hoping to improve communication. The blog provided school and other content kids would enjoy, like music and art. Over time, it enriched lessons and connected different fields. The blog functioned as an interactive, democratic medium that allowed equal participation unlike traditional media. It helped project an alternative to commercial media standards and behaviors. However, ensuring digital access and teaching safe, creative new media use presented challenges.
The document discusses the need for multiliteracy in the 21st century classroom. It explores various sources that argue students must develop skills beyond traditional literacy to communicate and learn in a technology-driven world. Multiliteracy involves teaching students to interpret and create multimodal texts using visual, audio, and spatial modes of meaning in addition to print. Effective multiliteracy pedagogy employs strategies like scaffolding, multiple intelligences, project-based learning, and fostering students' home languages in diverse classrooms. As technologies continue advancing, multiliteracy skills will remain important for lifelong learning.
Children are used to fast information through technology and integrate it into their social and leisure activities. As teachers, we need to consider how to incorporate technology into our lessons to engage students in learning content, as literacy is now multi-modal and children reach knowledge through various visual and oral means. Teachers must prepare for this change and be able to use technology themselves to connect with how children currently learn both in and out of school.
This document contains annotations for references related to literacy education. It summarizes 12 sources that discuss multiliteracies and the importance of a multiliteracies approach in education, which allows for the integration of technology and accounts for linguistic and cultural diversity. The annotations describe how the sources address topics like new literacies, using web tools in the classroom, incorporating digital games and multimedia, and the need for teachers to adapt their pedagogies for multiliteracies.
The document discusses the importance of incorporating information and communication technology (ICT) into early childhood literacy education. It provides several arguments in favor of this approach, including that ICT skills are necessary for students' future careers and lives, and that introducing technology early can help close gaps for students without access to it at home. However, it also notes there are some arguments against overly emphasizing technology and reducing focus on traditional literacy skills. Overall, the document examines perspectives on both sides of how to best structure literacy education for young students in the modern, technology-centered world.
The document discusses how a primary school in Singapore implemented virtual learning environments to enhance students' information literacy skills. Students used online platforms like wikispace to collaboratively discuss topics in their Tamil language class. This allowed students to connect, construct, and relate information on issues like the impact of tourism on Singapore. The virtual platform provided a space for students to build on each other's contributions. Overall, the implementation was successful in engaging students in higher-order thinking and helping them develop skills in accessing, evaluating, and using information to learn.
Crossing boundaries; Lecturers’ perspectives on the use of WhatsApp to suppor...Daniela Gachago
This document discusses a study on the use of WhatsApp to support teaching and learning in higher education from the perspectives of lecturers. It presents findings from three case studies where WhatsApp was used in different ways. In Case Study 1, WhatsApp supported a blended learning model and helped build community. In Case Study 2, it facilitated student-led discussions. In Case Study 3, it aided long-distance communication. Overall, WhatsApp functioned as a boundary object, allowing identification, coordination, reflection and transformation across boundaries. However, issues around privacy, ground rules and ethics need consideration.
Teaching in the 21st century multimodalAnna Cameron
This document discusses teaching practices for the 21st century. It defines multiliteracies as literacy practices that combine traditional reading and writing with new technologies and modes of representation. The document provides examples of how teachers can incorporate multiliteracies into their classrooms, such as through blogging, wikis, storyboarding, social media, and video/photo editing software. It argues that teachers must adapt their instructional methods to engage students accustomed to visual/digital media and foster collaboration, creativity, and critical thinking through technology.
How to improve multiliteracies in the classroom using new literaciesTiffany Kelly
The document discusses how to improve multiple literacy in the classroom using new literacies. It begins with an introduction on how digital technology has become integrated into many aspects of life and the importance of teachers incorporating these new technologies into literacy instruction. It then reviews relevant literature on multiliteracies and using technology in the classroom. The document outlines a study conducted by graduate students to research how to best use technology to promote multiple literacies across subjects. It presents questions analyzed from the study and goals for teachers to implement new literacies and digital writing. The summary concludes the document explores improving literacy instruction through the integration of new digital tools and multimedia.
The document discusses using social networking tools like Facebook, Twitter, and Edmodo in university classrooms and language learning. It provides examples of how instructors have incorporated these tools for discussion boards, sharing links and resources, following historical figures, and micro-writing assignments. The document also addresses potential benefits and challenges of using social media in education, as well as evaluation criteria for student participation on the networks.
This presentation looks at applying multiliteracies to TEFL (teaching English as a Foreign Language). Multiliteracies was a language learning concept based on semiotics that allowed for and included new media modes of communication in the 1990s. Whilst the language learning situation has changed considerably since that time, the concept of multiliteracies is still relevant in terms of opening up and supplementing TEFL practice.
Towards an assumption responsive information literacy curriculum Deana Greenfield
Drawing on qualitative data from pretests, assignments, questionnaires, reflection journals, and student evaluations, the authors will detail their teaching experiences and the development of an assumption responsive curriculum which challenges students to draw connections between new material and prior questions, concerns, and beliefs.
Morrison, Rob, and Greenfield, Deana. (2015). Towards an Assumption Responsive Information Literacy Curriculum: Lessons from Student Qualitative Data. In Troy A. Swanson and Heather Jagman (Eds.), Not Just Where to Click: Teaching Students How to Think About Information Literacy (PIL 68), pp. 173-187. Chicago : Association of College and Research Libraries, a division of the American Library Association.
1. Educators and students are gaining the ability to easily access, manage, and share digital educational materials online through open educational resources (OER). As more schools and teachers collaborate around sharing content, it will accelerate changes in education.
2. OER allows teachers to discover full courses, modules, videos and other materials to mix and match into new curricula. Teachers can analyze, critique and improve each other's lessons to bring innovation to the classroom.
3. OER can significantly reduce education costs by replacing expensive textbooks with freely accessible and updatable online resources. This is important as schools face budget cuts while needing to improve STEM education.
New literacies refer to the digital skills needed to manage information and communicate in today's digital world. Classrooms are increasingly incorporating a wide range of modalities beyond traditional print texts, including graphical, auditory, and other modes of meaning-making. Literacy now involves all forms of communication and managing information across different media. For students to be prepared for the 21st century, educators must go beyond just using technology and teach digital literacies by integrating them into core content instruction. This will provide authentic learning experiences that develop both subject knowledge and vital literacy skills.
The document provides an overview of flipped learning based on a review of the literature. It defines flipped learning as moving direct instruction outside of class, typically through prerecorded videos for students to watch at home, so that class time can be used for active, application-based learning. The benefits discussed include developing higher-order thinking skills, increased student engagement and motivation, and better support for diverse learners. Challenges include ensuring students come to class prepared and teachers adapting to new roles. Practical examples of flipping include using screencasting or podcasting software to create video and audio lessons for students.
The document discusses new literacies required for the 21st century, including digital literacy, visual literacy, and critical literacy. It defines each type of literacy and provides examples. Digital literacy involves using technology to locate, organize, understand, and communicate information. Visual literacy is interpreting and making meaning from images. Critical literacy encourages analyzing texts from different perspectives to uncover underlying messages and how texts aim to influence society. The document argues that today's classrooms must incorporate these new literacies that students use outside of school.
Expanding Learning Opportunities with Transmedia Practices: Inanimate Alice ...eraser Juan José Calderón
This document discusses the concept of transmedia learning and how it can be applied in educational settings. It defines transmedia learning as applying storytelling techniques across multiple media platforms to create immersive learning experiences with many entry and exit points. The document argues that transmedia learning aligns with constructivist and connectivist theories and allows content to flow seamlessly between different media. It highlights the digital novel Inanimate Alice as an example of an educational transmedia resource that can engage students. The document also discusses how the Common Core State Standards are pushing for more digital learning and how transmedia techniques can help meet these new standards by personalizing learning.
The document describes a study on social media use by students in university library computer labs. The researcher conducted observations of 60+ students over three half-hour periods. They found that approximately 10% of students were engaged in social media activities like Facebook and Twitter while also doing schoolwork. To understand why, they interviewed students. The researcher believes social media could enhance education if incorporated properly. Their role changed from non-participant to someone who relates to students' behaviors and motives regarding social media use.
This summarizes a document about a participatory action research project on professional development for teachers. The project worked with a group of New Hampshire teachers called Early Adopters to integrate new media literacies into the curriculum. It used a distributed expertise model where teachers learned collaboratively as peers rather than relying only on individual expertise. Teachers completed media literacy challenges and shared lessons, gaining skills in areas like appropriation and negotiation. The project showed the value of teachers learning through participatory cultures and helped them apply new skills to their teaching practices.
Presentation to accompany proposal for a BC Board/Authority Authorized Course - framework posted at http://db.tt/yCrfoQ6A. Middle Earth 12 is a senior Humanities elective course - a personalized, blended approach to the study of Language and Landscape. Middle Earth 12 is designed to work as a stand-alone course but will be implemented with a Humanities Program that also includes students seeking credit for BC English 11 and Geography 12.
Multiliteracy refers to a broader concept of literacy that involves using multimedia resources to learn, work, communicate, connect with others, share knowledge, and have fun in the 21st century. Teaching multiliteracy involves integrating subjects like art and music for communication and creation, interacting with content and culture, problem-solving and critical thinking, learning to learn, collaborative work, and shifting teacher and student roles to include organizing, authoring, editing, communicating, and creating. Incorporating technology and multimedia allows for content-based and project-based teaching using tools that develop higher-order thinking skills according to Bloom's digital taxonomy, such as web lessons, cyberhunts, webquests, blogs, and wikis
The document discusses the changing role of school libraries and librarians in the 21st century. It emphasizes that libraries should move from being just repositories of resources to active spaces that support teaching and learning. Librarians need to collaborate closely with teachers to help students develop skills for lifelong learning and to find, evaluate, and use information effectively in this digital age. The challenges will be to fully adopt Web 2.0 technologies and flatten the walls of the library to make it a true learning environment.
What is Learning in a Participatory Culture?Erin Reilly
This document discusses the concept of learning in a participatory culture. It describes how today's students are actively creating and sharing media online within social networks. The author discusses the need for educators to engage students in this new participatory culture by teaching social skills like collaboration, communication, and problem solving. The document also introduces the concept of new media literacies, which involve skills like transmedia navigation, collective intelligence, and networking. An example is provided of Zoey's Room, an online community that teaches girls STEM subjects through peer learning and mentoring. The author argues that educators must integrate these new media literacies and skills across curricula to better prepare students for the future.
This document discusses blended learning for language training. It begins by defining blended learning as combining various teaching methods, such as incorporating individual online work with in-class coursework. It then explores learning mechanisms based on constructivist, cognitivist, and social constructivist theories. These emphasize learning as an active, individual process that is enhanced through social interaction. The document also discusses the communicative language teaching approach and how technology can support acting in real-life communication situations. Finally, it describes how new information technologies and e-learning platforms have become central to blended language training by providing flexible, independent learning.
An exploration of the information literacy experiences of home educating fami...Jess Elmore
The document summarizes Jess Elmore's dissertation exploring the information literacy experiences of home-educating families. It finds that digital information is central to these families. It challenges the view of information literacy as only involving separate skills, finding that these families approach it holistically and collaboratively. Interviews revealed complex practices involving digital resources, informal learning, and communities of support among home-educating families.
This document discusses the need for information and media literacy through the example of a learning community focused on global warming. It describes how a library and information science course taught students to evaluate information sources and understand how media can engender misunderstanding. While students initially agreed with biased sources, the course aimed to help them think critically and arm themselves with credible information to make well-informed decisions. The document advocates for increased collaboration between librarians and other faculty to strengthen students' information literacy skills.
The document discusses why mobile presence is important for businesses, introduces Hooduku's cross-platform mobile development framework that allows creating native apps using web technologies, and highlights that some apps developed with this framework are already live while inviting the reader to contact Hooduku for more information.
Disengagement in high school students 11 4christopher60
This document summarizes research into the causes of disengagement among high school students. It finds that boredom in students is often caused by a lack of control, choice, challenge, complexity and caring in their education. These issues are related to factors like an expanded period of adolescent development that creates a disconnect between cognitive and emotional maturity, as well as a highly stimulating social and digital environment outside of school. To reengage students, the research suggests education needs to better account for individual learning styles and help students find personally relevant ways to develop relationships with knowledge.
How to improve multiliteracies in the classroom using new literaciesTiffany Kelly
The document discusses how to improve multiple literacy in the classroom using new literacies. It begins with an introduction on how digital technology has become integrated into many aspects of life and the importance of teachers incorporating these new technologies into literacy instruction. It then reviews relevant literature on multiliteracies and using technology in the classroom. The document outlines a study conducted by graduate students to research how to best use technology to promote multiple literacies across subjects. It presents questions analyzed from the study and goals for teachers to implement new literacies and digital writing. The summary concludes the document explores improving literacy instruction through the integration of new digital tools and multimedia.
The document discusses using social networking tools like Facebook, Twitter, and Edmodo in university classrooms and language learning. It provides examples of how instructors have incorporated these tools for discussion boards, sharing links and resources, following historical figures, and micro-writing assignments. The document also addresses potential benefits and challenges of using social media in education, as well as evaluation criteria for student participation on the networks.
This presentation looks at applying multiliteracies to TEFL (teaching English as a Foreign Language). Multiliteracies was a language learning concept based on semiotics that allowed for and included new media modes of communication in the 1990s. Whilst the language learning situation has changed considerably since that time, the concept of multiliteracies is still relevant in terms of opening up and supplementing TEFL practice.
Towards an assumption responsive information literacy curriculum Deana Greenfield
Drawing on qualitative data from pretests, assignments, questionnaires, reflection journals, and student evaluations, the authors will detail their teaching experiences and the development of an assumption responsive curriculum which challenges students to draw connections between new material and prior questions, concerns, and beliefs.
Morrison, Rob, and Greenfield, Deana. (2015). Towards an Assumption Responsive Information Literacy Curriculum: Lessons from Student Qualitative Data. In Troy A. Swanson and Heather Jagman (Eds.), Not Just Where to Click: Teaching Students How to Think About Information Literacy (PIL 68), pp. 173-187. Chicago : Association of College and Research Libraries, a division of the American Library Association.
1. Educators and students are gaining the ability to easily access, manage, and share digital educational materials online through open educational resources (OER). As more schools and teachers collaborate around sharing content, it will accelerate changes in education.
2. OER allows teachers to discover full courses, modules, videos and other materials to mix and match into new curricula. Teachers can analyze, critique and improve each other's lessons to bring innovation to the classroom.
3. OER can significantly reduce education costs by replacing expensive textbooks with freely accessible and updatable online resources. This is important as schools face budget cuts while needing to improve STEM education.
New literacies refer to the digital skills needed to manage information and communicate in today's digital world. Classrooms are increasingly incorporating a wide range of modalities beyond traditional print texts, including graphical, auditory, and other modes of meaning-making. Literacy now involves all forms of communication and managing information across different media. For students to be prepared for the 21st century, educators must go beyond just using technology and teach digital literacies by integrating them into core content instruction. This will provide authentic learning experiences that develop both subject knowledge and vital literacy skills.
The document provides an overview of flipped learning based on a review of the literature. It defines flipped learning as moving direct instruction outside of class, typically through prerecorded videos for students to watch at home, so that class time can be used for active, application-based learning. The benefits discussed include developing higher-order thinking skills, increased student engagement and motivation, and better support for diverse learners. Challenges include ensuring students come to class prepared and teachers adapting to new roles. Practical examples of flipping include using screencasting or podcasting software to create video and audio lessons for students.
The document discusses new literacies required for the 21st century, including digital literacy, visual literacy, and critical literacy. It defines each type of literacy and provides examples. Digital literacy involves using technology to locate, organize, understand, and communicate information. Visual literacy is interpreting and making meaning from images. Critical literacy encourages analyzing texts from different perspectives to uncover underlying messages and how texts aim to influence society. The document argues that today's classrooms must incorporate these new literacies that students use outside of school.
Expanding Learning Opportunities with Transmedia Practices: Inanimate Alice ...eraser Juan José Calderón
This document discusses the concept of transmedia learning and how it can be applied in educational settings. It defines transmedia learning as applying storytelling techniques across multiple media platforms to create immersive learning experiences with many entry and exit points. The document argues that transmedia learning aligns with constructivist and connectivist theories and allows content to flow seamlessly between different media. It highlights the digital novel Inanimate Alice as an example of an educational transmedia resource that can engage students. The document also discusses how the Common Core State Standards are pushing for more digital learning and how transmedia techniques can help meet these new standards by personalizing learning.
The document describes a study on social media use by students in university library computer labs. The researcher conducted observations of 60+ students over three half-hour periods. They found that approximately 10% of students were engaged in social media activities like Facebook and Twitter while also doing schoolwork. To understand why, they interviewed students. The researcher believes social media could enhance education if incorporated properly. Their role changed from non-participant to someone who relates to students' behaviors and motives regarding social media use.
This summarizes a document about a participatory action research project on professional development for teachers. The project worked with a group of New Hampshire teachers called Early Adopters to integrate new media literacies into the curriculum. It used a distributed expertise model where teachers learned collaboratively as peers rather than relying only on individual expertise. Teachers completed media literacy challenges and shared lessons, gaining skills in areas like appropriation and negotiation. The project showed the value of teachers learning through participatory cultures and helped them apply new skills to their teaching practices.
Presentation to accompany proposal for a BC Board/Authority Authorized Course - framework posted at http://db.tt/yCrfoQ6A. Middle Earth 12 is a senior Humanities elective course - a personalized, blended approach to the study of Language and Landscape. Middle Earth 12 is designed to work as a stand-alone course but will be implemented with a Humanities Program that also includes students seeking credit for BC English 11 and Geography 12.
Multiliteracy refers to a broader concept of literacy that involves using multimedia resources to learn, work, communicate, connect with others, share knowledge, and have fun in the 21st century. Teaching multiliteracy involves integrating subjects like art and music for communication and creation, interacting with content and culture, problem-solving and critical thinking, learning to learn, collaborative work, and shifting teacher and student roles to include organizing, authoring, editing, communicating, and creating. Incorporating technology and multimedia allows for content-based and project-based teaching using tools that develop higher-order thinking skills according to Bloom's digital taxonomy, such as web lessons, cyberhunts, webquests, blogs, and wikis
The document discusses the changing role of school libraries and librarians in the 21st century. It emphasizes that libraries should move from being just repositories of resources to active spaces that support teaching and learning. Librarians need to collaborate closely with teachers to help students develop skills for lifelong learning and to find, evaluate, and use information effectively in this digital age. The challenges will be to fully adopt Web 2.0 technologies and flatten the walls of the library to make it a true learning environment.
What is Learning in a Participatory Culture?Erin Reilly
This document discusses the concept of learning in a participatory culture. It describes how today's students are actively creating and sharing media online within social networks. The author discusses the need for educators to engage students in this new participatory culture by teaching social skills like collaboration, communication, and problem solving. The document also introduces the concept of new media literacies, which involve skills like transmedia navigation, collective intelligence, and networking. An example is provided of Zoey's Room, an online community that teaches girls STEM subjects through peer learning and mentoring. The author argues that educators must integrate these new media literacies and skills across curricula to better prepare students for the future.
This document discusses blended learning for language training. It begins by defining blended learning as combining various teaching methods, such as incorporating individual online work with in-class coursework. It then explores learning mechanisms based on constructivist, cognitivist, and social constructivist theories. These emphasize learning as an active, individual process that is enhanced through social interaction. The document also discusses the communicative language teaching approach and how technology can support acting in real-life communication situations. Finally, it describes how new information technologies and e-learning platforms have become central to blended language training by providing flexible, independent learning.
An exploration of the information literacy experiences of home educating fami...Jess Elmore
The document summarizes Jess Elmore's dissertation exploring the information literacy experiences of home-educating families. It finds that digital information is central to these families. It challenges the view of information literacy as only involving separate skills, finding that these families approach it holistically and collaboratively. Interviews revealed complex practices involving digital resources, informal learning, and communities of support among home-educating families.
This document discusses the need for information and media literacy through the example of a learning community focused on global warming. It describes how a library and information science course taught students to evaluate information sources and understand how media can engender misunderstanding. While students initially agreed with biased sources, the course aimed to help them think critically and arm themselves with credible information to make well-informed decisions. The document advocates for increased collaboration between librarians and other faculty to strengthen students' information literacy skills.
The document discusses why mobile presence is important for businesses, introduces Hooduku's cross-platform mobile development framework that allows creating native apps using web technologies, and highlights that some apps developed with this framework are already live while inviting the reader to contact Hooduku for more information.
Disengagement in high school students 11 4christopher60
This document summarizes research into the causes of disengagement among high school students. It finds that boredom in students is often caused by a lack of control, choice, challenge, complexity and caring in their education. These issues are related to factors like an expanded period of adolescent development that creates a disconnect between cognitive and emotional maturity, as well as a highly stimulating social and digital environment outside of school. To reengage students, the research suggests education needs to better account for individual learning styles and help students find personally relevant ways to develop relationships with knowledge.
Gurukul is the training arm of Hooduku & Xervmon that aims to increase employability by focusing on job roles and responsibilities rather than just technology stacks. It was created to address the shortage of skilled cloud computing professionals and help graduates gain industry-level expertise. Gurukul takes a holistic approach to improving students' skills, personality, character, and expertise so they have better chances of employment.
Lawyers represent clients in legal cases and provide counsel on matters of law. They must complete an undergraduate degree, law school, and pass the bar exam to become licensed attorneys. Lawyers spend many hours at offices, courtrooms, hospitals, and prisons researching cases, meeting with clients, and building strong arguments to advocate for their clients' interests. While the career is challenging, salaries for lawyers range from $30,000 to over $150,000 depending on the setting, with private practice generally earning the highest pay. Aspiring lawyers must be passionate about the law and prepared to work hard to help their clients through both demanding and rewarding work.
Whats the deal with being human design documentationchristopher60
This document provides the design documentation for a presentation called "What's the Deal with Being Human – the Rock Video" which is part of an online course to teach teenagers cognitive skills. The presentation is designed as a rock video to engage teenagers and keep their attention. It discusses topics like self-awareness, personality types, and taking control of one's learning and life. The design of the rock video leverages music, visuals and culturally relevant content to appeal to teenagers. Specific design elements discussed include the use of scrolling text, dynamic video clips, fonts, layout, color palette and ensuring sufficient time for reading onscreen text. Peer reviews provided feedback that was incorporated into the design.
Partner to deliver IT services seeks to provide innovative business solutions through technical and domain expertise. It has a global footprint through local presences and strives for clients' success. The document discusses Hooduku's services such as staff augmentation, project-based work, and global delivery through an onsite-offshore model.
The document contains a name, Chris Thomas, and what appears to be a student ID number, ilt6710. In 3 sentences or less, this document provides only identifying information for an individual named Chris Thomas along with a possible student identification number.
The document discusses new ideas in teaching literacy using digital technologies. It summarizes Dr. Sugata Mitra's experiments showing that children can effectively teach themselves using computers. The document also outlines several of Gee's principles of active learning, including incorporating multiple media types. Finally, it argues that digital learning engages students through information foraging, gathering, and sharing in ways that make learning joyful and relevant.
Hooduku is an IT services company with over 50 years of experience delivering solutions to global clients. They have a global footprint through offices in the US, Canada, and India. Hooduku specializes in professional services, SaaS, cloud products and services, and aims to enable their clients' success through innovation-driven business solutions.
Lawyers represent clients in legal cases and provide counsel on matters of law. They must complete an undergraduate degree, law school, and pass the bar exam to become licensed attorneys. Lawyers spend many hours at offices, courtrooms, hospitals, and prisons working on cases, though offices and courtrooms can be comfortable work environments. Salaries for lawyers vary depending on level of experience and type of law practiced, ranging from $30,000 for public interest attorneys up to over $150,000 for more experienced private practitioners. Becoming a lawyer requires dedication to legal studies and a passion for the profession.
Hooduku is a solutions company to have implemented Cloud and Big data solutions in real world.
We have stuff to showcase our work. We are not buzz word experts.
C Thomas Being Human Presentation Makeover Finalchristopher60
The document discusses how the human body and brain work together to create our sense of self and reality. It explains that at the atomic level, the distinctions between objects and the human body break down, as atoms are mostly empty space. This leads to the conclusion that we are not our bodies or brains, but rather the conscious observer of our own thoughts and experiences. Our sense of self is created by the plastic changes in our brain in response to how we interact with and make sense of the world.
Hooduku is a solutions company to have implemented Cloud and Big data solutions in real world.
We have stuff to showcase our work. We are not buzz word experts.
The document proposes integrating elearning into middle and high school curriculums in the Boulder Valley School District. It would start with augmenting biology/science classes with an online learning track to provide a more visual and interactive learning experience. The online portion would include tutorials, expanded course materials and resources. It outlines the advantages, disadvantages, goals and provides details on content development, implementation, evaluation, technical specifications, budget, timeline and marketing. The overall goal is to help students develop 21st century skills and become comfortable with online learning.
This document provides information and resources for teaching STEM (Science, Technology, Engineering, and Math) lessons to beginners. It outlines key STEM concepts like the maker movement and genius hour projects. Procedures for running a successful STEM classroom are discussed. Several example STEM activities and lessons are then described in detail, including a parachute drop activity, circuit building with motors and batteries to create "jitterbugs," and using cups to build the tallest tower. Contact information is provided for the author who is a STEM coordinator and resources for further learning are shared.
This article argues that focusing solely on subject content knowledge in foundation phase teacher education is insufficient. It proposes that pedagogical knowledge, views of children and childhood, and the ability to make wise educational judgements are also essential. The article outlines three core aims of education - schooling, socialization, and subjectification. From these aims, five principles for teacher education are derived, including a focus on pedagogical knowledge and understanding children. The article concludes that knowledge of children and views of childhood are foundational for foundation phase teaching.
This document discusses the educational philosophies of John Dewey and Jean Piaget. It expresses the author's desire to become a teacher in order to help students develop to their full potential and make a positive difference in their lives. The author believes in creating a safe, comfortable learning environment for students and helping them develop a strong work ethic. Their educational goals are influenced by philosophies that emphasize student growth, interaction, and hands-on learning.
The document discusses the author's evolving views on literacy for the Information Age. Initially, the author had a limited view and was somewhat resistant to technology in the classroom. The author ran a traditional English classroom with limited Internet and media usage. However, after returning to graduate school, the author's views changed. Through courses that incorporated more technology, the author realized the importance of information, media, and digital literacies for student engagement and success. The author provides three lesson ideas for a 9th grade English class that incorporate more technology and online research skills. The lessons involve using the Internet to research ALS for a book, creating videos reflecting on themes from the book, and creating digital posters on Greek mythology with online research of allusions
This document profiles Sheryl Nussbaum-Beach, an educator and author focused on connected learning. It provides information about her background, publications, and areas of work including connected learning, digital literacy, and mobilizing collective intelligence. The document emphasizes the need for schools to redefine themselves and prepare students for a changing world where learning occurs anytime, anywhere through participatory and networked models. It highlights trends like openness, mobility, and personalization and discusses how to shift teaching and learning to focus on collaboration, authentic tasks, and developing 21st century skills like multiliteracy.
Sample Action Research Report 1 Effect of Technol.docxagnesdcarey33086
Sample Action Research Report 1
Effect of Technology on Enthusiasm for Learning Science
Jane L. Hollis
Lake City Middle School
Lake City, Florida
ABSTRACT
The effect of technology on students’ enthusiasm for learning science (both at school and
away from school) was investigated. Pre- and post-student and parent surveys, student and
parent written comments, and teacher observations were used to record changes in enthusi-
asm for learning science during a six-week study period.
In this study, I investigated how the integration of technology into my middle school
science curriculum would impact my students’ enthusiasm for learning science. Enthusiasm
for learning science can be defined as the students’ eagerness to participate in science activi-
ties in the classroom, as well as away from school. My motivation for focusing on technol-
ogy was twofold. First, I have had an interest in integrating technology into my students’
studies of science for some time. Secondly, the funding for technological equipment and
software recently became available. During the 1993–1994 school year, my school was
awarded a $115,000 incentive grant to purchase equipment and software and to train
teachers in the use of this software and technological equipment. One of the stipulations of
the grant was that the equipment and software must be for student use.
According to Calvert (1994), American education is a system searching for solutions.
Our children drop out, fail to sustain interest in learning, and perform below capacity. Some
have argued that television is the culprit. Others have argued that computers may be the
answer.
Today’s middle school students have grown up in a technological world with television,
electronic toys, video games, VCRs, cellular phones, and more. They are accustomed to
receiving and processing information through multi-sensory sources.
I wanted to bring technology into my classroom and incorporate it into my science
curriculum using multimedia computer presentations. Barbara ten Brink (1993) noted, “. . .
students look to us [teachers] to prepare them for an increasingly technological world.
Fortunately, with videodiscs, we are meeting the challenge by delivering curriculums in
ways that engage, motivate, and thrill our students.” In this study my students had an
opportunity to use assorted multimedia technology as they explored a segment of a middle
school science curriculum.
THEORETICAL FRAMEWORKS
Learning is an extremely complex human process. During my twenty-four years of teaching
I have used many strategies to enhance student learning and to teach new concepts. I am still
not convinced that I thoroughly understand how children learn. Yet, at this point, I do
believe children learn through experiences. They build on past experiences and previous
knowledge to process new concepts. As children redefine old understandings of concepts
and integrate new experiences into thei.
Sample Action Research Report 1 Effect of Technol.docxanhlodge
Sample Action Research Report 1
Effect of Technology on Enthusiasm for Learning Science
Jane L. Hollis
Lake City Middle School
Lake City, Florida
ABSTRACT
The effect of technology on students’ enthusiasm for learning science (both at school and
away from school) was investigated. Pre- and post-student and parent surveys, student and
parent written comments, and teacher observations were used to record changes in enthusi-
asm for learning science during a six-week study period.
In this study, I investigated how the integration of technology into my middle school
science curriculum would impact my students’ enthusiasm for learning science. Enthusiasm
for learning science can be defined as the students’ eagerness to participate in science activi-
ties in the classroom, as well as away from school. My motivation for focusing on technol-
ogy was twofold. First, I have had an interest in integrating technology into my students’
studies of science for some time. Secondly, the funding for technological equipment and
software recently became available. During the 1993–1994 school year, my school was
awarded a $115,000 incentive grant to purchase equipment and software and to train
teachers in the use of this software and technological equipment. One of the stipulations of
the grant was that the equipment and software must be for student use.
According to Calvert (1994), American education is a system searching for solutions.
Our children drop out, fail to sustain interest in learning, and perform below capacity. Some
have argued that television is the culprit. Others have argued that computers may be the
answer.
Today’s middle school students have grown up in a technological world with television,
electronic toys, video games, VCRs, cellular phones, and more. They are accustomed to
receiving and processing information through multi-sensory sources.
I wanted to bring technology into my classroom and incorporate it into my science
curriculum using multimedia computer presentations. Barbara ten Brink (1993) noted, “. . .
students look to us [teachers] to prepare them for an increasingly technological world.
Fortunately, with videodiscs, we are meeting the challenge by delivering curriculums in
ways that engage, motivate, and thrill our students.” In this study my students had an
opportunity to use assorted multimedia technology as they explored a segment of a middle
school science curriculum.
THEORETICAL FRAMEWORKS
Learning is an extremely complex human process. During my twenty-four years of teaching
I have used many strategies to enhance student learning and to teach new concepts. I am still
not convinced that I thoroughly understand how children learn. Yet, at this point, I do
believe children learn through experiences. They build on past experiences and previous
knowledge to process new concepts. As children redefine old understandings of concepts
and integrate new experiences into thei.
This document summarizes a study on the effect of technology on students' enthusiasm for learning science. The teacher introduced multimedia technology into her middle school science curriculum over six weeks. She surveyed students and parents on enthusiasm at the beginning and end of the study period. During the study, students worked in groups to create multimedia presentations on oceanography topics using HyperStudio. The teacher observed students for problems and reactions. At the end, student presentations were shared and students commented verbally and in writing on their experiences developing the presentations and any problems encountered.
This document discusses transformational change in education through action research and project-based learning. It promotes developing a collaborative culture, becoming connected learners, and transparently sharing what is learned. Action research involves teachers systematically examining their own practices to improve effectiveness. Project-based learning is curriculum-driven and asks an engaging question for students to investigate real-world problems. The goal is to move from an explicit knowledge model to experiences that foster tacit knowledge and connections through intrinsic motivation and social justice outcomes.
This document discusses the history and uses of educational technology. It describes how educational technology has evolved from early civilizations using tools like hieroglyphics, to the modern era where computers, smart boards, and internet access are widely used in classrooms. The document outlines some advantages of educational technology, like keeping students engaged and providing access to information, but also notes disadvantages such as access to inappropriate content and risk of cyberbullying.
This document discusses the need for schools to adapt to changing times and prepare students for the 21st century. It outlines six trends in a digital age: from analogue to digital, tethered to mobile, closed to open, isolated to connected, generic to personal, and consuming to creating. It argues that the classroom experience is becoming increasingly irrelevant if schools do not redefine themselves. It also discusses shifts in how students learn, focusing on multiliteracy, active content creation, and global collaboration. Overall, the document advocates for schools to shift from an emphasis on teaching to co-learning in order to remain relevant in the modern world.
The document discusses recommendations for teaching social studies during the COVID-19 pandemic. It recommends starting with social-emotional learning by understanding students' home environments. It also suggests finding ways to promote relevance and connection to students' lives. Maintaining connections with other teachers is also important for collaboration and support. Interactive games and allowing student expression can make the typically "boring" subject of history more engaging online. Familiar tasks and relating historical events to current issues can provide comfort and build skills during this time of change.
The document discusses ways to transform schools from an industrial model to one focused on the student. It notes that 1/3 of students do not graduate and many schools still use outdated teaching methods. It advocates focusing on the student rather than the teacher, customizing learning to individual styles, encouraging discovery and collaboration over lectures, and moving from "one-size-fits-all" to differentiated instruction. The goal is to better engage students and improve outcomes by tailoring education to how students learn best today.
My Portfolio In Educational Technology IIJw Keziah
The document discusses educational technology and its role in teaching and learning. It defines educational technology as the study and practice of facilitating learning through appropriate technological processes and resources. It also discusses how technology can be both a boon and bane, providing benefits like easier work and improved teaching, but also potential drawbacks like laziness and overdependence on technology. The document then covers topics like the Bloom's taxonomy, Dale's cone of experience, flipped learning, teamwork, and search literacy in educational contexts. It concludes by discussing how taking an educational technology course helped the author learn to use social media wisely and understand benefits and limitations of technologies.
Session 1 -- global challenges in educationMadan Pant
The document discusses the attributes of an educated person in the 21st century. It analyzes views from various thought leaders on skills such as critical thinking, problem solving, communication, and lifelong learning. Additionally, it recognizes a strong consensus among sources that an educated person is equipped to handle most life situations through skills like reasoning, writing, speaking and making decisions. Formal education often overlooks these soft skills in favor of more easily assessable ones, but true education is an ongoing process not defined by degrees alone.
A guide-to-school-reform-booklet-build-the-future-education-humanistic-educat...Steve McCrea
Mario Llorente, Steve McCrea, Francois Savain, Nicholas Boucher, Milena Toro, Matt Blazek, Dennis Yuzenas, Jeff Hutt and other have combined their readings and experience to share this information about how to bring USEFUL TECHNIQUES into classrooms. Introducing these procedures can change attitudes and lives, even in an oppressive, 1950s, top-down authoritarian environment. Call me for more tips +1 954 646 8246 EDDSteve@gmail.com VisualAndActive.com GuideontheSide.com
The document discusses emerging trends in education including the rise of social learning and personal learning networks. It also contrasts traditional teaching methods with newer student-centered approaches and project-based learning, finding that the latter leads to better long-term student outcomes and engagement with content. Finally, it advocates for changes in education to focus more on student interests, passions, and strengths through collaborative and technology-enabled learning experiences.
The document discusses connected learning and trends in digital education. It provides insights from experts on topics like personal learning networks, collective intelligence, and how technology is changing the ways people learn and work. The key takeaways are that learning is becoming more connected, personalized, and takes place through collaboration and social interaction.
This document discusses 21st century learning and perspectives from various educational theorists. It explores how classrooms may evolve to incorporate more technology, collaboration, and personalized learning. Challenges are noted around ensuring all students benefit from new approaches and addressing issues like cyberbullying. The document advocates engaging students through digital books, apps, and online discussions to prepare them for today's world.
Similar to C thomas investigating the multimodal curriculum (19)
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
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it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
2. The Multimodal Curriculum
CONTENTS
I. Proposal
II. Abstract
III. Literature Review
IV. Introduction
Terminology
V. Research question
VI.The importance of multimodality in education
Learning styles
VII. The Cognitive Foundation for Multimodal Learning
Plasticity
VIII. Our Personalized Brains – Creativity
IX. Perception
X. The Multimodality Enhanced World
XI. Educational Approaches to Developing Multimodal Curricula
XII. Multimodality in the Classroom
Relevance
Culture
The Personal
XIII. The Action Plan
3. The Multimodal Curriculum
I. PROPOSAL
My classroom based project is concerned with the use of multi-sensory media to enhance learning. This
topic is based on the following observations:
1. that students are generally bored with school;
2. that students find school irrelevant,
3.
that teaching methodologies used today are the sames ones devised when the U.S. Public
school system was invented at the turn of the 19th century and are no longer appropriate for
today's learners; and
4.
that today's learners learn differently than they did even as recently as a generation ago.
Additionally, I was concerned about whether male students gain more from visual representations than
females as well as how students with differing levels of prior knowledge respond to multi-sensory
media?
My essential inquiry hasn't changed significantly. It is my contention that because people learn
differently, different tools are needed to engage them. I feel this is the reason so many kids seem
disinterested in school. As I read more and more, it became clear that the problem was more serious
than I had originally thought.
We often assume that kids in middle school and high school can choose to make the effort to access the
information we're disseminating if they just understand its importance to their lives. If we see they're
not doing well, we assume its because they either don't care, don't understand the importance, or have
some learning disability.
We blame the lack of cooperation at home. Home blames the school for not having adequate teaching,
and the whole process turns into an ugly stalemate. In view of the fact that we have a national high
school drop-out rate of nearly 40%, it's time we got to the bottom of this problem.
4. The Multimodal Curriculum
In truth, one's learning style either fits into the verbal/linear process of schooling, or - one somehow
figures out how to make some sort of sense of it even if we're not completely comfortable with it, or we're excluded from learning. It became clear to me that someone who is dominantly visual-spacial,
like a large percentage of our gifted students and an equally large percentage of boys, feels like they
don't speak the same language.
Personal experience. My own background and personal educational experience feeds heavily into this
area. First, I spent fifteen years developing learning modules designed to teach highly technical
subjects to non-technical learners so they could understand the material at a level that enabled them to
render an opinion in a patent trial. During that time, I learned how to design and sequence visual
information.
As a visual-learner, for every trial – and I did hundreds of them- I had to sit down with a stack of
patents and commit hours to drawing them out so I could understand them well enough to create the
modules; so necessity was the mother of invention for me.
I also remembered struggling in school to take notes. I couldn't get the words out of my head and onto
the paper, so I made drawings and created a sort of visual shorthand for myself. It was a wonderful day
for me when I learned how to use a word processor that would go as fast as my fingers needed to in
order to get my flood of thoughts down. It was an even happier day when I saw my first media wall
with twelve screens each playing something different. I was thrilled that I could learn so much at one
time. My brain was very happy.
When, twenty years hence, I found my own high schooler didn't have the patience to sit through classes
and kept telling me she already knew the material. She was an A-B student, but she hated school. I
understood. Her senior year we let her transfer to a computer-based school that allowed her to work at
her own pace. She had no trouble focusing, getting up at 7 to drive to Westminster to the computer lab,
and finishing all her courses on time.
Discussions with her group of ten or so friends made it clear that they all felt like they were wasting
5. The Multimodal Curriculum
their time. One girl said, I've just spent four years studying and I don't know how to DO ANYTHING!
I repeatedly heard kids tell me that what they were being taught had nothing to do with their current
lives and they knew it wouldn't have much to do with their future lives either. Over the course of my
graduate career, I've interviewed forty or fifty kids and the consensus was the same. They're very
aware that the educational system isn't meeting their needs.
So, based on the premise that new media: computer-based learning, cell phones, iphones, smart phones,
video games, ipad, - all the digital-technologies that we live with now, have significantly changed the
way we learn, I set out to find out how. My research was primarily through scholarly publications
because I don't have a classroom or school to work with. That notwithstanding, I did draw to some
degree, as I have indicated, on prior experiences to fuel my contentions.
I felt, based on those experiences, that the answers could be found in the pacing and structure of
material, and that there had been a substantive change – an upgrading - in student's neural capabilities
for scanning, sorting, choosing, storing and assimilating required media that needed to be
acknowledged.
To that end, I researched the most current approaches to the use of media in learning and also pursued
the cognitive aspects as well. Interestingly, both topics tend to migrate toward the linguistic theory of
literacy that tells us that literacy is not simply verbal, it is predominantly non-verbal and that with the
digital and cultural stimuli of our highly visual world, the visual side is taking over.
The outcome of this journey is somewhat surprising. Because the digital revolution has placed the
control of learning squarely in the hands of the learners, they have become knowledge-makers in their
own right. In a learning system where students are researching and creating their own learning under
the mentorship and guidance of their instructors (no longer “sages on stages,”) they also learn how
they learn. Their personal learning process is much more closely tied to their experiences of their own
learning interests and needs.
The surprising part is that the next step beyond learning about how one learns through creating learning
in which one is interested, has to do with appreciating oneself as a learner, gaining confidence in ones'
6. The Multimodal Curriculum
thoughts, and ultimately, understanding that others have the same kinds of interior experiences. This led
me to a session on education where physicist, Dr. Murray Gell-Mann, psychologist, Daniel Siegel,
educationalist, Sir Ken Robinson, metaphysician, Eckhart Tolle and the founders of the Blue Man
School sat with the Dalai Lama discussing “Educating the Heart and Mind.”
A reasonable process in changing the educational approach would be to personalize education,
encourage and guide research in the digital world, and open new avenues to accomplishment and
employment that afford young people as much respect as if they had attended a college (which would
mean de-emphasizing the purely academic path). The outcome would be people who find greater
fulfillment in creating their own life-long pathway of learning.
7. The Multimodal Curriculum
II. ABSTRACT
This paper addresses a series of issues having to do with the effects of the digital age and digital
technology on both education and the students in that system.
Most educational experts understand, if not agree, that the educational system we employ now is
radically outdated and to a great degree – a nearly 40% high school drop out rate – ineffectual. This
study examines the elements that have pointed the way to a new literacy, a form of meaning-making
that offers to change the conformity of the educational system to one that ignites the creativity and
ingenuity of each individual. Substantiated by linguistic theory and birthed by a generation of personal
digital technologies, the power and relevance of personalized education is permeating the edu-sphere
from the ground up.
Research was conducted on two main topics: the use of media, and the cognitive foundations for that
use; and in three realms, personal, at the library from scholarly books, and from scholarly resources on
the internet. The results of both the education and cognitive research indicated the importance of
personalization of the learning experience to maximize engagement and the construction of substantive
bodies of knowledge in learners' minds.
8. The Multimodal Curriculum
III. LITERATURE REVIEW
The literature I investigated centered around the primary topic of multimodality and was supported by
studies of cognition and the aspects of technology-derived thinking that caused multimodality to
congeal and veer off the trodden path and into new territory. In particular, I looked for information
that dealt with applications for secondary and post secondary students.
My original research question specified “multisensory” media, which I quickly found was referred to in
the literature as “multimodal” methodologies, a definition that was broader and sometimes somewhat
ambiguously applied.
Most particularly, I was interested in determining the cognitive foundations for the use of multimodal
processes. I wanted to be sure there was sound documentation concerning the effect of media on
learning. And while statistical information of learning was not conclusive, the foundations for the
effect of personalized learning was across the board, unanimously endorsed by published authorities.
I learned that because of the non-linear complexity of the brain processes, the statistical analysis of
information understanding was not very relevant. While researchers understand the general processes
of the brain and can surmise information from EEG's and fMRI's, they are seeing only a slight fragment
of what is actually happening.
The doctoral thesis of Ms. Anastopoulou, entitled: “Investigating multimodal interactions for the
design of learning environments” helped define some basic terms and pointed out some pedagogical
issues having to do with the use of media.
Rudolf Arnheim's study of visual thinking, provided a profound inspiration with its ground-breaking
exploration of the connection between perception and thinking. Dr. Arnheim, Professor Emeritus at
9. The Multimodal Curriculum
Harvard, in his book, “Visual Thinking,” seeks to expand our understanding of cognition. This work is
a pivotal link between the traditional approach to assimilating, processing, storing, and retrieving data
and the much more complex process of seeing, understanding contextualized information, and building
knowledge structures that characterizes multimodal learning.
Dr. Dispenza's book, “Evolve Your Brain,” helped elucidate some of the physiology of the brain and
helped me understand its changeability or neuroplasticity. His writing is detailed in such a way as to
break all our preconceptions of how we think we think and his description of the flexibility of our
knowledge building, and its effect on our physiology expands our conception of the brain and its
functions. These aspects supported my contention that the brains of young people today have
neurological capabilities that others before them have not had.
The study of the brain brought me to the topic of learning styles and whether there might be a brainrelated reason that handicapped learners in our predominantly verbal education system. As a basis for
understanding these styles, I read work by Ms. Cherry, in her psychology article, “Learning Styles
Based on Jung's Theory of Personality.” It provided a comprehensive overview of learning styles as
delineated by several educational authorities.
After reading so much about brain process which makes it sounds like a big computer, it was refreshing
to read Dr. Eagleman's newest book, “Incognito.” It provides the most recent update on some of the
more esoteric aspects of the brain. He detail the latest research which not only confirms the amazing
activity of the brain that deals with our uncanny awareness and the affects of the unconscious, likely
biochemically-caused aspects of human activity. It also provides a substantial “Ah_ha! I knew it!
--factor” which allowed me to more fully appreciate the incredible capabilities of our minds.
Richard Felder, provided, in his web resource, Index of Learning Styles, an overview of several
different approaches to the issues of learning styles. He elaborated more fully on the ramifications of
these in his article, “ Understanding student differences” as he discussed the problems of adapting
engineering curriculum to meet the needs of a changing student population.
10. The Multimodal Curriculum
Dr. Gee is one of my favorite sources on multimodal media and its effect on learning. His insightful
understanding of digital media's importance in developing higher learning skills continues to point out
that higher thinking is much more expansive and complex than we could have imagined. He, also,
underscores the personal aspect in learning, and as a linguists and cognitive scientist, his work, “Social
linguistics and literacies: ideology in discourses,” identifies the discoveries in language and culture that
Gee finds “beautiful, exciting, and important.”
Ms.Hornberger's article, “Biliteracy, transnationalism, multimodality, and
identity:Trajectories across time and space,” provided interesting information on a broader linguistic
perspective and its affect on other cultures.
One of the linguistic gurus of multimodality, Dr. Kress's of the University of London very explicitly in
his book, “Literacy in the new media age,” redefines new literacy. In fact, this book is probably the
bible for multimodal literacy. Although sometimes difficult to understand, his linguistic approach helps
ground the personalized approach to literacy.
Mayer and Moreno always have cut and dried ways of looking at media and its affect on learning, and
while I often don't agree with them, they have to be given credit for striving to discover reasons why
learning from words and pictures makes such a difference for some people. One of the theories I don't
agree with is the whole notion of cognitive overload. As I point out, it's far too simplistic in its
understanding of brain function and fails to address the real complexity of perception involved with
seeing not only an object but the entire world surrounding the object, including changing size, relative
size, calculating motion, determining tones of lighting as the object differentiates itself from its
surroundings, and a whole host of other small but vital pieces of data. We don't see parts of an object;
we understand that even though we don't see its back surfaces, that something has dimension. Parts of
objects don't get left out of our pictures because they didn't make it through the cognitive overloading
process. I find it illogical.
Palfrey and Gasser, and their book, “Born digital,” blazed the trail for naming and understanding the
11. The Multimodal Curriculum
digital generation. And although, I don't subscribe to everything they say, they nonetheless, understand
the importance of the digital revolution and the profound affects it brings.
Mr. Prensky, in his article, “Digital natives, digital immigrants,” is one of the few authorities to
proclaim the immense difference of brain processes between kids who grew up immersed in digital
technologies and those who didn't. It was refreshing to have my thoughts on this confirmed.
This article, “Brain Mechanisms of Serial and Parallel Processing during Dual-Task Performance, “ by
Sigman, M, Dahaene, S., in the Journal of Neuroscience confirmed my thoughts about the processing
abilities of the brain. I had read somewhere in a long lost article about the presence of both single and
parallel processing capabilities, and this article confirmed it for me.
Last - but first in my mind is Sir Ken Robinson, an international lecturer and consultant on education.
His work is consistent, inventive, and entertaining and I am probably one of his biggest fans. His book,
“The Element” is inspiring because it shows us what learning is supposed to do for learners: provide
them with enjoyment, a fulfilling career, and an understanding of themselves and the things that are
important in their lives. His ideas that a good education creates a resilient, resourceful, and happy
contributor to the community – and that it's not so hard to do, always makes me want to help that
happen in some way.
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IV. INTRODUCTION
The contention among many linguists, communications experts, sociologist, and educationalists is that
literacy can no longer be thought of in isolation from a vast array of social, technological and economic
factors [12]. Gunther Kress, Professor of Semiotics and Education at the University of London, in his
book, “Literacy in the New Media Age,” tells us “Language-as-speech” will remain the major mode of
communication; “language-as-writing” will increasingly be displaced by image in many domains of
public education, though writing will remain the preferred mode of the political and cultural elites.”
[12]
And so we find ourselves in a new place – a new frontier of literacy where we are no longer only
addressing the reading and writing needs of our students. We are inextricably involved in the new
visual ways of communicating; ways which have upended the dominance of the written word.
Literacy instructors must now bridge the gap between what has always been considered standard
literacy in American schools and the burgeoning realm of culturally-relevant, technology-stimulated,
non-academic, real-world communication. This is the space bridged by multimodal meaning-making.
In fact, according to Dr. Anastapoulou in her doctoral thesis, the very purpose of multimodality is to
“structure the interactive space between the learner and the learning task with the aid of digital
technology.”[1]
Terminology. First, a re-definition. I have used the term, “multi-sensory” to refer to the inclusion of
information that is available to us through means other than our intellect. This includes visuals, sounds,
tactile, olfactory, taste, and any experiential activities that involve “doing.”
Educational and pedagogical research, however, refers to this genre as “multimodal” although it carries
a much broader definition – a means by which humans communicate sensory information. [13]
However, in the literature, it is widely used not only in reference to sensory elements, it also refers to
13. The Multimodal Curriculum
the different sorts of media used to convey learning, and, occasionally, it is used in a way that makes an
oblique connection to learning styles as personal modalities.
I find “modality” makes the most sense as a generalized conveyance, a delivery mechanism for
information and meaning-making in both the physiological realms and the media realms. e.g. Vision is
the dominant modality of the brain. In other words, information and meaning are delivered to the brain
through the modality of sight. And – interactive, massive, online computer games are modalities that
cause players to engage morally-based, decision-making processes. Again, information and meaning –
in this case, contextualized by the game – are presented to the brain in order to engage the player and
cause an action by the brain.
V. RESEARCH QUESTION
My research question, “how does a multi-sensory curriculum enhance learner engagement, increase
retention, and why,” in fact opens a Pandora's box of research and technology, sociological priorities
and political realities that profoundly affect and reflect personal and global change. I shall do my best
to present these issues in the context of pedagogical concerns.
As my research evolved, my inquiry took on deeper implications and wider scope. The change from
“multi-sensory” to “multi-modal” is a substantive expansion that by definition includes all aspects of
meaning-making, from words to sounds and images, and on to motion, symbols, shapes and all the
means for understanding them.
Investigation into the learning process inevitably leads to the realms of cognition as well as to the
morass of sociological and cultural implications that are as profound as they are overwhelming. In
response, I have tried to include an overview of these looming potentialities – some of which are
already upon us – because their impact is so important.
The applications of a digitally-determined, multimodal world in today's classroom are still, to a great
degree, “dreamware.” While many instructors often include video clips and other media, it isn't done
with purpose; that is, it isn't done knowing that it will make a difference to a specific set of students.
14. The Multimodal Curriculum
Multimodality , as an educational tool, is expansive, but it is meant to deliver methods of understanding
to specific groups of learners. Yes, it can be fun and entertaining, but it needs to be purposeful,
otherwise its very akin to throwing the proverbial plate of spagetti on the wall.
VI. THE IMPORTANCE OF MULTIMODALITY IN EDUCATION.
Multimodality typically refers to the application of multiple learning methods – technological and
otherwise – aimed at engaging students of diverse learning styles. These methodologies don't have to
always be new or flashy. What is novel about multimodality is the unprecedented access to information
afforded by the different digital approaches and the powerful synthesis of the verbal and symbolic
worlds in support of any and all learning objectives.
The impact of digital technologies can't be overstated. It has facilitated an economy of both visual and
verbal communication that has overturned the publishing and printing industries and stimulated the
world of visual communications. Computer software, cell phones, ipads, iphones, wii, video games,
and all interactive, digital devices, have changed the way we communicate, the way we generate
images, the way we manage businesses, the way we research and access information, and it has
irrevocably changed the way we create meaning from both the verbal and the visual worlds.
The synthesis of these two formerly separate lexicons - the spoken/written and the visual/felt – has
rendered meaning-making as exponentially greater than the sum of the parts. It is a linguistic equation
to which we may never understand the full answer because all of the operatives – the parts of the
equation – are dynamic; that is, always changing.
Still, we humans have to compartmentalize. In education, the concept of learning styles is one with
which we are all familiar. Even before the research came out, we all understood that there were
fundamental differences in the way people learned. We just didn't understand the full scope and
classroom ramifications.
Learning styles. Learning styles are “characteristic cognitive, affective, and psychological behaviors
that serve as relatively stable indicators of how learners perceive, interact with, and respond to the
15. The Multimodal Curriculum
learning environment.”[8]
The reality of learning styles is that they are personal ways of viewing the world and as such, affect the
ways in which we take in information and make our own meaning. As most of us who have taught
know, those styles include, but are not limited to:
-Active-Reflective
-Sensing-Intuitive
-Visual-Verbal
-Sequential-Global
The Jungian version of learning types is similar and is also the basis for the Briggs-Meyers personalitytyping. These include:
-Introvert-extrovert
-Sensing-intuition
-Thinking-feeling
-Judging-perceiving [7]
The only other type that is not explicitly listed here is the kinesthetic learner which has been included
in a “visual-spacial” category. As it turns out, the inclusion of “doing activities” is one of the elements
that is most easily understood by teachers in the classroom and one which they can, and often do,
implement on their own.
Visual-spacial learning. The concept of visual-spacial learning was developed by Dr. Linda Silverman
of the Gifted Development Center in Colorado and it describes kids who think in pictures. There is
evidence that more children than we imagined think visually. [10] In fact, Einstein noted that he
thought in images and sensations and that applying words to his ideas was a secondary effort.
The application of multimodal media that is predominantly visual has obvious applications here,
however, researchers weren't ready for this next set of results.
Gender/ethnicity. Interestingly, studies conducted in the areas of gifted students revealed that 62% of a
group of 750 gifted students preferred a visual-spacial approach to learning. In another study of Navaho
16. The Multimodal Curriculum
students in Arizona, 71% were identified as visual-spacial. And although we're careful not to make
assumptions that apply to minorities across the board, there's something in us that nods when we hear
this.
Studies have shown that while maturity in the areas of fine motor skills and verbal acuity is
significantly advance in girls, boys' maturity in the area of visual-spacial skills is more advanced than
girls'. Alexandra Shires Golon, author of the book, “Visual-Spacial Learners,” reports that as many as
80% of the boys she teaches are visual-spacial and raises the question of whether boys might need
different kinds of learning methodologies. It's also not surprising that the vast majority of “gamers,”
kids who play video games, are boys.
The important element here is to understand the profound effect learning style has on a person's ability
to learn. Personalized meaning-making directly impacts how individual's brains construct their
information structures or “schemas”.
The schema. One of the pivotal concepts of cognitive learning theory, the schema is a knowledge base
- an abstract mental framework. Piaget believed it was the accumulated, interconnected body of
information that individuals possess as a result of their life experiences. Still used by today's
researchers, the schema includes not only educational information, but also cultural knowledge, skills
and talents, philosophical understandings, memories, strengths, weaknesses, choices, and motivations.
The cognitivist approach to learning holds that the information in an individual's schema is organized
in a way that is personally meaningful. Researchers have found that people naturally choose topics and
directions that connect with their knowledge base - the content of their schema. In this way, the schema
becomes an influential part of an individual's personality and affects the way they learn.
The human mind learns and remembers by connecting new information to old. If a person does not
have or for some reason, cannot connect with existing knowledge, then learning is extremely difficult.
Godon quotes sobering statistics:
`
”Boys represent 99% of the discipline problems, 80% of the
dropouts, and 66% of the identified learning disabled in America's
17. The Multimodal Curriculum
classrooms.” [10]
These numbers suggest that many male students are somehow not able to understand and connect new
information with old. Why is that?
Learning connections are difficult if existing knowledge is encoded with highly personalized contexts,
such as culturally-impacted impressions, emotional biases, sociologically-based blind spots in
understanding, or inadequate language skills. In cases like these, other methods of engagement and
meaning making need to be used. These other methods help define a multimodal approach to learning.
Multimodality in education is a solution-based approach for reaching learners of all styles. It is a fuller,
richer approach to education that goes far beyond the occasional Youtube video on a web page of text.
It is nothing less than a re-visualization of primary, secondary and college curriculum incorporating
social, cognitive, and sensory principles that are born out of an explosion in the personal media
industries resulting in a fundamental change in the way students process information.
Consensus among educational researchers indicates that learners need to be able to relate themselves
and their everyday lives to the material they're studying in order to engage. This aspect of relevance is a
powerful one that I will discuss in greater detail later on; however, from a learning perspective, the
presentation of multiple representations of the material that incorporates learner's styles, is the
foundation of multimodal learning.
VII. THE COGNITIVE FOUNDATION FOR MULTIMODAL LEARNING
or....What are they thinking?
The examination of multimodality, must include an understanding of cognitive processes. Educational
research depends more and more on cognitive analysis involved in information processing. Yet, as we
shall see, even this leading edge science is rife with contradictions.
The cognitive process used by educational researchers is a monomodial, theoretical process that
18. The Multimodal Curriculum
describes what we know about the storing, accessing, and connection of bits of information in shortterm and longer-term memory. Current theory describes the fairly simple retrieval and storage system
seen below. The Atkinson-Shiffrin model has been criticized for being overly simplistic; nonetheless, it
has been used as the basis for much educational research.
The Atkinson-Shiffrin model
It does; however, give us an idea of how the theory of Cognitive Load could happen,[14 ] and the
concerns researchers have about overloading the brain's processor with too much information.
Unfortunately, this implies that most of the media that bombards students is wasted, never stored in
long term memory. And because of that, it further implies that massive amounts of information
gathered in the multimodal processes, while somewhat more effective, are not earth-shaking in their
abilities to change learning outcomes.
Much of this research points to the contention that our central cognitive processor only works serially,
processing one thing at a time. Too much of certain kinds of information, such as those items that need
to be connected to exiting schemas stored in long term memory, contribute to Sweller's [14 ] concept
of “cognitive overload.” This condition is apparently caused by crowding problems resulting from
thinking, decision-making, and cueing involved with accessing and retrieving longer-term memories.
This model of the human thinking process underlies much educational research but misrepresents the
scope of our very remarkable brains, possibly skewing the outcomes.
When we study cognitive overload and discuss the serial functioning of the brain, we get the
impression that although the human sensory organism can collect unlimited amounts of data
simultaneously – through the senses, a bottle neck of sorts occurs as it is forced to cue up and be
processed in a serial fashion. The implication that only one bit or piece of information is processed at a
19. The Multimodal Curriculum
time causes us to wonder how evolution could have created such a marvelously complex information
collection system and constrained it to a simple, single processor.
It's further perplexing when we know that the brain is the fastest known information processor on earth,
handling an estimated 300 billion bits of information per second. In fact, comparing the brain's
processing abilities to those of a computer vastly understates both its complexity and its potential.
There is simply no know computer that can approach the processing speed of the brain, nor its ability to
receive, appropriately understand content, create understanding and meaning, and re-route information.
According to the Journal of Neuroscience, the authors of the 2008 article, “Brain Mechanisms of Serial
and Parallel Processing during dual-task Performance,”[16] determined that the brain has, in fact,
multiple methods for processing information, two of which are, put simply: 1. utilizing a complex
system of dual processing, and 2. utilizing a highly complex and task-sensitive system of timing and
delays that allow the orderly flow of different kinds of information at different times.
The result is that information from the sensory collection systems, autonomic systems, and all the
other information input systems undergo a kind of evaluation and possible re-direction prior to
processing. These different executive functions mediate to a great extent our unconscious responses to
stimuli, supporting the theory that there is a sort of hierarchical assessment and sorting that happens to
all information, not one little gate whereby bits of data are cued up for storing in short term memory.
That said, researchers also determined that there is a crowding of task-related issues tantamount to a
kind of bottleneck, but in response, the brain has a series of executive functions and other evaluative
systems that help to resolve the problem. In any case, processing delays are calculated in the hundreds
of milliseconds, as opposed to the full stoppage implied by the term 'cognitive overload.'
In a study based on precisely timed tasks utilizing EEG and fMRI imaging, research “identified
networks with qualitatively different timing properties. The results provide physiological evidence for
the coexistence of serial and parallel processes within a cognitive task. “[16 ]
The reason it's important to understand that the brain is profoundly fast and complex and sophisticated
20. The Multimodal Curriculum
in its ability to sort, route and process information is because some argue that the brain can't keep up
with the massive amounts of stimuli it receives in today's communication-obsessed world. It not only is
quite capable, in the case of digital natives and many digital immigrants, it – the brain – prefers it.
Plasticity. One of the most important discoveries about the brain is its plasticity. Once thought to be a
lump of cells that gradually died off until the brain was incapable of healthy functioning, we now know
that the brain is continually expanding and that it does so in response to repeated neurological
stimulation.
It is likely that those of us who find media exciting, have developed new neural pathways that process
large stimulant loads. And it is also likely that those of us who have never known anything but the
digital world, have neurological configurations that accommodate quantities of information at high
speeds.
VIII. OUR PERSONALIZED BRAINS – CREATIVITY
“In each of us there is another whom we do not know.” Carl Jung
“There's someone in my head, but it's not me.” Pink Floyd
While educational research likes to tells us that learning depends on the mere mechanics of the brain,
the process fails to address more personal topics of creativity and perception, both of which, I would
argue, are pivotal to learning and are highly personalized aspects of our minds.
According to Sir Ken Robinson, “creativity is possible whenever we are using our intelligence.”[17] It
has to do with the processing of new material. We may think that our great ideas are spontaneous, but
that's not generally the case. When we come to a moment of epiphany, we may think it's an original
thought, but the truth is that your brain has been working on this idea for a very long time and has
finally made the cerebral connections that make the difference.
We think that our thinking brain is the center of the thinking process, but it is actually dwarfed by the
huge unconscious aspect that not only keeps the whole physiological aspect of the human organism
21. The Multimodal Curriculum
functioning, it does the behind-the-scenes grunt work of what we think of as our mind.
The processing of new information happens in the right hemisphere.
“Initially scientists speculated that the functions handled by the right hemisphere were more creative,
intuitive, spatial, nonlinear, meaning-oriented, emotional, and abstract than the activities of the left
lobe. According to our model dual-brain processing, this is correct. When we are creative, we are
embracing novelty. When we are intuitive, we are projecting unknown possibilities. When we are
nonlinear and abstract, we are not in routine or fixed in a pattern of familiarity. When we are searching
for meaning in reference to our own identity, we are projecting new ideas in relationship to old
concepts to advance the wisdom of self.” [3]
Sir Ken Robinson, prominent educationalist suggests that we need to rethink our ideas about
intelligence. According to him, we know three things about it. First, it's diverse. Humans think about
our world in all the ways we experience it. We think of what we see, hear, feel; we think kinesthetically,
and we draw abstract conclusions about our experiences. [19]
Secondly, intelligence is dynamic. It's very interactive. Creativity, which Robinson defines as the
process of having original ideas that have value, [18 ] typically comes through the connections of
different interdisciplinary ways of seeing things.
And thirdly, intelligence is distinct. It is unlimited in that it imagines. It has the power to bring to mind
things that aren't present. Creativity is applied imagination. It is a unique representation of each of us as
individuals.
IX. PERCEPTION
“Visual perception is visual thinking.'
Arnheim, “Visual Thinking”
Vision is the primary medium of thought and indispensable for the functioning of the mind. Yet,
perception, which is closely associated with vision, has long been thought to be something separate
from thinking. It has been reduced to a vague shadow of fact, one that is heavily imprinted with
subjectivity – a questionable personalization of whatever information might have been there. In the
22. The Multimodal Curriculum
face of EEG's and fMRI's, it has been marginalized even further; however, perception is an integral part
of our thinking process even though much of it takes place below the level of awareness.
Productive thinking is perceptual thinking. In science as in art, a student learns the importance of his
own direct experience and response. As his experience matures, he sees more. A young artists “learns to
see” and his abilities expand as his sight improves. A more experienced doctor or carpenter “sees” more
than a novice.
What makes perception a difficult concept is that its cognitive function tends to be both personal and
relational. It is a prime provider of contextual information. It gives the mind greater options for
attaching meaning which means that perception plays a major role in multimodal learning.
X. THE MULTIMODALITY ENHANCED WORLD
“The world told is a different world to the world shown.”
G. Kress, linguist, University of London
We humans have always perceived our world in a multimodal fashion; that is, through our senses and
with the help of whatever information conveyance system was handy. However, because the written
word was such a momentous step in the evolution of intellectual growth and education, everything of
any import, since the fourteenth century, was recorded in text. It was not until the onset of the digital
world that it became clear to us that our learning had been and still is to a large degree held hostage to
the linear sequence of letters and words.
Some of the advantages of the multimodality enhanced educational world are:
1. the augmentation of real-world interactions enabled by the student's ability to physically
interact with digital, symbolic entities; e.g., learning science by manipulating animated models;
2. the ability to function in a conceptual world, such as the world of architectural design or
sustainable economics where symbolic entities have explicit corollaries in the real world;
23. The Multimodal Curriculum
3. creating more universally accessible links between concrete understanding and abstract
thinking;
4. facilitating the construction and negotiation of emerging ideas;
5. connecting activities with existing understanding. [1 ]
Despite considerable research and positive outcomes in multimodal research, questions linger about the
findings. The complexity of the brain is the prime culprit; however, consensus is that “learners who
have access to multiple representations enhance their comprehension, learning, memory,
communications, and inference. [14]
In research conducted in the UK for a doctoral thesis on multimodal design, the researcher utilized
three groups of students, one with very limited access to real-world modalities [digital resources] where
they only read, one with greater access where they watched someone else manipulate the media and
one with full access to real-world modalities consisting of physical manipulations, looking at the
affects of their manipulations and reading and answering questions on the subject.
The results showed that learners who had the least access to real-world modalities had the poorest
results while with the other groups, the greater their access to modalities, the better their results on the
learning tasks. [1]
XI. EDUCATIONAL APPROACHES IN DEVELOPING MULTIMODAL CURRICULA.
The development of multimodal learning material typically depends on the coordination of visuals and
text. And while some of the principles listed below seem obvious, others depend on the material and
the kind of learners. This list of general principles is from the work of Richard Mayer and Roxanne
Moreno and applies more to design form than to content.[14]
1. Multimedia Principle: Retention is improved through words and pictures rather than through words
alone.
24. The Multimodal Curriculum
2. Spatial Contiguity Principle: Students learn better when corresponding words and pictures are
presented near each other rather than far from each other on the page or screen.
3. Temporal Contiguity Principle: Students learn better when corresponding words and pictures are
presented simultaneously rather than successively.
4. Coherence Principle: Students learn better when extraneous words, pictures, and sounds are
excluded rather than included.
5. Modality Principle: Students learn better from animation and narration than from animation and onscreen text.
6. Redundancy Principle: Students learn better when information is not represented in more than one
modality – redundancy interferes with learning.
7a. Individual Differences Principle: Design effects are higher for low-knowledge learners than for
high-knowledge learners.
7b. Individual Differences Principle: Design effects are higher for high-spatial learners rather than for
low-spatial learners.
7c. Direct Manipulation Principle: As the complexity of the materials increase, the impact of direct
manipulation of the learning materials (animation, pacing) on transfer also increases.
Content is king when it comes to creating lesson plans or an online course. The following elements
pertain to the structure and sequencing of the information so that it helps learners build their
information structures or schemas. In order to engage learners we need to provide them with a
conveyance they relate to. Often it isn't easy to figure out what personalized methodologies are going
to work for which students, but often, careful attention to their media habits and their conversations
will clarify those issues.
25. The Multimodal Curriculum
On the other hand, building content can be tricky, especially when the target includes several different
cultures. Finding some sort of cultural common denominator can help add the personalized touch that
will make the difference.
1. Contextualized content that tells the student substantial, subtextual information about the subject;
this often includes sensory information such as visuals, sounds, smells, taste, and touch.
2. Well-thought out sequencing of information that allows the learner to understand the big picture,
the over all concept, before exploring the details. This relies on an emphasis on the visual or pictorial
aspect, followed by other methodologies.
3. Familiar media that is important to the learner;
4. A pace that doesn't bore the learner;
5. Content that carries cultural and social components that make it more relevant.
Each of these areas affects students engagement and warrant further comment.
1. Contextualized information is the matrix of relational information surrounding a topic that gives
the learner more understanding or meaning. The most common example is the visual surroundings of
an object that place it in three dimensional space, such as its size relative to other known objects or its
distance based not only on size, but in color that is lighter than foreground objects.
Sight is the most detailed of our senses, and as we'll see later, a faculty without which the brain is
severely handicapped. Every second, we take in enormous amounts of visual information which we
may not notice, but which gives us a more complete picture.
Showing context increases a sense of reality. Seeing a real time animation which shows the actual time
it takes for a puff of cigarette smoke to fill the lungs and molecules of nicotine to reach nicotine
26. The Multimodal Curriculum
receptors in the brain - a span of five seconds - is an eye opening realization. Seeing the immense speed
with which blood cells surge through the body's veins and arteries increases our understanding of the
dynamic nature of the body.
Hearing, touching, smelling, taste are senses that also inform the body of important information. These
are just as vital as our sight to survival and to a great degree, operate below the level of our awareness.
However, in education, the use of any of these in an experiential learning situation, increases the
amount of information about a topic and reinforces the learning moment.
Sound is often considered secondary to vision and is ubiquitous in digital media. Some sounds are
immediately recognizable, such as a heart beat, and can be utilized to great effect in the development of
multimodal learning tools. Music can evoke moods and is pivotal for engaging our emotions as we
experience storytelling in movies, television, and audio books.
2. The sequencing of information is a vital element in creating learning material. In the old teaching
paradigm, information is doled out in serial fashion, generally starting from the most basic and moving
with increasing complexity to the most complicated. A multimodal approach, however, might begin
with the presentation of the full “thing” or concept, demonstrated in three dimensions and with
important, contextual information or surroundings that give it relevance. A discussion might ensue
about its different applications shown in a video summary. After everyone understands what this
“thing” means, then the exterior of the computer model dissolves away and we start to look at the
pieces that make it tick.
An important element in this presentation is the opportunity for the learner to make his own
connections to his own understanding. This understanding may relate to concrete experiences, or it
may be an intuitive understanding that hangs on an abstract understanding of something in the brain;
e.g. a student seeing a giant condenser in an oil refinery might not have a full understanding of its
purpose, but the water droplets on the outside of the cold water pipes make him recall the water
droplets on his glass of iced tea at the family picnic last Sunday. He understands “cooling.”
3. Familiar media is an ever-expanding topic; one that is easy for digital natives and somewhat
27. The Multimodal Curriculum
perplexing to digital immigrants. And, it will continue to be a challenge. The important thing to
remember here, is that vilifying media such as video games is to miss the boat on important learning
opportunities.
As we will see, students today have very different ways of obtaining information and they relate to
those methodologies for reasons that are hardwired into their brains. For those us who are hardwired
into books, it's important to understand that the nature of the connection is the same; just different
media for different reasons.
4. Pace is one of those reasons. The speed with which digital natives access information is a nonnegotiable requirement. Their visual and audio acuity, their attention span, the kind and size of the
informational element they're looking for - all are determined by the speed of the digital technologies
they have been born into and use every day.
5. Relevance. While audio and visual media, digital and web technologies, video games and learningfriendly instructional design techniques are pivotal to multimodal learning, they are simply
accompanists to the looming importance of relevance in curriculum content and in the educational
process, in general. Why is this?
Whereas pedagogical techniques traditionally tend to come from the top down; that is, from academia
to the classroom; new media - especially socially-relevant media - works in the other direction,
originating with the student, or as a response to youth-focused markets. We have achieved a critical
mass of learners, even those in junior high and high school, who feel they should be able to have a say
in what is meaningful and worthwhile to learn. They want to understand why a subject is important to
their lives. This contextualizing helps them associate new material with old; that is, it helps them build
their own schemas.
This is something they do everyday with computers, cell phones, ipads, video games and other
technologies. The speedy delivery of information gives them the specific piece or module of
information they need nearly instantly, without having to sit through a class. They have redefined
learning for themselves. They have become knowledge-makers and they have taken control of their
28. The Multimodal Curriculum
own edification, and unless the school system can present information in an equally efficient manner,
the student won't be around to get it.
The strength and breadth of this movement has not only caught much of academia unawares, it
portends a power shift wherein the academic world is, through the sheer weight of media economics,
being altered to accommodate today's multimodal student; that is, the digital native. [15 ]
The connection between understanding and personal experience is now an inexorably part of learning
for today's digital natives. These learners now require a personal element in their education, one that is
culturally imbued and linguistically vital. This not just a sociological phenomenon. It is linguistically
accurate to understand that literacy is inexorably tied to the language and the culture of the learner.
The strength and breadth of this movement has not only caught much of academia unawares, it
portends a power shift wherein the academic world is, through the sheer weight of media economics,
being altered to accommodate today's multimodal student; that is, the digital native. [15 ]
So, our definition of multimodality now must expand to include the space where linguistic issues and
cultural issues are married, however uncomfortably, to literacy. Multimodality, then, is not just the
accommodation of styles and assorted media. It is a linguistic concept, a content-rich and culturallyvital approach that integrates personal context with learning.
Multimodality has been defined by McGinnis et al. as the “integration of words with visual images,
sound, streamed video, and/or paralinguistic symbols,” through which meaning-making is premised on
an understanding of literacy as “the ability to write oneself into an acquired fictional narrative.” That is,
to see oneself or aspects of one's life in the subjects one studies. [11]
Educationalist, Sir Ken Robinson, author of the New York Times bestseller, “The Element,” tells us
that our languages carry our cultural attributes and that as we learn other languages, we learn new ways
of “thinking, feeling, and relating.” [18]
Dr. James Paul Gee, in his book. “Social Linguistics and Literacies: Ideology in Discourses,” refers to
29. The Multimodal Curriculum
this approach as “discourses,” which are ways of being “people like us.” They are ways of “being in
the world”; they are “forms of life”; they are socially-situated identities.”[9]
Therefore, as a linguistic concept, multimodality is founded on more than the idea that there are many
different types of learners and that curriculum should include nods to kids' lives. Multimodality is all
about the individual. It is a reflection of a new way of perceiving the world, of processing and of
interacting with information. It's as if, while academia was occupied with its dusty dissemination of
information, the keys to education were stolen by generations of students whose ways of learning
evolved out of the technologies that changed the thinking of mankind.
A new kind of student.
Marc Presnsky, author of Digital Natives, Digital Immigrants [16 ] exclaims loudly that “our students
have changed radically. Today's students are no longer the people our educational system was designed
to teach.” The reasons for this can certainly be traced primarily to the average student's intense
involvement in computer games, texting, email, social media on computer, television, and other forms
of digital entertainment.
But those activities, however annoying, have wrought profound changes in kids' brains. We know that
with new experiences, the brain forms new neurological pathways and so there is every reason to
believe that today's students' brains are very different than the ones we educated even a generation ago.
They think and process information differently, and their thinking patterns have also changed.
The application of multimodality requires that we view learners differently. It may be sobering to
understand that most students learn differently from their teachers. There is a diversity of learners in
every classroom; students who are compilations of learning style, language or dialect, ethnic profile,
and socio-cultural attributes. They each learn differently.
Because of this, no one methodology effectively reaches all students and as a teacher with limited time
and an insubstantial curriculum, you can't possibly accommodate all the possible learning styles at the
same time. So, for the first time in over a hundred years of public education, students and educators
now meet on a sociologically even playing field, a field where students counter traditional education
30. The Multimodal Curriculum
with a powerful technologically-honed, culturally and linguistically-vital environment which must be
accommodated by educators if they intend to educate.
The impact of this shift is dramatically demonstrated in the events of the Arab Spring where social
media literally stimulated a grass-roots movement that brought down governments. The shift in
education is no less profound. The multimodal media methodologies for accessing information are
controlled by young people; no longer by the traditional academic systems.
XII. MULTIMODALITY IN THE CLASSROOM
The expansive nature of multimodality and the diversity of learning opportunities make designing
classroom objectives somewhat difficult. One project, conducted in Bristol, England started with two
objectives, both of which we have discussed earlier.
The first was the inclusion of students' cultures and their linguistically diverse forms of learning.
Secondly, it was important to include as many different forms of instructional and social media as
feasible in the lesson plan. [13] These are the two foundations of any multimodal project: relevance and
media.
Next, in designing a cohesive curriculum for a diversity of learning styles, it's important to understand
that some of the pieces are already in place and incorporating newer elements will round out or
enhance the current offering. This is the synergistic combination of multimodality. The development
included four steps:
1. Overt instruction – the use of standard methods of lecture and discussion.
2. Situated practice – the inclusion of student's own life experiences as a source for connecting with
the topic and also their experiences as knowledge producers such as creators of videos.
3. Critical framing – students will discuss what they have learned in the production of their
presentation both from the subject matter and from the standpoint of the media they used.
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4. Transformed practice – the result of item 3 wherein students use higher cognitive skills to reflect on
what they did, what they learned, what they learned about their process, and what they would do
differently next time.
Perhaps the scariest aspect of this kind of integration is the freedom students are given to create their
own meaning and learning. This is referred to by researchers, Cope and Kalantzis, as “agency.”
Agency is one of the roadsigns of the digital age and acknowledges that students are now the creators
of their own learning with teachers as their guides. [5]
XIII. THE ACTION PLAN
Because I don't teach, my action plan can only be theoretical. I have long purported that education
should be personalized; that children should all be on their own personalized learning plan that takes
into account not only their changing skills, but more particularly, their learning styles and personal
interests. The major antagonist to this theory is that teachers don't have the time to do this for each of
their thirty second-graders or for all of the high school students who pass through their room every day.
Yet, this is a systemic change I feel needs to happen. School districts deal with numbers...numbers of
kids, numbers of staff, and numbers of dollars, yet, the real focus has to be on each child. We have
such a limited time with each child in order to help him grow, and if we fail, we send a young person
out into the world with less than optimum skills for creating a fulfilling life for himself. We have failed
so many.
I see literacy in its many forms as pivotal to the success of students, however, I see literacy as a set of
tools that helps student decode a wide range of learning situations. Those literacy tools are personally
determined, based on language, ethnicity, and culture with the goal of learning to function in the wider
society.
Multimodality is nothing more than another literacy tool, or a series of tools, that can be specifically
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applied to take a student from a limited understanding to a wider appreciation of himself and his
world. Certainly the digital world will continue to challenge us and we will always find ourselves in
this “catch-up” mode, but getting through this transition from old education to new multimodal
education will enable us to re-tool more easily in the future.
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REFERENCES
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