This document provides resources for developing games for Windows 8 using C++ and DirectX 11 through the ID@Xbox program. It lists the official ID@Xbox page and social media accounts, and recommends the DirectX Tool Kit for a native "XNA" experience on Windows 8. Additional resources outlined include the typical game loop structure of Start, Stop, Update and Draw, hosting game content and links on your own site, tools for pixel art, sound effects and music creation, and free Unity tutorials, sample projects and 2D artwork.
Writing Games in .NET with XNA Game StudioTim Thomas
Developing your own game can be a daunting task. In this session, you’ll see how easy it is to get started from scratch with XNA Game Studio 4.0, the latest version of Microsoft’s multi-platform game creation toolkit. You’ll be introduced to the developer-friendly—and free!—community resources available for building games for the PC, Xbox, and Windows Phone and learn more about this industry-changing game development technology.
Writing Games in .NET with XNA Game StudioTim Thomas
Developing your own game can be a daunting task. In this session, you’ll see how easy it is to get started from scratch with XNA Game Studio 4.0, the latest version of Microsoft’s multi-platform game creation toolkit. You’ll be introduced to the developer-friendly—and free!—community resources available for building games for the PC, Xbox, and Windows Phone and learn more about this industry-changing game development technology.
Using prime[31] to connect your unity game to azure mobile servicesDavid Voyles
Using prime[31] to connect your unity game to azure mobile services. More info at my blog: http://davevoyles.azurewebsites.net/prime31-azure-plugin-win8-wp8-unity-games-part-3/
Writing Games in .NET with XNA Game StudioTim Thomas
Developing your own game can be a daunting task. In this session, you’ll see how easy it is to get started from scratch with XNA Game Studio 4.0, the latest version of Microsoft’s multi-platform game creation toolkit. You’ll be introduced to the developer-friendly—and free!—community resources available for building games for the PC, Xbox, and Windows Phone and learn more about this industry-changing game development technology.
Writing Games in .NET with XNA Game StudioTim Thomas
Developing your own game can be a daunting task. In this session, you’ll see how easy it is to get started from scratch with XNA Game Studio 4.0, the latest version of Microsoft’s multi-platform game creation toolkit. You’ll be introduced to the developer-friendly—and free!—community resources available for building games for the PC, Xbox, and Windows Phone and learn more about this industry-changing game development technology.
Using prime[31] to connect your unity game to azure mobile servicesDavid Voyles
Using prime[31] to connect your unity game to azure mobile services. More info at my blog: http://davevoyles.azurewebsites.net/prime31-azure-plugin-win8-wp8-unity-games-part-3/
Wondering how you can get a great career without a four year degree? Take a look at our slideshare, Successful Career with Only a Certificate, to learn how you can get the career you want without the financial and time obligations that come with school.
Web standards and Visual Studio web toolsDavid Voyles
How to build and deploy an ASP.NET applicaton.
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How to win a hackathon - Penn APps 2015David Voyles
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Updated after Build 2017 and E3 2017.
In addition to Xbox One dev kits for approved developers, anyone can now use a retail Xbox One to develop apps or games for Xbox One! Learn how you can get started today!
Learn about Cross Platform Mobile Game Development with CoronaSDK from Corona Labs. I discuss some of the benefits I've found with Corona and why I chose this platform for our game development.
Albion Online - A Cross-Platform MMO (Unite Europe 2016, Amsterdam)David Salz
Albion Online is a cross-platform sandbox MMO RPG game. This talk takes you behind the (technical) scenes. We will take a look at the structure of the server farm and its inner workings, the databases, the threading and message processing model and many other interesting implementation aspects. On the client side, Albion uses the well-known Unity game engine. The second part of the talk will describe how we use Unity (and which features we do not use, which is just as important!)
Wondering how you can get a great career without a four year degree? Take a look at our slideshare, Successful Career with Only a Certificate, to learn how you can get the career you want without the financial and time obligations that come with school.
Web standards and Visual Studio web toolsDavid Voyles
How to build and deploy an ASP.NET applicaton.
This entire series can be found here: http://www.davevoyles.com/slides-and-code-for-my-asp-net-presentation/
How to win a hackathon - Penn APps 2015David Voyles
I'll show you how I won hackathons at two Fortune 50 companies (Comcast & Microsoft), as well as point you towards a number of resources, such as free Azure passes, and GitHub repositories to assist you.
Updated after Build 2017 and E3 2017.
In addition to Xbox One dev kits for approved developers, anyone can now use a retail Xbox One to develop apps or games for Xbox One! Learn how you can get started today!
Learn about Cross Platform Mobile Game Development with CoronaSDK from Corona Labs. I discuss some of the benefits I've found with Corona and why I chose this platform for our game development.
Albion Online - A Cross-Platform MMO (Unite Europe 2016, Amsterdam)David Salz
Albion Online is a cross-platform sandbox MMO RPG game. This talk takes you behind the (technical) scenes. We will take a look at the structure of the server farm and its inner workings, the databases, the threading and message processing model and many other interesting implementation aspects. On the client side, Albion uses the well-known Unity game engine. The second part of the talk will describe how we use Unity (and which features we do not use, which is just as important!)
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
gamifi.cc team - Rudolf & Matej presented on local tech/mobile/games conference experience with Unity & game development in general.
We also list some other tools that might help you. First part covers business tips & reasons to use Unity.
Developing for Xbox as an Indie in 2018Nick Landry
This session presents an overview of what it means for a game studio to be ready to publish for consoles under managed programs like ID@XBOX. I also cover UWP games for Xbox One and Windows 10, and the new Xbox Live Creators Program which opens up open self-publishing on Xbox One with Xbox Live support.
Developing for Consoles as an Indie in 2018Sarah Sexton
Gaming consoles are closed platforms. They demand quality over quantity. To prove you are serious as a video game developer, what should you do? What can you do to help promote yourself in the community as an indie dev? Xbox Development is improving its Dev Mode, releasing a new Creator's Program, and launching the upcoming Xbox One X. Learn what goes into the process of publishing video games to Microsoft's major gaming consoles in 2018.
Similar to Building unity games for Microsoft platforms (20)
Developing games for consoles as an indie in 2019David Voyles
I've given this talk several times across the world, and it's largely about the intricate parts of releasing a title in 2019. It covers everything from engines/tools, ESRB & PEGI certifications, and how to build a brand.
I gave this talk during Philly Code Camp 2018.2.
The resources mentioned can be found here: http://www.davevoyles.com/2018/02/11/getting-started-data-science-machine-learning-python/
Getting started with Emscripten – Transpiling C / C++ to JavaScript / HTML5David Voyles
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Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
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Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
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Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
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https://arxiv.org/abs/2306.08302
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Learn about:
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• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
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Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
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Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
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We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
6. ID@Xbox
• C++ / DirectX 11
• Unity
• Start making games for Windows 8 now!
7. ID@Xbox
Resources:
• Official Page: http://www.xbox.com/en-us/Developers/id
• Facebook Group: https://www.facebook.com/groups/XboxOneIndieDevs/
• Twitter: @ID_Xbox
• More Info: http://wakeupandcode.com/xb1/
• DirectX Tool Kit – native “XNA” for Windows 8: http://www.tonicodes.net/blog/directx-tool-kit-native-xna-for-
windows-8/
8.
9. •Start: This is where the program performs any initialization.
•Stop: Here, any open resources should be released before exiting.
•Update: All the game logic goes here, modifying the state of objects.
•Draw: This is where all the drawing goes.
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11. •
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Host your content here
• Catalog of games
• Links to your social
media
• Blog about your work