This document discusses building a real-time geolocation game called MapAttack using the Geoloqi API and platform. It describes some initial issues encountered with the game server handling concurrent traffic and real-time updates. It then explains how using Node.js, EventMachine, and Geoloqi's publish/subscribe system helped address these issues by making the server asynchronous and event-driven. The document advocates for keeping relevant data outside persistent stores for better performance and discusses using high-performance hardware as an alternative to scaling database infrastructure. It promotes Geoloqi and building other real-time geolocation applications and games.