The document summarizes Petr Pridal's presentation about Old Maps Online and related projects. Old Maps Online allows users to search maps from libraries around the world by location. It indexes maps from several participating institutions and links to high-resolution versions. The technology was developed by Klokan Technologies and is open source. The Georeferencer tool allows crowdsourcing the georeferencing of maps. Future plans include adding more institutions and improving search, social features, and mobile access.
Iberian sculptures from the Museum of Jaen using 3D scanning and photography,...3D ICONS Project
Iberian sculptures from the Museum of Jaen using 3D scanning and photography, presented by Anna Sánchez, University of Jaén, Spain during the 3D ICONS workshop at Digital Heritage 2013
This document discusses the convergence of digitization and measurement approaches for documenting tangible cultural heritage. It notes that digitization aims to provide qualitative digital representations through mass production, while measurement produces quantitative data using scientific protocols. Both aim to enhance access and preservation. As technologies improve, the boundaries between the two approaches are blurring. The document calls for new tools and infrastructure to support low-cost, standardized digitization and long-term management of complex, interrelated cultural heritage datasets.
Daniel Pletinckx gave a presentation on smart historical cities and digital cultural heritage. He discussed projects in Bologna, Cologne, and Amsterdam that used 3D modeling and virtual reconstructions to tell stories about the cities' histories. He also described the Ename archaeological park project, which reconstructed 16 periods of the city's evolution over 1000 years. Pletinckx argued that technology allows history to be experienced outside of museums and that cities themselves can become museums through augmented reality, virtual reconstructions, and location-based storytelling.
Este documento contiene varias citas sobre la felicidad, la inteligencia humana, el matrimonio y la amistad. Sigmund Freud dice que hay dos maneras de ser feliz: hacerse el idiota o serlo. Albert Einstein duda de que el universo sea infinito pero no de la estupidez humana. Woody Allen dice que algunos matrimonios terminan bien mientras que otros duran toda la vida.
This document summarizes the services of a residential design and construction company. It provides an overview of their philosophy, awards, services including kitchen, bathroom and home remodeling as well as additions and custom homes. It highlights customer testimonials about on-time and on-budget projects and emphasizes their commitment to integrity, craftsmanship and customer focus in helping clients realize their home remodeling dreams.
The document summarizes a workshop about kitchen remodeling projects. It discusses the planning, design, budgeting, and project examples. The planning section covers timelines, budgets, and logistics. Design involves preliminary, development, and construction documents stages. Budgeting factors include existing space, materials, appliances, cabinets, countertops, floors, backsplashes, and lighting. Project examples range from a mid-range $50k-$75k remodel to an upscale $125k-$200k remodel. Questions from attendees are addressed at the end.
This document provides a quick guide to designing usable mobile user interfaces. It outlines four main areas to focus on: get your basics right by staying inspired by real world examples and observing people and contexts; stick to a process like scoping your application, storyboarding, and user testing; follow design principles like keeping it clean and accentuating important information; and learn continuously about platforms, standards, and interactions. The guide gives examples for each area and emphasizes the importance of iteration and usability testing.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
Iberian sculptures from the Museum of Jaen using 3D scanning and photography,...3D ICONS Project
Iberian sculptures from the Museum of Jaen using 3D scanning and photography, presented by Anna Sánchez, University of Jaén, Spain during the 3D ICONS workshop at Digital Heritage 2013
This document discusses the convergence of digitization and measurement approaches for documenting tangible cultural heritage. It notes that digitization aims to provide qualitative digital representations through mass production, while measurement produces quantitative data using scientific protocols. Both aim to enhance access and preservation. As technologies improve, the boundaries between the two approaches are blurring. The document calls for new tools and infrastructure to support low-cost, standardized digitization and long-term management of complex, interrelated cultural heritage datasets.
Daniel Pletinckx gave a presentation on smart historical cities and digital cultural heritage. He discussed projects in Bologna, Cologne, and Amsterdam that used 3D modeling and virtual reconstructions to tell stories about the cities' histories. He also described the Ename archaeological park project, which reconstructed 16 periods of the city's evolution over 1000 years. Pletinckx argued that technology allows history to be experienced outside of museums and that cities themselves can become museums through augmented reality, virtual reconstructions, and location-based storytelling.
Este documento contiene varias citas sobre la felicidad, la inteligencia humana, el matrimonio y la amistad. Sigmund Freud dice que hay dos maneras de ser feliz: hacerse el idiota o serlo. Albert Einstein duda de que el universo sea infinito pero no de la estupidez humana. Woody Allen dice que algunos matrimonios terminan bien mientras que otros duran toda la vida.
This document summarizes the services of a residential design and construction company. It provides an overview of their philosophy, awards, services including kitchen, bathroom and home remodeling as well as additions and custom homes. It highlights customer testimonials about on-time and on-budget projects and emphasizes their commitment to integrity, craftsmanship and customer focus in helping clients realize their home remodeling dreams.
The document summarizes a workshop about kitchen remodeling projects. It discusses the planning, design, budgeting, and project examples. The planning section covers timelines, budgets, and logistics. Design involves preliminary, development, and construction documents stages. Budgeting factors include existing space, materials, appliances, cabinets, countertops, floors, backsplashes, and lighting. Project examples range from a mid-range $50k-$75k remodel to an upscale $125k-$200k remodel. Questions from attendees are addressed at the end.
This document provides a quick guide to designing usable mobile user interfaces. It outlines four main areas to focus on: get your basics right by staying inspired by real world examples and observing people and contexts; stick to a process like scoping your application, storyboarding, and user testing; follow design principles like keeping it clean and accentuating important information; and learn continuously about platforms, standards, and interactions. The guide gives examples for each area and emphasizes the importance of iteration and usability testing.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
The National Library of Scotland (NLS) developed an API to promote use of its historical maps in online mashups. The API has been successful, with over 840,000 visits since 2010. It allows easy embedding of NLS maps into third-party websites and mobile apps. Various communities have used the maps for outdoor activities, photography, archaeology, genealogy and more. The API relies on tile server technology to serve seamless maps rendered from large geospatial files. The NLS continues to add new historical map layers and support the growing user base.
Managing director of Klokan Technologies GmbH, a small Swiss company that develops innovative geo applications for cultural heritage institutions. The document discusses Old Maps Online, a project that provides an easy-to-use gateway for searching historical maps from libraries around the world. It allows users to search maps by geographic location on an interactive world map and view high resolution maps from contributing institutions with proper crediting back to the libraries. The project is open to additional map contributors and uses tools like BoundingBox and Georeferencer to help enrich map metadata.
GDAL & WebGL: European Commission, Joint Research Center, IspraPetr Pridal
The document discusses research and development related to WebGL, Closure Tools, GDAL, and MapRank. It describes WebGL Earth, an open source 3D digital globe project using WebGL. It also discusses the Closure Tools JavaScript library and compiler from Google, GDAL for geodata processing, and MapTiler Cluster for parallelized tile rendering from geospatial rasters. Future plans include direct vector rendering, mobile support, and integration with Google MapsGL and OpenLayers.
Creating Virtual Reality for Cultural Heritage. 3D Icons Project in Romania3D ICONS Project
E. Oberländer-Târnoveanu, Corina Nicolae, Mihai Bozgan, Marius Amarie and Tudor Martin, 'Creating Virtual Reality for Cultural Heritage. 3D Icons Project in Romania ', presentation given at the Congress 3D-Documentation in Archaeology & Monument Preservation, held at LWL Industrial Museum, Dortmund (Germany), 16th-18th October 2013
'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience...3D ICONS Project
E. Oberländer-Târnoveanu, Corina Nicolae, Mihai Bozgan, Marius Amarie and Tudor Martin, 'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience ', presentation given at the Cultural Heritage Creative Tools And Archives workshop, National Museum of Denmark, Copenhagen, 26-27 June 2013.
The document discusses the development of a digital platform called Nomisma.org by the Cyprus Institute to provide online access to their numismatic collections. The platform uses technologies like Reflectance Transformation Imaging, Drupal for development, an RTI viewer module, and semantic web standards to allow searching of collections by geography and taxonomy, deep zooming, and dissemination of over 44,000 online visitors from 58 countries. Future work aims to expand the database and collections, share knowledge and code, and link the data as Linked Open Data.
3D reconstructions for story telling and understandingCARARE
This slidedeck was prepared for a webinar exploring some of the ways that 3D reconstructions are being used for story telling and to aid understanding. Following an introduction to the webinar Daniel Pletinckx of Visual Dimension bvma gave a presentation on 'Interactive storytelling in virtual worlds' which is followed by a presentation by Catherine Cassidy of the Open Virtual Worlds group at the University of St Andrews on 'Dissemination Methods for 3D Historical Virtual Environments'.
The document discusses digital strategies for museums and cultural heritage institutions. It provides examples of mission statements from various art museums and describes key elements of the museum system including collections management, the life cycle of an artifact, and curating in the digital age. It also explores options for collections management systems, using social networks to extend collections, and developing a digital collections strategy.
This document discusses strategies for integrating physical and digital spaces in museums. It begins by providing historical examples of how museums have incorporated digital technologies, such as the Studiolo of Francesco I and the Musaeum of Alexandria. It then examines modern museums that have blended physical and online collections, like the EMMA Espoo Museum of Modern Art. The document outlines the different spaces in a museum from the visitor and institution's perspectives, separating physical exhibition spaces from invisible digital spaces like data centers and digitization labs. It advocates for a convergence of physical and digital applications, collections, and experiences to create a unified "Museum Information Model."
CartoHeritage 2011: Georeferencer & MapRank SearchPetr Pridal
Presentation from the workshop: Digital Approaches in Cartographic Heritage 2011: 6th International Workshop, The Hague, 7-8 April 2011.
http://xeee.web.auth.gr/ICA-Heritage/Commission/6th_Workshop/TheHague/
Presentations:
P. Pridal, Georeferencer: Collaborative online georeferencing tool for scanned maps.
P. Pridal, MapRank Search: Intuitive geographical searching in map collections and metadata catalogs.
Best practice of crowdsourcing, demos and ongoing projects, examples, success rules, citizen science, free platforms, competition, rewarding, motivation,
Strategy for Optimal Documentation of Museum ObjectsDaniel Pletinckx
This document discusses strategies for optimally documenting museum objects using 3D digitization. It recommends a three stage approach: 1) Create image-based visualizations using multiple photos from different angles. 2) Generate draft 3D models from the images when needed. 3) For specific goals, create high-end 3D models using specialized equipment and techniques. Each stage produces digital assets suitable for different uses like online viewing, research, or 3D printing. The document provides examples of digital documentation and interactive applications created for various museum objects.
This document discusses semantic technologies for cultural heritage. It introduces Ontotext Corp, which develops semantic technology, and some of their projects involving cultural heritage data. These include the ResearchSpace project with the British Museum, projects involving Europeana like Bulgariana and Europeana Creative, and publishing Getty vocabularies as linked open data.
The British Library's Digital Scholarship department works to facilitate new discoveries and analysis through the production, use, and integration of digital content, services, and tools. Created in 2010, the department enables the production of digital content from collections, sharing and collaboration around digital resources, and complex analysis using computational methods like text mining, crowdsourcing, and data visualization. The Digital Research Team, composed of curators, librarians, and programmers, supports innovative use of the Library's digital collections.
The document proposes 4 concepts for enhancing visitors' experiences at the Sistema Museo Berrocal:
1. Crowdsourcing the creation of temporary sculptures by projecting user-generated drawings and images onto sculpture models in real-time.
2. An interactive quest where visitors assemble puzzle models of sculptures to unlock information, using a game based on "Simon Says."
3. A compass device that contextualizes the artist's works through an interactive timeline of his artistic influences and the evolution of his style.
4. Offsite installations and exhibits that communicate with the museum system to visualize information and visitor flows, linking the outside world to the museum through collected audio stories.
The document proposes 4 concepts to enhance visitors' experience at the Sistema Museo Berrocal. Concept 1 allows visitors to contribute drawings and images that are projected onto a sculpture to collectively create art. Concept 2 is a game where visitors assemble puzzle pieces of sculptures to unlock information. Concept 3 uses a compass device to contextualize an artist's influences through an interactive timeline. Concept 4 connects museum sites through installations, visualizing information flows and collecting audio stories from the public.
Semantic web in Cultural Heritage and ArchaeologyMonika Solanki
The document outlines Monika Solanki's presentation on applying semantic web technologies to cultural heritage and archaeology. It introduces key concepts like the semantic web, ontologies, and examples like CIDOC CRM and GeoNames. The presentation covers how the semantic web can help cultural heritage organizations provide access to collections and help different types of users.
Live Labels: e-Ink displays in a museum environmentNils Pokel
This document summarizes a pilot project testing the use of e-ink displays in the Auckland Museum. The pilot aimed to display digital information in galleries without competing with exhibits using e-ink labels on a display case. It was found that visitors did not realize they were looking at a screen and that the technology provided benefits like flexibility to update text and integrate with digital publishing workflows. However, e-ink displays still have limitations like low contrast and cost. Further uses under consideration include connecting displays to the collection database and using for multi-language or emergency messaging.
The document proposes an iPad app called Archmuse that would showcase Brooklyn Museum's institutional history and architectural image collections. The app would provide a comprehensive multimedia experience linking the museum's library and archive materials, putting them into historic context. It would allow exploration of the museum's architectural development from its earliest sketches to current exhibitions. The goals are to create a permanent digital exhibition of the museum's past and promote understanding of its building and mission through aggregating various resources into an interactive digital space.
The document discusses the Powerhouse Museum's journey towards open access and digital engagement. It outlines the museum's revenue model, key audiences, and guiding digital principles of being findable, meaningful, responsive, usable, and available everywhere. The museum launched an open access image repository in 2005 which saw rapid growth in views and engagement from the Flickr community. This led to positive outcomes like more engagement with collections, effective delivery of education, leveraging community interest in research, and an institutional shift towards default creative commons rights.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
The National Library of Scotland (NLS) developed an API to promote use of its historical maps in online mashups. The API has been successful, with over 840,000 visits since 2010. It allows easy embedding of NLS maps into third-party websites and mobile apps. Various communities have used the maps for outdoor activities, photography, archaeology, genealogy and more. The API relies on tile server technology to serve seamless maps rendered from large geospatial files. The NLS continues to add new historical map layers and support the growing user base.
Managing director of Klokan Technologies GmbH, a small Swiss company that develops innovative geo applications for cultural heritage institutions. The document discusses Old Maps Online, a project that provides an easy-to-use gateway for searching historical maps from libraries around the world. It allows users to search maps by geographic location on an interactive world map and view high resolution maps from contributing institutions with proper crediting back to the libraries. The project is open to additional map contributors and uses tools like BoundingBox and Georeferencer to help enrich map metadata.
GDAL & WebGL: European Commission, Joint Research Center, IspraPetr Pridal
The document discusses research and development related to WebGL, Closure Tools, GDAL, and MapRank. It describes WebGL Earth, an open source 3D digital globe project using WebGL. It also discusses the Closure Tools JavaScript library and compiler from Google, GDAL for geodata processing, and MapTiler Cluster for parallelized tile rendering from geospatial rasters. Future plans include direct vector rendering, mobile support, and integration with Google MapsGL and OpenLayers.
Creating Virtual Reality for Cultural Heritage. 3D Icons Project in Romania3D ICONS Project
E. Oberländer-Târnoveanu, Corina Nicolae, Mihai Bozgan, Marius Amarie and Tudor Martin, 'Creating Virtual Reality for Cultural Heritage. 3D Icons Project in Romania ', presentation given at the Congress 3D-Documentation in Archaeology & Monument Preservation, held at LWL Industrial Museum, Dortmund (Germany), 16th-18th October 2013
'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience...3D ICONS Project
E. Oberländer-Târnoveanu, Corina Nicolae, Mihai Bozgan, Marius Amarie and Tudor Martin, 'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience ', presentation given at the Cultural Heritage Creative Tools And Archives workshop, National Museum of Denmark, Copenhagen, 26-27 June 2013.
The document discusses the development of a digital platform called Nomisma.org by the Cyprus Institute to provide online access to their numismatic collections. The platform uses technologies like Reflectance Transformation Imaging, Drupal for development, an RTI viewer module, and semantic web standards to allow searching of collections by geography and taxonomy, deep zooming, and dissemination of over 44,000 online visitors from 58 countries. Future work aims to expand the database and collections, share knowledge and code, and link the data as Linked Open Data.
3D reconstructions for story telling and understandingCARARE
This slidedeck was prepared for a webinar exploring some of the ways that 3D reconstructions are being used for story telling and to aid understanding. Following an introduction to the webinar Daniel Pletinckx of Visual Dimension bvma gave a presentation on 'Interactive storytelling in virtual worlds' which is followed by a presentation by Catherine Cassidy of the Open Virtual Worlds group at the University of St Andrews on 'Dissemination Methods for 3D Historical Virtual Environments'.
The document discusses digital strategies for museums and cultural heritage institutions. It provides examples of mission statements from various art museums and describes key elements of the museum system including collections management, the life cycle of an artifact, and curating in the digital age. It also explores options for collections management systems, using social networks to extend collections, and developing a digital collections strategy.
This document discusses strategies for integrating physical and digital spaces in museums. It begins by providing historical examples of how museums have incorporated digital technologies, such as the Studiolo of Francesco I and the Musaeum of Alexandria. It then examines modern museums that have blended physical and online collections, like the EMMA Espoo Museum of Modern Art. The document outlines the different spaces in a museum from the visitor and institution's perspectives, separating physical exhibition spaces from invisible digital spaces like data centers and digitization labs. It advocates for a convergence of physical and digital applications, collections, and experiences to create a unified "Museum Information Model."
CartoHeritage 2011: Georeferencer & MapRank SearchPetr Pridal
Presentation from the workshop: Digital Approaches in Cartographic Heritage 2011: 6th International Workshop, The Hague, 7-8 April 2011.
http://xeee.web.auth.gr/ICA-Heritage/Commission/6th_Workshop/TheHague/
Presentations:
P. Pridal, Georeferencer: Collaborative online georeferencing tool for scanned maps.
P. Pridal, MapRank Search: Intuitive geographical searching in map collections and metadata catalogs.
Best practice of crowdsourcing, demos and ongoing projects, examples, success rules, citizen science, free platforms, competition, rewarding, motivation,
Strategy for Optimal Documentation of Museum ObjectsDaniel Pletinckx
This document discusses strategies for optimally documenting museum objects using 3D digitization. It recommends a three stage approach: 1) Create image-based visualizations using multiple photos from different angles. 2) Generate draft 3D models from the images when needed. 3) For specific goals, create high-end 3D models using specialized equipment and techniques. Each stage produces digital assets suitable for different uses like online viewing, research, or 3D printing. The document provides examples of digital documentation and interactive applications created for various museum objects.
This document discusses semantic technologies for cultural heritage. It introduces Ontotext Corp, which develops semantic technology, and some of their projects involving cultural heritage data. These include the ResearchSpace project with the British Museum, projects involving Europeana like Bulgariana and Europeana Creative, and publishing Getty vocabularies as linked open data.
The British Library's Digital Scholarship department works to facilitate new discoveries and analysis through the production, use, and integration of digital content, services, and tools. Created in 2010, the department enables the production of digital content from collections, sharing and collaboration around digital resources, and complex analysis using computational methods like text mining, crowdsourcing, and data visualization. The Digital Research Team, composed of curators, librarians, and programmers, supports innovative use of the Library's digital collections.
The document proposes 4 concepts for enhancing visitors' experiences at the Sistema Museo Berrocal:
1. Crowdsourcing the creation of temporary sculptures by projecting user-generated drawings and images onto sculpture models in real-time.
2. An interactive quest where visitors assemble puzzle models of sculptures to unlock information, using a game based on "Simon Says."
3. A compass device that contextualizes the artist's works through an interactive timeline of his artistic influences and the evolution of his style.
4. Offsite installations and exhibits that communicate with the museum system to visualize information and visitor flows, linking the outside world to the museum through collected audio stories.
The document proposes 4 concepts to enhance visitors' experience at the Sistema Museo Berrocal. Concept 1 allows visitors to contribute drawings and images that are projected onto a sculpture to collectively create art. Concept 2 is a game where visitors assemble puzzle pieces of sculptures to unlock information. Concept 3 uses a compass device to contextualize an artist's influences through an interactive timeline. Concept 4 connects museum sites through installations, visualizing information flows and collecting audio stories from the public.
Semantic web in Cultural Heritage and ArchaeologyMonika Solanki
The document outlines Monika Solanki's presentation on applying semantic web technologies to cultural heritage and archaeology. It introduces key concepts like the semantic web, ontologies, and examples like CIDOC CRM and GeoNames. The presentation covers how the semantic web can help cultural heritage organizations provide access to collections and help different types of users.
Live Labels: e-Ink displays in a museum environmentNils Pokel
This document summarizes a pilot project testing the use of e-ink displays in the Auckland Museum. The pilot aimed to display digital information in galleries without competing with exhibits using e-ink labels on a display case. It was found that visitors did not realize they were looking at a screen and that the technology provided benefits like flexibility to update text and integrate with digital publishing workflows. However, e-ink displays still have limitations like low contrast and cost. Further uses under consideration include connecting displays to the collection database and using for multi-language or emergency messaging.
The document proposes an iPad app called Archmuse that would showcase Brooklyn Museum's institutional history and architectural image collections. The app would provide a comprehensive multimedia experience linking the museum's library and archive materials, putting them into historic context. It would allow exploration of the museum's architectural development from its earliest sketches to current exhibitions. The goals are to create a permanent digital exhibition of the museum's past and promote understanding of its building and mission through aggregating various resources into an interactive digital space.
The document discusses the Powerhouse Museum's journey towards open access and digital engagement. It outlines the museum's revenue model, key audiences, and guiding digital principles of being findable, meaningful, responsive, usable, and available everywhere. The museum launched an open access image repository in 2005 which saw rapid growth in views and engagement from the Flickr community. This led to positive outcomes like more engagement with collections, effective delivery of education, leveraging community interest in research, and an institutional shift towards default creative commons rights.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
1. Blok expertů, Masarykova Universita Brno, 22.3.2012
KLOKAN TECHNOLOGIES - Museo 300 KLOKAN TECHNOLOGIES - Museo Sans 500
STARÉ MAPY
KLOKAN TECHNOLOGIES - Museo 500 KLOKAN TECHNOLOGIES - Museo Sans 500 Italic
KLOKAN TECHNOLOGIES - Museo 700 KLOKAN TECHNOLOGIES - Museo Sans 700
V KNIHOVNÁCH PO CELÉM SVĚTĚ
Petr Přidal
2. Kdo jsem?
Computer Science, FI MU, MZK, Diplomova
prace + Stare mapy online, Google SOC, open-
source developer: GDAL2Tiles, MapTiler,
OpenLayers, MPlayerOSX, WebGL Earth, ...
CEO male svycarske spolecnosti: inovativni
mapove aplikace: British Library, David
ECHNOLOGIES - Museo 300
ECHNOLOGIES - Museo 500 Rumsey, NLS, ...
KLOKAN TECHNOLOGIES - Museo Sans 500
RGB
0 81 151
CMYK
KLOKAN TECHNOLOGIES - Museo Sans 500 Italic
100 75 10 0
ECHNOLOGIES - Museo 700 KLOKAN TECHNOLOGIES - Museo Sans 700
#005096
Kontrakty, open-source vyvoj, granty
TEMAP.cz - Technologie pro zpřístupnění
mapových sbírek ČR
3. Mise
Umoznit lidem najit stare mapy
zvolene oblasti z instituci po
ECHNOLOGIES - Museo 300
celem svete
KLOKAN TECHNOLOGIES - Museo Sans 500
ECHNOLOGIES - Museo 500 KLOKAN TECHNOLOGIES - Museo Sans 500 Italic
RGB CMYK
ECHNOLOGIES - Museo 700 KLOKAN TECHNOLOGIES - Museo Sans 700
0 81 151 100 75 10 0
#005096
4. Tato prezentace
OldMapsOnline.org
Katalogizace map v knihovnach
Georeferencer & crowdsourcing
Co v budoucnu?
ECHNOLOGIES - Museo 300 KLOKAN TECHNOLOGIES - Museo Sans 500
ECHNOLOGIES - Museo 500 KLOKAN TECHNOLOGIES - Museo Sans 500 Italic
RGB CMYK
ECHNOLOGIES - Museo 700 KLOKAN TECHNOLOGIES - Museo Sans 700
0 81 151 100 75 10 0
#005096
6. Project targets
The gateway to scanned maps in libraries
around the world
Intuitive search by location
Indexing maps from several institutions
One click to view the map in high resolution
Free to access and open for contributions
Audience: general public, genealogists,
historians, researchers
8. We want to...
Bring online visitors to the websites of
participating institutions to view the maps
Promote the map libraries and their content
Do proper crediting: logo and links back
Store only minimal metadata & thumbnails
Make it easier to discover the scanned maps
Boost the number of online visits of maps
Allow users to find maps from “deep web”
9. Contributors
British Library, David Rumsey, National
Library of Scotland, Moravian Library, VoB
Next: New York Public Library, Harvard,
Cambridge, Oxford, ...
Negotiations: Library of Congress, HMW, ...
Anybody else...
10. Announcement
New York: NYPL, 25th February
London: 29th February
Barcelona: ICA, April
Prague: June
Online media, etc.
11.
12.
13. Post announcement
Facebook, Twitter, Google+, Pinterest
Online journals
TV shots
Over 32.000 visitors per day!
130+ concurrent visits in the same moment
Scheduled BBC announcement, and more...
14. Mar 4, 2012 http://blogs.tv3.cat/espaiinternet.php?itemid=44979
Mar 5, 2012 http://www.theverge.com/2012/3/5/2847607/old-maps-online-60000-library-search
Mar 6, 2012 http://www.gizmodo.co.uk/2012/03/easy-access-to-days-gone-by-with-old-maps-
online/
Mar 6, 2012 http://www.telegraaf.nl/digitaal/11657634/__Oude_kaarten_online_verzameld__.html
Mar 6, 2012 http://www.connect.ro/2012/03/06/descopera-harti-ale-romaniei-din-perioada-
medievala-cu-old-maps-online/
Mar 7, 2012 http://genealogy.about.com/b/2012/03/07/old-maps-online-a-new-way-to-locate-
historical-maps.htm
Mar 7, 2012 http://playtech.ro/2012/old-maps-online-cum-era-impartita-lumea-acum-500-de-ani/
Mar 7, 2012 http://www.lastampa.it/_web/cmstp/tmplrubriche/tecnologia/grubrica.asp?
ID_blog=30&ID_articolo=10171&ID_sezione=38
Mar 8, 2012 http://arstechnica.com/gadgets/news/2012/03/old-maps-online-lets-you-find-your-way-
around-17th-century-holy-roman-empire.ars
Mar 8, 2012 http://itcafe.hu/hir/terkep_old_maps_online.html
Mar 8, 2012 http://goo.gl/zYAiP
Mar 9, 2012 http://www.portsmouth.co.uk/news/education/
google_maps_of_yesteryear_1_3570512
http://blogs.tv3.cat/espaiinternet.php?itemid=44979
18. Technology
Based on the MapRank Search technology
http://www.mapranksearch.com/
Released in 2010 by Klokan Technologies
for Swiss project Kartenportal.ch, improved
for Czech libraries and for David Rumsey
Useful for large metadata catalogs +
geospatial repositories.
Details in the article published in D-Lib:
doi:10.1045/september2011-oehrli
19. OMO sustainability
Project actively developed now - until
January 2013. Basic maintenance covered
by JISC until 2018.
Google Ads to help cover the hosting costs.
Participation on a future research projects
for improvements of the technology and
optimizations of the tool.
20. How can you help?
Use the system & send us ideas for
improvement and report bugs
Share: blog, twitter, facebook, google+
We are calling for contributing institutions
Georeferencer
Direct submission of maps from
individuals at later point (technically more
problematic)
21. Requirements for inclusion
High resolution (300dpi+ or 2 Megapixel+)
maps with a zoomable viewer online
Permanent URL with direct access - no
password or payment required
Metadata with DublinCore elements
supplied in a spreadsheet (XLS). Later OAI-
PMH harvesting.
Bounding box (MARC 034, DCMI BOX, ...)
http://project.oldmapsonline.org/contribute
24. Bounding Box / Geoparser
BoundingBox Tool: Cataloguing of
physical maps - manual selection of area
on top of an online base map (used by
MZK.cz, Swiss libraries, David Rumsey, ...)
Geoparser: Semi-automatic process - with
suggestion of the area by analyzing
existing textual metadata. Contact us.
http://boundingbox.klokantech.com/
26. Georeferencer
It allows to turn the existing online scans
into geodata in a web browser
Support true collaborative editing
It retains log of all operations (a la
Wikipedia) - you can adjust it with a few
clicks
28. Georeferencer
3D visualization (Google Earth)
Accuracy analysis (MapAnalyst)
Bounding Box (metadata enrichment)
Institution can internally generate geodata
(GeoTIFF)
Optional: WMS and WMTS for scanned
maps in libraries. One per revision.
29. Georeferencer
No need to install anything in the
institution or even submit the high resolution
images!
Cloud application - it runs as a service.
The scans are hosted only in the original
institution digital repository or websites
(Zoomify, MrSID, Djatoka, IIPImage
JPEG2000, Luna, ContentDM, Omeka,
ExLibris, etc.)
30. Georeferencer
Easy integration with the institution website
with a simple API and “intelligent links”.
Widgets & live data outputs available.
32. Georeferencer
The British Library Pilot: 720+ maps done in
less then a week by online visitors!
Dutch Nationaal Archief: closed group of 13
volunteers, 650 difficult maps in a month
National Library of Scotland, first open pilot
MZK Czech Republic: students
34. Georeferencer
Development started and continues in
collaboration with R&D department of
Moravian Library in Brno, Czech
Republic.
Target: open platform for personal online
research.
Under development: Semantic annotations
(LinkedData), URI (Identifiers) with
detection of duplicates and automatic
georeferencing, map series, etc.
35. Future
Social integration & “personalization”
Motivation, “Facebook app”, games
“Story telling” stories behind the maps
Addressing “places” on maps, gazetteers
Linked data and semantic search
Improved performance and scalability
Mobile applications - iPad, iPhone, Android