The document summarizes 6 myths about social gaming beyond Facebook. It finds that: 1) there is a large untapped audience for social games outside of Facebook, as over 70% of the social networking audience is beyond Facebook; 2) users on non-Facebook networks can monetize just as well with effort; and 3) engagement is a better indicator of success for social networks than number of monthly users. The document advocates developing native social graphs for games rather than relying on Facebook Connect.