2. TEAM
Juan J. Ramirez
-
Co-Producer
Mac Lotze
-
Co-Producer
Jon Lew
-
Designer /
Programmer
Robin Lee
-
Programmer
Xiaoyi Zhang
-
Lead
Programmer
Jiahao Xia
-
Artist
Rachina Ahuja
-
Artist
8. SOFTS
• Demonstration of tool
• Composing individual actions to form sequences
• Adjusting parameters: openness & intensity
• Built a sample sequence from the play
• Showcased videos of HERB executing
animations
15. INITIAL DESIGN
• Hand crafting the animation and return transition
• Generating parameterized animations
16. DRAWBACKS OF DESIGN
Main Problem: Transitions are too obvious
• Sometimes breaks the intended performance
• Can be used as part of the performance
Sample Transition
19. DRAWBACKS
• Animations conform to a fixed rule-set
• Less range of modification for openness
Takeaway: Combining both designs give most flexibility
Old Design New Design
Range of movementRange of movement
31. Parameterized Animations
Short simple actions that can be
modified
• Combine/parameterize for
variation
• Small tweaks on-site
• Simple to Add
• Huge initial overheads
• Not tested for more
complex animations
Hand Animations
Long complex purposefully created
animation sequence
• Actions tend to become
reused
• No changes on-site
• Requires more time
• No initial overheads
• Subtle touches increase
expressiveness
PROS AND CONS
34. EXTERNAL TECHNOLOGY
Challenge
• Complex external technologies/resources
• Technical difficulties in getting technology to work outside the lab
Lesson
• Get the client to understand this difficulty early
• Troubleshoot on-site
• Plan more for dealing with external technology
35. WORKING WITH HERB
Challenge
• HERB was designed to be a functional robot
• Simulator is limited in artistic fidelity
• Robots have physical limitations
Lesson
• Simulators can only simulate Access to robot
• Understand the big picture of things – acceptance of HERB by
humans
37. SUMMARY
Set of expressive animations
Hand animated and parameterized animations
An intuitive and flexible interface
Interface that supports the play and parameterized animations
Open-source code
A more efficient pipeline
Blender Plugin, Updated Wiki, Workflow with external parties
Hand animated and parameterized animations
Interface that supports the play and parameterized animations
Blender Plugin, Updated Wiki, Workflow with external parties