Bounding Volume Hierarchy (BVH) is a hierarchical data structure used in computer graphics to accelerate ray tracing and collision detection algorithms. It organizes objects in a scene into a tree structure through recursively partitioning objects into bounding volumes, creating a tree structure with bounding volumes at each level to optimize searching for intersections and improve rendering efficiency. BVHs can be categorized as either dynamic or static, with dynamic BVHs updated when objects move and static BVHs remaining unchanged throughout rendering. BVHs are widely employed in applications like video games, CAD, physics simulations, and more due to their efficiency in spatial partitioning and collision detection.