201404 Multimodal Detection of Affective States: A Roadmap Through Diverse Te...Javier Gonzalez-Sanchez
This course presents devices and explores methodologies for multimodal detection of affective states, as well as a discussion about presenter’s experiences using them both in learning and gaming scenarios.
Abstract
One important way for systems to adapt to their individual users is related to their ability to show empathy. Being empathetic implies that the computer is able to recognize a user’s affective states and understand the implication of those states. Detection of affective states is a step forward to provide machines with the necessary intelligence to appropriately interact with humans. This course provides a description and demonstration of tools and methodologies for automatically detecting affective states with a multimodal approach.
Objectives
Describe the sensing devices used to detect affective states including brain-computer interfaces, face-based emotion recognition systems, eye-tracking systems, and physiological sensors.
Compare the pros and cons of the sensing devices used to detect affective states.
Describe the data that is gathered from each sensing device and its characteristics.
Examine what it takes to gather, filter, and integrate affective data.
Present approaches and algorithms used to analyze affective data and how it could be used to drive computer functionality or behavior.
This course is open to researchers, practitioners, and educators interested in incorporating detection of affective states as part of their technology toolbox.
201404 Multimodal Detection of Affective States: A Roadmap Through Diverse Te...Javier Gonzalez-Sanchez
This course presents devices and explores methodologies for multimodal detection of affective states, as well as a discussion about presenter’s experiences using them both in learning and gaming scenarios.
Abstract
One important way for systems to adapt to their individual users is related to their ability to show empathy. Being empathetic implies that the computer is able to recognize a user’s affective states and understand the implication of those states. Detection of affective states is a step forward to provide machines with the necessary intelligence to appropriately interact with humans. This course provides a description and demonstration of tools and methodologies for automatically detecting affective states with a multimodal approach.
Objectives
Describe the sensing devices used to detect affective states including brain-computer interfaces, face-based emotion recognition systems, eye-tracking systems, and physiological sensors.
Compare the pros and cons of the sensing devices used to detect affective states.
Describe the data that is gathered from each sensing device and its characteristics.
Examine what it takes to gather, filter, and integrate affective data.
Present approaches and algorithms used to analyze affective data and how it could be used to drive computer functionality or behavior.
This course is open to researchers, practitioners, and educators interested in incorporating detection of affective states as part of their technology toolbox.
The goal of this project is combine meta-tutoring technology with the technology of affective learning companions in order to develop an Affective Meta Tutor. This Meta tutor does tutor meta-cognitive practices for learning a specific scientific domain, trying to get long term lasting benefits by changing students' cost-benefits beliefs; changes that are more easily accomplished in a supportive social context provided by the affective learning companions.
AG Ric Dela Torre
Global Presidents:
Sylvia Wade - RC Makati Legaspi
Ronnie Legaspi - RC Makati McKinley
Jun Galindez - RC Makati Metro
Eric Angeles - RC Makati West
Christine Estepa - RC San Nicolas Makati
A 60-minute webinar on How Hosted Email Archiving Can Save You Money.
View this presentation for an in-depth look at hosted email archiving and discover how much money you can save with software-as-a-service (SaaS) solutions - during a recession or any economic climate.
You'll learn how SaaS email archiving can help you:
- Save more money and time - both upfront as well as on an ongoing basis
- Get more value - in terms of storage, disaster recovery and environmental friendliness
- Worry less - in terms of deployment time, infrastructure and security/compliance
Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available tool designed to be a student's first exposure to object-oriented programming. It allows people to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects. In Alice we drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#. Alice allows us to immediately see how our animation programs run.
A73A CQWW 2012 Contest operation from the Desert of QatarTobias Wellnitz
This presentation was given in the Contest forum at the HamRadio convention 2012 in Friedrichshafen, Germany.
A73A was a Multi/Multi contest participation in Fieldday style from the desert of Qatar. Vertical Antennas were used directly over salt water.
This tutorial will discuss key software architecture concepts allowing researchers and practitioners to move from software development as a one-ofa-kind endeavor to software development as a system of modules that can be widely used in highly adaptable ways. Participants will understand how the use of software architecture models avoids difficulty by providing robust and flexible systems, applies well-established methodologies, improves user experience and, warrants that the final product satisfies all the requirements (functional and non functional). The attendees will better understand how to apply software patterns as part of their software development methodology. They will engage in exercises that apply software patterns at architectural and design levels to create an Intelligent Tutor System (ITS) with an associated widespread use of components. And, understand how software architecture can improve ITS development to a point where one could be sure that the product would work, as planned, in uncontrolled and non-standardized environments and be able to be incrementally improved to be adapted with new technologies. The attendee will become familiar with the standard vocabularies of patterns in order to apply it as a way of shared communication inside the team and outside with the experts and consultants. This will improve attendees’ abilities to express and transfer knowledge that can enrich the development and improvement of systems.
The goal of this project is combine meta-tutoring technology with the technology of affective learning companions in order to develop an Affective Meta Tutor. This Meta tutor does tutor meta-cognitive practices for learning a specific scientific domain, trying to get long term lasting benefits by changing students' cost-benefits beliefs; changes that are more easily accomplished in a supportive social context provided by the affective learning companions.
AG Ric Dela Torre
Global Presidents:
Sylvia Wade - RC Makati Legaspi
Ronnie Legaspi - RC Makati McKinley
Jun Galindez - RC Makati Metro
Eric Angeles - RC Makati West
Christine Estepa - RC San Nicolas Makati
A 60-minute webinar on How Hosted Email Archiving Can Save You Money.
View this presentation for an in-depth look at hosted email archiving and discover how much money you can save with software-as-a-service (SaaS) solutions - during a recession or any economic climate.
You'll learn how SaaS email archiving can help you:
- Save more money and time - both upfront as well as on an ongoing basis
- Get more value - in terms of storage, disaster recovery and environmental friendliness
- Worry less - in terms of deployment time, infrastructure and security/compliance
Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available tool designed to be a student's first exposure to object-oriented programming. It allows people to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects. In Alice we drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#. Alice allows us to immediately see how our animation programs run.
A73A CQWW 2012 Contest operation from the Desert of QatarTobias Wellnitz
This presentation was given in the Contest forum at the HamRadio convention 2012 in Friedrichshafen, Germany.
A73A was a Multi/Multi contest participation in Fieldday style from the desert of Qatar. Vertical Antennas were used directly over salt water.
This tutorial will discuss key software architecture concepts allowing researchers and practitioners to move from software development as a one-ofa-kind endeavor to software development as a system of modules that can be widely used in highly adaptable ways. Participants will understand how the use of software architecture models avoids difficulty by providing robust and flexible systems, applies well-established methodologies, improves user experience and, warrants that the final product satisfies all the requirements (functional and non functional). The attendees will better understand how to apply software patterns as part of their software development methodology. They will engage in exercises that apply software patterns at architectural and design levels to create an Intelligent Tutor System (ITS) with an associated widespread use of components. And, understand how software architecture can improve ITS development to a point where one could be sure that the product would work, as planned, in uncontrolled and non-standardized environments and be able to be incrementally improved to be adapted with new technologies. The attendee will become familiar with the standard vocabularies of patterns in order to apply it as a way of shared communication inside the team and outside with the experts and consultants. This will improve attendees’ abilities to express and transfer knowledge that can enrich the development and improvement of systems.
1. LAMPIRAN E
JABATAN PELAJARAN MELAKA
BORANG PERMOHONAN KEMASUKAN KE KELAS PRASEKOLAH
BAGI TAHUN __________
NOTA : Borang ini hendaklah diisi
Dalam satu salinan sahaja
UNTUK KEGUNAAN RASMI SAHAJA
( Isikan mana ruangan yang berkenaan )
BAHAGIAN A
1. Butiran Murid
(i) Nama : ………………………………………………………………………………………………………
(ii) No. Surat : --------------------------------- No. My Kid : -------------------------
Beranak
(iii) Tarikh Lahir : --------------------------------- Jantina : -------------------------
(iv) Tempat Lahir : ………………………………………………………………………………………………………
(v) Warganegara : ………………………………………………………………………………………………………
(vi) Tahun Memasuki Tahun Satu Sekolah Rendah : ………………………………………………….
2. Butiran Sekolah Rendah
( Tempat murid akan didaftarkan memasuki tahun satu )
(i) Nama Sekolah : …………………………………………………………………………………………………….
(ii) Alamat Sekolah : ………………………………………………………………………………………………………
BAHAGIAN B
( Maklumat ibu bapa / penjaga )
1. Bapa / penjaga
(i) Nama : …………………………………………………………………………………………
(ii) Umur : …………………………………………………………………………………………
(iii) Pekerjaan : …………………………………………………………………………………………
(iv) Warganegara : --------------------------------------------------------------------
(v) Alamat Surat- : …………………………………………………………………………………………
Menyurat
…………………………………………………………………………………………
(vi) Pendapatan Bulanan : …………………………………………………………………………………………
(vii) Nama / Alamat Majikan : …………………………………………………………………………………………
…………………………………………………………………………………………
(viii) No. Telefon : …………………………………………………………………………………………
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2. LAMPIRAN E
2. Isteri
(i) Nama : …………………………………………………………………………………………
(ii) Umur : …………………………………………………………………………………………
(iii) Pekerjaan : …………………………………………………………………………………………
(iv) Warganegara : --------------------------------------------------------------------
(v) Alamat Surat- : --------------------------------------------------------------------
Menyuarat
--------------------------------------------------------------------
(vi Pendapatan Bulanan : …………………………………………………………………………………………
(vii) Nama / Alamat Majikan : …………………………………………………………………………………………
--------------------------------------------------------------------
(viii) No. Telefon : …………………………………………………………………………………………
3. Sekiranya tidak tinggal bersama ibu bapa :
(i) Adakah bapa masih hidup : ……………………………………………………………………………
(ii) Pekerjaan bapa : ……………………………………………………………………………
(iii) Sebab-sebab tidak tinggal : …………………………………………………………………………..
bersama bapa
(iv) Hubungan bapa dengan : ……………………………………………………………………………
penjaga
(v) Pendapatan sebulan dan : ……………………………………………………………………………
lain-lain punca pendapatan
4. Butiran lengkap pendapatan :
(i) Pendapatan sebulan ( ibu & bapa / Penjaga ) : RM
(ii) Perbelanjaan sebulan : RM
Pendapatan Bersih Sebulan (i) – (ii) : RM
5. Tanggungan ibu bapa / penjaga :
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3. LAMPIRAN E
BIL NAMA UMUR PERHUBUNGAN NAMA SEKOLAH BAYARAN
YURAN
SETAHUN
NILAI
BIASISWA
SETAHUN
JIKA ADA
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2
3
4
5
6
6. Pengesahan ibu / bapa / penjaga :
Saya mengaku bahawa semua keterangan yang diberikan di atas adalah benar
Tarikh : ……………………………………. …………………………………………………….
( Tandatangan ibu / bapa / penjaga )
Saya sahkan bahawa segala maklumat yang diberikan di atas adalah benar
Tarikh : ………………………………….. …………………………………………………….
( Tandatangan dan Cop Rasmi )
Senator / Ahli Dewan Rakyat /
Ahli Dewan Undangan Negeri /
Jaksa Pendamai / Pegawai
Kerajaan Kumpulan A / Ketua
Kampung / Penghulu
BAHAGIAN C
( Untuk dipenuhi oleh pengerusi jawatankuasa pemilihan )
(a) Saya sahkan segala maklumat di bahagian A dan B adalah benar
(b) Saya sokong / tidak sokong * permohonan ini
(c) Ulasan :
……………………………………………………………………………………………………………………………………………
…………………………………………………………………………………………………………………………………………….
Tarikh : ……………………………………… …………………………………………………
( Tandatangan, Nama dan Cop Rasmi )
Pengerusi J/K Pemilihan Peringkat Sekolah
* Potong mana tidak berkenaan
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