This document summarizes an action research project that investigated using quiz games to improve students' understanding of science knowledge and control misbehavior in the classroom. Interviews found that both teachers and students felt quiz games were an engaging activity. Test scores improved from a mean of 8.36 to 8.90 after a quiz game, and misbehaviors decreased from 41 to 24 students. Thus, the research concluded that quiz games can effectively improve learning outcomes and classroom behavior when implemented properly. Future research could address weaknesses like modifying questions to different ability levels and conducting the study over multiple cycles.