This document discusses accessibility in the mobile device industry. It defines accessibility and discusses how to measure the accessibility of products and services. It also covers types of disabilities, demographics of people with disabilities, and their significant purchasing power. The document proposes guidelines for companies to improve accessibility, including auditing initiatives, embedding accessibility in company culture, engaging the disabled community, including accessibility in business processes, and focusing on universal design. It provides examples of best practices from companies like Apple, AT&T, Orange, and others. The goal is to remove barriers and create an inclusive society through accessible technology.
Best Practices for Providing Accessibility in the Mobile Device IndustryDerek Mitchell, MBA
This document provides a summary of best practices for providing accessibility in the mobile device industry. It discusses U.S. accessibility policy, disability demographics, universal design concepts, the U.S. mobile device industry, and analyzes the accessibility practices of four companies. The document proposes establishing accessibility standards and guidelines to standardize practices across the industry and better meet the needs of disabled consumers.
Best Practices for Providing Accessibility in the Mobile Device IndustryDerek Mitchell, MBA
The document discusses accessibility in the mobile device industry. It defines accessibility and disability, and outlines categories of accessibility and principles. It discusses industry best practices like universal design, engagement with the disabled community, and including accessibility throughout the product development process and value chain. The document also covers disability demographics, purchasing power of those with disabilities, economics of disability, and international frameworks and standards around accessibility.
This document discusses disruptive innovation in accessible technology. It defines disruptive technology as new technology that displaces established technology or creates new industries. Large organizations struggle with disruptive technologies as they favor incremental changes. Accessible technology is facing disruption from shifts in technology design, policies, markets and funding cuts. Industries like entertainment and transport have been disrupted. Accessible technology is seeing company mergers and closures and new ways of meeting needs through mobile technologies. Rapid change poses challenges but also benefits for people with disabilities. The assistive technology industry includes both accessible and assistive technologies as well as support services, but new platforms, business models, and customer behaviors are driving disruption.
ery Human Technology - How Nokia is facing the population ageing.Petra Soderling
Petra Söderling, Nokia. An online chapter of "Challenges for Assistive Technology", AAATE 2007 conferene proceedings.
Volume 20 Assistive Technology Research Series, Edited by: G. Eizmendi, J.M. Azkoitia and G.M. Craddock
October 2007, 972 pp., hardcover
ISBN: 978-1-58603-791-8
Mobile and wireless devices are revolutionizing the way we think, work, play and live in the same way the Internet did almost two decades ago,” said Sara Diamond, Chair of the MEIC and President of the Ontario College of Art & Design (OCAD). “Unfortunately, our research shows that we’re falling behind other jurisdictions in terms of our ability to play a leading role in driving this mobile revolution.
Vibrant Gujarat Summit profile on Disruptive TechnologiesVibrant Gujarat
A Disruptive Technology is a technology or innovation, which is initially a combination of niche technologies or innovative ideas to create a high end product or service, typically such which the existing market does not expect; and when the technology becomes affordable and accessible, it eventually ends up disrupting the existing consumer market and creating a market of its own.
The MTAM Connected Tech Campus is a 24/7, 365 days-per-year, highly-interactive global virtual environment for industries utilizing connected technologies. In industry areas for Mobility / Connected Transportation, Smart Manufacturing, Connected Health and Smart Cities activities such as trade shows, live-streamed conferences, industry-specific job fairs, and training (self-directed and instructor-led) will take place.
This executive report discusses how electronics companies need to shift their focus from devices to enhancing the consumer experience through services. To capitalize on rising consumer demand for integrated, connected experiences, electronics manufacturers must build capabilities in open collaboration, customer insight, service operations, software development, and flexible infrastructure. The report provides research findings and recommendations to help electronics companies transform their business models to meet changing consumer expectations in an increasingly connected world.
Best Practices for Providing Accessibility in the Mobile Device IndustryDerek Mitchell, MBA
This document provides a summary of best practices for providing accessibility in the mobile device industry. It discusses U.S. accessibility policy, disability demographics, universal design concepts, the U.S. mobile device industry, and analyzes the accessibility practices of four companies. The document proposes establishing accessibility standards and guidelines to standardize practices across the industry and better meet the needs of disabled consumers.
Best Practices for Providing Accessibility in the Mobile Device IndustryDerek Mitchell, MBA
The document discusses accessibility in the mobile device industry. It defines accessibility and disability, and outlines categories of accessibility and principles. It discusses industry best practices like universal design, engagement with the disabled community, and including accessibility throughout the product development process and value chain. The document also covers disability demographics, purchasing power of those with disabilities, economics of disability, and international frameworks and standards around accessibility.
This document discusses disruptive innovation in accessible technology. It defines disruptive technology as new technology that displaces established technology or creates new industries. Large organizations struggle with disruptive technologies as they favor incremental changes. Accessible technology is facing disruption from shifts in technology design, policies, markets and funding cuts. Industries like entertainment and transport have been disrupted. Accessible technology is seeing company mergers and closures and new ways of meeting needs through mobile technologies. Rapid change poses challenges but also benefits for people with disabilities. The assistive technology industry includes both accessible and assistive technologies as well as support services, but new platforms, business models, and customer behaviors are driving disruption.
ery Human Technology - How Nokia is facing the population ageing.Petra Soderling
Petra Söderling, Nokia. An online chapter of "Challenges for Assistive Technology", AAATE 2007 conferene proceedings.
Volume 20 Assistive Technology Research Series, Edited by: G. Eizmendi, J.M. Azkoitia and G.M. Craddock
October 2007, 972 pp., hardcover
ISBN: 978-1-58603-791-8
Mobile and wireless devices are revolutionizing the way we think, work, play and live in the same way the Internet did almost two decades ago,” said Sara Diamond, Chair of the MEIC and President of the Ontario College of Art & Design (OCAD). “Unfortunately, our research shows that we’re falling behind other jurisdictions in terms of our ability to play a leading role in driving this mobile revolution.
Vibrant Gujarat Summit profile on Disruptive TechnologiesVibrant Gujarat
A Disruptive Technology is a technology or innovation, which is initially a combination of niche technologies or innovative ideas to create a high end product or service, typically such which the existing market does not expect; and when the technology becomes affordable and accessible, it eventually ends up disrupting the existing consumer market and creating a market of its own.
The MTAM Connected Tech Campus is a 24/7, 365 days-per-year, highly-interactive global virtual environment for industries utilizing connected technologies. In industry areas for Mobility / Connected Transportation, Smart Manufacturing, Connected Health and Smart Cities activities such as trade shows, live-streamed conferences, industry-specific job fairs, and training (self-directed and instructor-led) will take place.
This executive report discusses how electronics companies need to shift their focus from devices to enhancing the consumer experience through services. To capitalize on rising consumer demand for integrated, connected experiences, electronics manufacturers must build capabilities in open collaboration, customer insight, service operations, software development, and flexible infrastructure. The report provides research findings and recommendations to help electronics companies transform their business models to meet changing consumer expectations in an increasingly connected world.
Innovation Today and Tomorrow 21 May 2014Tim Jones
A keynote speech for a technology focused audience exploring lessons from today and some thoughts for tomorrow. With a red thread of the changing nature and role of intellectual property weaved throughout, this draws on examples from both the Innovation Leaders and Future Agenda programmes
High tech startups in wearable computing & augmented realityVasily Ryzhonkov
The document summarizes a roundtable discussion on high tech startups in wearable computing and augmented reality. Key points from the discussion include:
1) Wearable and augmented reality technologies are becoming increasingly important, driven by factors like the quantified self trend and advances in sensors, chips, and wireless connectivity.
2) Promising areas for startups include healthcare, manufacturing, government, and entertainment where wearables and AR can add real value by solving problems.
3) Consortia between industry, government, and tech communities will be important to develop supporting ecosystems.
4) Startups should focus on using these technologies to meaningfully change people's lives by solving fundamental problems.
In the following pages, PSFK Labs has
summarized 10 trends related to wearable
technologies that sit under three larger
themes - Connected Intimacy, Tailored
Ecosystem and Co-Evolved Possibilities -
with the goal of helping people understand
the basic features, form and functions of
these devices and what they might replace.
To support this, PSFK has described each of
the themes and trends, along with three bestin-
class examples that show how these ideas
are manifesting within the marketplace and
provided relevant stats that convey potential
for growth. Additionally, each trend page
includes a list of experts who write about the
larger significance of these ideas
As Global expert in Public Secor and Social Welfare Digitilization, I was asked to address how EU Member States and the EU commission can use ICT to combat poverty by creating effective and efficient Social Policies for Minimum Income Support. I have elaborated on the slides in a blog post on my blog: http://digitizesociety.blogspot.com/2014/04/ict-enablement-of-minimum-income-support.html
It innovations, impressions & implications-23-jan-2013 at mpste-mumbaiSanjeev Deshmukh
Information Technology is a platform for Innovation. We see many innovations around us wherein IT acts as an enabler. This presentation highlights some of the characteristics of IT, its desirable feature for enabling innovations and in general, its implications for society. Web 2.0 has revolutionized our world view and in turn this has a multiplier effect !
As global evangelist, thought leader and ICT futurist I was asked to present my views on how ICT-enablement of the future Social Security systems in the Gulf Cooperation Council area could look like - and what recommendations I would make to enable the states to leapfrog on their Social Service Delivery. This presentation together with the detailed insight on my blog post (http://digitizesociety.blogspot.com/2014/04/ict-and-social-services-presentation-to.html) explain my view on current trends and directions as well as challenges that many Social Security / Social Welfare agencies face as they try to increase efficiency and effectiveness utilizing digitalization.
Mobile business intelligence reporting provides several benefits for organizations looking to enable a mobile workforce. It allows workers to access important information anytime from their mobile devices, improving productivity. Security concerns are addressed through standard authentication methods that provide easy access similar to email. Content should be personalized for different user segments to boost adoption of mobile reporting.
Policy Driven Adoption of Accessibility - CSUN 2013Jonathan Hassell
Recent G3ict and US government reports suggest that current our models for encouraging ICT accessibility adoption are not working. Using examples from the UK, Canada's AODA, and the State of Texas, in this CSUN 2013 presentation Jeff Kline and Jonathan Hassell discuss whether a Policy-Driven Adoption approach might help.
The keynote discusses how the convergence of smartphones, pervasive connectivity, cloud computing, and big data will drive innovation and change. This "perfect storm" will empower customers with instant access to information anywhere and transform how work gets done utilizing automation and machine learning. Businesses must ensure their mobile, digital, cloud, and big data strategies are pervasive to keep pace with these changes. Those who are slow to adopt innovations will struggle while winners will be able to design great experiences across all platforms using emerging technologies. The speaker provides perspectives on implications for different industries and players in the mobile ecosystem.
The document discusses future manufacturing trends in light of Industry 4.0. It notes that ubiquitous information availability, enabled by technologies like IoT, sensors, and cloud computing, will optimize resource use and allow for real-time, automated production. Industry 4.0 represents the synergistic combination of manufacturing and internet technologies, bringing concepts like smart factories with intelligent, networked production units. Key implications include smart materials and controls, environmentally friendly operations, mass customization, and the need for educational institutes to develop strong industry linkages and digital manufacturing training to support these changes.
SMAC and Innovation Transformation covers the topics:
• Innovation
• Leadership Agility
• Leading Organizational Change
• Lean Startup Principles
• SMAC and the Transformation of Innovation
Mobile applications have huge market potential. The document discusses opportunities in the mobile application market, particularly in emerging markets. It notes that mobile is ubiquitous, personal, and always with users. It identifies healthcare, education, commerce, and government as domains with large untapped markets for "utility VAS" or useful mobile applications. These domains involve important, recurring needs. The document recommends focusing on use cases where mobile can significantly improve outcomes by making processes faster, better or cheaper. It provides tips for success such as understanding user segments, domains, and the mobile usage paradigm. Emerging markets are seen as prime opportunities due to market needs and tailwinds in the mobile ecosystem.
Understanding the mobile disability gap in emerging marketsAbilityNet
The document discusses accessibility and inclusive design in emerging markets. It finds that while persons with disabilities value mobile phones for communication, a "mobile disability gap" exists where they are less likely to own or access mobile technologies compared to persons without disabilities. Existing digital solutions are often not suitable or accessible for many persons with disabilities in emerging economies. The document calls for digital products and services to be designed inclusively for all.
Role of Mobility in Workplace TransformationAVI-SPL
Mobility is changing the workplace and the way agencies serve the public.
Mobile technology is by far the biggest factor driving change in the modern workplace. And government agencies are not immune. Mobile has revolutionized traditional employment with concepts like BYOD, remote working, and the virtual workplace, and while the private sector is definitely the frontrunner in embracing the digitally driven work environment, government agencies are beginning to dip their feet into mobility and mobile-driven concepts. Modern agencies need a strong tech adoption strategy, including cloud, federated networks, and other scalable option. Download our free whitepaper to learn how state government can deploy these solutions while still remaining focused on simplicity, security, and the risks related to BYOD > http://hubs.ly/H01bxm50
E-commerce nowadays has expanded in the past years, and it is substituting the traditional brick and mortar stores. And most of the brands now have their own web or mobile application so the users can shop online, it is easier and faster. Building an e-commerce application is like any other software it goes through phases in the SDLC. This paper is going to be a guide to adapt the Agile mythology in the development of the mobile e-commerce application.
The document discusses the future of connectivity and its implications. It predicts that by 2020, 50 billion devices will be connected globally through ubiquitous wireless connectivity. This will enable new services but also pose challenges around security, privacy, and managing personal identity online. Connectivity will also play a key role in addressing issues like sustainability and labor scarcity by enabling technologies like machine-to-machine communication and teleworking. However, the impact will depend on factors like how fast networks can expand to rural areas. The future may see a hybrid model where both independent network providers and brands delivering online services directly to consumers co-exist.
This document discusses innovation management and its role within an IT capability maturity framework. It defines innovation management as identifying, creating, funding, and measuring innovations based on information technology to generate business value. The document outlines four types of innovation: product, process, positioning, and paradigm. It provides examples of each type of innovation and discusses how innovation management relates to products, processes, and the overall IT capability maturity framework. The key points are that innovation management aims to spur innovation within a company to drive new markets and solutions while also innovating IT itself.
The document discusses Bring Your Own Device (BYOD) policies that allow employees to use their personal devices for work purposes. It notes that BYOD can improve employee productivity and satisfaction by giving them flexibility. However, it also presents challenges for ensuring corporate security and privacy protocols are followed. The document provides criteria organizations should consider for BYOD implementation, such as defining liability, supporting user experience and choice of devices, and developing internal marketing and sustainability of the program over time. It argues that with proper planning and policies, BYOD can balance employee freedom with corporate security and control over technology use.
The document discusses positive action, which is lawful efforts by employers to promote diversity and equal opportunity. Positive action allows employers to actively encourage applications from underrepresented groups, provided all qualified candidates receive fair treatment. The document provides examples of positive action used successfully by organizations like the Metropolitan Police and NHS to diversify their workforces. It argues a diverse workforce is innovative and beneficial for business.
The document discusses the pros and cons of positive action policies aimed at promoting gender diversity in engineering. It defines key terms like positive discrimination and positive action, outlines what measures companies can legally take under positive action in areas like recruitment, training and promotion. While positive action aims to address the gender imbalance in engineering and skills shortage, it may also face criticism of undermining merit-based hiring and discouraging some individuals. Long-term solutions require efforts to improve the perception of engineering careers for both women and men.
Innovation Today and Tomorrow 21 May 2014Tim Jones
A keynote speech for a technology focused audience exploring lessons from today and some thoughts for tomorrow. With a red thread of the changing nature and role of intellectual property weaved throughout, this draws on examples from both the Innovation Leaders and Future Agenda programmes
High tech startups in wearable computing & augmented realityVasily Ryzhonkov
The document summarizes a roundtable discussion on high tech startups in wearable computing and augmented reality. Key points from the discussion include:
1) Wearable and augmented reality technologies are becoming increasingly important, driven by factors like the quantified self trend and advances in sensors, chips, and wireless connectivity.
2) Promising areas for startups include healthcare, manufacturing, government, and entertainment where wearables and AR can add real value by solving problems.
3) Consortia between industry, government, and tech communities will be important to develop supporting ecosystems.
4) Startups should focus on using these technologies to meaningfully change people's lives by solving fundamental problems.
In the following pages, PSFK Labs has
summarized 10 trends related to wearable
technologies that sit under three larger
themes - Connected Intimacy, Tailored
Ecosystem and Co-Evolved Possibilities -
with the goal of helping people understand
the basic features, form and functions of
these devices and what they might replace.
To support this, PSFK has described each of
the themes and trends, along with three bestin-
class examples that show how these ideas
are manifesting within the marketplace and
provided relevant stats that convey potential
for growth. Additionally, each trend page
includes a list of experts who write about the
larger significance of these ideas
As Global expert in Public Secor and Social Welfare Digitilization, I was asked to address how EU Member States and the EU commission can use ICT to combat poverty by creating effective and efficient Social Policies for Minimum Income Support. I have elaborated on the slides in a blog post on my blog: http://digitizesociety.blogspot.com/2014/04/ict-enablement-of-minimum-income-support.html
It innovations, impressions & implications-23-jan-2013 at mpste-mumbaiSanjeev Deshmukh
Information Technology is a platform for Innovation. We see many innovations around us wherein IT acts as an enabler. This presentation highlights some of the characteristics of IT, its desirable feature for enabling innovations and in general, its implications for society. Web 2.0 has revolutionized our world view and in turn this has a multiplier effect !
As global evangelist, thought leader and ICT futurist I was asked to present my views on how ICT-enablement of the future Social Security systems in the Gulf Cooperation Council area could look like - and what recommendations I would make to enable the states to leapfrog on their Social Service Delivery. This presentation together with the detailed insight on my blog post (http://digitizesociety.blogspot.com/2014/04/ict-and-social-services-presentation-to.html) explain my view on current trends and directions as well as challenges that many Social Security / Social Welfare agencies face as they try to increase efficiency and effectiveness utilizing digitalization.
Mobile business intelligence reporting provides several benefits for organizations looking to enable a mobile workforce. It allows workers to access important information anytime from their mobile devices, improving productivity. Security concerns are addressed through standard authentication methods that provide easy access similar to email. Content should be personalized for different user segments to boost adoption of mobile reporting.
Policy Driven Adoption of Accessibility - CSUN 2013Jonathan Hassell
Recent G3ict and US government reports suggest that current our models for encouraging ICT accessibility adoption are not working. Using examples from the UK, Canada's AODA, and the State of Texas, in this CSUN 2013 presentation Jeff Kline and Jonathan Hassell discuss whether a Policy-Driven Adoption approach might help.
The keynote discusses how the convergence of smartphones, pervasive connectivity, cloud computing, and big data will drive innovation and change. This "perfect storm" will empower customers with instant access to information anywhere and transform how work gets done utilizing automation and machine learning. Businesses must ensure their mobile, digital, cloud, and big data strategies are pervasive to keep pace with these changes. Those who are slow to adopt innovations will struggle while winners will be able to design great experiences across all platforms using emerging technologies. The speaker provides perspectives on implications for different industries and players in the mobile ecosystem.
The document discusses future manufacturing trends in light of Industry 4.0. It notes that ubiquitous information availability, enabled by technologies like IoT, sensors, and cloud computing, will optimize resource use and allow for real-time, automated production. Industry 4.0 represents the synergistic combination of manufacturing and internet technologies, bringing concepts like smart factories with intelligent, networked production units. Key implications include smart materials and controls, environmentally friendly operations, mass customization, and the need for educational institutes to develop strong industry linkages and digital manufacturing training to support these changes.
SMAC and Innovation Transformation covers the topics:
• Innovation
• Leadership Agility
• Leading Organizational Change
• Lean Startup Principles
• SMAC and the Transformation of Innovation
Mobile applications have huge market potential. The document discusses opportunities in the mobile application market, particularly in emerging markets. It notes that mobile is ubiquitous, personal, and always with users. It identifies healthcare, education, commerce, and government as domains with large untapped markets for "utility VAS" or useful mobile applications. These domains involve important, recurring needs. The document recommends focusing on use cases where mobile can significantly improve outcomes by making processes faster, better or cheaper. It provides tips for success such as understanding user segments, domains, and the mobile usage paradigm. Emerging markets are seen as prime opportunities due to market needs and tailwinds in the mobile ecosystem.
Understanding the mobile disability gap in emerging marketsAbilityNet
The document discusses accessibility and inclusive design in emerging markets. It finds that while persons with disabilities value mobile phones for communication, a "mobile disability gap" exists where they are less likely to own or access mobile technologies compared to persons without disabilities. Existing digital solutions are often not suitable or accessible for many persons with disabilities in emerging economies. The document calls for digital products and services to be designed inclusively for all.
Role of Mobility in Workplace TransformationAVI-SPL
Mobility is changing the workplace and the way agencies serve the public.
Mobile technology is by far the biggest factor driving change in the modern workplace. And government agencies are not immune. Mobile has revolutionized traditional employment with concepts like BYOD, remote working, and the virtual workplace, and while the private sector is definitely the frontrunner in embracing the digitally driven work environment, government agencies are beginning to dip their feet into mobility and mobile-driven concepts. Modern agencies need a strong tech adoption strategy, including cloud, federated networks, and other scalable option. Download our free whitepaper to learn how state government can deploy these solutions while still remaining focused on simplicity, security, and the risks related to BYOD > http://hubs.ly/H01bxm50
E-commerce nowadays has expanded in the past years, and it is substituting the traditional brick and mortar stores. And most of the brands now have their own web or mobile application so the users can shop online, it is easier and faster. Building an e-commerce application is like any other software it goes through phases in the SDLC. This paper is going to be a guide to adapt the Agile mythology in the development of the mobile e-commerce application.
The document discusses the future of connectivity and its implications. It predicts that by 2020, 50 billion devices will be connected globally through ubiquitous wireless connectivity. This will enable new services but also pose challenges around security, privacy, and managing personal identity online. Connectivity will also play a key role in addressing issues like sustainability and labor scarcity by enabling technologies like machine-to-machine communication and teleworking. However, the impact will depend on factors like how fast networks can expand to rural areas. The future may see a hybrid model where both independent network providers and brands delivering online services directly to consumers co-exist.
This document discusses innovation management and its role within an IT capability maturity framework. It defines innovation management as identifying, creating, funding, and measuring innovations based on information technology to generate business value. The document outlines four types of innovation: product, process, positioning, and paradigm. It provides examples of each type of innovation and discusses how innovation management relates to products, processes, and the overall IT capability maturity framework. The key points are that innovation management aims to spur innovation within a company to drive new markets and solutions while also innovating IT itself.
The document discusses Bring Your Own Device (BYOD) policies that allow employees to use their personal devices for work purposes. It notes that BYOD can improve employee productivity and satisfaction by giving them flexibility. However, it also presents challenges for ensuring corporate security and privacy protocols are followed. The document provides criteria organizations should consider for BYOD implementation, such as defining liability, supporting user experience and choice of devices, and developing internal marketing and sustainability of the program over time. It argues that with proper planning and policies, BYOD can balance employee freedom with corporate security and control over technology use.
The document discusses positive action, which is lawful efforts by employers to promote diversity and equal opportunity. Positive action allows employers to actively encourage applications from underrepresented groups, provided all qualified candidates receive fair treatment. The document provides examples of positive action used successfully by organizations like the Metropolitan Police and NHS to diversify their workforces. It argues a diverse workforce is innovative and beneficial for business.
The document discusses the pros and cons of positive action policies aimed at promoting gender diversity in engineering. It defines key terms like positive discrimination and positive action, outlines what measures companies can legally take under positive action in areas like recruitment, training and promotion. While positive action aims to address the gender imbalance in engineering and skills shortage, it may also face criticism of undermining merit-based hiring and discouraging some individuals. Long-term solutions require efforts to improve the perception of engineering careers for both women and men.
Kevin-Jennings / Homophobie à l'école : aborder la diversité sexuelleMosaic-info
The document discusses addressing diversity in schools, specifically regarding sexual orientation. It provides data showing that LGBT youth face high rates of harassment and discrimination in schools, leading to negative academic and health outcomes. It argues that implementing comprehensive policies protecting LGBT students, inclusive curriculum, and teacher training can help create a more supportive environment for LGBT youth.
« Prévenir et lutter contre les discriminations et les rapports de domination » est un guide ressources à l’intention des actrices et acteurs jeunesse. Réalisé par les sociologues de JEUDEVI et TOPIK à la demande de la DRJSCS en charge des missions de l’ACSE pour le niveau régional, il vise, en premier lieu, à faire prendre conscience que la lutte contre les discriminations est l’affaire de tous.
Affirmative action what a manager needs to knowAndyBennett
Affirmative action policies require federal contractors to take proactive steps to promote equal opportunity and prevent discrimination in hiring, retention, and promotion. A contractor's affirmative action program must include analyzing workforce demographics, setting goals when deficiencies are found, conducting targeted outreach and fair reviews, and addressing climate issues. Failure to comply with affirmative action and equal opportunity laws can result in sanctions like contract cancellations or debarment from future contracts.
The document discusses affirmative action, including its definition, arguments for and against it, and its history and current status. It provides background on how affirmative action originated from the civil rights movement to promote equal opportunity and address past discrimination. It now faces controversy as some argue it amounts to unfair racial preferences, while supporters see it as a way to promote diversity and compensate for historical inequalities.
This document discusses various types of discrimination that can occur in the workplace, including gender discrimination through stereotypes about jobs, salaries, pregnancy issues, and sexual harassment. It also covers racial and nationality discrimination based on color and geographic origin, as well as age discrimination against both young and old workers, and other forms of discrimination based on sexual orientation, religion, appearance, and social status.
Prejudice refers to preconceived, usually unfavorable judgments toward people or groups based on characteristics such as gender, race, religion or nationality. Early psychological research in the 1920s viewed prejudice as natural and sought to prove white supremacy, but perspectives changed in the 1930s-1940s with concerns about anti-Semitism. Prejudice and discrimination can occur on the basis of race, gender, social class, religion, age, language, nationality, species and other attributes, and controversies often arise regarding topics like nationalism, racism, classism and multiculturalism.
The document discusses the history and origins of affirmative action in the United States. It began under President Kennedy to promote quotas for hiring minority groups. While supporters see it as promoting equality, critics argue it amounts to reverse discrimination against white males. There is ongoing debate around the policy, with some states passing laws against affirmative action in areas like government hiring and university admissions. Public opinion surveys on these issues show mixed views.
Discrimination can take many forms including discrimination by social class, skin color, religion, age, national origin, and species. Social class discrimination is based on one's resources and social standing. Skin color discrimination treats people differently based on their color and can be seen within racial and ethnic groups. Religious discrimination involves treating people unequally due to their religious beliefs and customs. Age discrimination impacts both the young and old. National origin discrimination includes treating people unfairly based on their ethnicity, accent, or perceived background. Discrimination by species is wrong as it implies some groups like animals do not deserve equal consideration just because they are a different species, but all who live on Earth have equal rights.
Ce toolkit permet d’assister les clubs de football dans le développement de leur propre plan d’action contre l’homophobie. Cet outil pratique propose des règles générales et conseils aux clubs pour leur Conseil d’Administration, leur vestiaire, sur le terrain et en tribune. Tout ceci accompagné d’exemples inspirants en Belgique et à l’étranger.
Design London in partnership with Living Labs Global invite you to a one day symposium on how innovation in services and mobility contribute to creating sustainable cities. The event coincides with the launch of a new publication “Connected Cities: Your 256 Billion Euro Dividend”. This is the first practical guide to the market for innovation in services and mobility in cities, showcasing how cities are exploiting digital technologies to enhance their sustainability and to transform the nature, value and effectiveness of public services.
Manuel Martinez, will showcase Ferrovial's vision on "Smart Cities and Service Innovation in Cities"
This conference was held at the Imperial College London, on March 9th 2010
More info at:
http://www.livinglabs-global.com/Events_2010_Well-Connected-City.aspx
Digital Accessibility: What Local Governments Should KnowMarketingeScribe
This document discusses digital accessibility for local governments. It defines digital accessibility as when technology is designed so that people of all abilities can fully access experiences. It reviews laws requiring accessibility, examples of digital content, and definitions of disability. The importance of accessibility is discussed, noting that over 1 billion people worldwide have a disability. Tips are provided for governments on engaging people with disabilities, ensuring the technology they use is accessible, and following standards like WCAG. Questions from attendees are taken at the end.
Even if the Internet appears ubiquitous, the number of objects or devices connected to the internet is still greatly inferior to those that are not connected. The coming revolution will result from the need of replacing disconnected objects with connected ones, and making these objects ever more intelligent, and aware of their surroundings (using sensors). The resulting network promises to create disruptive business models.
We call this new step: The Internet of Things
In 2008 the number of devices connected to the Internet exceeded the number of people on Earth, and we foresee 50 billions Connected Things in 2020.
Mp io t uk consultaiton 23 nov 2011 berlin (v3) final presentedgrahamhitchen
The document discusses the Internet of Things (IoT) and governance implications from the perspective of the UK's Technology Strategy Board. It provides context on the Board and its IoT program, which includes a £5M investment and Special Interest Group. The Board conducted a consultation with over 400 businesses and academics across sectors. Key themes included open data/standards, interoperability, and barriers to innovation. Technical topics included data value chains, services, business models, privacy, and more. The document notes there is much still to be proven given the early stage of the IoT market and applications. It questions where governance could be most/least effective and how to account for the multiple perspectives of the IoT.
The document discusses interoperability in the framework of the Digital Agenda for Europe. It outlines several key initiatives and strategies to enhance interoperability across governments in Europe, including the European Interoperability Strategy, the European Interoperability Framework, and cross-border authentication projects like STORK and ECAS. The goal is to create more open, flexible and seamless eGovernment services through increased cooperation and aligned standards between member states.
Human-computer interaction (HCI) is a field concerned with designing effective user interfaces and systems. It involves understanding how users interact with computers and digital technologies. HCI considers factors related to users, tasks, environments, and systems. The goal of HCI is to create interfaces that allow humans to efficiently and effectively use computer systems. As technology has advanced, HCI has evolved from physical inputs like keyboards to include touchscreens, voice recognition, and other natural interfaces. HCI also draws from other disciplines to inform the design of user-centered systems.
Proposed Open Government Framework for the City of Guelph (Presentation)blairlabelle
The document outlines the City of Guelph's proposed Open Government Framework. It discusses the history and drivers of open government initiatives. These include increased transparency, public participation, and innovation. The framework proposes principles of participation, innovation, transparency and accountability. It also outlines potential directions and action areas to realize the vision of an open government, including open data, community engagement, access to information, and governance.
Secure a budget for digital accessibilityAbilityNet
As a digital professional, you know that investing in digital accessibility can increase your reach, reputation and deliver a Return on Investment. However, other internal stakeholders might need convincing. Our FREE slide deck on The Business Case for Accessibility is free to download and customise for your organisation.
This document discusses the history and applications of computer-assisted language learning (CALL). It describes three phases of CALL: behavioral CALL from the 1960s-1970s focused on drills; communicative CALL from the 1970s-1980s emphasized authentic communication; and integrative CALL from the 1990s onward uses multimedia and the internet to incorporate various media types. The document also examines challenges and opportunities for using ICT in developing countries, including issues around digital divides, costs, content relevance, and infrastructure reliability. Overall, the document provides a broad overview of the evolution of CALL and considerations for applying ICT to language education.
We are a medical animation studio and mobile app developer of visually-driven interactive learning and marketing for the medical industry, completing over 2,000 projects over our 18 years experience.
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Best Practices for Providing Accessibility in the Mobile Device Industry (revised)
1. enable United Nations
International Day of Persons
with Disabilities
December 3, 2012
Removing barriers to create an inclusive and
accessible society for all
2. Best Practices for Providing Accessibility
in the Mobile Device Industry
Derek Mitchell
Graduate Thesis Project
4. What is accessibility?
Categories Accessibility Principles
① Fully accessible ① Perceive it
② Partially accessible ② Understand it
③ Completely inaccessible ③ Operate it
Accessibility is a measure of the extent to which a product or
service can be used by a person with a disability as effectively
as it can be used by a person without that disability.
5. What is a disability?
Medical Model Social Model
VS.
Traditional model links New model links disability
disability to medical to level of interaction with
condition limiting activity environment
6. What is a disability?
The Market Model
Recognizes the disabled as a large consumer, labor
and voting segment. Examines personal identity of
the disabled and promotes economic empowerment.
13. A Flagship Advocacy Initiative of the United
Nations Global Alliance of ICT and Development
14. lobal
Initiative
For
Inclusive
Information
ommunication
echnologies
15.
16. Disability Demographics
ONE BILLION LIVE WITH LIFE ALTERING DISABILITIES
1 in 5 have a disability
19 percent of the 2.2 million increase
population since 2005
56.7 million persons with
disabilities in the U.S.
17. Disability Demographics
ONE BILLION LIVE WITH LIFE ALTERING DISABILITIES
1 in 5 have a disability
① Vision
2.2 million increase
since 2005 ② Hearing
③ Mobility
19 percent of the
population ④ Speech
⑤ Cognitive
56.7 million persons with
disabilities in the U.S.
18. The Mission
① Raise awareness
② Facilitate the
sharing of solutions
and good practices
① Raise awareness ③ Foster
② Facilitate the sharing harmonization and
standardization
of solutions and
④ Support policy
good practices
makers
19. Executing the Mission
Organizing technology conferences
Outreach to the technology industry & legislators
20. Executing the Mission
Conducting research & creating case studies
AT&T
Web Accessibility e-Accessibility
Accessibility &
for Business Cost Analysis
Sustainability
Mobile Phone CRPD Progress e-Accessibility
Accessibility Report Policy Handbook
24. Adopted:
First human
Accessibility
UN General
rights treaty
Assembly information and communications technologies
of 21st
2006
century
Signed:
Most
154 opening
signatories
in UN
Ratified: history
124
25. FCC Telecommunications Act
Signed into law in 1996
Established rules to make electronics accessible to
the disabled
Section 255
Covers all hardware and software telephone
network equipment including wireless
phones and other mobile devices
26. 21st Century Communications
and Video Accessibility Act
Signed into law in 2012
Updated federal law regarding mobile devices
Communications Access Video Programming
Advanced communications Video accessibility
required to be accessible requirements expanded to
mobile devices web devices with screens 13
browsers required to be inches or smaller
accessible
28. Thesis Approach
Company Analysis
Analyzed four technology,
telecommunications & tech-related
companies
Identified commonalities in providing
accessible products and services
Objective
Develop standard guidelines using identified
commonalities as a basis
30. Accessibility Innovation &
Sustainability
User-centered approach
Universal Design
Integration of accessibility into product
development
The Human Factors Group
AT&T Advisory Panel on Aging & Access
Citizenship & Sustainability Expert Team
Disability recruitment practices
31. Universal Design
Universal Design Culture
Universal design principles
Product development concepts
Hearty Plaza
• Model of universal design
• Mobile phone usage classes for disabled
• Sign language staff
Barrier-free stores-217 locations
Raku-Raku phone
• 15 million units sold
• Used by 80% of visually-impaired in Japan
33. Design for All
Accessibility Vision
Integration of accessibility into product concepts
Creation of an adapted range of products for disabled
Specialized distribution channels with training program
Web accessibility
Information, communication and partnerships
Design for All Strategy
Founded on input from disabled community
Orange Accessibility Department Group
• R&D Accessibility project- integrating input into developing new
device interaction and interfaces
Distribution
• Accessibility trained staff- 6,000 salespeople
• 231 autonomy shops
• Dedicated customer service center
• Specialty catalog
35. Apple Accessibility
App Development Principles
① Delightful
② Innovative
③ State of the art
④ Connected
⑤ Accessible
⑥ Localized
⑦ Designed
⑧ Disruptive
36. Apple Accessibility
App Development Principles
① Delightful
② Innovative
③ State of the art
④ Connected
⑤ Accessible
⑥ Localized
⑦ Designed
⑧ Disruptive
38. PIE .S.
. .
• Research revealed recurring pattern
• Companies with best accessibility practices
effectively performed three tasks
• Tasks were vital to providing accessible solutions to
disabled consumers
• Those tasks are P.I.E.S.
40. Proposed Accessibility
Guidelines
① Internal or external audit of accessibility initiatives
41. Executive
Leadership
Product
R&D Development Strategy Marketing Operations Accounting
Management Management Management Management
Supply Customer
Chain IT Service
Distribution HR
Employees Employees Employees Employees Employees
42. Executive
Leadership
Product
R&D Development Strategy Marketing Operations Accounting
Management Management Management Management
Supply Customer
Chain IT Service
Distribution HR
Employees Employees Employees Employees Employees
43. Proposed Accessibility
Guidelines
① Internal or external audit of accessibility initiatives
② Embed accessibility in company culture
44. Executive
Leadership
Product
R&D Development Strategy Marketing Operations Accounting
Management Management Management Management
Supply Customer
Chain IT Service
Distribution HR
Employees Employees Employees Employees Employees
45. Executive
Leadership
Product
R&D Development Strategy Marketing Operations Accounting
Management Management Management Management
Supply Customer
Chain IT Service
Distribution HR
Employees Employees Employees Employees Employees
46. Proposed Accessibility
Guidelines
① Internal or external audit of accessibility initiatives
② Embed accessibility in company culture
③ Engaging disabled community
49. Proposed Accessibility
Guidelines
① Internal or external audit of accessibility initiatives
② Embed accessibility in company culture
③ Engaging disabled community
④ Include accessibility throughout company value chain
53. Proposed Accessibility
Guidelines
① Internal or external audit of accessibility initiatives
② Embed accessibility in company culture
③ Engaging disabled community
④ Include accessibility throughout company value chain
⑤ Focus on universal design
57. Universal Design
UD Principles Accessibility Principles
Equitable use Utility
Flexibility in use Usability
Simple and Intuitive Accessibility
Perceptible Information
VS. Desirability
Tolerance for Error Affordability
Low Physical Effort Viability
Size and Space for Use Compatibility
58. Universal Design UD Principles
Principle one Equitable use
useful and marketable to people with diverse abilities
Principle two Flexibility in use
accommodates a wide range of individual preferences and abilities
Principle three Simple and Intuitive
easy to understand, regardless of the user’s experience, knowledge, language skills, or
current concentration level
Principle four Perceptible Information
communicates necessary information effectively to the user, regardless of ambient
conditions or the user’s sensory abilities
Principle five Tolerance for Error
minimizes hazards and the adverse consequences of accidental or unintended
actions
Principle six Low Physical Effort
can be used efficiently and comfortably and with a minimum of fatigue
Principle seven Size and Space for Use
Appropriate size and space is provided for approach, reach, manipulation, and use
regardless of user’s body size, posture, or mobility
59. Universal Design UD Goals
Goal one Body fit
Accommodating a wide range of body sizes and abilities
Goal two Comfort
Keeping demands within desirable limits of body function and perception
Goal three Awareness
Insuring that critical information for use is easily perceived
Goal four Understanding
Making methods of operation and use intuitive, clear and unambiguous
Goal five Social integration
Treating all groups with dignity and respect
Goal six Personalization
Incorporating opportunities for choice and the expression of individual
preferences
Goal seven Appropriateness
Respecting and reinforcing cultural values and the social and environmental
context of any design project
60. Universal Design
Orange Market Research
More than 48% of European population over 50 years of age declare
their needs are not being met by mobile device manufactures and
service providers
60% of the general population could benefit from accessible technology
Goal of Universal Design
Creating fully accessible technology for persons with disabilities and
aging adults in order to create a more accessible world.
62. Purchasing Power
Estimated Disabled Population Income
Disability Disability 50 and Over 50 and Over
Disability Disability
Disposable Discretionary Discretionary Actual Global
Income Categories
Income Income Income Spending
Severe:
$1,577
Based on Non-severe:
$2,402
average Communicative
monthly $2,838
Physical:
income: $1,998
$1,961 Mental:
$1,619
$1.3T $247B $175B ------ $150B $400B $4.1T
Source: US Census Bureau; The Global Economics of Disability
63. Purchasing Power
1 billion persons with disabilities globally-size of Chinese market
Global buying power
• U.S. $175 billion in discretionary spending
• 4 times more than tween (8-14) demographic
• U.S. disposable income: $247 billion
• Europe: $500 billion
• U.K. $128 billion
• Canada $30 billion
Disability & Ethnicity
Disabled Black Americans: 19.8%
Disabled Hispanics: 13.8%
Disabled Whites: 19%
Disabled Asian/Pacific islanders: 11.5%
64. Purchasing Power
Return on Disability Index
Created by Rich Donovan-former Merrill Lynch employee with cerebral palsy
Surveyed Fortune 500 companies
• 25% have observable activity related to the disabled population
• 6% actively creating value for the disabled population
• Tracks shares of 100 firms that deal best with disabled population
• The 100 firms outperformed broader stock market
Accessibility is Profitability
20% of consumer base for average business
Following passing of ADA hotel revenue increased by 12%
37% of disabled consumers choose businesses based on disability-aware service
66% return to businesses that give good service
58% state that friends & family chose business based on disability accommodations
65. Purchasing Power
Aging adults (50 and over)
Americans 50 and older are 25% of population
Control 50% of nation's buying power
Controls 75% of assets
Represents $150 billion annual in discretionary income
Spent nearly $400 billion in 2003
66. Purchasing Power
Travel and Tourism Spending
Approximately 21 million Americans with disabilities travel annually
Travelers with disabilities spend $13.6 billion on travel annually
$4.2 billion on hotels
$3.3 billion on airfare
$2.7 billion on food and beverage
$3.4 billion on retail, transportation and other activities
Organizations leading travel industry in
disability accommodations
67. Chinese Disabled
VS.
Market Market
1 billion consumers 1 billion consumers
Required to enter Chinese partnership Dispersed geographic locations
Risk to intellectual property Research providing blueprint to
Uncertainty in how to serve Chinese serving consumer needs
consumers Substantial buying power: $4T
68. D igital O pportunity I ndex
Source: International Index measures
Telecommunication Union Infrastructure technology penetration
and digital infrastructure
Indicators: Opportunity
Utilization
69. Convention on the Rights of
Persons with Disabilities
Source: UN Enable
Signed Convention & Ratified Convention &
155 Signed Convention 90 Protocol
126 Ratified Convention 76 Protocol
70. Contact info.
Derek Mitchell
dlmitchell3001@gmail.com
www.linkedin.com/in/dereklmitchell
Removing barriers to create an inclusive and
accessible society for all