Looking into a team’s experience with adopting Behavior-Driven Development (BDD) and at answering these questions:
- Why did we try it?
- What tools and processes did we adopt?
- How did it go?
The document outlines assignments due tomorrow including a chapter 5 review packet and test, with instructions to complete a timed test, turn in checked homework, and work on the review packet with a partner.
This document introduces Behavior-Driven Development (BDD). BDD focuses on defining desired software behaviors and outcomes from the perspective of stakeholders through user stories and scenarios. Scenarios are expressed using a simple domain-specific language called Gherkin that both documents requirements and serves as automated tests. BDD promotes collaboration between teams through examples that are shared to discuss requirements, design code, and implement tests. Its benefits include improved understanding of requirements, increased confidence in refactoring code, and faster delivery of working, tested software.
The document discusses defining the "Definition of Done" (DoD) which establishes the quality standards and activities required to consider a user story or increment of work complete. It notes problems that can occur without a DoD such as technical debt, unpredictable delivery dates, and overcommitting work. The document recommends that the team, including the product owner, define the DoD during backlog estimation and that the definition evolves over sprints based on the team's experience. It provides some examples of DoD criteria for user stories and sprints.
Integration of automation framework with ci toolsvodQA
This document discusses continuous integration (CI) and how to integrate an automation testing framework with a CI tool. It defines key CI concepts like pipelines, stages, jobs, and tasks. A pipeline contains multiple stages that run sequentially, with each stage containing parallel jobs made up of sequential tasks. The document also provides instructions on downloading, installing, and configuring a Go CI server and agent to run an automation test suite through CI pipelines.
Agile or: how I learned to stop worrying and love changing requirementsbaerbaerbaer
This document provides an overview of Agile project management principles and practices. It begins by introducing Agile and its focus on adapting to changing requirements. It then discusses key Agile concepts like iterative development, working software at each build, self-organizing teams, and prioritizing customer collaboration. The document outlines Agile roles like developers, Scrum masters, and product owners. It also summarizes practices like story pointing, daily standups, iteration planning, and retrospectives. Finally, it discusses adapting processes through inspection and emphasizes the benefits of a pull-based workflow over push-based development.
Working effectively with legacy code chapter1Hiroaki NAKADA
This document discusses working with legacy code and reasons for changing code. It notes that while code may not be object-oriented or beautiful, lack of tests makes changing code risky. Tests allow for refactoring even awful code. The four reasons for changing code are adding features, fixing bugs, refactoring, and optimizing. Changes affect structure, new functions, existing functions, resources, and test code depending on the reason. Changing code is difficult because it's hard to determine what to change, confirm the change is correct, and ensure nothing is broken. Not changing also risks increasing complexity, decreasing change skills over time, and growing fear of changing code.
The document outlines assignments due tomorrow including a chapter 5 review packet and test, with instructions to complete a timed test, turn in checked homework, and work on the review packet with a partner.
This document introduces Behavior-Driven Development (BDD). BDD focuses on defining desired software behaviors and outcomes from the perspective of stakeholders through user stories and scenarios. Scenarios are expressed using a simple domain-specific language called Gherkin that both documents requirements and serves as automated tests. BDD promotes collaboration between teams through examples that are shared to discuss requirements, design code, and implement tests. Its benefits include improved understanding of requirements, increased confidence in refactoring code, and faster delivery of working, tested software.
The document discusses defining the "Definition of Done" (DoD) which establishes the quality standards and activities required to consider a user story or increment of work complete. It notes problems that can occur without a DoD such as technical debt, unpredictable delivery dates, and overcommitting work. The document recommends that the team, including the product owner, define the DoD during backlog estimation and that the definition evolves over sprints based on the team's experience. It provides some examples of DoD criteria for user stories and sprints.
Integration of automation framework with ci toolsvodQA
This document discusses continuous integration (CI) and how to integrate an automation testing framework with a CI tool. It defines key CI concepts like pipelines, stages, jobs, and tasks. A pipeline contains multiple stages that run sequentially, with each stage containing parallel jobs made up of sequential tasks. The document also provides instructions on downloading, installing, and configuring a Go CI server and agent to run an automation test suite through CI pipelines.
Agile or: how I learned to stop worrying and love changing requirementsbaerbaerbaer
This document provides an overview of Agile project management principles and practices. It begins by introducing Agile and its focus on adapting to changing requirements. It then discusses key Agile concepts like iterative development, working software at each build, self-organizing teams, and prioritizing customer collaboration. The document outlines Agile roles like developers, Scrum masters, and product owners. It also summarizes practices like story pointing, daily standups, iteration planning, and retrospectives. Finally, it discusses adapting processes through inspection and emphasizes the benefits of a pull-based workflow over push-based development.
Working effectively with legacy code chapter1Hiroaki NAKADA
This document discusses working with legacy code and reasons for changing code. It notes that while code may not be object-oriented or beautiful, lack of tests makes changing code risky. Tests allow for refactoring even awful code. The four reasons for changing code are adding features, fixing bugs, refactoring, and optimizing. Changes affect structure, new functions, existing functions, resources, and test code depending on the reason. Changing code is difficult because it's hard to determine what to change, confirm the change is correct, and ensure nothing is broken. Not changing also risks increasing complexity, decreasing change skills over time, and growing fear of changing code.
Dicoding Developer Coaching #38: Android | 5 Library Android yang Patut Kamu ...DicodingEvent
Dicoding Developer Coaching merupakan webinar, yang membahas tuntas kendala maupun pertanyaan yang sering ditanyakan di Academy Dicoding.
Tema kali ini adalah "5 Library Android yang Patut Kamu Coba di 2021"
Library sering sekali membantu kita sebagai developer untuk mengembangkan aplikasi dengan lebih cepat dan efisien. Nah, di sini kita akan memilih 5 Library yang patut kamu coba di tahun 2021. Ada library yang dapat membantu dalam memanajemen log dan juga error ketika aplikasi dirilis. Ada juga library yang dapat membuat desain aplikasi menjadi lebih menarik. Selain itu, ada juga library yang dapat digunakan untuk menampilkan peta. Penasaran library apa sajakah itu? Yuk ikuti developer coaching penutup dari series Android ini.
- The document discusses the benefits of Agile development over traditional development methods. It outlines some key differences like using whole teams, short iterations with frequent feedback, and incremental design versus "big bang" development.
- Some benefits of Agile cited include higher quality, more options/flexibility, increased visibility, and higher ROI sooner. Benefits for individuals include less cancelled work, less stress, more involvement and ownership.
- The document provides an overview of Agile practices like continuous integration, user stories, short iterations and reviews, and questions whether Agile is better than traditional methods.
ALE15 The real value of a definition of doneChristian Vos
The document discusses the value of having a Definition of Done (DoD) for software development iterations. A DoD lists all the criteria needed to consider a user story complete. This helps improve quality, deliver features faster, and minimize bugs and rework. It also provides transparency into a team's process and capabilities. The DoD should evolve over time as a team's skills improve to balance delivering quickly while maintaining quality.
Continuous Delivery in Practice (extended)Tzach Zohar
Extended version of a previously uploaded presentation:
10 practical field-proven tips for building a continuously delivered service, based on Kenshoo's experience with its RTB service - a critical, high throughput, highly available component, serving millions of requests per minute in under 50 milliseconds.
From coding practices to test automation, from monitoring tools to feature A/B testing - the entire development chain should be focused around removing blockers and manual steps between your code and your clients, without ever settling for quality. Join to see what makes our clients and developers happy and effective.
This document discusses definitions of done at the sprint and release levels in Scrum. It provides examples of what could be included in a definition of done at the sprint level, such as code being complete, passing unit tests, and product owner acceptance. It distinguishes acceptance criteria, which ensures the right functionality is built, from the definition of done, which ensures quality. The document concludes by providing instructions for an exercise where a team discusses and creates their own definition of done, capturing deliverables needed at each level.
This document outlines a Reactjs workshop covering an introduction to Reactjs, its core concepts, and coding with Reactjs. The workshop introduces Reactjs as a library for building user interfaces, discusses its core concepts including components, virtual DOM, JSX, state and props, and demonstrates how to install and start coding with Reactjs. The document provides resources for further learning Reactjs.
PHX Session #3 - "It Works on My Machine!" Closing the Loop Between Developme...Steve Lange
The document discusses closing the loop between development and testing. It emphasizes that quality is a shared responsibility of both developers and testers. Effective communication between these teams is important, and automation can help reduce manual testing effort. The document argues that by working together and applying lessons learned through each iteration, development and testing teams can improve their process and deliver high quality software.
Using Crowdsourced Testing to Turbocharge your Development TeamRainforest QA
Developer-owned QA testing is becoming more common as many organizations shift to leaner development processes and eschew traditional QA strategies.
This presentation discusses how crowdsourced testing can help teams offload repetitive testing work and streamline Agile testing processes. It also demonstrates how Rainforest Developer Experience (DevX) allows developers to increase productivity and minimize testing time with workflow-native crowdsourced testing.
Interested in seeing how Rainforest has helped companies save dev time and QA spend? Check out these success stories!
Guru: http://hubs.ly/H06lwC60
America's Test Kitchen: http://hubs.ly/H06lCX50
This document outlines an agenda for a coderetreat event. It includes:
- An introduction that describes the event organizer and purpose of learning through sharing.
- An agenda with sessions on test-driven development, extreme programming, cost of change, simple design principles, and mechanics of TDD.
- Descriptions of pair programming, test-driven development, and the Game of Life cellular automaton that will be used in exercises.
- Logistical details like session structure, pairing rotations, and expectations around deleting code between sessions.
The document discusses various techniques for building games and applications using JavaScript, including DOM manipulation, Canvas API, events, communication, and touch devices. It provides examples and links to resources for DOM manipulation using direct appending, document fragments, and innerHTML. It also covers topics like removing event handlers, conditional statements, and social networks APIs.
TDD and Simple Design Workshop - Session 1 - March 2019Paulo Clavijo
The document discusses test-driven development (TDD) and simple design. It introduces TDD and some of its core practices, including test-driven development, simple design, refactoring, and pair programming. It provides an agenda for a workshop that will cover these topics over three sessions, including extreme programming (XP), the four elements of simple design, test doubles, outside-in TDD, and SOLID principles. The workshop aims to communicate best practices for using technical practices to succeed with agile development.
This document discusses implementing automation in the Definition of Done (DoD) as a team effort. It outlines some challenges, like passing tickets to the next sprint if automation is incomplete or only automating new features. It proposes having the team collectively work on automation by having QA automate new features, business analysts automate backlog items using scriptless tools, and developers support maintenance. With a team approach, more automation can be achieved to include in the DoD compared to relying only on QA efforts.
just my experience after releasing a software and after that release i started to think how we can improve ourself more. thats what i share on this slide
This document discusses quality assurance (QA) in agile software development. It explains that in agile, QA is a continuous process integrated throughout the project lifecycle. Each iteration aims to produce potentially shippable code through practices like test-driven development, refactoring, and continuous integration which help build quality in from the start. The agile lifecycle is broken into short iterative cycles in contrast to the traditional waterfall model where testing occurs in distinct phases after coding is complete.
A dedicated QA person in a Scrum team can help achieve quality by focusing solely on quality assurance tasks. The document describes a scenario where one Scrum team with a dedicated QA person delivered a higher quality product than other teams without dedicated QA. Having a QA specialist allows the person to fully concentrate on test case development, automation, and testing without also having development responsibilities. This dedicated role is needed because quality assurance requires significant mental effort that may not get fully addressed if distributed among generalist team members with other priorities.
A QA tester plays an important role in each part of the Scrum process. In sprint planning, they help estimate development and QA tasks and share test specifications. During the sprint, they write automation and manual tests, review each other's work, and share testing knowledge. In daily standups, they update on previous and current tasks. At the end of the sprint, they participate in the review and retrospective.
Scrum teams use burn down chart to represent/track the iteration progress, and the most common burn down chart is the time-based one. But when doing that our team got some problems, it's not accurate to use time-based burn down to represent the true velocity and the feature completion. We experienced the situation that the team-velocity was pretty good, which means team could "burn" enough hours, while we didn't DELIVER as many feature comparing with the burn down. This topic is a case study based on what we did trying to resolve our problems.
This document provides an agenda for a lab on testing with OutSystems. The lab will give an overview of testing with OutSystems, introduce the BDD testing framework and Gherkin language, and include a hands-on portion. Attendees will learn about Behavior Driven Development, the OutSystems Forge Component for BDD, and how to get started using Gherkin through an interactive demo link.
This document outlines a hands-on session on behaviour driven development (BDD) that uses the "CodeBreaker" guessing game as an example. It introduces the Gherkin language for writing BDD specifications, shows examples of Gherkin features and scenarios for the CodeBreaker game, and outlines the BDD development process and coding steps. It also lists feedback from the session and resources on BDD.
Behaviour Driven Development - Beyond given when thenAgileOnTheBeach
Behaviour Driven Development (BDD) builds upon Test Driven Development (TDD) by formalizing good habits like slicing tests vertically around user stories rather than horizontally across layers. This allows for earlier feedback. BDD expresses tests and examples using patterns like "Given, When, Then" to define the context, action, and expected outcome. It also encourages describing user interactions to enable testing through different interfaces.
Dicoding Developer Coaching #38: Android | 5 Library Android yang Patut Kamu ...DicodingEvent
Dicoding Developer Coaching merupakan webinar, yang membahas tuntas kendala maupun pertanyaan yang sering ditanyakan di Academy Dicoding.
Tema kali ini adalah "5 Library Android yang Patut Kamu Coba di 2021"
Library sering sekali membantu kita sebagai developer untuk mengembangkan aplikasi dengan lebih cepat dan efisien. Nah, di sini kita akan memilih 5 Library yang patut kamu coba di tahun 2021. Ada library yang dapat membantu dalam memanajemen log dan juga error ketika aplikasi dirilis. Ada juga library yang dapat membuat desain aplikasi menjadi lebih menarik. Selain itu, ada juga library yang dapat digunakan untuk menampilkan peta. Penasaran library apa sajakah itu? Yuk ikuti developer coaching penutup dari series Android ini.
- The document discusses the benefits of Agile development over traditional development methods. It outlines some key differences like using whole teams, short iterations with frequent feedback, and incremental design versus "big bang" development.
- Some benefits of Agile cited include higher quality, more options/flexibility, increased visibility, and higher ROI sooner. Benefits for individuals include less cancelled work, less stress, more involvement and ownership.
- The document provides an overview of Agile practices like continuous integration, user stories, short iterations and reviews, and questions whether Agile is better than traditional methods.
ALE15 The real value of a definition of doneChristian Vos
The document discusses the value of having a Definition of Done (DoD) for software development iterations. A DoD lists all the criteria needed to consider a user story complete. This helps improve quality, deliver features faster, and minimize bugs and rework. It also provides transparency into a team's process and capabilities. The DoD should evolve over time as a team's skills improve to balance delivering quickly while maintaining quality.
Continuous Delivery in Practice (extended)Tzach Zohar
Extended version of a previously uploaded presentation:
10 practical field-proven tips for building a continuously delivered service, based on Kenshoo's experience with its RTB service - a critical, high throughput, highly available component, serving millions of requests per minute in under 50 milliseconds.
From coding practices to test automation, from monitoring tools to feature A/B testing - the entire development chain should be focused around removing blockers and manual steps between your code and your clients, without ever settling for quality. Join to see what makes our clients and developers happy and effective.
This document discusses definitions of done at the sprint and release levels in Scrum. It provides examples of what could be included in a definition of done at the sprint level, such as code being complete, passing unit tests, and product owner acceptance. It distinguishes acceptance criteria, which ensures the right functionality is built, from the definition of done, which ensures quality. The document concludes by providing instructions for an exercise where a team discusses and creates their own definition of done, capturing deliverables needed at each level.
This document outlines a Reactjs workshop covering an introduction to Reactjs, its core concepts, and coding with Reactjs. The workshop introduces Reactjs as a library for building user interfaces, discusses its core concepts including components, virtual DOM, JSX, state and props, and demonstrates how to install and start coding with Reactjs. The document provides resources for further learning Reactjs.
PHX Session #3 - "It Works on My Machine!" Closing the Loop Between Developme...Steve Lange
The document discusses closing the loop between development and testing. It emphasizes that quality is a shared responsibility of both developers and testers. Effective communication between these teams is important, and automation can help reduce manual testing effort. The document argues that by working together and applying lessons learned through each iteration, development and testing teams can improve their process and deliver high quality software.
Using Crowdsourced Testing to Turbocharge your Development TeamRainforest QA
Developer-owned QA testing is becoming more common as many organizations shift to leaner development processes and eschew traditional QA strategies.
This presentation discusses how crowdsourced testing can help teams offload repetitive testing work and streamline Agile testing processes. It also demonstrates how Rainforest Developer Experience (DevX) allows developers to increase productivity and minimize testing time with workflow-native crowdsourced testing.
Interested in seeing how Rainforest has helped companies save dev time and QA spend? Check out these success stories!
Guru: http://hubs.ly/H06lwC60
America's Test Kitchen: http://hubs.ly/H06lCX50
This document outlines an agenda for a coderetreat event. It includes:
- An introduction that describes the event organizer and purpose of learning through sharing.
- An agenda with sessions on test-driven development, extreme programming, cost of change, simple design principles, and mechanics of TDD.
- Descriptions of pair programming, test-driven development, and the Game of Life cellular automaton that will be used in exercises.
- Logistical details like session structure, pairing rotations, and expectations around deleting code between sessions.
The document discusses various techniques for building games and applications using JavaScript, including DOM manipulation, Canvas API, events, communication, and touch devices. It provides examples and links to resources for DOM manipulation using direct appending, document fragments, and innerHTML. It also covers topics like removing event handlers, conditional statements, and social networks APIs.
TDD and Simple Design Workshop - Session 1 - March 2019Paulo Clavijo
The document discusses test-driven development (TDD) and simple design. It introduces TDD and some of its core practices, including test-driven development, simple design, refactoring, and pair programming. It provides an agenda for a workshop that will cover these topics over three sessions, including extreme programming (XP), the four elements of simple design, test doubles, outside-in TDD, and SOLID principles. The workshop aims to communicate best practices for using technical practices to succeed with agile development.
This document discusses implementing automation in the Definition of Done (DoD) as a team effort. It outlines some challenges, like passing tickets to the next sprint if automation is incomplete or only automating new features. It proposes having the team collectively work on automation by having QA automate new features, business analysts automate backlog items using scriptless tools, and developers support maintenance. With a team approach, more automation can be achieved to include in the DoD compared to relying only on QA efforts.
just my experience after releasing a software and after that release i started to think how we can improve ourself more. thats what i share on this slide
This document discusses quality assurance (QA) in agile software development. It explains that in agile, QA is a continuous process integrated throughout the project lifecycle. Each iteration aims to produce potentially shippable code through practices like test-driven development, refactoring, and continuous integration which help build quality in from the start. The agile lifecycle is broken into short iterative cycles in contrast to the traditional waterfall model where testing occurs in distinct phases after coding is complete.
A dedicated QA person in a Scrum team can help achieve quality by focusing solely on quality assurance tasks. The document describes a scenario where one Scrum team with a dedicated QA person delivered a higher quality product than other teams without dedicated QA. Having a QA specialist allows the person to fully concentrate on test case development, automation, and testing without also having development responsibilities. This dedicated role is needed because quality assurance requires significant mental effort that may not get fully addressed if distributed among generalist team members with other priorities.
A QA tester plays an important role in each part of the Scrum process. In sprint planning, they help estimate development and QA tasks and share test specifications. During the sprint, they write automation and manual tests, review each other's work, and share testing knowledge. In daily standups, they update on previous and current tasks. At the end of the sprint, they participate in the review and retrospective.
Scrum teams use burn down chart to represent/track the iteration progress, and the most common burn down chart is the time-based one. But when doing that our team got some problems, it's not accurate to use time-based burn down to represent the true velocity and the feature completion. We experienced the situation that the team-velocity was pretty good, which means team could "burn" enough hours, while we didn't DELIVER as many feature comparing with the burn down. This topic is a case study based on what we did trying to resolve our problems.
This document provides an agenda for a lab on testing with OutSystems. The lab will give an overview of testing with OutSystems, introduce the BDD testing framework and Gherkin language, and include a hands-on portion. Attendees will learn about Behavior Driven Development, the OutSystems Forge Component for BDD, and how to get started using Gherkin through an interactive demo link.
This document outlines a hands-on session on behaviour driven development (BDD) that uses the "CodeBreaker" guessing game as an example. It introduces the Gherkin language for writing BDD specifications, shows examples of Gherkin features and scenarios for the CodeBreaker game, and outlines the BDD development process and coding steps. It also lists feedback from the session and resources on BDD.
Behaviour Driven Development - Beyond given when thenAgileOnTheBeach
Behaviour Driven Development (BDD) builds upon Test Driven Development (TDD) by formalizing good habits like slicing tests vertically around user stories rather than horizontally across layers. This allows for earlier feedback. BDD expresses tests and examples using patterns like "Given, When, Then" to define the context, action, and expected outcome. It also encourages describing user interactions to enable testing through different interfaces.
Modelling by Example Workshop - PHPNW 2016CiaranMcNulty
Modelling by Example is a set of practices that combine BDD (Behaviour Driven Development) and DDD (Domain Driven Design) techniques to create a workflow that directly drives code from a starting point of user requirements. We define a feature via conversation with stakeholders, capture it as automatable requirements, then express it in code using Behat and PhpSpec.
Acceptance Test Driven Development and Robot FrameworkSteve Zhang
This presentation is about using Robot Framework automation test framework to implement Acceptance Test Driven Development, BDD or Specification By Example
Here are some potential caveats with BDD style testing:
1. The framework can feel too "magical" if it uses too much metaprogramming under the hood. The implementation details should not be obscured.
2. Descriptions can become too vague if they only state intentions at a very high level without concrete examples. Tests as documentation only works if the descriptions are clear and specific.
3. There is a risk of duplication if contexts or examples are not properly organized and nested. Descriptions should aim to be DRY.
4. Performance overhead of the framework if it does a lot of runtime reflection or string manipulation. The framework should have a small performance footprint.
5. Tests become brittle
Acceptance Test Driven Development (ATDD) uses examples and tests to guide development. Robot Framework is an open source test automation framework that supports the ATDD process and approach. It uses a tabular syntax to define executable tests and keywords in a simple, readable format and has a rich ecosystem of support libraries and tools.
Modelling by Example is a set of practices that combine BDD (Behaviour Driven Development) and DDD (Domain Driven Design) techniques to create a workflow that directly drives code from a starting point of user requirements. We will see how a simple feature can be defined via conversation with stakeholders, captured as automatable requirements, and expressed directly in the object model using tools such as Behat and PhpSpec.
Test Driven Development Methodology and Philosophy Vijay Kumbhar
A technique for building software that guides software development by writing tests. This is the philosophy and state of mind that a developer should change and start following TDD
This document provides an overview of Cucumber, a behavior-driven development framework. It discusses what BDD is, the benefits it provides like usability, fewer defects, and living documentation. Popular BDD tools like Cucumber, Jasmine and JBehave are mentioned. Cucumber is introduced in more detail, explaining how it executes scenarios using a Given, When, Then format and supports multiple programming languages. Hands-on examples demonstrate features like data and table-driven execution, background, hooks, tags and reports. Suggested additional reading materials on BDD and Cucumber are also provided.
This document discusses test-driven development (TDD) and unit testing. It defines TDD as a process that involves writing a failing test first, then implementing code to pass that test, and refactoring if needed. Key benefits of TDD and unit testing include reduced bugs, lower maintenance costs, and improved code design. The document provides guidelines for writing good unit tests and emphasizes that tests should be quick, isolated, and answer what behavior was tested and what the expected and actual results were.
Agile testing focuses on delivering valuable working software through collaboration, feedback, and automation. It involves the whole team taking responsibility for quality. Agile testers provide continuous feedback, prioritize value, and think critically to challenge assumptions and find problems. They collaborate with developers to shift testing left in the SDLC through approaches like specification by example and behavior driven development which define examples of desired behavior to build shared understanding.
Quality is not the responsibility of testers alone, but of the whole agile team. It should be a shared mindset and definition agreed upon by the team. Several techniques can help build quality in, including defining acceptance criteria through conversations between product owners, developers and testers; practicing test-driven development; and ensuring story kick-offs and "shoulder taps" between team members to facilitate collaboration and catch issues early. The document discusses the importance of collaboration, automation, and not trading off quality to deliver features quickly.
Test Driven Development (TDD) is an approach where test cases are written before functional code to think about how components should work. It follows the principles of Red-Green-Refactor, writing a test (Red), then the functional code to pass the test (Green), then refactoring the code. TDD leads to well-designed, loosely coupled code with full test coverage that is easy to maintain and refactor with confidence in changes. While it may initially take longer, TDD finds bugs earlier and reduces bugs by 45-90%, saving significant time versus fixing issues late in development.
This document discusses Behavior-Driven Development (BDD), which is a software engineering practice that uses concrete examples to build a common understanding of how features should be implemented to deliver business value. BDD motivates teams to specify features by working with customers to develop executable documentation in the form of acceptance tests written in a natural language format. This approach facilitates communication between technical and non-technical stakeholders and helps ensure the delivered system meets the customer's needs. Tools like Cucumber automate the execution of acceptance tests written in a behavior-driven style to help validate features and provide living documentation.
1. The document discusses lessons learned about agile testing and automation. It emphasizes that testing is more than just checking and that both automated and exploratory testing are important.
2. It recommends automating output checking where possible but also using exploratory testing. It also stresses the importance of unit, integration and end-to-end tests as well as code reviews.
3. The document advocates for test-driven development and notes how automated tests can reduce regression testing time. It emphasizes that successful testing requires collaboration between developers, testers and business stakeholders.
Unit testing involves testing individual units or components of code, such as classes or methods, in isolation from the rest of the code base. A unit test asserts certain conditions or tests for specific behaviors and returns a pass/fail result. The purpose of unit testing is to validate that each piece of code works as intended, allowing code to be refactored with confidence and problems to be identified early. Best practices for unit testing include writing tests for new code, designing code for testability, and following an arrange-act-assert structure. Tests should be fast, isolated, and clearly named. Unit testing promotes code quality, documentation, and easier refactoring.
One reasonable definition of good design is testability. It is hard to imagine a software system that is both testable and poorly designed. It is also hard to imagine a software system that is well designed but also untestable.
I'll talk you through how bad design may affect testability. We will learn how to design robust tests which are not just increasing code coverage but are bringing real value to your project.
Finally we will explore the best way to integrate these tests to your continuous integration environment so they will be acting as top class guards against sloppy commits.
Keywords : design principles, unit tests, integration tests, stress tests, java, spring, junit @Rule, junit @Category, @RunWith, @Parameters, surefire, maven, jenkins, quality metrics, selenium , tdd, mocks, stubs, etc...
This document summarizes a discussion about moving a search functionality to a service at a company called GYG. It outlines the current search capabilities, considerations for the software architecture and infrastructure, and an iterative approach to implementing the first use cases. The goals are to enable more engineers to work in parallel, evolve search independently of other code, and build momentum for additional use cases in the next quarter. Principles discussed include keeping the initial implementation simple, delaying decisions, embracing change, and allowing the architecture to scale with complexity rather than planning for all possible features upfront. Feedback is requested to help the team learn.
TDD involves writing tests before writing code to ensure code works as intended and allows for refactoring. The TDD process involves writing specifications, tests, and then code. Tests provide confidence that code works, help design better code, and act as documentation. Tests should be written even for code that currently works perfectly since requirements and needs change over time. The benefits of TDD include producing modular code that is easy to change and refactor.
BDD in Action discusses how the author has implemented Behavior Driven Development (BDD) in their projects. BDD uses examples to describe software behaviors and tests scenarios first before development. The author explains how using Gherkin language and Cucumber automation tools allowed them to write acceptance criteria as examples, collaborate with business stakeholders, and develop using a test-first approach. Challenges included experimental scenario writing and appium instability, but overall BDD provided living documentation, less regression testing, and ensured development matched stakeholder expectations.
The document discusses the importance of testing code through test-driven development (TDD) and behavior-driven development (BDD). It explains that TDD involves writing tests, watching them fail, making them pass, refactoring, and repeating. BDD is more complex and involves business analysts, developers, and stakeholders specifying desired behaviors as user stories. The document encourages writing unit tests because it allows for quick code changes with confidence, helps understand code design, and documents expected behavior, though it takes time initially.
This topic covers how business requirements are used to drive development using Behavior Driven Development (BDD) and its predecessor, Test Driven Development (TDD).
This document provides an overview of automated testing in AngularJS, including unit testing, end-to-end testing, and acceptance testing using tools like Protractor and CucumberJS. It discusses the benefits of automated testing such as enabling safe refactoring and reducing bugs. It then demonstrates how to set up testing frameworks like Protractor and Karma and write tests using page objects and test-driven development. The document also covers acceptance testing with CucumberJS by writing step definitions and features in Gherkin and linking them to tests.
Manual Testing real time questions .pdfTiktokIndia2
The document provides interview questions and answers related to manual testing. It is divided into 4 parts with a total of 27 questions. The questions cover topics such as the tester's role and responsibilities, software testing concepts like SDLC models, regression testing, quality assurance vs quality control, verification vs validation, and testing techniques like black box testing and white box testing. Sample scenarios are also provided to test applications like a login window, chair, mobile and a calculator.
The document discusses testing concepts such as code with tests vs without tests, test-oriented development, and different types of testing including unit testing, integration testing, and acceptance testing. It provides examples of test-driven development (TDD) and behavior-driven development (BDD) processes. The document also discusses tips for testing, including only testing what is necessary and identifying the appropriate types of testing for an application. Frameworks and tools for test automation and continuous integration are also mentioned.
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3. What is BDD?
● Focuses on specifying behavior instead of
writing tests
● Defines a language for writing behaviors that
can be executed
o Gherkin - Given-When-Then statements
4. Why use BDD?
● functional, end-to-end testing
● communication
o with product owner
o with team members
● documentation
● building the right software
5. What’s wrong with TDD?
● Nothing
● Reading unit-tests harder for the business
6. What tools & processes did we use?
We were building a REST service with Java,
so…cucumber-jvm with groovy.
● simplified step-definition (vs Java)
Given(~'^an order with all details$') {->
@Given("^a vehicle exists$")
public void a_vehicle_exists() throws Throwable {
7. What tools & processes did we use?
● groovy - cucumber-spring integration
o wasn’t strong, but can be worked around
● Could’ve used unit testing directly
Scenario: place a valid order
Given an order with all details
When an order is placed
Then a "CREATED" response is returned
And the location of the new order is returned
And a confirmation number is returned
And the status is "ACTIVE"
def “place a valid order”() {
given: “an order with all details”
when: “an order is placed”
then: “a CREATED response is returned”
and: “the location of the new order is returned”
and: “a confirmation number is returned”
and: “the status is ACTIVE”
}
11. Reviews and Unit Testing
Code review focus
● Read tests first
Unit test changes
● Used the Spock given-when-then structure, often with
comments, to explain the test similar to Cucumber.
13. Story Breakdown
Difficulty with scrum story
breakdown and swarming
● Starting with Cucumber
feature left us feeling
constrained with how the next
steps would happen.
● How to get more than two
people on it and still feel
effective?
15. What would I do differently?
● Continue working on
involving product owner
● Create feature statements as part of story
creation
● Demonstrate progress through test report
16. Summary
● BDD was a good thing
● I think we should continue the practice
o though stronger business involvement is needed for
it to be truly effective
Points to cover:
We explored this with the Spock framework
Code would be between each line
Text wouldn’t read as easily
What people didn’t like:
Time it takes to run tests - they are functional, so they have to set up the world
Time it takes to develop
Developer needing to be a tester too