This document outlines an agenda for a coderetreat event. It includes:
- An introduction that describes the event organizer and purpose of learning through sharing.
- An agenda with sessions on test-driven development, extreme programming, cost of change, simple design principles, and mechanics of TDD.
- Descriptions of pair programming, test-driven development, and the Game of Life cellular automaton that will be used in exercises.
- Logistical details like session structure, pairing rotations, and expectations around deleting code between sessions.