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BRAIN INTERFACE MACHINE TO AVOID
                                     ADDICTION.



INTRODUCTION:
       About half the people around the world are addicted to one or more addictive substances.
Addiction is one of the chronic disorders that are characterized by the repeated use of substances
or behaviours despite clear evidence of morbidity secondary to such use. It is a combination of
genetic, biological/pharmacological and social factors. Example: Overeating, Having sex,
Gambling, Alcohol drinking, Taking Narcotic Drugs and Certain Mannerisms. A survey of 100
Texas drug treatment programs revealed that 5-10 percent of the clients were addicted mainly to
prescription medications.Purelatrogenic individuals use only the medications prescribed by their
physician and take them exactly as prescribed. Iatrogenic pain avoiders have used on prescribed
medications, but not as prescribed. In this project we are going to design a device that can
entirely avoid addiction. The device Addiction Avoider is based upon the principle of controlling
“Brain waves”The main concept of our project is to control the brain waves when the BETA
waves go below the normal range of frequency.This device consists of an microcontroller which
will generate an sound signal which stimulates the brain waves and bring the person to the
normal condition and this device is capable of eliminating the addiction completely.

LITERATURE SURVEY:
       A survey of 100 Texas drug treatment programs revealed that 5-10 percent of the clients
were addicted mainly to prescription medications. Persons addicted to prescription drugs were
primarily female aged 50 or older. A review of more than 200 persons in drug treatment who
were addicted to prescription medications revealed six distinct subgroups. Each subgroup
presents a different clinical picture and has special problems to be addressed in treatment. Pure
iatrogenic individuals use only the medications prescribed by their physician and take them
exactly as prescribed. Iatrogenic pain avoiders have used on prescribed medications, but not as
prescribed. Iatrogenically impaired professionals have easy access to medications and begin to
take them without true medical need. Iatrogenic drug-euphoria motivated persons gradually
begin to use the drug not only to treat a medical disorder but also to obtain an enjoyable
intoxicated condition. Those dependent on alcohol as well as prescription medications initially
come to treatment for alcoholism. Street drug manipulators use prescription medications
exclusively to become high. The pure iatrogenic and the iatrogenic pain avoiders do not respond
well to the prevalent treatment models. Matching individuals to treatment requires attention to
both initiating and maintaining functions of the use of prescription medications.

WORK PLAN:
       Humans have been using light and sound to achieve altered states of consciousness for
thousands of years. Primitive cultures used flickering fires and rythmic drumming to induce
these altered states. Today, you can choose from a wide variety of electronic brain-wave
machines which use light and/or sound to alter brain-wave activity. Brain-wave activity ranges
from fully awake to deep dreamless sleep. This activity is categorized into five primary groups:
Delta, Theta, Alpha, Beta, and Gamma.


                                          deep sleep, lucid dreaming, increased
            Delta           0.1 - 3 Hz
                                          immune functions, hypnosis
                                          deep   relaxation,    meditation,     increased
            Theta           3 - 8 Hz      memory, focus, creativity, lucid dreaming,
                                          hypnagogic state
                                          light relaxation, "super learning", positive
            Alpha           8 - 12 Hz
                                          thinking
            Low Beta        12 - 15 Hz    relaxed focus, improved attentive abilities
            Midrange Beta 15 - 18 Hz      increase mental ability, focus, alertness, IQ
                                          fully awake, normal state of alertness,
            High Beta       above 18 Hz
                                          stress and anxiety
                                          associated   with     information-rich     task
            Gamma           40 Hz         processing   and     high-level     information
                                          processing
By using light and sound to induce these brain states we are able to gain greater control and
efficiency of brain usage. Furthermore, improvements in relaxation, memory, creativity, stress
management, sleep disorders, and even ESP(!) can be had by utilizing a brain-wave machine.
Commercial brain-wave machines cost hundreds of dollars, but you can build your own using
only a few dollars worth of components. In this document I will walk you through hardware
construction and software control of an easy to build brain-wave machine.


BRAIN WAVE MACHINE.


       a) HARDWARE DEVELOPMENT:

              With simplicity being the goal, brain-wave goggles can be constructed from
       suitable eyewear, such as safety glasses, and an array of LED's (Light Emitting Diodes).
       I'm using the PC's parallel port to control the flashrate of the LED's. Audio stimulation
       can be provided by a stereo and headphones or the PC's soundcard. Here by using 8
       LED's, one per parallel port data out line. This provides an easy way to control each
       individual LED allowing for some variations in pattern and intensity. Each lense on the
       goggles will hold four LED's in a diamond pattern. The LED's are powered by the
       parallel port and controlled via software.

       b) CIRCUIT DIAGRAM:
c) CONSTRUCTION:

      Drill four holes in each lense in a diamond pattern as shown in the diagram to the
        right. Make the holes just large enough for the LED's to fit through.
      Glue the LED's into the holes. Be sure there is room between the LED's and your
        face when you are wearing the goggles. Actually, the LED's fit tightly in 3/16"
        holes and I didn't need to use glue.
      Wire all of the LED's cathode leads together and connect (with a long wire) to a
        ground pin on the parallel port connector. Pins 18-25 are all ground so pick any
        one of those. Note: the flat side of the LED is the cathode lead.
      Connect the LED's anode leads to the parallel port connector. Follow the circuit
        diagram above which outlines which parallel port pin to connect each LED to.
        Use long wires, you are going to want to be lying down when you use the
        goggles. (If you are using a printer cable you can use a battery and a LED to
        figure out which pin each wire is attached to.)
      If your parallel port wires aren't already in a bundle tie them together with wire-
        ties so they don't get tangled. You will also want to provide strain-relief by
        attaching the wire bundle to the goggles so it doesn't get pulled off.




                Fig.LED Positioning in the BRAIN INTERFACE MACHINE.

BRAIN IMAGE GALLERY:
SOFTWARE DEVELOPMENT:
       Development of the control software is being carried out primarily in QBasic and C. I've
provided a quick introduction to parallel port programming in BASIC so anyone can experiment
with writing their own code. BASIC is also handy for quickly writing little routines to help test
the hardware you're building. A few complete BASIC applications are provided to get you
started and we've got some reader-submitted C code and a microcontroller implementation too.
And finally, I've provided some links to software you can use to create your own brainwave
audio sessions in order to greatly enhance your Brain-Wave Machine experience.
BASIC

        The PC parallel port has eight data lines out. These data lines can be turned on and off by
sending a byte to the port where each bit in the byte represents the on or off state of one of the
data lines out. In BASIC you do this with the OUT function. The OUT function accepts two
parameters, port address and a byte in decimal format. The most common addresses for LPT
ports in hex are 378h, 278h, and 3BCh. LPT1 is almost always 378h, or 888 in decimal. The
address parameter can be in hex (i.e. OUT &H378, #) or decimal format (i.e. OUT 888, #). Now
let's take a look at bit patterns...


        Bit (or data line out): 1 2 3 4 5 6 7 8
        Decimal value:           1 2 4 8 16 32 64 128
        Example bit pattern: 0 1 0 1 0 1 0 1

Look at the example bit pattern included in the table above. The byte 0101010101 will turn on all
of the even numbered data lines. To convert this binary byte to a decimal value we just add up
the "on" bits. (2 + 8 + 32 + 128 = 170) So the function call would be OUT 888, 170. So, OUT
888, 0 will turn off all eight data lines (0 = 00000000 in binary) and OUT 888, 255 will turn on
all eight data lines (255 = 11111111 in binary). For example, the following code will flash all of
the LED's fifty times with a short delay in between.

        FOR i=1 to 50
          OUT 888, 255
          FOR x=1 to 500
          NEXT x
          OUT 888,0
          FOR x=1 to 500
          NEXT x
        NEXT i


REM SAMPLE BRAIN-WAVE MACHINE APPLICATION:

REM CYB0RG/ASM
REM www.hackcanada.com
REM 04.08.1999

CLS

REM *** Parallel port address in decimal
Port = 888

OUT Port, 0: REM Turn off the LED's

REM *** Duration of ON state for LED's
REM *** For faster flashrates use a lower value (0.2-0.5)
FlashOn = .4

INPUT "Session duration in minutes: ",SessionTime
INPUT "Cycles/second: ",FlashRate
INPUT "Pattern number (1=solid, 2=flip-flop, 3=chase): ", Pattern

REM Calculate delay for cycles/second (kluge)
FlashDelay = (18.2 - (FlashOn * FlashRate)) / FlashRate

PRINT : PRINT "Press <ESC> to exit at any time."

REM Setup session timer
TimePast = 0
ON TIMER(SessionTime * 60) GOSUB TimeOut
TIMER ON
StartTime = TIMER

REM Begin session
WHILE (TimePast<SessionTime * 60) AND (INKEY$ <> CHR$(27))
TimePast = TIMER - StartTime

 SELECT CASE Pattern

   CASE 1:
    GOSUB FlashSolid

   CASE 2:
    GOSUB FlashFlipFlop

   CASE 3:
    GOSUB FlashChase

 END SELECT
WEND
REM ESC was pressed so skip on out
PRINT : PRINT "Session interrupted before completion."
GOSUB TimeOut

REM ---------- subroutines ----------

FlashSolid:
  OUT 888, 255: REM LED's on
  SOUND 0, FlashOn: REM delay kluge
  OUT 888, 0: REM LED's off
  SOUND 0, FlashDelay: REM delay kluge
  RETURN

FlashFlipFlop:
  REM Flip
  OUT 888, 85
  SOUND 0, FlashOn
  OUT 888, 0
  SOUND 0, FlashDelay
  REM Flop
  OUT 888, 170
  SOUND 0, FlashOn
  OUT 888, 0
  SOUND 0, FlashDelay
  RETURN

FlashChase:
  OUT 888, 17
  SOUND 0, FlashOn
  OUT 888, 0
  SOUND 0, FlashDelay

 OUT 888, 40
 SOUND 0, FlashOn
 OUT 888, 0
 SOUND 0, FlashDelay

 OUT 888, 68
 SOUND 0, FlashOn
 OUT 888, 0
 SOUND 0, FlashDelay

 OUT 888, 130
 SOUND 0, FlashOn
 OUT 888, 0
SOUND 0, FlashDelay

 RETURN



FUTURE PROSPECTS:

       Addiction avoider can be used to cure stress or tension on any individual. The concept of
binaural waves can be further researched and used to find a device for communication with deaf
and dumb individuals. It can be further used to study the resonance of brain during brain
diseases.

MERITS:

       BRAIN WAVE GOGGLES can be used with or without audio.. However, the effects of
the brain-wave machine are more powerful when used in conjunction with suitable audio.

DEMERITS:

       The major drawback of this BRAIN INTERFACE MACHINE the person could not
concentrate on the other works and the person requires an silent environment and he should e
idle which is impossible all the time.

CONCLUSION:

       BRAIN INTERFACE MACHINE is the safest and simplest device to use in prevention
of Addiction. It is used for any type of addiction like addiction caused by taking narcotic drugs
or alcohol and simple addictions like overeating, sexual intercourse and mannerisms.

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Base paper about addiction avoider using embeded system

  • 1. BRAIN INTERFACE MACHINE TO AVOID ADDICTION. INTRODUCTION: About half the people around the world are addicted to one or more addictive substances. Addiction is one of the chronic disorders that are characterized by the repeated use of substances or behaviours despite clear evidence of morbidity secondary to such use. It is a combination of genetic, biological/pharmacological and social factors. Example: Overeating, Having sex, Gambling, Alcohol drinking, Taking Narcotic Drugs and Certain Mannerisms. A survey of 100 Texas drug treatment programs revealed that 5-10 percent of the clients were addicted mainly to prescription medications.Purelatrogenic individuals use only the medications prescribed by their physician and take them exactly as prescribed. Iatrogenic pain avoiders have used on prescribed medications, but not as prescribed. In this project we are going to design a device that can entirely avoid addiction. The device Addiction Avoider is based upon the principle of controlling “Brain waves”The main concept of our project is to control the brain waves when the BETA waves go below the normal range of frequency.This device consists of an microcontroller which will generate an sound signal which stimulates the brain waves and bring the person to the normal condition and this device is capable of eliminating the addiction completely. LITERATURE SURVEY: A survey of 100 Texas drug treatment programs revealed that 5-10 percent of the clients were addicted mainly to prescription medications. Persons addicted to prescription drugs were primarily female aged 50 or older. A review of more than 200 persons in drug treatment who were addicted to prescription medications revealed six distinct subgroups. Each subgroup presents a different clinical picture and has special problems to be addressed in treatment. Pure iatrogenic individuals use only the medications prescribed by their physician and take them exactly as prescribed. Iatrogenic pain avoiders have used on prescribed medications, but not as prescribed. Iatrogenically impaired professionals have easy access to medications and begin to
  • 2. take them without true medical need. Iatrogenic drug-euphoria motivated persons gradually begin to use the drug not only to treat a medical disorder but also to obtain an enjoyable intoxicated condition. Those dependent on alcohol as well as prescription medications initially come to treatment for alcoholism. Street drug manipulators use prescription medications exclusively to become high. The pure iatrogenic and the iatrogenic pain avoiders do not respond well to the prevalent treatment models. Matching individuals to treatment requires attention to both initiating and maintaining functions of the use of prescription medications. WORK PLAN: Humans have been using light and sound to achieve altered states of consciousness for thousands of years. Primitive cultures used flickering fires and rythmic drumming to induce these altered states. Today, you can choose from a wide variety of electronic brain-wave machines which use light and/or sound to alter brain-wave activity. Brain-wave activity ranges from fully awake to deep dreamless sleep. This activity is categorized into five primary groups: Delta, Theta, Alpha, Beta, and Gamma. deep sleep, lucid dreaming, increased Delta 0.1 - 3 Hz immune functions, hypnosis deep relaxation, meditation, increased Theta 3 - 8 Hz memory, focus, creativity, lucid dreaming, hypnagogic state light relaxation, "super learning", positive Alpha 8 - 12 Hz thinking Low Beta 12 - 15 Hz relaxed focus, improved attentive abilities Midrange Beta 15 - 18 Hz increase mental ability, focus, alertness, IQ fully awake, normal state of alertness, High Beta above 18 Hz stress and anxiety associated with information-rich task Gamma 40 Hz processing and high-level information processing
  • 3. By using light and sound to induce these brain states we are able to gain greater control and efficiency of brain usage. Furthermore, improvements in relaxation, memory, creativity, stress management, sleep disorders, and even ESP(!) can be had by utilizing a brain-wave machine. Commercial brain-wave machines cost hundreds of dollars, but you can build your own using only a few dollars worth of components. In this document I will walk you through hardware construction and software control of an easy to build brain-wave machine. BRAIN WAVE MACHINE. a) HARDWARE DEVELOPMENT: With simplicity being the goal, brain-wave goggles can be constructed from suitable eyewear, such as safety glasses, and an array of LED's (Light Emitting Diodes). I'm using the PC's parallel port to control the flashrate of the LED's. Audio stimulation can be provided by a stereo and headphones or the PC's soundcard. Here by using 8 LED's, one per parallel port data out line. This provides an easy way to control each individual LED allowing for some variations in pattern and intensity. Each lense on the goggles will hold four LED's in a diamond pattern. The LED's are powered by the parallel port and controlled via software. b) CIRCUIT DIAGRAM:
  • 4. c) CONSTRUCTION:  Drill four holes in each lense in a diamond pattern as shown in the diagram to the right. Make the holes just large enough for the LED's to fit through.  Glue the LED's into the holes. Be sure there is room between the LED's and your face when you are wearing the goggles. Actually, the LED's fit tightly in 3/16" holes and I didn't need to use glue.  Wire all of the LED's cathode leads together and connect (with a long wire) to a ground pin on the parallel port connector. Pins 18-25 are all ground so pick any one of those. Note: the flat side of the LED is the cathode lead.  Connect the LED's anode leads to the parallel port connector. Follow the circuit diagram above which outlines which parallel port pin to connect each LED to. Use long wires, you are going to want to be lying down when you use the goggles. (If you are using a printer cable you can use a battery and a LED to figure out which pin each wire is attached to.)  If your parallel port wires aren't already in a bundle tie them together with wire- ties so they don't get tangled. You will also want to provide strain-relief by attaching the wire bundle to the goggles so it doesn't get pulled off. Fig.LED Positioning in the BRAIN INTERFACE MACHINE. BRAIN IMAGE GALLERY:
  • 5. SOFTWARE DEVELOPMENT: Development of the control software is being carried out primarily in QBasic and C. I've provided a quick introduction to parallel port programming in BASIC so anyone can experiment with writing their own code. BASIC is also handy for quickly writing little routines to help test the hardware you're building. A few complete BASIC applications are provided to get you started and we've got some reader-submitted C code and a microcontroller implementation too. And finally, I've provided some links to software you can use to create your own brainwave audio sessions in order to greatly enhance your Brain-Wave Machine experience.
  • 6. BASIC The PC parallel port has eight data lines out. These data lines can be turned on and off by sending a byte to the port where each bit in the byte represents the on or off state of one of the data lines out. In BASIC you do this with the OUT function. The OUT function accepts two parameters, port address and a byte in decimal format. The most common addresses for LPT ports in hex are 378h, 278h, and 3BCh. LPT1 is almost always 378h, or 888 in decimal. The address parameter can be in hex (i.e. OUT &H378, #) or decimal format (i.e. OUT 888, #). Now let's take a look at bit patterns... Bit (or data line out): 1 2 3 4 5 6 7 8 Decimal value: 1 2 4 8 16 32 64 128 Example bit pattern: 0 1 0 1 0 1 0 1 Look at the example bit pattern included in the table above. The byte 0101010101 will turn on all of the even numbered data lines. To convert this binary byte to a decimal value we just add up the "on" bits. (2 + 8 + 32 + 128 = 170) So the function call would be OUT 888, 170. So, OUT 888, 0 will turn off all eight data lines (0 = 00000000 in binary) and OUT 888, 255 will turn on all eight data lines (255 = 11111111 in binary). For example, the following code will flash all of the LED's fifty times with a short delay in between. FOR i=1 to 50 OUT 888, 255 FOR x=1 to 500 NEXT x OUT 888,0 FOR x=1 to 500 NEXT x NEXT i REM SAMPLE BRAIN-WAVE MACHINE APPLICATION: REM CYB0RG/ASM
  • 7. REM www.hackcanada.com REM 04.08.1999 CLS REM *** Parallel port address in decimal Port = 888 OUT Port, 0: REM Turn off the LED's REM *** Duration of ON state for LED's REM *** For faster flashrates use a lower value (0.2-0.5) FlashOn = .4 INPUT "Session duration in minutes: ",SessionTime INPUT "Cycles/second: ",FlashRate INPUT "Pattern number (1=solid, 2=flip-flop, 3=chase): ", Pattern REM Calculate delay for cycles/second (kluge) FlashDelay = (18.2 - (FlashOn * FlashRate)) / FlashRate PRINT : PRINT "Press <ESC> to exit at any time." REM Setup session timer TimePast = 0 ON TIMER(SessionTime * 60) GOSUB TimeOut TIMER ON StartTime = TIMER REM Begin session WHILE (TimePast<SessionTime * 60) AND (INKEY$ <> CHR$(27)) TimePast = TIMER - StartTime SELECT CASE Pattern CASE 1: GOSUB FlashSolid CASE 2: GOSUB FlashFlipFlop CASE 3: GOSUB FlashChase END SELECT WEND
  • 8. REM ESC was pressed so skip on out PRINT : PRINT "Session interrupted before completion." GOSUB TimeOut REM ---------- subroutines ---------- FlashSolid: OUT 888, 255: REM LED's on SOUND 0, FlashOn: REM delay kluge OUT 888, 0: REM LED's off SOUND 0, FlashDelay: REM delay kluge RETURN FlashFlipFlop: REM Flip OUT 888, 85 SOUND 0, FlashOn OUT 888, 0 SOUND 0, FlashDelay REM Flop OUT 888, 170 SOUND 0, FlashOn OUT 888, 0 SOUND 0, FlashDelay RETURN FlashChase: OUT 888, 17 SOUND 0, FlashOn OUT 888, 0 SOUND 0, FlashDelay OUT 888, 40 SOUND 0, FlashOn OUT 888, 0 SOUND 0, FlashDelay OUT 888, 68 SOUND 0, FlashOn OUT 888, 0 SOUND 0, FlashDelay OUT 888, 130 SOUND 0, FlashOn OUT 888, 0
  • 9. SOUND 0, FlashDelay RETURN FUTURE PROSPECTS: Addiction avoider can be used to cure stress or tension on any individual. The concept of binaural waves can be further researched and used to find a device for communication with deaf and dumb individuals. It can be further used to study the resonance of brain during brain diseases. MERITS: BRAIN WAVE GOGGLES can be used with or without audio.. However, the effects of the brain-wave machine are more powerful when used in conjunction with suitable audio. DEMERITS: The major drawback of this BRAIN INTERFACE MACHINE the person could not concentrate on the other works and the person requires an silent environment and he should e idle which is impossible all the time. CONCLUSION: BRAIN INTERFACE MACHINE is the safest and simplest device to use in prevention of Addiction. It is used for any type of addiction like addiction caused by taking narcotic drugs or alcohol and simple addictions like overeating, sexual intercourse and mannerisms.