Instructional Strategies: Games!! discusses using games in the classroom to motivate and engage students. According to the document, games provide a competitive environment where students follow rules to achieve educational goals. Games can be used individually or with groups of students to develop problem-solving and mastery of content. While games motivate students and match learning outcomes, limitations include ensuring competition does not override learning and addressing different ability levels. The document provides examples of games like puzzles, Jeopardy, and business simulations that can be used in classrooms to surround students with games and motivate success. Teachers have many gaming resources available both digital and non-digital.