This document discusses the history of innovations through six waves and upcoming trends until 2030. It outlines the key developments in each wave of innovation: 1) simple tools and textiles, 2) industrialization and faster communication, 3) automobiles, electrification, and mass transit, 4) analog electronics and digital computers, 5) internet and satellite technology, 6) potential for AI-based medical diagnosis, genetic engineering, quantum technologies, and batteries. The document emphasizes critical thinking skills for problem solving, using techniques like considering what if scenarios and implications. It provides game theory as an approach and discusses how the company helps children develop skills through computer games.
3. History of Innovations: 1st Wave
A.Simple commodities like Clothes and
Tools
B. Maritime Technologies – Sailing ships
C. Cost of Logistics highly reduced.
4. History of Innovations: 2nd Wave
A.Focus on Newer Industrial Trends
B. Faster modes of communication
C. Use of Steam
D.Invention of Steel
E. Mass productionof Cotton
5. History of Innovations: 3rd Wave
A.Automobile Revolution
B. Electrification
C. Enhanced use of Trams and Subways in
Europe & USA
D.This is the time USA started dominating
over Europe in Technology
6. History of Innovations: 4th Wave
A. Era of Analog Electronics
B. Mass Usage of Digital by the end
C. Tremendous use of Petrochemicals – Time when
Gulf States started getting richer
D. Big Bang Boom in Aerospace.
E. Introduction of Satellites, Rockets and Space Tech
F. Beginning of Computer Age : Tube and Diode
based compueters
Cyber Mainframe
7. History of Innovations: 5th Wave
A.Space Communication Maturity
B. Beginning of Internet Era, Satellite comm.
C. Miniaturization of Computers, Chips
getting smaller and smaller and more
powerful
D.Massive boom in Medical Industry:
Chemical revolution, Computing helped in
advanced diagnostic mechanisms
Moore's law is the
observation that
the number of
transistors in an
integrated circuit
(IC) doubles about
every two years.
9. History of Innovations: 6th Wave
VectorAB’s POV:
1. Medical Science: AI based detection & prediction
2. Genetic Engg: Super Babies
3. Quantum Technologies
4. Smart Systems
5. Data (VectorAB primarily works in AI based games)
6. My Key Take: BATTERIES
16. Square
Length = a
Area = a2
0,0,0
1..We need to move the cube coordinates to origin
2..Rotate all coordinates by THETA
3.. Move all coordinates back from origin to actual
location
17. Problem Solving – Critical Thinking
“The important thing is not
to stop questioning. Curiosity
has its own reason for existing”
- Albert Einstein
18. Problem Solving – Critical Thinking
“The important thing is not
to stop questioning. Curiosity
has its own reason for existing”
- Albert Einstein
19. Problem Solving – Critical Thinking
Critical Thinking is reasonable reflective thinking focused
on deciding what to believe or do.
Critical Thinking is reasonable reflective thinking focused
on deciding what to believe or do.
20. Linear Thinking Analytical Approach
Problem Solving – Critical Thinking
What
Who
Where
When
Why
How
What If
What Next
So What
21. Problem Solving – Critical Thinking
What If :
What if this were wrong?
What are the alternatives?
What if there were a problem?
What if this or that factor were – added?
removed? altered?
22. Problem Solving – Critical Thinking
So What :
What does this mean?
Why is this significant?
Is this convincing?
Why/ why not?
What are the implications?
Is it successful?
How does it meet the criteria?
23. Problem Solving – Critical Thinking
What Next:
Is it transferable?
How and where else can it be applied?
What can be learnt from it?
What needs doing now?
24. Problem Solving – Critical Thinking, A Case
Study - JEE/ CUET/ NEET/ …..
What -To Appear for JEE/ CUET/ NEET/ …..
Why – Further Studies
Where – Irrelevant ?
How – ??
Who - ??
When - ??
25. Problem Solving – Critical Thinking, A Case
Study - JEE/ CUET/ NEET/ …..
What Else - ??
What If - ??
What Next - ??
So What - ??
26. Problem Solving – Critical Thinking, A Case
Study - JEE/ CUET/ NEET/ …..
What Else - ??
What If - ??
What Next - ??
So What - ??
27. Game Theory For Problem Solving
Major Components
A. Data
B. Processes and Procedures
C. Business Numbers
D. Teams who understand rival’s business
28. Our Belief
• Seeing is Believing
• We help children develop computer games
• This helps in enhancing
– Cognitive skills
– Skill based thinking
– Team work