This document provides background on the author's past experiences and interests that have led them to pursue their current role in design. It discusses their previous studies in textile design and passion for sport. It also outlines their objectives of learning, growing professionally, and adding value to their future company.
The document discusses what the author learned from their preliminary task to their full product. They learned about better planning and preparation for the full product. They created templates, conducted more in-depth audience research, and planned their time better. Their photography and use of software like Photoshop was more advanced. For the preliminary, they were still learning the software, but applied more skills in the full product. They also better represented their target audience's interests in the full product compared to just their own interests in the preliminary.
Purin's Guide to Visual Design and Keynote Wizardrystoryviz
This document provides tips and techniques for improving visual design skills in presentations. It discusses copying good examples, practicing visual design, learning basic tips and tricks, and gaining confidence through faking expertise. Key techniques include lining elements up, balancing white space, using designer fonts, treating text as the back of your hand, aligning text, employing colors purposefully, and leveraging image search tools. The document is intended to help attendees of a workshop leave with tools to make their designs look better.
This document provides tips for using Facebook, suggesting that users be transparent, funny, and share aspects of their personality by interacting with others and posting varied content, while avoiding generic or insincere posts.
The document discusses different types of language drills and techniques used in language pedagogy from the 1940s-1960s. It describes mechanical, meaningful, and communicative drills, with mechanical drills having only one possible student response, meaningful drills having a limited set of possible responses, and communicative drills allowing open-ended negotiation of meaning. The document also contrasts controlled and free techniques, with controlled being teacher-centered and structured while free techniques are more student-centered and communicative.
The document provides tips for successful improvisation including accepting offers without denial, focusing on telling a story rather than trying to be funny, and making partners look good. It discusses dramatic tension arising from relationships, mystery, surprise and tasks. Status and roles are important to establish characters, with status defining relationships and roles encompassing a character's physicality, beliefs and attitudes. Relationships, both between people and ideas, are central to human context in drama.
This document contains a financial analysis of Colgate Palmolive, Procter & Gamble, and Zulfiqar Industries Limited from 2008-2012. It includes calculations and comparisons of key financial ratios such as return on equity, current ratio, quick ratio, inventory turnover, profit margin, DuPont analysis, and horizontal and vertical analyses of income statements and balance sheets to evaluate the financial performance and position of each company over time.
Stability Of Carbon 14 Labelled Compoundsseankitson
The document discusses factors that affect the decomposition rate of carbon-14 labelled compounds, including specific activity, temperature, solvents, and molecular clustering. Higher specific activity and temperature generally increase decomposition. Water can produce reactive radicals when exposed to radiation, while organic solvents like benzene and alcohols may stabilize some compounds. Slow freezing can lead to molecular clustering and greater decomposition versus rapid freezing. Proper storage conditions like low temperature, inert gas, and scavengers can minimize decomposition rates.
The document discusses what the author learned from their preliminary task to their full product. They learned about better planning and preparation for the full product. They created templates, conducted more in-depth audience research, and planned their time better. Their photography and use of software like Photoshop was more advanced. For the preliminary, they were still learning the software, but applied more skills in the full product. They also better represented their target audience's interests in the full product compared to just their own interests in the preliminary.
Purin's Guide to Visual Design and Keynote Wizardrystoryviz
This document provides tips and techniques for improving visual design skills in presentations. It discusses copying good examples, practicing visual design, learning basic tips and tricks, and gaining confidence through faking expertise. Key techniques include lining elements up, balancing white space, using designer fonts, treating text as the back of your hand, aligning text, employing colors purposefully, and leveraging image search tools. The document is intended to help attendees of a workshop leave with tools to make their designs look better.
This document provides tips for using Facebook, suggesting that users be transparent, funny, and share aspects of their personality by interacting with others and posting varied content, while avoiding generic or insincere posts.
The document discusses different types of language drills and techniques used in language pedagogy from the 1940s-1960s. It describes mechanical, meaningful, and communicative drills, with mechanical drills having only one possible student response, meaningful drills having a limited set of possible responses, and communicative drills allowing open-ended negotiation of meaning. The document also contrasts controlled and free techniques, with controlled being teacher-centered and structured while free techniques are more student-centered and communicative.
The document provides tips for successful improvisation including accepting offers without denial, focusing on telling a story rather than trying to be funny, and making partners look good. It discusses dramatic tension arising from relationships, mystery, surprise and tasks. Status and roles are important to establish characters, with status defining relationships and roles encompassing a character's physicality, beliefs and attitudes. Relationships, both between people and ideas, are central to human context in drama.
This document contains a financial analysis of Colgate Palmolive, Procter & Gamble, and Zulfiqar Industries Limited from 2008-2012. It includes calculations and comparisons of key financial ratios such as return on equity, current ratio, quick ratio, inventory turnover, profit margin, DuPont analysis, and horizontal and vertical analyses of income statements and balance sheets to evaluate the financial performance and position of each company over time.
Stability Of Carbon 14 Labelled Compoundsseankitson
The document discusses factors that affect the decomposition rate of carbon-14 labelled compounds, including specific activity, temperature, solvents, and molecular clustering. Higher specific activity and temperature generally increase decomposition. Water can produce reactive radicals when exposed to radiation, while organic solvents like benzene and alcohols may stabilize some compounds. Slow freezing can lead to molecular clustering and greater decomposition versus rapid freezing. Proper storage conditions like low temperature, inert gas, and scavengers can minimize decomposition rates.
1. The document contains sample questions and answers related to banking and finance topics such as operational risk calculation, provisioning requirements, exchange rates, and bond valuation.
2. Sample questions calculate operational risk levels, provisioning amounts for doubtful asset categories, exchange rates under different scenarios, and bond prices.
3. Answers are provided for each question, explaining the steps and calculations to arrive at the solution. Key terms like spot rates, forward rates, and discount rates are used in the explanations.
A capital expenditure proposal is a formal request to undertake projects to acquire or upgrade physical assets. The proposed projects will be ranked according to criteria like payback period, discounted payback method, net present value, and internal rate of return. There are different types of investment proposals such as mutually exclusive, contingent, and independent proposals as well as replacements. Key principles for capital expenditure proposals include carefully estimating costs, finding profitable opportunities, estimating future revenues and expenses, considering non-monetary factors, screening and selecting projects, and preparing necessary reports.
Groups & Teams - Organizational BehaviourRajesh Shetty
This document discusses groups and teams. It defines that a group consists of two or more people who interact to achieve a goal, while a team is a specialized group that works intensely together towards a common goal. It outlines the stages of group development including forming, storming, norming, performing, and adjourning. Groups are compared to teams, noting that teams prioritize team progress, participative decision making, and respect among members. The impact of effective groups and teams is also summarized, including gaining a competitive edge and enhancing performance.
This document discusses unemployment in Pakistan. It defines unemployment and outlines the main types, including cyclical, frictional, technological, and seasonal unemployment. It notes that Pakistan's unemployment rate has increased from 5.4% in 1994-95 to 6.5% in 2012. Rural areas have higher unemployment than urban areas. The document then examines the causes of unemployment in Pakistan, effects on individuals, society, and politics, as well as potential solutions and advantages/disadvantages of unemployment. It concludes that reducing unemployment is important for Pakistan's prosperity through labor-intensive industries and self-reliance policies.
This document discusses attitude, job satisfaction, and their relationship. It defines attitude as beliefs, feelings, and tendencies towards objects, ideas, and people. Job satisfaction is defined as positive feelings about one's job resulting from an evaluation of its characteristics. Sources of job satisfaction discussed include wages, working conditions, promotion opportunities, work groups, and supervision. The document also outlines methods for changing attitudes, such as providing feedback, accentuating positive conditions, and using peers as positive role models. It concludes with a discussion of Porter and Lawler's model relating satisfaction, performance, and rewards.
Scientists placed monkeys in a cage with a ladder containing bananas. Any monkey climbing the ladder would cause all monkeys to be sprayed with cold water. Over time, monkeys stopped climbing the ladder and instead beat up any monkey that tried, even if they had never been sprayed themselves. This demonstrated how paradigms and traditions can form and be passed down without understanding the original reasoning.
A paradigm is a person's mental model or framework for understanding something. It shapes how they perceive and interpret the world. While paradigms help people understand reality, different people may have different paradigms and see things differently. A paradigm shift occurs when a person changes their mental model or framework to a new way of thinking about something. Major paradigm shifts happen when entire fields or societies transition to entirely new ways of understanding an issue or domain.
The document discusses developing a positive attitude, which is an important practice for life. It involves training the mind to think positively rather than negatively. Having a positive attitude attracts people, helps manage stress better, and leads to better health and success compared to a negative attitude. Developing a positive attitude is an art that requires consciously using positive words, focusing on happy feelings, disregarding negative thoughts, engaging in inspiring activities, and surrounding oneself with positive people. Maintaining a positive attitude provides benefits like achieving goals, greater happiness, and inspiring others. It is a key to success when combined with necessary actions.
Explaining Work Group Behavior (cont’d)
Describe the relationships between group cohesiveness and productivity.
Discuss how conflict management influences group behavior.
Tell the advantages and disadvantages of group decision making.
Creating Effective Teams
Compare groups and teams
Explain why teams have become so popular.
Describe the four most common types of teams.
List the characteristics of effective teams
Your attitude to something is the way that you think and feel about it. Your attitude towards someone is the way you behave when you are dealing with them, especially when this shows how you feel about them.
- Peter Lynch purchased 100 shares of Iomega Corp. 3 months ago at $50 per share. He received $0.25 dividends per share last month. The shares are now worth $56 each.
- The document discusses concepts related to risk and return such as random variables, probability, moments, variance, standard deviation, and covariance. It provides an example of computing these statistics for two companies.
- Portfolio theory holds that combining securities reduces risk through diversification. The correlation between securities also impacts the risk of a portfolio. The portfolio with the highest expected return for a given level of risk makes up the efficient frontier.
Groups form and develop through various processes. They experience stages of formation including forming, storming, norming, performing, and adjourning. Groups are classified as formal or informal, and formal groups include command, task, and functional groups. Group structure includes considerations like size, roles, norms, and cohesiveness. Understanding group dynamics is important for organizational effectiveness.
The document discusses risk and return in investing. It explains that equity investments like stocks historically have higher average returns of over 10% compared to debt investments like bonds that return 3-4%, but stocks are also more volatile. It defines risk as the variability of returns, and introduces the concepts of systematic risk that affects all stocks equally and unsystematic risk that is specific to individual stocks. Diversification can reduce unsystematic risk but not systematic risk. It also discusses measuring market risk through a stock's beta value, which represents its volatility relative to the overall market.
This chapter discusses capital budgeting techniques used to evaluate long-term investment projects. It covers the payback period method, which calculates the number of years to recover the initial investment of a project from its cash inflows. The chapter provides examples of calculating payback periods for projects and discusses the pros and cons of the payback method, noting it does not take the time value of money into account but is intuitive. It also introduces net present value and internal rate of return techniques.
Unemployment is a major issue in Pakistan, particularly among youth. The unemployment rate increased to 6.5% nationally in 2011, with rates even higher in urban areas at 10.1%. There are currently over 3 million unemployed people in Pakistan out of a labor force of over 54 million. Major causes of unemployment include a low industrial growth rate, high population growth, lack of technical education, and political instability which discourages investment. The government has implemented some programs to address unemployment such as skills training councils and small business loans, but unemployment remains a significant problem in Pakistan.
This document discusses the importance of maintaining a positive attitude. It defines attitude as a pattern of thinking that is reflected in one's behavior. Having a positive attitude can result in improved relationships, greater opportunities for success, and increased productivity. The document provides tips for cultivating a positive attitude, such as believing you are in control of your life, living with purpose and emotional clarity, practicing gratitude, and helping others.
Attitude is Every Thing - Exclusive Presentation on Business Management useful for HR Trainee, Management Student, MBA Student, Management Trainee, Corporates, Staff Training
The document summarizes a student's year two media production project on youth music tastes. The student created a documentary exploring how different teenagers' music tastes are, despite being the same age. Some key points included:
- The student conducted research on their target audience and social media platforms to develop their project ideas.
- They created a mind map to refine their ideas and decided to make a documentary.
- The completed documentary included interviews exploring different music tastes and influences among teenagers.
- Challenges included coordinating interviewees' schedules and technical issues with editing effects and sound, but the student was overall happy with the outcome.
The student created a project documenting their mental health and how they cope by going to the gym. They were inspired by a previous factual project about friends going to the gym and how it affects them physically and mentally. The student felt their project outcome was positive overall, though it did not fully stick to their original brief. They rated it as satisfactory and believe it could have been better with more time. Key lessons were around better time management and sticking more closely to their original idea and brief.
Millie Southall completed a project on the theme of illusion. She created collage artworks of natural places that were edited using Adobe Aero to create an augmented reality effect. The goal was to show that there is more than meets the eye in natural settings. While the project provided an opportunity to develop graphic design skills, challenges included a lack of understanding of the initial brief and difficulties coordinating group work. In the future, Millie plans to improve her time management and ensure a full understanding of project requirements.
Thank you for sharing your ideas. It seems you care deeply about applying design thinking skills broadly and helping others see its value. A few thoughts on building on your ideas:
1. Partner with like-minded individuals and organizations to spread design thinking. Look for opportunities to teach workshops, give talks, write articles, etc. Educating others is a great way to solve problems you care about.
2. Consider how design thinking can improve your own work or projects. Brainstorm challenges you face and use the process to generate innovative solutions. Leading by example shows the power of the approach.
3. Look for "untapped" areas where design thinking could make a difference - things often overlooked. For example, applying it
1. The document contains sample questions and answers related to banking and finance topics such as operational risk calculation, provisioning requirements, exchange rates, and bond valuation.
2. Sample questions calculate operational risk levels, provisioning amounts for doubtful asset categories, exchange rates under different scenarios, and bond prices.
3. Answers are provided for each question, explaining the steps and calculations to arrive at the solution. Key terms like spot rates, forward rates, and discount rates are used in the explanations.
A capital expenditure proposal is a formal request to undertake projects to acquire or upgrade physical assets. The proposed projects will be ranked according to criteria like payback period, discounted payback method, net present value, and internal rate of return. There are different types of investment proposals such as mutually exclusive, contingent, and independent proposals as well as replacements. Key principles for capital expenditure proposals include carefully estimating costs, finding profitable opportunities, estimating future revenues and expenses, considering non-monetary factors, screening and selecting projects, and preparing necessary reports.
Groups & Teams - Organizational BehaviourRajesh Shetty
This document discusses groups and teams. It defines that a group consists of two or more people who interact to achieve a goal, while a team is a specialized group that works intensely together towards a common goal. It outlines the stages of group development including forming, storming, norming, performing, and adjourning. Groups are compared to teams, noting that teams prioritize team progress, participative decision making, and respect among members. The impact of effective groups and teams is also summarized, including gaining a competitive edge and enhancing performance.
This document discusses unemployment in Pakistan. It defines unemployment and outlines the main types, including cyclical, frictional, technological, and seasonal unemployment. It notes that Pakistan's unemployment rate has increased from 5.4% in 1994-95 to 6.5% in 2012. Rural areas have higher unemployment than urban areas. The document then examines the causes of unemployment in Pakistan, effects on individuals, society, and politics, as well as potential solutions and advantages/disadvantages of unemployment. It concludes that reducing unemployment is important for Pakistan's prosperity through labor-intensive industries and self-reliance policies.
This document discusses attitude, job satisfaction, and their relationship. It defines attitude as beliefs, feelings, and tendencies towards objects, ideas, and people. Job satisfaction is defined as positive feelings about one's job resulting from an evaluation of its characteristics. Sources of job satisfaction discussed include wages, working conditions, promotion opportunities, work groups, and supervision. The document also outlines methods for changing attitudes, such as providing feedback, accentuating positive conditions, and using peers as positive role models. It concludes with a discussion of Porter and Lawler's model relating satisfaction, performance, and rewards.
Scientists placed monkeys in a cage with a ladder containing bananas. Any monkey climbing the ladder would cause all monkeys to be sprayed with cold water. Over time, monkeys stopped climbing the ladder and instead beat up any monkey that tried, even if they had never been sprayed themselves. This demonstrated how paradigms and traditions can form and be passed down without understanding the original reasoning.
A paradigm is a person's mental model or framework for understanding something. It shapes how they perceive and interpret the world. While paradigms help people understand reality, different people may have different paradigms and see things differently. A paradigm shift occurs when a person changes their mental model or framework to a new way of thinking about something. Major paradigm shifts happen when entire fields or societies transition to entirely new ways of understanding an issue or domain.
The document discusses developing a positive attitude, which is an important practice for life. It involves training the mind to think positively rather than negatively. Having a positive attitude attracts people, helps manage stress better, and leads to better health and success compared to a negative attitude. Developing a positive attitude is an art that requires consciously using positive words, focusing on happy feelings, disregarding negative thoughts, engaging in inspiring activities, and surrounding oneself with positive people. Maintaining a positive attitude provides benefits like achieving goals, greater happiness, and inspiring others. It is a key to success when combined with necessary actions.
Explaining Work Group Behavior (cont’d)
Describe the relationships between group cohesiveness and productivity.
Discuss how conflict management influences group behavior.
Tell the advantages and disadvantages of group decision making.
Creating Effective Teams
Compare groups and teams
Explain why teams have become so popular.
Describe the four most common types of teams.
List the characteristics of effective teams
Your attitude to something is the way that you think and feel about it. Your attitude towards someone is the way you behave when you are dealing with them, especially when this shows how you feel about them.
- Peter Lynch purchased 100 shares of Iomega Corp. 3 months ago at $50 per share. He received $0.25 dividends per share last month. The shares are now worth $56 each.
- The document discusses concepts related to risk and return such as random variables, probability, moments, variance, standard deviation, and covariance. It provides an example of computing these statistics for two companies.
- Portfolio theory holds that combining securities reduces risk through diversification. The correlation between securities also impacts the risk of a portfolio. The portfolio with the highest expected return for a given level of risk makes up the efficient frontier.
Groups form and develop through various processes. They experience stages of formation including forming, storming, norming, performing, and adjourning. Groups are classified as formal or informal, and formal groups include command, task, and functional groups. Group structure includes considerations like size, roles, norms, and cohesiveness. Understanding group dynamics is important for organizational effectiveness.
The document discusses risk and return in investing. It explains that equity investments like stocks historically have higher average returns of over 10% compared to debt investments like bonds that return 3-4%, but stocks are also more volatile. It defines risk as the variability of returns, and introduces the concepts of systematic risk that affects all stocks equally and unsystematic risk that is specific to individual stocks. Diversification can reduce unsystematic risk but not systematic risk. It also discusses measuring market risk through a stock's beta value, which represents its volatility relative to the overall market.
This chapter discusses capital budgeting techniques used to evaluate long-term investment projects. It covers the payback period method, which calculates the number of years to recover the initial investment of a project from its cash inflows. The chapter provides examples of calculating payback periods for projects and discusses the pros and cons of the payback method, noting it does not take the time value of money into account but is intuitive. It also introduces net present value and internal rate of return techniques.
Unemployment is a major issue in Pakistan, particularly among youth. The unemployment rate increased to 6.5% nationally in 2011, with rates even higher in urban areas at 10.1%. There are currently over 3 million unemployed people in Pakistan out of a labor force of over 54 million. Major causes of unemployment include a low industrial growth rate, high population growth, lack of technical education, and political instability which discourages investment. The government has implemented some programs to address unemployment such as skills training councils and small business loans, but unemployment remains a significant problem in Pakistan.
This document discusses the importance of maintaining a positive attitude. It defines attitude as a pattern of thinking that is reflected in one's behavior. Having a positive attitude can result in improved relationships, greater opportunities for success, and increased productivity. The document provides tips for cultivating a positive attitude, such as believing you are in control of your life, living with purpose and emotional clarity, practicing gratitude, and helping others.
Attitude is Every Thing - Exclusive Presentation on Business Management useful for HR Trainee, Management Student, MBA Student, Management Trainee, Corporates, Staff Training
The document summarizes a student's year two media production project on youth music tastes. The student created a documentary exploring how different teenagers' music tastes are, despite being the same age. Some key points included:
- The student conducted research on their target audience and social media platforms to develop their project ideas.
- They created a mind map to refine their ideas and decided to make a documentary.
- The completed documentary included interviews exploring different music tastes and influences among teenagers.
- Challenges included coordinating interviewees' schedules and technical issues with editing effects and sound, but the student was overall happy with the outcome.
The student created a project documenting their mental health and how they cope by going to the gym. They were inspired by a previous factual project about friends going to the gym and how it affects them physically and mentally. The student felt their project outcome was positive overall, though it did not fully stick to their original brief. They rated it as satisfactory and believe it could have been better with more time. Key lessons were around better time management and sticking more closely to their original idea and brief.
Millie Southall completed a project on the theme of illusion. She created collage artworks of natural places that were edited using Adobe Aero to create an augmented reality effect. The goal was to show that there is more than meets the eye in natural settings. While the project provided an opportunity to develop graphic design skills, challenges included a lack of understanding of the initial brief and difficulties coordinating group work. In the future, Millie plans to improve her time management and ensure a full understanding of project requirements.
Thank you for sharing your ideas. It seems you care deeply about applying design thinking skills broadly and helping others see its value. A few thoughts on building on your ideas:
1. Partner with like-minded individuals and organizations to spread design thinking. Look for opportunities to teach workshops, give talks, write articles, etc. Educating others is a great way to solve problems you care about.
2. Consider how design thinking can improve your own work or projects. Brainstorm challenges you face and use the process to generate innovative solutions. Leading by example shows the power of the approach.
3. Look for "untapped" areas where design thinking could make a difference - things often overlooked. For example, applying it
This document discusses the software, skills, and concepts the author learned over the course of their media studies work. It includes summaries of how they used software like Photoshop and PowerPoint. The document also reflects on techniques learned, such as managing time and file organization. Overall, it provides an overview of the key areas the author focused on and wants to improve for next year.
The document is an evaluation of a design project by the author. It begins by establishing that the finished product met the aims of the brief by capturing the target audience's eye and resonating with them. The author then evaluates their process, noting they used the correct software methods and techniques. While some images required more effort, overall the author demonstrated skill in using new software. Areas for improvement include putting more equal effort into each design. Research and feedback from others informed their ideas. Time management was an ongoing challenge but planning and preparation benefited the production. The finished products compare well to the original intentions, are suited to the intended audience, and the author is pleased with the style and professional quality achieved.
This document provides instructions for an individual final paper assignment for a marketing course on design thinking and innovative branding. It outlines 4 questions for students to answer, describing what they learned from applying design thinking principles to further studies, work, or personal life. It asks how design thinking links to innovative branding and how students applied branding principles to their class project. It also asks students to describe their unique contributions to their project team and how they would use design thinking to improve the course if taught again. Students are instructed to answer in detail and provide examples where possible. The paper is due by June 9th for full credit.
This document is a self-evaluation completed by Beth Taylor for the end of module PPP1. In it, Beth summarizes the skills she developed, including self-reflection, type design, and screen printing. She explains how she used screen printing for her project to achieve a specific shade of green and texture. Beth identifies her strengths as time management, effective writing, and maintaining a cohesive design. Areas for improvement include getting feedback from others, exploring more design ideas, and testing screen printing techniques. She plans to experiment more, get input from others on how they see her, and do more research for future projects.
D14 Games commissioned the creator to develop a character concept visualization for their steampunk-inspired game "Wings of Morpheus". The creator chose to design the character Dr. Nicholas Phbetor. Before beginning, the creator conducted research on steampunk costumes and body language to inform their work. During the project, the creator encountered difficulties using Photoshop for the first time, slowing their progress. However, they were able to restart and improve, gaining experience with the software over time. By the end of the project, the creator felt confident using Photoshop and Illustrator and that they had met the criteria and made improvements during the process.
This evaluation template guides students to evaluate their year two projects at an advanced diploma program in creative media production and technology. It prompts students to concisely analyze their projects, including outlining their goals and themes, research process, development of ideas, collaboration, outcomes, challenges faced, and reception from peers. Students are also asked to critically evaluate the strengths and weaknesses of their projects and identify skills and areas for future development.
This document provides instructions and criteria for students to summarize their "Place in Question" assignment using a presentation template. It outlines several sections for students to reflect on and evaluate their work, including recording experiences of their location, developing ideas using materials and technology, using historical and contemporary references, developing their brief, and applying professional practices. Students are asked to include photos and carefully explain how they have met the criteria in 14-20 point text for each project outcome.
The document discusses what the author learned from their preliminary magazine design task to the full product. They learned to:
1) Plan more thoroughly, including exploring more design ideas and scheduling photo shoots earlier.
2) Organize their time better by setting reminders and schedules.
3) Improve their technical photography skills like camera settings and taking multiple shots.
4) Design appeals more specifically for their target audience rather than relying on conventions.
5) Document design processes like photo edits for easier replication and correction.
This document discusses the research, planning, and production process for creating a fanzine about serial killers. The author conducted extensive primary and secondary research to learn about serial killers and gain audience perspectives. Planning involved mock designs, pagination, and considering the fanzine's look and content. Production preparation and time management were also important. The final product incorporated the researched content in a grunge style intended to interest and educate the audience. Overall, the research and planning stages helped make the production and final fanzine successful, though pagination planning was challenging.
The document provides details from a student about their year two evaluation project focused on the positive effects of going to the gym on mental health. The student researched documentary films about working out to develop their project idea. They filmed interviews at the gym with two subjects about their workout routines and goals. Though the student was enthusiastic, they faced challenges with scheduling interviews and filming in low light. They received feedback that they could have improved by getting more footage and statistics, and using a lower camera ISO setting to reduce graininess. The student rated their final project as satisfactory to good and said they would make improvements like expanding interviews and footage in future projects.
The document provides an evaluation of the author's final major project on creating advertisements for a horror film. Some key points:
- The author conducted thorough research on film advertisements including analyzing DVD covers, posters, and social media posts to understand effective design techniques.
- Surveys and audience interviews helped the author determine that their target audience preferred horror and comedy genres. This inspired them to create a horror advertisement.
- Planning elements like mood boards, style sheets, and layout plans helped the author develop ideas and concepts.
- Time management was a strength though some deadlines were missed, requiring reworking of research and planning.
- Technical skills in photo editing were demonstrated by adding cracks, ghosts, and
The document provides guidance for a student to evaluate their year two projects. It includes sections for an evaluation overview, project overview, personal response, evaluating the project, analysis, and action plan. The student is asked to summarize the key points of their projects, how research helped develop their ideas, how feedback was received, both positive and negative elements, and what they would do differently in the future.
The student enjoyed filming for their music video project the most, as it allowed them to realize their vision. Editing with Premiere for a soundscape task was challenging due to Premiere being primarily a video editor. The student felt they made the most progress in research skills by employing a more uniform citation style in their adventure project. The student felt strongest in advertising skills, having created an in-depth advertising plan across social media for their adventure project. Their favorite project was the first half of the adventure project due to having the most fun and a clean, professional result. The audio project was least enjoyed due to complications and a lack of enthusiasm without a clear vision.
Unit 1 focused on cover letters, resumes, and online profiles. The student learned about technical writing and benefited from creating a resume that helped them get a job.
Unit 2 covered collaborative teamwork and roles in projects. The student took a personality test and was assigned as a teacher role, working well with their teammates on a proposal.
Unit 3 involved usability testing through a paper airplane activity. The student's group's plane flew the furthest. They conducted a usability test on their project and received positive feedback.
This document provides a template for evaluating creative media projects at the L3 level. It includes sections for an evaluation overview, project overview, personal response, evaluating the project, analysis, and action plan. The template guides the user to focus on key points, analyze statements, and make judgements about the work rather than just describing how it was made. It also includes a link to the grading matrix to help assess if the work is at the appropriate L3 level.
The document summarizes Manuel Suarez Prat's internship at Hi-Tec Sports, a global leader in outdoor footwear. As part of the internship, Manuel worked on two projects - designing an updated version of Hi-Tec's popular Zuuk after-sport shoe, and designing a J hook device to display the shoe in retail stores. The summary provides details on Manuel's brief to expand the Zuuk into new close-toe and open-toe styles, targeting a $50 retail price point. It also discusses Manuel drawing inspiration from Hi-Tec's heritage and sponsorship of Wimbledon in the 1990s to help guide the new Zuuk design.
The document provides details about the author's vision and experiences. Their vision is based on practicing many types of sports while striving for perfection. They enjoy prototyping and learning by doing. Their dream is to become a footwear designer for a global sportswear company. They are passionate about sports and want to help improve athletes' performance through footwear design. They came to Holland because many major footwear companies are headquartered there.
The document summarizes an anti-dogmatic design project focused on the dogma of social status and respect. The project began by selecting this dogma to explore and proposing designs to make people more conscious of differences in social status to create empathy between classes. This included redesigning currency to make the wealthy feel poor and vice versa, and placing food in trash cans versus on plates to influence perceptions of food. Testing showed people were less willing to eat food presented in trash. The final design placed a fridge in public for reusable food donations to connect social classes through helping others.
David created several personas that each focused on a single value related to food and cooking. However, personas tend to be more realistic if they combine multiple relevant values. Three improved personas may be:
1. Jack, an athlete who values health, convenience and variety in meals to support his training goals.
2. Laura, a busy parent who values convenience, but also enjoys cooking as a way to bond with her family. She sees the machine as a way to get help in the kitchen.
3. Wouter, a "foodie" who values creativity, variety and pushing boundaries in cooking. He sees the machine as a way to
This document discusses developing a device or swimming suit to record electrocardiogram (ECG) data from athletes underwater during training. The goal is to gain insights into bodily response to help optimize training programs. Previous work found that conductive fabric electrodes can collect ECG signals underwater. This project aims to create a single suit that measures detailed ECG with multiple leads to allow analyzing heart rate data and its derivatives to improve swimming performance and efficiency.
The document discusses enhancing the work environment through improving work spaces and communication. A survey found that most employees feel appreciated at work and happy going to work each day, though some felt their workspace could better facilitate communication. Email is the most commonly used communication channel regarding work. While most employees feel comfortable in their workspace and their job is only a bit stressful, some felt their manager is not always easily approachable. The workplace has implemented flex-working, which some employees like and some do not. Maintaining a clean work environment is also noted.
I. Long-term goals: The author's biggest goal is to design shoes for elite athletes at Nike, the top sports company. They believe this is possible through hard work.
II. Mid-term goals: Within the next few years, the author plans to finish their bachelor's degree and possibly pursue a master's degree. They aim to keep their options open but still focus on footwear design.
III. Short-term goals: For the upcoming semester, the author wants to focus more on self-directed learning to develop specific competencies in preparation for a career in footwear design, particularly sports shoes. They will continue gaining a broad understanding of industrial design while specializing in an area of interest
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The document outlines the process of creating mood boards and models for cutlery representing words like "sufficient" through sketches, scrap models, and final prototypes made of materials like Fimo clay and wood. It provides feedback from instructors at each stage of ideation and model making, helping the students refine their concepts and representations.
The document describes the ideation process for a project called "Signum" which aims to create interactive light artifacts that respond to each other and the environment like glowworms; during mid-term exhibition the concept was divided into components including an expanding star prototype, alternative star shapes, and a light communication demonstration which generated feedback on inputs, interactions, and the need for context.
The document outlines the process for defining and developing a project, including idea generation, concept development, prototyping, and midterm exhibition for selection and refinement of project ideas.
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2. CONTENTS
3 ME
PAST 4
7 COMPETENCE DEVELOPMENT
LEARNING ACTIVITIES 13
26 VISION ON DESIGN
OVERALL ATTITUDE 27
28 GROWTH AS A DESIGNER
OVERALL REFLECTION 29
3. I am a creative and disciplined young professional with two passions
in my life: sport and design. I am eagerly pursuing a role, which will
allow me to develop my skills as a designer and leverage my passion,
my sports knowledge and my previous studies inTextile Design. My
principal objectives are to learn, grow professionally, and add value
to the company in my work.
SHOWCASE · MANUEL SUAREZ PRAT · ID · B11
3
4. PAST
Before coming to TU/e I had a past. When the year was over I had to make a sport clothing and shoes. During all that
After finishing high school I heard that to de- decision of which speciality to choose. Dur- amount of time we had a coach. He had no
sign shoes you had to study industrial design. ing that year I figured that accessories design idea about sports clothing or footwear. I tried
That same year I started Industrial Design in was only focus on hats, jewellery and high to get some help from other coaches but no-
a very expensive University in my city. After heels. I did not want to study any of those body; NOBODY in the faculty could help me.
7 months I decided to quit because I was all things, so I decided to go for Textile design. I did the thesis with any help. My coach only
daylong studying physics, maths, even chem- At least it had more graphic design related to explained me what was expected from me in
istry. I believed that to design shoes that patterns and also getting to know better the terms of deliverables.
place was not the best to study. materials and how they behave. After 8 months of hard work, my thesis was
After a couple of months without knowing named one of the ten best thesis of the
what to study, I decided to visit a fashion fac- Seriously, by the end of the second year of whole faculty in that year. The day of my final
ulty. They told me that the best for me was the bachelor I could not be less motivated. presentation, me and the other 9 students
to course a bachelor there (1st year Fashion, My projects where always rusty and dirty, presented in from of assessors from big fash-
then the next two years specialise on acces- and my presentations were usually one of the ion brands from Italy and France. My coach
sories, in which shoes were included). They worsts of the class. The coaches had very low tried to bring somebody from NIKE or ADIDAS
convinced me. expectations on me. but he could not. In the graduation day, I re-
It was very expensive, my family could not What kept me there was the idea of having ceived a Honourable Mention diploma from
afford it so they paid half, and the other half I one last year to finish this. the faculty.
paid it myself with all the money I was earn-
ing as a tennis coach. The third year I was highly surprised. Espe- This is my past. This is what made me have a
What was I doing studying fashion? This was cially the last 8 months, in which I developed goal and come to study here.
the most common question I asked myself my thesis: here is where my motivation
that first year. changed. I did what I really wanted: design
SHOWCASE · MANUEL SUAREZ PRAT · ID · B11
4
8. COMPETENCE DEVELOPMENT
IDEAS I chose Ideas and Concepts because I do not a very abstract project and was hard to get
feel familiarized with any of those words. a clear idea, to understand the topic and
and I am a visual and corporeal thinker. This work with it. Having learned many ways of
means that the way I have been working for idea generation was one of the things that
CONCEPTS many years is with images, objects or some-
thing visual on the table.
helped me in this project. As a group, we
used brainstorming, mood boards, body
storming, and observation as idea genera-
I strongly believed that this competence tors to get to the final concept. After that,
Ideas and concepts is a competency that I would help me make a better progress in my I used sketching to work on the visuals and
chose in order to help me on my project and project, especially in the conceptual part. branding of the project.
help myself as a designer.
I have a lot of 2D designs I have made before We had several lectures with the expert. In After these lectures I feel that I know a bit
coming to the TU/e. Most of them come just my opinion they were not very interactive, better about idea generation and concept
by improvisation. I thought this competence but they were efficient. In the lectures all development but I also feel that I still need
could help me canalize all those ideas and the students sat down around the expert. to work a lot more in this area, which is less
get to know how they come and get to know He started talking and we were taking notes unknown but not familiar enough.
other ways of creating ideas. My expecta- on all he was saying. He talked about idea
tions in this competency were to be able generation and all the subdivisions. Learn- I can still say that this competence is one of
to maximize my ability of idea generation, ing about concept development was also an my weaknesses and will work hard in the
and try to understand what a concept is, important part in this competence. future to change this.
deal with it in order to make designs with a
certain concept. Basically work on my con- Learning about ideas and concepts helped
ceptual part of my brain, which I have not me a lot in my project.
developed very much yet. Cultural Interventions was in my opinion,
SHOWCASE · MANUEL SUAREZ PRAT · ID · B11
8
9. COMPETENCE DEVELOPMENT
INTEGRATING rest and I was having trouble to catch up with
the programing of the prototype that we
was brighter than the green, so I calibrated
the three of them in order to get the same
TECHNOLOGY were building.
I started making some research to learn the
amount of brightness.
I feel really good with the result of the final
basics of programming and being able to prototype. I didn’t expect it to look so good,
build something myself, because I was not and I thought I would not be able to accom-
Integrating Technology is a competency in learning that much watching my colleague plish this task.
which I am expected to learn how to use work. I spoke to the expert about it, and he
some types of technology and apply it to my gave me some homework for the SDL weeks. Unfortunately I could not link this to the pro-
project. The expert’s feedback was really helpful and ject. The topic and the idea developed had
I was expecting the expert to explain which he was always willing to help me. It was one nothing to do with the prototype I have built.
options we had in order to make most of the of my SLD week’s purposes. I really am inter-
ideas work. In the first meeting the expert ested in this type on platforms because of my I felt I could have gone a little bit further if
gave us some homework using Arduino (elec- weak technical background. I have decided to start working on my own
tronic prototype platform). We were working prototype in the first week. I lost two or three
in the same groups that in the project. I was It took me some time to understand the weeks, since my fellow student was doing all
working with all my project mates. Since we language of programming but after the SDL the work of the group by himself.
were all working with that type of platform, I weeks I was able to build a box, which has On one hand, I am happy and satisfied with
expected it to be a class teaching us language three LED lights, and they fade in and out in my progress. On the other hand, I can always
and applications of the Arduino platform. order to get every colour of the spectrum. do better and will try my best to see how far I
This was a result of making research on how can go.
The procedure is that he gives us some tasks to fade in and out 3 LED lights at the same
and we solve them. So how it works is; he time. I had red, green and blue LED lights. After all was finished, I asked the expert for
tells us the next step to do, but we have to some feedback.
find the way ourselves. The problem is that I had some trouble calibrating the brightness
in my group there was somebody that had of the blue light, which was much brighter
much more advanced knowledge than the that the other two colours. Also the red
SHOWCASE · MANUEL SUAREZ PRAT · ID · B11
9
11. COMPETENCE DEVELOPMENT
FEEDBACK
Manuel participated in his B11 semester in the DG000 mini assign-
ment ‘Integrating Technology’. He was part of a group of four
students who chose a quite ambitious project to work on during
the assignment.
Manuel told me that he tried but could not follow the progress
of his group colleagues who had prior experience with Arduino
technology and electronics in general. Before the midterm, Ma-
nuel took initiative and tried learning all the concepts on his own,
doing his own Arduino sketches and over the rest of the semester
developing a good idea and feeling for integrating technology. I
appreciate this extra effort, and his motivation
and self-drive to learn about technology without being formally
required to. He is also eager to seek feedback and he knows how
to get help in case of problems he cannot solve himself.
Mathias Funk, Assignor DG000 IT
SHOWCASE · MANUEL SUAREZ PRAT · ID · B11
11
12. COMPETENCE DEVELOPMENT
SELF DIRECTED were taught is a little bit different than here. Maybe that is why I
and expect some more explicit information and more concrete things to
CONTINUOUS LEARNING do, things to follow. I am putting a lot of effort on getting used to this
learning system. The main reason why I want to get familiar with this
way of thinking is because I really believe that is a better system that
in my country.
This competency I think it doesn’t need any explanation about its I just think I can build myself more as a person and as a professional
content. It is finding the way to make the best development of your this way, and I will go for it.
skills and learn new ones by technics that are practiced by yourself.
After this first semester, I can say I have learned many things with
The importance of this is to know which technics work for me and this system. In my opinion, self directed and continuous learning did
which technics don’t work that well. That way I can maximize my not start in the TU/e. I have been working in one way or another
result and get more quality on the product/prototype etc. The time with this for many years. The difference is that now I am conscious
and the psychical effort I spend when things don’t work so well, I can about it and more motivated. I will never stop learning in a self di-
spend it on making sure my product gets the quality and good result rected way. I hope to keep this going all these upcoming years of
it is expected. study.
I come from a Mediterranean country and the learning process we
SHOWCASE · MANUEL SUAREZ PRAT · ID · B11
12
14. LEARNING ACTIVITIES
S.D.L. WEEKS The other purpose of the SDL weeks was to initiate myself in any
type of 3D program and be able to work with it. I knew it demanded
a lot of time. Usually to learn how to use these types of programs
during normal study is difficult to follow, so that is why I found out
that the perfect moment was during the SDL weeks. I have a Mac-
In this first semester we had three SDL weeks. They were right after Book Pro so I chose Cinema 4D.
the mid term exhibition. Following a lot of YouTube videos and tutorials and blogs I got the
most amount of knowledge I could in that certain amount of time.
I used them for two purposes. The first one was to work on my own
prototype for “integration technology” competence. Right before After the SDL weeks I was surprised with myself. I did not expect to
start of the mid term exhibition, I spoke to the expert to make a learn that much. I was expecting to learn something, but not spend-
plan those weeks. The final class of this competence was right after ing that much time on it. I thought I would get bored easily and go
the SDL weeks, so I had three weeks to show the expert that I have to do sports or something else. For me, these SDL weeks were like
learned enough about how to integrate technology in design. normal class weeks. The only difference was that I worked home.
SHOWCASE · MANUEL SUAREZ PRAT · ID · B11
14
16. LEARNING ACTIVITIES
SKETCHING had to hand in the final deliverable the week after, but I still joined
the workshop. It was an opportunity I could not miss.
WORKSHOP As a future industrial designer, sketching is very important in terms
of idea generation. It will be a very important tool for me in the fu-
ture. Now, I know the basics of sketching, a perfect starting point to
Sketching workshop was a small workshop coached by Lucian Reindl develop any idea that will come in future projects or assignments.
in a Thursday afternoon. He wanted to explain and teach the basics
of sketching and make us start to use perspective in the drawing.
Me and 4 other students showed up that afternoon. With a brief
slide show presentation he showed us sketches, types of sketches
and how they can improve us as designers. After that, we go to the
drawing part where he shows us how the start point. After a few
tries with perspective we start with shading. To end, he has brought
some saw handles for us to see and use them to draw the outline to
start a sketch with that. That way we can make sketches of handles.
I am quite skilled at drawing, but I never had a chance to learn how
to sketch properly. I really find these types of workshops helpful.
I had a lot of work to do that day with my assignment because we
SHOWCASE · MANUEL SUAREZ PRAT · ID · B11
16
17. LEARNING ACTIVITIES
CARDBOARD most of the peoples attention will be the prototype. In my opinion,
without a good prototype the project looses all its magic, and is not
attractive any more.
MODELING My expectations of this assignment were to add this prototyping
skill to what I already have. In the first class we just learned the basic
forms; cube, cylinder, cone, etc. I was surprised how we were able to
manipulate foam board. We usually had a lot of homework with this
Cardboard Modeling is an assignment of form and senses compe- assignment, but that was also one of my expectations.
tence. It is a very practical and very technical assignment. I had some
trouble registering to the assignment because accidently I registered The day that I was more shocked was the class where he showed us
in the wrong quartile. I contacted the coach and he said I could join some pictures of an old fashioned camera. He said that he wanted
in. I am very interested in prototyping assignments because I think it done by next class. I did not expect to finish it even in two weeks,
that a prototype is the most visual result of a project. I can have an because I am very perfectionist and always get into too much detail.
amazing research, good report but on the exhibition what will get Spending many hours everyday, I finally made it in one week.
SHOWCASE · MANUEL SUAREZ PRAT · ID · B11
17
19. LEARNING ACTIVITIES
After the camera came the final deliver-
able. We had one week of research ex-
perimentation, and one week for building
the final model. We had to do a portable
media player. I did the media player sup-
ported by its headphones.
The final deliverable also consisted on
making 2 A3 posters explaining the build-
ing process and photos of the final prod-
uct itself.
In the exhibition day, each student had his
deliverables on a table and explained our
model to the coach one by one. After the
explanation came the coach`s feedback;
first on the process, then on the model.
His feedback was very extended and very
useful.
We had to make a box containing all the
models we have made through the assign-
ment.
SHOWCASE · MANUEL SUAREZ PRAT · ID · B11
19
20. LEARNING ACTIVITIES
After this assignment I feel surprised with myself. The result of ration field. Now, after I see my work and I have got the coach´s
the models was something that I expected. What I did not expect feedback I can find an answer to this problem. I did not adven-
to do it in such a short amount of time. This was the only way ture myself in a deep exploration because I was afraid to spend
to get to the quality I wanted; working more that 10 hours a day too much time on it. I knew I had little time to do exploration and
with the cardboard. I did not know I was able to work that many build. I thought if I have made a proper exploration I would not
hours in the same thing. spend enough time to reach the levels of quality that I was aim-
ing for. I did not take the risk. Maybe I would of made it on time.
Not everything is positive. In a way I feel happy and proud of my Now that I know to work a little bit faster than before, the next
work, but on the opportunity that comes I will take the risk.
other hand I was not able to dig a little bit deeper in the explo-
SHOWCASE · MANUEL SUAREZ PRAT · ID · B11
20
21. LEARNING ACTIVITIES
FEEDBACK
Quality of deliverables: PROCESS You also like that there is no volume control
in the main device, only on the headphones
Skills part Obviously I have struggled on the process. because they both work as a single device
You asked us to step away from our comfort and makes it simpler. The last thing you want
[Cube, Cylinder, Topped cone, Cube-cylinder combina- zone but I could not find other solution rather to highlight is the form change between the
tion, Sliding mechanism, Rotating mechanism, Beam than sketches. audio mode and the video mode.
with four mechanisms, Camera copy] How I develop my ideas has to do with the What you do not like in first instance are the
material at hand and my skills with it. icons I could have done a bit more of explo-
You have delivered a complete set of mod- You see my skill, but I am here to learn new ration about it. You also recommend using
els of good to very good quality. You show skills and add them into my “portfolio of the university facilities, which are very rich in
progress in the quality of the models from skills”. terms of possibilities of creation.
the start to the end of the assignment. If you I have a highly skilled prototype in a way. But To end the feedback you say that the high-
want to grow further try to work even more you get very little insights about if the explo- light of the device is the headphones, which
clean and precise. Your camera copy is very ration was broad and deep. My way of focus- are interesting mainly because I played with
efficiently made and captures the essence of ing this prototype was on “how do I build” the form. The other device is only though to
the real camera very well. First time I saw a and it should have been “how do I interact”. fit inside the pocket.vv
working lens mechanism that can turn and
move. Very good job. DESIGN
Design part There are a couple of thing that you want to
highlight from my prototype and a couple of
[Grip explorations, Phone explorations, Explorations
things you are critic with:
for a portable multimedia player, A design proposal in
cardboard of a portable multimedia player] First of all you appreciate the building quality.
SHOWCASE · MANUEL SUAREZ PRAT · ID · B11
21
22. LEARNING ACTIVITIES
Competence development: Advice:
The goal of this assignment is two fold. First it is to provide you with The thing with cardboard modelling is that it takes time to learn. You
skills to plan and build 3D physical models out of cardboard and foam show models that are of good quality. If you want to grow further
core. Second it is to provide you with a new set of skill sand tools to work even more clean and precise. You can improve in how you use
explore design challenges; particularly design challenges that involve the technique as a tool for exploration. Give more attention to how
the design of interactive products and product/service systems. You you explore and integrate form, interaction and function. Make sure
show that you can build models of (very) good quality. You keep up this to underpin your decision making process by giving insight through
build quality in your exploration and in your final design proposal. I feel design variations and good documentation. Let the search for meaning-
that you can grow in how you use the technique for exploration pur- ful interaction lead the exploration. Practice this and become a good
poses. Do try to leave your comfort-zone and build on your portfolio of designer.
skills it makes you a more versatile designer with a richer access to the
solution domain of a design challenge. For the exploration of the rela-
tions between form, interaction and function an experiential approach
is crucial.
SHOWCASE · MANUEL SUAREZ PRAT · ID · B11
22
23. LEARNING ACTIVITIES
PROJECT ing about this competence. My margin of learning in this field is
very big so at the end, I am happy I did this project.
The report was made before the final exhibition.
During the exhibition in my opinion, we had the best spot of the
My project was “Out of Control – Cultural Interventions”. green space. Everybody that came for the exhibition had to see it.
I have to point out that I did not choose this project. The informa- I expected to receive some more interesting feedback. Most of the
tion about when or where to sign up for the projects was not clear people said that they liked the visuals, and it was an interesting way
for me. After the introduction week, I left Eindhoven to finish the to approach the people. They also were wondering if it really would
summer season where I was working back in Spain. The previous have worked.
days of the registration I was working and I tried to contact or get
some information but it and it was useless. The result of this was The second day of the exhibition I had an interesting conversation
that the project was randomly selected. with a coach, I don not know her name. She asked me to explain her
the entire project, then she said that it could have a lot more people
If I had the chance to choose a project, I would not have chosen this interested on this system. Tourism would be one, inviting people to
one. It sounded too conceptual and very little concrete. In fact, that go to their country by exposing the flag and letting them try their
was one of the main problems I had during this project, it was not food. Also she was not so sure about the possible success of this
concrete at all. system, because we used flags; flags in a lot of countries are the
reason of wars and miscommunications in politics.
The positive thing is, that I had to deal with it and work on a lot on Overall, she liked it and thought it was an original idea.
ideas and concepts, which is one of my weaknesses. The process I
experienced with this project I find it very positive in terms of learn-
SHOWCASE · MANUEL SUAREZ PRAT · ID · B11
23
24. LEARNING ACTIVITIES
FEEDBACK
Overall comment: topic“ your thing.
teamwork + communication: You are a reliable partner in project
You have developed well throughout the project. In the beginning cooperation and you communicate well. Within the group you have
you where very critical and sometimes rather passive and slightly played the role of „the speaker“ a lot. In the end you contributed very
“destructive” through your comments. But along the project devel- well tho the group result.
opment, especially after the midterm exhibition you showed a lot of
ambition and energy to design. (in our project, but also in cardboard form + senses: You have a sense for graphic design and illustration.
modeling and design related interests). You can be very critical to- Within the project you did not dive deep into 3D design - also be-
wards the „others“ which sometimes has a negative influence on the cause it was almost impossible - but you did make some experiences
group. On the other hand you can make use of your life experience there.
and your temperament to push the design process for all... ideas + concepts: It was sometimes difficult for you to develop a
broader range of ideas and concepts because the complexity of the
Quality of deliverables: topic was overwhelming. Still you managed to offer different basic
concepts and paths to go.
You have played an important role in this project in the area of „mak- design + research process: You have explored the field and frame con-
ing it concrete“ and creating visuals. The quality of your 2D designs ditions of the design project. There was some research in the begin-
has improved because you have learned not to keep the first crea- ning of the project but not much at the end of the project - caused by
tion but to develop form and design in a process that needs time and the deficit of time.
reflection. business process design: This was not the main focus of your project.
socio-cultural awareness: This project supported well your growing
understanding of socio-cultural conditions in design developments.
Competence development:t user focus perspective: see comment above
self directed + continuous learning: From the beginning you where descriptive + mathematical modeling: n.a.
quite clear in understanding the need for individual initiative in our
educational system. You work very independent and - when you like
the topic - very ambitious. You have difficulties to make an „external
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25. LEARNING ACTIVITIES
Process:
Advice:
rom abstract to concrete: You are a quite „hand-on“ designer. It was
not easy for you to „abstract“ from what you see when you „create Keep communication with experts and experienced partners. Be an
and make“. But in the end you have created a good basis for abstract- experienced partner for your fellow students. Trust yourself - in a self
ing what a future system to “slightly break down cultural borders” critical way and keep your will to create. (Because that‘s what design
could be. is about).
project setting / user definition: Through the abstract project de-
scription it was hard to find a clear and straight forward setting. The
user was defined through the project description.
idea generation / concept finding: See comments above: overall it
worked well. You could have gone further in exploration and „open-
ing up“ a broader range of ideas. But on the other hand it was a clear
basis for decisions.
form development: You made important experiences in form giving
and design - as commented above.
user test: Sadly there was no real user test possible. But you made
the effort to test the perception of the labels and the system in our
faculty.
Attitude:
In a project group you can be a leading partner. You can commu-
nicate quite well with a client and your partners. You should show Exhibition
more patience with fellow students and you should transform your
temperament and ambition in a positive creative flow.
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26. VISION ON DESIGN
I believe in hard work. Of course success has a lot to do with wants. I have been practicing several sports since the age of
talent, but without hard work and without an ambitious at- 4.
titude does not matter how much talent you have, you will
not succeed. That is why I am here in Holland. Nike has the EMEA head-
Tennis has taught me this. I have been playing tennis all my quarters in the east of Amsterdam (Hilversum). This is a first
life many hours every day. I had no choice, my father was a step to get closer to them and also to other companies like
good tennis player and he wanted his kids to also be good ASICS, HI-TEC etc.
in tennis. When my parents stopped paying my trainings I
started playing because I wanted and with a much better at- During these three years of Bachelor and possibly other two
titude and with better results. more if I decide to do the Masters I want to learn the maxi-
mum in order prepare myself for what comes next.
I have a goal. I want to be a footwear designer in NIKE. I
want to see how far I can get, in order to reach that goal.
Maybe I reach it, maybe not. But at least I will be happy
with myself knowing that I have tried my best.
I want to contribute my knowledge and ideas designing
sport shoes, and feel that I am making someone else’s life
easier when they practice sports. I want to feel useful with
my creativity to people who love sports as much as I do.
No one else is better than me to know what a sportsman
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27. OVERALL ATTITUDE
Leaving my country, my family andv my friends behind, my only expected too much from them.
purpose of being here in Eindhoven is to get the best out of me I have done many projects with many groups in my previous
in this Bachelor program. bachelor. I was always the one who did not do anything. Now
I think that is the main reason my attitude has changed so the things have changed, and these new feelings are what I am
much compared to my previous bachelor in Madrid. Here I am trying to control. Next semester, if I get a similar group, I will
a much efficient student and I spend most of my time focusing try to be more patient and more apprehensive.
on things for Industrial Design. This explains why the project has been a little bit frustrating for
To be honest, I have never been so focused on something; also me. I think that as a group we could have gone a lot farther and
having a goal is helping me. Getting new habits also comes with results could have been much better. Most of my group mem-
getting new reactions and also feelings. bers think that the result is enough and OK. They are happy
with that. I am not. I think we were one month behind most of
I think my attitude as a group mate could have been better. the groups. I do not want to be happy with having “enough”, I
During the whole semester I pushed myself a lot to get to the want to be happy by having “the best we could get”. I think this
quality levels I wanted to reach. I believe that is positive. The semester we did not achieve the best we could get. This is one
thing is that I also expected my project mates to reach that of the reasons why I am really looking forward for next semes-
certain level of quality, and that way we could work the same ter to begin and start working on assignments and projects.
direction and speed. That did not happen, maybe because I
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28. GROWTH
AS A
DESIGNER
Having in mind all the competences, I still need a long to build
myself to become a better designer. This semester, I have devel-
oped more on self-directed and continuous learning. Also I have
improved a little bit in Ideas and Concepts, Form and senses. I
have made important improvements in Integrating Technology
and the most important fact is that I also have made a big step
in Teamwork and Communication. In this area being a foreigner
changes a lot of things but I have learned from my mistakes in
this competence area, and still have a lot more to learn.
I have learned that I am capable or working under pressure and
being a little bit more efficient with my work.
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29. OVERALL REFLECTION
This first semester here has been a mixture of emotions. I quit studying industrial design 4 years ago in Madrid. I find
First of all, I come from a completely different culture. With the this system exciting and motivating, but at the same time very
culture comes behaviour. In those terms I think I am closer to confusing. Maybe because it is my first semester here and that
Dutch culture than Spanish culture, but still my adaptation is is how I have to feel. I feel that the information we receive is
being gradual. not that clear. Hopefully, next semester will be better in those
terms.
What I am having more trouble is to understand how the edu-
cational system works here. Back in my country, the “self direct- I have learned a lot this semester, more than what I expected.
ed learning” part it is almost inexistent. We are used to go to Next semester I hope to continue learning the same speed or
lectures, take notes and study for the final exam because there faster than this semester.
is only one exam. I find that boring, that is one of the reasons
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