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Sistemas de Informação
para a Indústria



                                                     Class 3

                                            Architectures of IS
                                                      Ano 2013




                                                                                     António Grilo
                                                                                     Prof. Auxiliar FCT-UNL

                                                   Sistemas de Informação para Indústria                      1
Departamento de Engenharia Mecânica e Industrial            © António Grilo   2013
BIT AND BYTE

Bit - Binary digit, represents smallest unit of data in the form of either 0 or 1. A bit
(a contraction of binary digit) is the basic unit of information in computing and
telecommunications; it is the amount of information stored by a digital device or
other physical system that exists in one of two possible distinct states. Bits can be
implemented in many forms. In most modern computing devices, a bit is usually
represented by an electrical voltage or current pulse, or by the electrical state of a
flip-flop circuit.

Byte - String of bits, usually eight, stores one number or character. The byte is a
unit of digital information in computing and telecommunications that most
commonly consists of eight bits. Historically, a byte was the number of bits used to
encode a single character of text in a computer and for this reason it is the basic
addressable element in many computer architectures. The size of the byte has
historically been hardware dependent and no definitive standards existed that
mandated the size. The de facto standard of eight bits is a convenient power of
two permitting the values 0 through 255 for one byte. The popularity of major
commercial computing architectures have aided in the ubiquitous acceptance of
the 8-bit size
                                                    Sistemas de Informação para Indústria   2
 Departamento de Engenharia Mecânica e Industrial            © António Grilo   2013
BIT AND BYTE




                                                    Sistemas de Informação para Indústria   3
 Departamento de Engenharia Mecânica e Industrial            © António Grilo   2013
INFORMATION TECHNOLOGY (IT) INFRASTRUCTURE
Integrated framework upon which digital networks operate. This
infrastructure includes data centers, computers, computer networks,
Database Management devices, and a regulatory system.

Evolution of IT infrastructure:

General-purpose mainframe & minicomputer era:
• 1959 to present
- 1958 IBM first mainframes introduced
- 1965 Less expensive DEC minicomputers introduced


Personal computer era: 1981 to present:
- 1981 Introduction of IBM PC
- Proliferation in 80s, 90s resulted in growth of personal software


                                                    Sistemas de Informação para Indústria   4
 Departamento de Engenharia Mecânica e Industrial            © António Grilo   2013
INFORMATION TECHNOLOGY (IT) INFRASTRUCTURE
Client/server era: 1983 to present:
- Desktop clients networked to servers, with processing work split
between clients and servers
- Network may be two-tiered or multitiered (N-tiered)
- Various types of servers (network, application, Web)

Enterprise computing era: 1992 to present:
- Move toward integrating disparate networks, applications using Internet
standards and enterprise application

Cloud Computing: 2008 to present
- Refers to a model of computing where firms and individuals obtain
computing power and software applications over the Internet or other
network
- Fastest growing form of computing
                                                    Sistemas de Informação para Indústria   5
 Departamento de Engenharia Mecânica e Industrial            © António Grilo   2013
TECHNOLOGY DRIVERS OF INFRASTRUCTURE EVOLUTION
 Moore’s law and microprocessing power - Computing power doubles
 every 18 months. Since the first magnetic storage device was used in
 1955, the cost of storing a kilobyte of data has fallen exponentially,
 doubling the amount of digital storage for each dollar expended every 15
 months, on average..

 Metcalfe’s Law and network economics - Value or power of a network
 grows exponentially as a function of the number of network members. As
 network members increase, more people want to use it (demand for
 network access increases). Declining communication costs (towards 0)
 and the Internet, with an estimated 1.5 billion people worldwide have
 Internet access.

 Standards and network effects - Specifications that establish the
 compatibility of products and the ability to communicate in a network
 unleash powerful economies of scale and result in price declines as
 manufacturers focus on the products built to a single standard.
                                                     Sistemas de Informação para Indústria   6
  Departamento de Engenharia Mecânica e Industrial            © António Grilo   2013
IT INFRASTRUCTURE HAS 7 MAIN COMPONENTS


•      Computer hardware platforms

•      Operating system platforms

•      Enterprise business applications

•      Data management and storage

•      Networking/telecommunications platforms

•      Internet platforms

•      Consulting system integration services


                                                       Sistemas de Informação para Indústria   7
    Departamento de Engenharia Mecânica e Industrial            © António Grilo   2013
COMPONENTS OF A COMPUTER NETWORK

Two or more connected computers. Major components in simple network:

•      Client computer

•      Server computer

•      Network interfaces (NICs)

•      Connection medium

•      Network operating system

•      Hub or switch

•      Router
                                                       Sistemas de Informação para Indústria   8
    Departamento de Engenharia Mecânica e Industrial            © António Grilo   2013
DIGITAL NETWORKS




                                                   Sistemas de Informação para Indústria   9
Departamento de Engenharia Mecânica e Industrial            © António Grilo   2013
CLIENT/SERVER COMPUTING
The client–server model is a computing model that acts as distributed
application which partitions tasks or workloads between the providers of a
resource or service, called servers, and service requesters, called clients.
Often clients and servers communicate over a computer network on
separate hardware, but both client and server may reside in the same
system. A server machine is a host that is running one or more server
programs which share their resources with clients. A client does not share
any of its resources, but requests a server's content or service function.




                                                    Sistemas de Informação para Indústria   10
 Departamento de Engenharia Mecânica e Industrial            © António Grilo   2013
PACKET SWITCHING
Method of slicing digital messages into parcels (packets), sending packets
along different communication paths as they become available, and then
reassembling packets at destination. Previous circuit-switched networks
required assembly of complete point-to-point circuit. Packet switching is
more efficient use of network’s communications capacity.




                                                    Sistemas de Informação para Indústria   11
 Departamento de Engenharia Mecânica e Industrial            © António Grilo   2013
TRANSMISSION CONTROL PROTOCOL / INTERNET PROTOCOL (TCP/IP)

 Connectivity between computers enabled by protocols. Protocols are rules
 that govern transmission of information between two points. It has four
 layers:

 - Application layer

 - Transport layer

 - Internet layer

 - Network interface layer




                                                     Sistemas de Informação para Indústria   12
  Departamento de Engenharia Mecânica e Industrial            © António Grilo   2013
TYPES OF NETWORKS

Local-area networks (LANs)

- Client/server or peer-to-peer

- Ethernet – physical network standard

- Topologies: star, bus, ring

Campus-area networks (CANs)

Wide-area networks (WANs)

Metropolitan-area networks (MANs)

                                                    Sistemas de Informação para Indústria   13
 Departamento de Engenharia Mecânica e Industrial            © António Grilo   2013
NETWORKS

Physical transmission media:

- Twisted wire (modems)
- Coaxial cable
- Fiber optics and optical networks



Wireless transmission media and devices:

- Microwave
- Satellites
- Cellular telephones



                                                    Sistemas de Informação para Indústria   14
 Departamento de Engenharia Mecânica e Industrial            © António Grilo   2013
PROPRIETARY SOFTWARE VS OPEN SOURCE
Proprietary software is software developed by a supplier and made
available for you to use under an end-user licence agreement (EULA),
which you effectively accept when you install the software. The licence
sets out how the software can be used and usually prohibits you from
doing certain things, like making copies of the software and passing them
on; or selling your licence to someone else.

Most proprietary software comes without the source code. This is the code
originally written by the programmer. Without this code neither you nor any
other software supplier can make changes to the software package.

When you buy a proprietary software package you are not buying the
software - you are buying the right to use the software in a specific way.
The software company owns the software.

Most off-the-shelf packages are proprietary software.
                                                    Sistemas de Informação para Indústria   15
 Departamento de Engenharia Mecânica e Industrial            © António Grilo   2013
PROPRIETARY SOFTWARE VS OPEN SOURCE


Open source software is made available under a licence that allows you to
make copies and pass them on to anyone. The software comes with its
source code - which you can change to meet your needs.

Licences for open source software do vary. Some licences require to make
any changes made to the source code publicly available, while others will
allow to keep those changes private. The licence agreement shhould be
read before using or changing the software.

Open source software is usually available for free download or off-the-
shelf at a low cost.




                                                    Sistemas de Informação para Indústria   16
 Departamento de Engenharia Mecânica e Industrial            © António Grilo   2013

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Aula 3 14032013 sii-v1

  • 1. Sistemas de Informação para a Indústria Class 3 Architectures of IS Ano 2013 António Grilo Prof. Auxiliar FCT-UNL Sistemas de Informação para Indústria 1 Departamento de Engenharia Mecânica e Industrial © António Grilo 2013
  • 2. BIT AND BYTE Bit - Binary digit, represents smallest unit of data in the form of either 0 or 1. A bit (a contraction of binary digit) is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states. Bits can be implemented in many forms. In most modern computing devices, a bit is usually represented by an electrical voltage or current pulse, or by the electrical state of a flip-flop circuit. Byte - String of bits, usually eight, stores one number or character. The byte is a unit of digital information in computing and telecommunications that most commonly consists of eight bits. Historically, a byte was the number of bits used to encode a single character of text in a computer and for this reason it is the basic addressable element in many computer architectures. The size of the byte has historically been hardware dependent and no definitive standards existed that mandated the size. The de facto standard of eight bits is a convenient power of two permitting the values 0 through 255 for one byte. The popularity of major commercial computing architectures have aided in the ubiquitous acceptance of the 8-bit size Sistemas de Informação para Indústria 2 Departamento de Engenharia Mecânica e Industrial © António Grilo 2013
  • 3. BIT AND BYTE Sistemas de Informação para Indústria 3 Departamento de Engenharia Mecânica e Industrial © António Grilo 2013
  • 4. INFORMATION TECHNOLOGY (IT) INFRASTRUCTURE Integrated framework upon which digital networks operate. This infrastructure includes data centers, computers, computer networks, Database Management devices, and a regulatory system. Evolution of IT infrastructure: General-purpose mainframe & minicomputer era: • 1959 to present - 1958 IBM first mainframes introduced - 1965 Less expensive DEC minicomputers introduced Personal computer era: 1981 to present: - 1981 Introduction of IBM PC - Proliferation in 80s, 90s resulted in growth of personal software Sistemas de Informação para Indústria 4 Departamento de Engenharia Mecânica e Industrial © António Grilo 2013
  • 5. INFORMATION TECHNOLOGY (IT) INFRASTRUCTURE Client/server era: 1983 to present: - Desktop clients networked to servers, with processing work split between clients and servers - Network may be two-tiered or multitiered (N-tiered) - Various types of servers (network, application, Web) Enterprise computing era: 1992 to present: - Move toward integrating disparate networks, applications using Internet standards and enterprise application Cloud Computing: 2008 to present - Refers to a model of computing where firms and individuals obtain computing power and software applications over the Internet or other network - Fastest growing form of computing Sistemas de Informação para Indústria 5 Departamento de Engenharia Mecânica e Industrial © António Grilo 2013
  • 6. TECHNOLOGY DRIVERS OF INFRASTRUCTURE EVOLUTION Moore’s law and microprocessing power - Computing power doubles every 18 months. Since the first magnetic storage device was used in 1955, the cost of storing a kilobyte of data has fallen exponentially, doubling the amount of digital storage for each dollar expended every 15 months, on average.. Metcalfe’s Law and network economics - Value or power of a network grows exponentially as a function of the number of network members. As network members increase, more people want to use it (demand for network access increases). Declining communication costs (towards 0) and the Internet, with an estimated 1.5 billion people worldwide have Internet access. Standards and network effects - Specifications that establish the compatibility of products and the ability to communicate in a network unleash powerful economies of scale and result in price declines as manufacturers focus on the products built to a single standard. Sistemas de Informação para Indústria 6 Departamento de Engenharia Mecânica e Industrial © António Grilo 2013
  • 7. IT INFRASTRUCTURE HAS 7 MAIN COMPONENTS • Computer hardware platforms • Operating system platforms • Enterprise business applications • Data management and storage • Networking/telecommunications platforms • Internet platforms • Consulting system integration services Sistemas de Informação para Indústria 7 Departamento de Engenharia Mecânica e Industrial © António Grilo 2013
  • 8. COMPONENTS OF A COMPUTER NETWORK Two or more connected computers. Major components in simple network: • Client computer • Server computer • Network interfaces (NICs) • Connection medium • Network operating system • Hub or switch • Router Sistemas de Informação para Indústria 8 Departamento de Engenharia Mecânica e Industrial © António Grilo 2013
  • 9. DIGITAL NETWORKS Sistemas de Informação para Indústria 9 Departamento de Engenharia Mecânica e Industrial © António Grilo 2013
  • 10. CLIENT/SERVER COMPUTING The client–server model is a computing model that acts as distributed application which partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server machine is a host that is running one or more server programs which share their resources with clients. A client does not share any of its resources, but requests a server's content or service function. Sistemas de Informação para Indústria 10 Departamento de Engenharia Mecânica e Industrial © António Grilo 2013
  • 11. PACKET SWITCHING Method of slicing digital messages into parcels (packets), sending packets along different communication paths as they become available, and then reassembling packets at destination. Previous circuit-switched networks required assembly of complete point-to-point circuit. Packet switching is more efficient use of network’s communications capacity. Sistemas de Informação para Indústria 11 Departamento de Engenharia Mecânica e Industrial © António Grilo 2013
  • 12. TRANSMISSION CONTROL PROTOCOL / INTERNET PROTOCOL (TCP/IP) Connectivity between computers enabled by protocols. Protocols are rules that govern transmission of information between two points. It has four layers: - Application layer - Transport layer - Internet layer - Network interface layer Sistemas de Informação para Indústria 12 Departamento de Engenharia Mecânica e Industrial © António Grilo 2013
  • 13. TYPES OF NETWORKS Local-area networks (LANs) - Client/server or peer-to-peer - Ethernet – physical network standard - Topologies: star, bus, ring Campus-area networks (CANs) Wide-area networks (WANs) Metropolitan-area networks (MANs) Sistemas de Informação para Indústria 13 Departamento de Engenharia Mecânica e Industrial © António Grilo 2013
  • 14. NETWORKS Physical transmission media: - Twisted wire (modems) - Coaxial cable - Fiber optics and optical networks Wireless transmission media and devices: - Microwave - Satellites - Cellular telephones Sistemas de Informação para Indústria 14 Departamento de Engenharia Mecânica e Industrial © António Grilo 2013
  • 15. PROPRIETARY SOFTWARE VS OPEN SOURCE Proprietary software is software developed by a supplier and made available for you to use under an end-user licence agreement (EULA), which you effectively accept when you install the software. The licence sets out how the software can be used and usually prohibits you from doing certain things, like making copies of the software and passing them on; or selling your licence to someone else. Most proprietary software comes without the source code. This is the code originally written by the programmer. Without this code neither you nor any other software supplier can make changes to the software package. When you buy a proprietary software package you are not buying the software - you are buying the right to use the software in a specific way. The software company owns the software. Most off-the-shelf packages are proprietary software. Sistemas de Informação para Indústria 15 Departamento de Engenharia Mecânica e Industrial © António Grilo 2013
  • 16. PROPRIETARY SOFTWARE VS OPEN SOURCE Open source software is made available under a licence that allows you to make copies and pass them on to anyone. The software comes with its source code - which you can change to meet your needs. Licences for open source software do vary. Some licences require to make any changes made to the source code publicly available, while others will allow to keep those changes private. The licence agreement shhould be read before using or changing the software. Open source software is usually available for free download or off-the- shelf at a low cost. Sistemas de Informação para Indústria 16 Departamento de Engenharia Mecânica e Industrial © António Grilo 2013