Slides from my 4 week/4 part STEAM class teaching the next generation of creators about the next generation of media consumption.
A group of Catholic school students learned about Augmented Reality’s history, future, current applications, career opportunities and tools then used Apple’s Reality Composer tool to create AR experiences about the life of Pope Francis.
This document outlines an augmented reality course given by Brian Cody. The course covers defining AR, its history and applications. It discusses current AR tools like Apple's Reality Composer and ARKit. The document provides an agenda for four sessions that will cover the basics of AR, applications, setting up Reality Composer, and building an AR application. Session four demonstrates building a Pope Francis AR experience using Reality Composer. The course emphasizes that AR career opportunities are growing and that understanding STREAM concepts is important for AR development.
Beyond the Box: Opportunities in Augmented RealityAdvInteractions
The document summarizes an augmented reality (AR) conference that took place from November 5-7, 2013 in Los Angeles. It discusses the history and current state of AR, opportunities for AR in gaming and marketing, development tools for AR applications, and the future potential for AR to move experiences beyond traditional media into the real world.
Extended Reality for Virtual Social LearningZi Siang See
Digital technological advancement and abundance have transformed the world, without exemption to the education. The keynote workshop focuses on the emerging development of various extended reality (AR/VR) and practical applications for education and training. The workshop content is anchored based on digital technology related Massive Open Online Courses (MOOC) on Openlearning including "MOOC for AR VR: Obstacles, Challenges and Usability" and "Building Information Modelling 101 and 202", simulating technology driven virtual teaching and learning. The workshop will also contextualize the integration of extended reality and pedagogy theories such as Kolb's experiential learning theory, Bloom's taxonomy, social learning etc. The main goal of this workshop is to introduce and support the adoption of extended reality (AR/VR) approaches for virtual social learning.
Project Link Box is open source make robot project.
We try to assemble open source hardware and open source program. and sharing idea and collaboration
The Amalgamation of AR in iPhone Apps Will Enhance the User Experience- Here’...Techugo
It is no hush-hush and whispers that Augmented Reality technologyhas become the hottest topic of discussion, and people are enjoying what it has to offer! Surprisingly, AR has been around for quite a few years now; however, it was only after the pandemic that it acquired immense limelight.
This document provides an overview of an augmented reality e-commerce application project. It discusses using AR technology to improve the shopping experience for furniture by overlaying 3D digital models onto a user's physical environment through their smartphone camera. The objectives are to provide an engaging real-life shopping experience at home and help users make more informed purchasing decisions. The project includes an Android app for users and a web app for administrators to manage the system. It describes the system design, features, methodologies used, and augmented reality module components like image recognition and 3D tracking.
How effective is Swift’s AR technology in developing.pdfMindfire LLC
Swift has tremendous potential to transform businesses by revolutionizing user lifestyles through engaging and riveting AR experiences. The above benefits highlight how Swift empowers the developers to create stable, secure, and high-performance AR application. With the demonstrated success of various AR games, creative design solutions, and e-commerce apps, Swift is the first choice for any custom AR application development for Apple products.
This document outlines an augmented reality course given by Brian Cody. The course covers defining AR, its history and applications. It discusses current AR tools like Apple's Reality Composer and ARKit. The document provides an agenda for four sessions that will cover the basics of AR, applications, setting up Reality Composer, and building an AR application. Session four demonstrates building a Pope Francis AR experience using Reality Composer. The course emphasizes that AR career opportunities are growing and that understanding STREAM concepts is important for AR development.
Beyond the Box: Opportunities in Augmented RealityAdvInteractions
The document summarizes an augmented reality (AR) conference that took place from November 5-7, 2013 in Los Angeles. It discusses the history and current state of AR, opportunities for AR in gaming and marketing, development tools for AR applications, and the future potential for AR to move experiences beyond traditional media into the real world.
Extended Reality for Virtual Social LearningZi Siang See
Digital technological advancement and abundance have transformed the world, without exemption to the education. The keynote workshop focuses on the emerging development of various extended reality (AR/VR) and practical applications for education and training. The workshop content is anchored based on digital technology related Massive Open Online Courses (MOOC) on Openlearning including "MOOC for AR VR: Obstacles, Challenges and Usability" and "Building Information Modelling 101 and 202", simulating technology driven virtual teaching and learning. The workshop will also contextualize the integration of extended reality and pedagogy theories such as Kolb's experiential learning theory, Bloom's taxonomy, social learning etc. The main goal of this workshop is to introduce and support the adoption of extended reality (AR/VR) approaches for virtual social learning.
Project Link Box is open source make robot project.
We try to assemble open source hardware and open source program. and sharing idea and collaboration
The Amalgamation of AR in iPhone Apps Will Enhance the User Experience- Here’...Techugo
It is no hush-hush and whispers that Augmented Reality technologyhas become the hottest topic of discussion, and people are enjoying what it has to offer! Surprisingly, AR has been around for quite a few years now; however, it was only after the pandemic that it acquired immense limelight.
This document provides an overview of an augmented reality e-commerce application project. It discusses using AR technology to improve the shopping experience for furniture by overlaying 3D digital models onto a user's physical environment through their smartphone camera. The objectives are to provide an engaging real-life shopping experience at home and help users make more informed purchasing decisions. The project includes an Android app for users and a web app for administrators to manage the system. It describes the system design, features, methodologies used, and augmented reality module components like image recognition and 3D tracking.
How effective is Swift’s AR technology in developing.pdfMindfire LLC
Swift has tremendous potential to transform businesses by revolutionizing user lifestyles through engaging and riveting AR experiences. The above benefits highlight how Swift empowers the developers to create stable, secure, and high-performance AR application. With the demonstrated success of various AR games, creative design solutions, and e-commerce apps, Swift is the first choice for any custom AR application development for Apple products.
This document discusses using augmented reality (AR) in medical education. It begins by defining AR and how it can integrate virtual objects into real environments in real-time. The document then discusses how AR provides remote learning and interactive simulations, making it well-suited for medical education. It provides examples of AR being adopted by medical schools worldwide. The rest of the document details the proposed development of a "Smart Education App" using AR to enhance medical training in an affordable way. It describes the implementation process and tools used, including marker-based recognition, 3D tracking, and integration with Unity.
A brief glimpse at the Professional certificate Augmented and virtual reality course at MAGES Institute, a 6mth part-time intensive program designed for career transition into the AR/VR industry. Students will end the course with their own Capstone Project, where they use the skills learnt to solve a real-world business problem and subsequently enter the industry with their portfolio.
This document provides an overview of augmented reality (AR) and virtual reality (VR) technologies along the immersive experience continuum. It begins with a brief definition of VR and AR and discusses moving from basic VR environments towards more advanced immersive AR applications. Examples are given of educational uses of VR and emerging AR applications. Key challenges of AR development are outlined, including technical challenges of recognition and tracking and social challenges of adoption. Methods of accessing and creating basic AR content are described, from 360 cameras to target-based applications using tools like Vuforia and Unity. The document stresses the evolving nature of these technologies and considering appropriate educational applications.
The document describes IINCORE Labs Inc. as a technology company that provides services such as mobile development, web/product development, data engineering, and machine learning. It highlights some of their niche capabilities and case studies working with clients in industries like education, finance, and e-commerce. Engagement models include fixed price agreements and monthly billing based on allocated resources.
Here is a simple technical introduction on Augmented reality in with its current uses , advantages, a brief history and its future. This also contains specifications for Apple's ARKit and Google's ARCore and how to start an AR app.
This document provides an overview of developing and monetizing a mobile app. It discusses performing market research to find an idea, outsourcing the app design and development, integrating advertising and in-app purchases for monetization, optimizing for app stores, and measuring analytics. The stages covered are market research, design/development, monetization, publishing, optimization, and marketing. Examples and tools are provided for each stage, with the overall goal of developing an app that generates revenue.
Facebook And Apple Are Serious About Augmented RealityBernard Marr
Facebook and Apple are leaders in developing augmented reality (AR) applications. Both companies have launched recent innovations - Facebook is testing AR ads, and Apple made its most recent AR developer platform available. Each company has a different approach to AR, but they are both committing resources to the technology.
The power of augmented reality technology is truly amazing, and new applications are discovered by various organisations and industries on a daily basis. This technology, which was originally designed for the consumer market, has now been widely adopted by industry behemoths. The efficiency of AR in industrial settings has been demonstrated in maintenance, operation, and training activities, and we expect that this concept will soon be integrated into daily operations. More information check our website : https://www.supportgenie.io/augmented-reality-self-service
Augmented Reality and Gaming in EducationJeff Piontek
This is the presentation from #reinventingeducation (http://reinventingtheclassroom.com/page/keynotes) where I showcase programs to enhance education and "gamification" of education.
Links from Reinventing the Classroom Presentation May 1, 2014
London Tube System AR
https://www.youtube.com/watch?v=U2uH-jrsSxs&feature=related
DAQRI (4D System)
Anatomy 4D
Element Cubes
Avatar Reality (http://www.bluemars.com/)
Crytek Engine (http://www.crytek.com/cryengine/cryengine3/overview)
AR Flashcards
AR Solar System (cost)
AR Sightseeing
https://www.youtube.com/watch?v=gwtmk1ZjhY0&feature=related
Avatar Reality Program Videos
https://www.youtube.com/user/jeffpiontek
Learn AR
https://www.youtube.com/watch?v=7G3H3ImCWlE
GE Wind and Turbine AR
https://www.youtube.com/watch?v=wBaw3WIf-y8
Iron Man Mask AR
https://www.youtube.com/watch?v=lwYRVFJTotE
BMW AR System
https://www.youtube.com/watch?v=P9KPJlA5yds
AR History Program
http://www.itacitus.org
The goal of this session is to understand the fundamentals of augmented reality (AR) and experiment with the latest AR apps on the market for inspiration. We also did quick brainstorming exercises using AR technology to solve different challenges.
The document discusses augmented reality (AR) and how it uses 3D videos and graphics to supplement real-world environments. AR allows digital manipulation of the real world and is being applied in areas like education, healthcare, and gaming. Several AR apps currently exist, such as ones for the Rome subway system and Tina magazine. AR is predicted to significantly influence markets in the next 5-10 years. SDKs are available to help developers build AR apps for mobile platforms.
Design and create AR experiences with no codeKumar Ahir
Understand the Extended reality spectrum, elements of and XR experience and step by step guide to create an AR experience using SparkAR studio of Facebook
Augmented Reality Application - Final Year ProjectYash Kaushik
The document is a project report on augmented reality. It discusses the history and types of augmented reality, including marker-based and markerless augmented reality. It describes an augmented reality app called AmiMap developed by the student for their final year project. The app uses markers to trigger augmented reality content like maps. The report discusses the software, portals and process used to develop the app in Unity and deploy it on Android. It also talks about some problems faced and solutions explored for augmented reality development.
2016 vendor showcase track: an introduction to spike and the application of p...GIS in the Rockies
The document provides an overview of Spike, a device that attaches to smartphones and tablets to enable quick location and measurement capabilities. Spike performs six core field functions, including measuring objects in geotagged photos, measuring point-to-point distances, laser targeting of features, collecting GPS locations with offsets, creating geotagged photos, and publishing/sharing data. Spike turns mobile devices into a geospatial multi-tool for industries like construction, facilities management, public safety, and more. The document outlines Spike models, how to use it, export formats, adoption examples, and technical specifications.
Finding the right product is what the tech startup scene is all about. This presentation goes behind the scenes of our Product Innovation Sprint, a new kind of workshop for innovative brands and organisations that want to push their product forward!
Augmented reality (AR) enhances real-world environments by superimposing computer-generated images over a user's view of the real world. AR originated in the 1950s and 1960s from the work of Ivan Sutherland. Key developments included the first use of the term "augmented reality" in 1990 and a 1997 survey of AR uses. AR hardware includes head-up displays, eyeglasses, contact lenses, and retinal displays. Applications of AR span archaeology, architecture, art, commerce, education, games, healthcare, manufacturing, and military uses. However, challenges remain regarding technology limitations, social acceptance, and usability issues that must be addressed for further advancement of AR.
Circus Company provides augmented reality (AR) and technology solutions to help clients bring their visions to life. They develop AR applications and interactive content using platforms like CircusAR Creater. Their team of experts handles projects from planning and development through ongoing support. Circus Company aims to make technology exciting and content more engaging through innovative AR experiences.
Liti Solutions provides outsourcing/consulting services and has developed several products. They created Social Map to build a database of people in need and show their locations on a map. They contributed to community efforts through projects like this. Liti also created Techwork & Adjobs, recruiting platforms for engineers and marketing/advertising jobs. Additionally, they are working on Glass Earth, an virtual reality application using Oculus Rift to provide 3D interior design solutions. Liti focuses on web and mobile applications, using technologies like Golang, NodeJS, ReactJS, and works with clients across industries.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
This document discusses using augmented reality (AR) in medical education. It begins by defining AR and how it can integrate virtual objects into real environments in real-time. The document then discusses how AR provides remote learning and interactive simulations, making it well-suited for medical education. It provides examples of AR being adopted by medical schools worldwide. The rest of the document details the proposed development of a "Smart Education App" using AR to enhance medical training in an affordable way. It describes the implementation process and tools used, including marker-based recognition, 3D tracking, and integration with Unity.
A brief glimpse at the Professional certificate Augmented and virtual reality course at MAGES Institute, a 6mth part-time intensive program designed for career transition into the AR/VR industry. Students will end the course with their own Capstone Project, where they use the skills learnt to solve a real-world business problem and subsequently enter the industry with their portfolio.
This document provides an overview of augmented reality (AR) and virtual reality (VR) technologies along the immersive experience continuum. It begins with a brief definition of VR and AR and discusses moving from basic VR environments towards more advanced immersive AR applications. Examples are given of educational uses of VR and emerging AR applications. Key challenges of AR development are outlined, including technical challenges of recognition and tracking and social challenges of adoption. Methods of accessing and creating basic AR content are described, from 360 cameras to target-based applications using tools like Vuforia and Unity. The document stresses the evolving nature of these technologies and considering appropriate educational applications.
The document describes IINCORE Labs Inc. as a technology company that provides services such as mobile development, web/product development, data engineering, and machine learning. It highlights some of their niche capabilities and case studies working with clients in industries like education, finance, and e-commerce. Engagement models include fixed price agreements and monthly billing based on allocated resources.
Here is a simple technical introduction on Augmented reality in with its current uses , advantages, a brief history and its future. This also contains specifications for Apple's ARKit and Google's ARCore and how to start an AR app.
This document provides an overview of developing and monetizing a mobile app. It discusses performing market research to find an idea, outsourcing the app design and development, integrating advertising and in-app purchases for monetization, optimizing for app stores, and measuring analytics. The stages covered are market research, design/development, monetization, publishing, optimization, and marketing. Examples and tools are provided for each stage, with the overall goal of developing an app that generates revenue.
Facebook And Apple Are Serious About Augmented RealityBernard Marr
Facebook and Apple are leaders in developing augmented reality (AR) applications. Both companies have launched recent innovations - Facebook is testing AR ads, and Apple made its most recent AR developer platform available. Each company has a different approach to AR, but they are both committing resources to the technology.
The power of augmented reality technology is truly amazing, and new applications are discovered by various organisations and industries on a daily basis. This technology, which was originally designed for the consumer market, has now been widely adopted by industry behemoths. The efficiency of AR in industrial settings has been demonstrated in maintenance, operation, and training activities, and we expect that this concept will soon be integrated into daily operations. More information check our website : https://www.supportgenie.io/augmented-reality-self-service
Augmented Reality and Gaming in EducationJeff Piontek
This is the presentation from #reinventingeducation (http://reinventingtheclassroom.com/page/keynotes) where I showcase programs to enhance education and "gamification" of education.
Links from Reinventing the Classroom Presentation May 1, 2014
London Tube System AR
https://www.youtube.com/watch?v=U2uH-jrsSxs&feature=related
DAQRI (4D System)
Anatomy 4D
Element Cubes
Avatar Reality (http://www.bluemars.com/)
Crytek Engine (http://www.crytek.com/cryengine/cryengine3/overview)
AR Flashcards
AR Solar System (cost)
AR Sightseeing
https://www.youtube.com/watch?v=gwtmk1ZjhY0&feature=related
Avatar Reality Program Videos
https://www.youtube.com/user/jeffpiontek
Learn AR
https://www.youtube.com/watch?v=7G3H3ImCWlE
GE Wind and Turbine AR
https://www.youtube.com/watch?v=wBaw3WIf-y8
Iron Man Mask AR
https://www.youtube.com/watch?v=lwYRVFJTotE
BMW AR System
https://www.youtube.com/watch?v=P9KPJlA5yds
AR History Program
http://www.itacitus.org
The goal of this session is to understand the fundamentals of augmented reality (AR) and experiment with the latest AR apps on the market for inspiration. We also did quick brainstorming exercises using AR technology to solve different challenges.
The document discusses augmented reality (AR) and how it uses 3D videos and graphics to supplement real-world environments. AR allows digital manipulation of the real world and is being applied in areas like education, healthcare, and gaming. Several AR apps currently exist, such as ones for the Rome subway system and Tina magazine. AR is predicted to significantly influence markets in the next 5-10 years. SDKs are available to help developers build AR apps for mobile platforms.
Design and create AR experiences with no codeKumar Ahir
Understand the Extended reality spectrum, elements of and XR experience and step by step guide to create an AR experience using SparkAR studio of Facebook
Augmented Reality Application - Final Year ProjectYash Kaushik
The document is a project report on augmented reality. It discusses the history and types of augmented reality, including marker-based and markerless augmented reality. It describes an augmented reality app called AmiMap developed by the student for their final year project. The app uses markers to trigger augmented reality content like maps. The report discusses the software, portals and process used to develop the app in Unity and deploy it on Android. It also talks about some problems faced and solutions explored for augmented reality development.
2016 vendor showcase track: an introduction to spike and the application of p...GIS in the Rockies
The document provides an overview of Spike, a device that attaches to smartphones and tablets to enable quick location and measurement capabilities. Spike performs six core field functions, including measuring objects in geotagged photos, measuring point-to-point distances, laser targeting of features, collecting GPS locations with offsets, creating geotagged photos, and publishing/sharing data. Spike turns mobile devices into a geospatial multi-tool for industries like construction, facilities management, public safety, and more. The document outlines Spike models, how to use it, export formats, adoption examples, and technical specifications.
Finding the right product is what the tech startup scene is all about. This presentation goes behind the scenes of our Product Innovation Sprint, a new kind of workshop for innovative brands and organisations that want to push their product forward!
Augmented reality (AR) enhances real-world environments by superimposing computer-generated images over a user's view of the real world. AR originated in the 1950s and 1960s from the work of Ivan Sutherland. Key developments included the first use of the term "augmented reality" in 1990 and a 1997 survey of AR uses. AR hardware includes head-up displays, eyeglasses, contact lenses, and retinal displays. Applications of AR span archaeology, architecture, art, commerce, education, games, healthcare, manufacturing, and military uses. However, challenges remain regarding technology limitations, social acceptance, and usability issues that must be addressed for further advancement of AR.
Circus Company provides augmented reality (AR) and technology solutions to help clients bring their visions to life. They develop AR applications and interactive content using platforms like CircusAR Creater. Their team of experts handles projects from planning and development through ongoing support. Circus Company aims to make technology exciting and content more engaging through innovative AR experiences.
Liti Solutions provides outsourcing/consulting services and has developed several products. They created Social Map to build a database of people in need and show their locations on a map. They contributed to community efforts through projects like this. Liti also created Techwork & Adjobs, recruiting platforms for engineers and marketing/advertising jobs. Additionally, they are working on Glass Earth, an virtual reality application using Oculus Rift to provide 3D interior design solutions. Liti focuses on web and mobile applications, using technologies like Golang, NodeJS, ReactJS, and works with clients across industries.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
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Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
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UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
2. Legal Copyright Disclaimer
• This presentation is for educational purposes only.
• Fair Use Copyright Disclaimer under section 107 of the
Copyright Act of 1976, allowance is made for “fair use” for
purposes such as criticism, comment, news reporting,
teaching, scholarship, education and research.
3. Course Plan
1. Session 1: Defining AR, its History and why it matters
2. Session 2: Applications of AR and future career opportunities
3. Session 3: Apple Reality Composer Setup, Overview and Demos
4. Session 4: Apple Reality Composer - Application build
OPPORTUNITIES IN AUGMENTED REALITY
February 18th - Defining AR, its History and why it matters
Academic Practical
5. Introductions
OPPORTUNITIES IN AUGMENTED REALITY
February 18th - Defining AR, its History and why it matters
What experiences have you had with
Augmented reality?
What are you hoping to take away from
this course?
6. OPPORTUNITIES IN AUGMENTED REALITY
February 18th - Defining AR, its History and why it matters
I am… Iron Man?
7. OPPORTUNITIES IN AUGMENTED REALITY
February 18th - Defining AR, its History and how STREAM makes it happen
8. About Me
OPPORTUNITIES IN AUGMENTED REALITY
February 18th - Defining AR, its History and why it matters
• MIS Major at Iowa State University
• VP of Digital Media at Waddell &
Reed
• 15+ years digital marketing &
marketing technology experience
11. What is AR?
Augmented reality (AR) is a live, direct or indirect, view of
a physical, real-world environment whose elements are
augmented by computer-generated sensory input such as
sound, video, graphics or GPS data.
Or… superimpose graphics, audio and other sensory
enhancements over a real-world environment in real time.
OPPORTUNITIES IN AUGMENTED REALITY
February 18th - Defining AR, its History and why it matters
15. How AR works…
How the NFL’s 1st Down Line Works: https://www.youtube.com/watch?v=1Oqm6eO6deU
• Measure the field…
• Phone scans the environment to build a 3D grid to track
• Gather Camera Position, Tilt, Zoom etc.
• Software reads your phone’s position, tilt, etc. in real time
• Yellow line is drawn and put behind players
• Software inserts AR elements and occludes them with real elements
OPPORTUNITIES IN AUGMENTED REALITY
February 18th - Defining AR, its History and why it matters
17. Boxed Media
• Media contained in a isolated environment
• Fixed in two dimensions (length X width)
•Main purpose is consumption
• It’s... Books, TV, PCs & Mobile Devices
18. We spend
70.6 hrs
per week
in The Box
OPPORTUNITIES IN AUGMENTED REALITY
February 18th - Defining AR, its History and why it matters
26. See you next time:
1. Session 1: Defining AR, its History and why it matters
2. Session 2: Applications of AR and future career opportunities
3. Session 3: Apple Reality Composer Setup, Overview and Demos
4. Session 4: Apple Reality Composer - Application build
OPPORTUNITIES IN AUGMENTED REALITY
February 18th - Defining AR, its History and why it matters
29. Course Plan
1. Session 1: Defining AR, its History and why it matters
2. Session 2: Current Applications, career opportunities & advancing tech
3. Session 3: Apple Reality Composer Setup, Overview and Demos
4. Session 4: Apple Reality Composer - Application build
Academic Practical
31. Current AR Applications
OPPORTUNITIES
•Mixed Reality
•3D Visualization
•Real World Gaming
•Education & Learning
•Manufacturing
How are developers
& brands leveraging
Augmented Reality?
38. Downloads of AR
apps worldwide in
2022 are predicted at
+5.5 billion, a drastic
increase from the 2016
downloads which were
slightly over 1 billion.
39. Demo Time!
•3D Visualization
•IKEA Place
•InkHunter
•Gucci
•Gaming
•Angry Birds
•Lego Hidden Side
•Stack AR
•Education
•Night Sky
•Statue of Liberty
•Enter The Room
41. “As AR, VR and MR have become more
accessible to the consumer, companies have
begun to expand their programs, which has
increased the demand for candidates.”
- Lauren Williams
Division Director, Robert Half Technology
42. AR/VR content developer
AR/VR content strategist
AR/VR user experience designer
Designer, animator or sound artist
specializing in AR &VR
AR/VR community manager
AR/VR project manager
43. STREAM + AR
SCIENCE
Optics is the branch
of physics that studies
the behavior and
properties of light,
including its interactions
with matter and the
construction of
instruments that use
or detect it.
45. STREAM + AR
RELIGION
Religious institutions all over
the world have started to
experiment with AR
capabilities. Some use it to
enhance their weekly
brochures or Christmas
invitations and others offer
tours of their worship temple.
46. STREAM + AR
ENGINEERING
Hardware Development
• Electrical Engineering
• Mechanical Engineering
• Industrial Engineering
• Chemical Engineering
47. STREAM + AR
ARTS
• Storytelling through AR experiences
• Creating 2D & 3D design assets
48. MATH
• Thin Lens Equation
• Color Space Selection
• Labeled Pixels Analysis
Based on Mean Shift
• Tracking Features
STREAM + AR
49. So why hasn’t
Augmented Reality
taken off yet?
Current State
•Technology is in its infancy
•Brand new mechanics
•‘Gimmicky’ Content
•Awkward User Experience
LIMITATIONS
How do we get there?
51. “I’m excited about AR. My view is it’s
the next big thing, and it will pervade
our entire lives”
“The smartphone is for everyone, we
don’t have to think the iPhone is about
a certain demographic, or country or
vertical market: it’s for everyone. I
think AR is that big, it’s huge.”
- Tim Cook, Apple CEO
52. Since 2016 Apple has
filed numerous
patents, bought
startups, hired new
managers and
launched ARKit, its AR
software developer kit.
53. “Augmented reality (will
become) a core feature of
most of Android over the
next few years.”
- Amit Singh, vice president of business and
operations for virtual reality (VR)
54. Google added
Augmented Reality to
search & released
ARCore to compete
with Apple’s ARKit.
Google says
monetization
opportunities would
arise as AR use
becomes a “daily habit”
56. “It’s still not
immersive enough
for consumers.
It’s the single
most comfortable
product out there
but it’s still not
comfortable
enough.”
“All of these are
opportunities and
they give us
focus . . . We are
already working on
the next one.”
- Alex Kipman,
Technical Fellow
Cloud and AI
Microsoft
57. Over the period from 2017 to
2025, the augmented reality
market size is estimated to increase
by over 195 billion U.S. dollars,
increasing from roughly 3.5 billion
in 2017 to over 198 billion U.S.
dollars in 2025.
58. Key Takeaways
• AR is being used in a meaningful way but obstacles persist.
• Demand for candidates who can work on AR is growing rapidly.
• AR is made possible by combining all areas of STREAM.
• Major brands are investing heavily in AR to create more versatile
smart glasses and software that will enable better AR experiences.
• Soon augmented reality will join the Internet and real-time video
as an unexceptional part of our everyday lives.
60. See you next time:
1. Session 1: Defining AR, its History and why it matters
2. Session 2: Current Applications, career opportunities & advancing tech
3. Session 3: Apple Reality Composer Setup, Overview and Demos
4. Session 4: Apple Reality Composer - Application build
63. Course Plan
1. Session 1: Defining AR, its History and why it matters
2. Session 2: Current Applications, career opportunities & advancing tech
3. Session 3: Apple Reality Composer Setup, Overview and Demos
4. Session 4: Apple Reality Composer - Application build
64. • AR Creation Tools & Apple ARKit Overview
• Instructions & Team Setup
• Reality Composer Training & Examples
• App Build Ideas???
• More AR Apps & Demos
Agenda
66. ARKit3
• Show AR content in front of or behind people.
• Tracking up to three faces at a time.
• Integrate human movement with skeletal tracker.
Reality Composer allows you to quickly prototype and
produce content for AR experiences that are ready to
integrate into apps using Xcode or export to AR Quick Look
About Apple’s ARKit3
67. Scene / Anchor Setup
Navigating the Environment
Deleting & Adding 3D Objects
Reality Composer Tasks
Editing Objects
Display in AR
Adding Behaviors
Applying Physics
Animating Objects
Sharing the Experience
70. Key Takeaways
• There are many FREE options available to design augmented
reality experiences for Social Media and Media Apps.
• Apple’s Reality Composer design tool allow you to quickly and
easily prototype Augmented Reality experiences.
72. More Demos!
•3D Visualization
•IKEA Place
•InkHunter
•Gucci
•Gaming
•Angry Birds
•Lego Hidden Side
•Stack AR
•Education
•Night Sky
•Statue of Liberty
•Enter The Room
73. See you next time:
1. Session 1: Defining AR, its History and why it matters
2. Session 2: Current Applications, career opportunities & advancing tech
3. Session 3: Apple Reality Composer Setup, Overview and Demos
4. Session 4: Apple Reality Composer - Application build
76. Course Plan
1. Session 1: Defining AR, its History and why it matters
2. Session 2: Current Applications, career opportunities & advancing tech
3. Session 3: Apple Reality Composer Setup, Overview and Demos
4. Session 4: Apple Reality Composer - Application build
78. 1. Create new .reality file with Image Anchor Type
2. Set PopeFrancisAnchor.jpg as the anchor image
3. Create “Early Life” text button and “shelf” object
4. Add family.jpg, class.jpg, child.png images using
the Frames object type in the Arts section
5. Add Flag.usdz 3D model and blue rings
6. Add text from JorgeCollege.txt
7. Add behavior to hide all objects (except button)
on Scene Start
8. Add button tap behavior to show objects on play
flag Usdz Animation
9. Add Tap and Play Sound behavior to play Pope
Early Years.m4a audio file on button tap
10.Use AR & play buttons to save, test and iterate
11.Extra Credit: Add sequenced animations
Pope Francis App Build
3
3
2
4
4
4
55
5
Dropbox ▸ CureStreamAR ▸ FrancisAR
6
79. 1. Create new .reality file with Image Anchor Type
2. Set PopeFrancisAnchor.jpg as the anchor image
3. Create “Early Life” text button and “shelf” object
4. Add family.jpg, class.jpg, child.png images using
the Frames object type in the Arts section
5. Add Flag.usdz 3D model and blue rings
6. Add text from JorgeCollege.txt
7. Add behavior to hide all objects (except button)
on Scene Start
8. Add button tap behavior to show objects on play
flag Usdz Animation
9. Add Tap and Play Sound behavior to play Pope
Early Years.m4a audio file on button tap
10.Use AR & play buttons to save, test and iterate
11.Extra Credit: Add sequenced animations
Pope Francis App Build
3
3
2
4
4
4
55
5
Dropbox ▸ CureStreamAR ▸ FrancisAR
67
8
9
80. Final Key Takeaways
• Soon AR will be a common
medium with TONS of career
opportunities supporting it.
• Start creating AR experience
NOW with the many FREE
options available.
• Try Swift Playground to learn
more about coding and
software development.
Swift Playgrounds
82. Legal Copyright Disclaimer
• This presentation is for educational purposes only.
• Fair Use Copyright Disclaimer under section 107 of the
Copyright Act of 1976, allowance is made for “fair use” for
purposes such as criticism, comment, news reporting,
teaching, scholarship, education and research.