Traditional methods of segmenting audiences include age, gender, class, geography, and religion. However, these have limitations. Maslow and Young & Rubicam developed personality-based segmentation called the "4Cs". This classifies people based on their motivations and attitudes. Some common lifestyle segments include Yuppies, Dinks, and Nimbys. When targeting an audience for a video game, it is important to understand who your target audience is, how to reach them, and what makes your game unique in order to effectively advertise it.