The document describes a student's evaluation of their media studies coursework in which they created a music magazine called "Non-Stop Pop". The student followed conventions of real pop magazines in their front cover, contents page, and double page spread. They used bright colors, images of a girl band, and informal language to target teenage girls. The student represented typical social groups featured in pop magazines and included content they believed would attract their intended audience.
The document describes a student's evaluation of their media studies coursework in which they created a music magazine called "Non-Stop Pop". The student reflects on how they effectively used conventions of real pop magazines in their three created pieces - a front cover, contents page, and double page spread. They used bright colors, images of a young girl band, and informal language to target their audience of 12-16 year old girls. The student also represents typical social groups featured in pop magazines such as female artists and bands.
This document evaluates Karis Hays' final media product, which is a music magazine. It discusses various aspects of the magazine's design and how it uses conventions of real music magazines. It describes the masthead, color scheme, fonts, and layout used throughout the magazine. It also discusses the target audience, how the magazine represents social groups, and what media institution might distribute it. Overall, the evaluation shows how the magazine challenges conventions by using a gender-neutral design and lower price point to attract a wide audience.
- My magazine targets a late teen to early twenties audience of any gender. It aims to attract both male and female readers through a gender-neutral color scheme and mix of male and female artists featured.
- The magazine follows conventions of other music magazines in its layout and design. It uses columns, images, and puffs/pull quotes to showcase artists and grab readers' attention.
- As a chart music magazine covering popular artists, it would be well-suited to distribution by an institution like the BBC, which could promote it through radio stations to reach a wide audience.
Lucy Twyman created a punk rock magazine called "CORRUPT" for a class project. She researched conventions from magazines like Kerrang! to make her magazine recognizable as a punk genre magazine, while also challenging some conventions. She used brighter colors on the cover than typical magazines to attract readers while still fitting the punk genre. Her photography and layouts on the inside pages were also influenced by conventions from magazines she researched but challenged in ways to better appeal to her target audience of 15-18 year old females interested in punk rock music.
The document evaluates the writer's journalism for a music magazine they created. It provides a detailed analysis of the front cover, contents page, and double page spread, examining the representations of the artist and intended meanings and appeals to the target audience. Design elements, conventions, and the use of images and text are considered. The evaluation compares the preliminary and final versions, highlighting improvements in layout, photography, technology skills, and copy.
The document summarizes the student's music magazine project "Notorious". The student took influence from real music magazines like Q, VIBE and NME in designing the layout and conventions of the magazine. Key aspects included the front cover design imitating VIBE magazine, and the contents page referencing Q magazine. Feedback was gathered to help decide content and style elements. The goal was to appeal to a wide audience including students, women and different racial groups.
The document discusses how the media product uses and challenges conventions of real magazines. It uses typical magazine features like column text layout and pull quotes. However, it does not include article headers or drop caps. The masthead font is only used on the cover to make it stand out. The same fonts are used throughout to tie the magazine together. The magazine aims to represent up-and-coming artists and young people interested in mainstream chart music. It targets audiences aged 16-25 through a young female cover artist and relevant content.
The document describes a student's evaluation of their media studies coursework in which they created a music magazine called "Non-Stop Pop". The student followed conventions of real pop magazines in their front cover, contents page, and double page spread. They used bright colors, images of a girl band, and informal language to target teenage girls. The student represented typical social groups featured in pop magazines and included content they believed would attract their intended audience.
The document describes a student's evaluation of their media studies coursework in which they created a music magazine called "Non-Stop Pop". The student reflects on how they effectively used conventions of real pop magazines in their three created pieces - a front cover, contents page, and double page spread. They used bright colors, images of a young girl band, and informal language to target their audience of 12-16 year old girls. The student also represents typical social groups featured in pop magazines such as female artists and bands.
This document evaluates Karis Hays' final media product, which is a music magazine. It discusses various aspects of the magazine's design and how it uses conventions of real music magazines. It describes the masthead, color scheme, fonts, and layout used throughout the magazine. It also discusses the target audience, how the magazine represents social groups, and what media institution might distribute it. Overall, the evaluation shows how the magazine challenges conventions by using a gender-neutral design and lower price point to attract a wide audience.
- My magazine targets a late teen to early twenties audience of any gender. It aims to attract both male and female readers through a gender-neutral color scheme and mix of male and female artists featured.
- The magazine follows conventions of other music magazines in its layout and design. It uses columns, images, and puffs/pull quotes to showcase artists and grab readers' attention.
- As a chart music magazine covering popular artists, it would be well-suited to distribution by an institution like the BBC, which could promote it through radio stations to reach a wide audience.
Lucy Twyman created a punk rock magazine called "CORRUPT" for a class project. She researched conventions from magazines like Kerrang! to make her magazine recognizable as a punk genre magazine, while also challenging some conventions. She used brighter colors on the cover than typical magazines to attract readers while still fitting the punk genre. Her photography and layouts on the inside pages were also influenced by conventions from magazines she researched but challenged in ways to better appeal to her target audience of 15-18 year old females interested in punk rock music.
The document evaluates the writer's journalism for a music magazine they created. It provides a detailed analysis of the front cover, contents page, and double page spread, examining the representations of the artist and intended meanings and appeals to the target audience. Design elements, conventions, and the use of images and text are considered. The evaluation compares the preliminary and final versions, highlighting improvements in layout, photography, technology skills, and copy.
The document summarizes the student's music magazine project "Notorious". The student took influence from real music magazines like Q, VIBE and NME in designing the layout and conventions of the magazine. Key aspects included the front cover design imitating VIBE magazine, and the contents page referencing Q magazine. Feedback was gathered to help decide content and style elements. The goal was to appeal to a wide audience including students, women and different racial groups.
The document discusses how the media product uses and challenges conventions of real magazines. It uses typical magazine features like column text layout and pull quotes. However, it does not include article headers or drop caps. The masthead font is only used on the cover to make it stand out. The same fonts are used throughout to tie the magazine together. The magazine aims to represent up-and-coming artists and young people interested in mainstream chart music. It targets audiences aged 16-25 through a young female cover artist and relevant content.
The document summarizes a music magazine called "Notorious" that the author created. They took influence from real magazines like Q, VIBE, and NME. The front cover imitates VIBE and features an original musician. The contents page references Q's style. A double page spread was inspired by NME and features an article and DJ review. Feedback helped the author choose appropriate outfits, artists, and fonts to appeal to students and represent women and diversity in hip hop. Time Inc and Bauer Media would be good publishers due to their experience with similar magazines. Creating the magazine helped the author learn design skills.
The document discusses the design choices for a music magazine called "TUNE" aimed at teenagers and young adults. Key points include:
- The name "TUNE" was chosen as it relates to music and would appeal to the target audience.
- A bold, red and black masthead was designed to stand out and represent excitement/passion.
- The cover features a headshot of an upcoming female artist in a fur coat, to portray strong female artists and attract more female readers.
- Inside pages include interviews and photos of various artists from different cultures to seem inclusive. Columns and pull quotes are used for a professional look.
- The magazine focuses on the hip hop genre to appeal
The document evaluates the ways in which the author's media product, an R&B music magazine called "Sparkz", uses, develops, and challenges conventions of real music magazines. It discusses how the magazine mimics real magazines' color schemes, language use, artist appearances, and layouts based on research, but also challenges conventions with softer colors, a London-based artist, and lower price point. The target audience is described as 15-21 year olds, especially female fans of R&B/hip hop music and tattoos. Distribution through a company like IPC is proposed to reach the intended audience globally through both print and digital formats.
The document discusses how different elements of a magazine design attract and address the intended audience. It analyzes the cover page, contents page, double page spread, photography, color scheme, fonts, and writing style. For each element, it describes design choices that would appeal to the target audience of 18-24 year olds interested in alternative rock music. These include using bright colors, modern layouts, unique fonts, casual yet informative writing, and imagery focusing on fashionable clothing and music festival scenes. The goal is to create a magazine that visually stands out while relating to and representing the expected preferences of the young adult reader demographic.
The document discusses a media project for a school course in which the student created a magazine for teenage girls focused on popular music. It describes how the magazine both follows and challenges conventions of existing music magazines. It aims to represent different personalities of young women and portray female artists in a way that breaks stereotypes, showing variety in styles and personalities rather than just focusing on being "girly".
The document discusses how the media product uses and develops conventions of real media products. Specifically, it notes that the front cover design, layout, color palette, photography style, and inclusion of elements like barcodes are similar to a real music magazine. The contents page also uses conventions found in professional magazines like page numbers, range of photos, and simple color scheme. Font choices and writing style are also used to make the magazine seem more realistic and professionally presented.
The document summarizes the student's media magazine project. It discusses how the magazine used conventions from real magazines in its design and photography. This included using medium close-up shots of models to convey confidence, and placing the model over the masthead to make them the focus. The student also discusses targeting their magazine at women aged 17-25 interested in fashion, music and celebrities. Key aspects like the fonts, colors and layout of pages were influenced by magazines like Cosmopolitan, Elle and Mixmag. The student learned new technologies like Photoshop, DSLR cameras and using equipment like tripods in creating their magazine project.
The document summarizes the student's media magazine project. It discusses how the student used conventions from real magazines in their design, such as medium close-up shots and hand placement to convey confidence and power. The student analyzed cover designs from magazines like Mixmag and Cosmopolitan to inform formatting choices. Technologies learned in the process included Photoshop, DSLR cameras, online surveys, and blogging. The intended audience was described as women ages 17-25 interested in music, fashion and celebrities. Overall, the student demonstrated learning conventions of magazine design and effective use of technologies to construct their media product.
The document discusses how the media product develops conventions of real music magazines in its front cover design, layout, and photography style. It also notes how the contents page
The document discusses how the media product, a magazine called "Compilation", represents particular social groups. Specifically, it targets teenage girls and women ages 14-30 who enjoy indie/alternative music, fashion, and attending music festivals and concerts. The magazine covers these topics through its coverage of artists, fashion trends, and upcoming events. Though it focuses on this demographic, it aims to appeal to a wide range of readers through its title "Compilation" and variety of content. The color scheme, fonts, and minimalistic layout are meant to attract this audience.
The document discusses how a media product created for an AS Level media studies coursework assignment followed and challenged conventions of real music magazines. The product was a dance music magazine called "Rave UP" aimed at young males. It followed conventions from magazines like Mixmag in its layout, but challenged conventions by using a blue background and pull quotes to appeal to its younger audience. The magazine represented its target audience of young white club-goers positively by showing them enjoying themselves rather than in a negative light.
The document describes the development of a media magazine product. It discusses using coordinated colors on the cover to resemble real magazines. Two people are used on the cover instead of one to make it stand out. Font and layout choices are discussed for different pages, and comparisons are made to real magazines like Billboard. Feedback is provided on how the content page could be improved by reducing clutter. The intended audience is described as teenagers based on the music, language, and styles used. Technologies like Photoshop and surveys were used to construct the magazine. Lessons were learned around layout, fonts, and modeling styles from researching real magazines.
This document is a media evaluation by Leo Baker of their music magazine project. Baker summarizes the conventions they used from influential magazines like Kerrang!, Q, and NME, such as a big masthead, black text, and cover lines. They also challenged conventions by using unconventional text like "American Captain" and different photography locations. Baker represents their target audience of teenagers positively by portraying celebrities as normal people. They would want their magazine published by a large institution like Time Inc. UK in order to reach a wide audience. Baker attracted their young audience through eye-catching photography, affordable pricing, and gossip content. They learned new technology skills like using Photoshop and survey tools in the process of creating their magazine
Yunus Kasim created a music magazine called "Swizstar" as part of an OCR Media Studies coursework assignment. The magazine targets young men aged 17-21 who enjoy R&B music. Kasim used repetition of elements from his inspiration magazine "Vibe" as well as differences to make his magazine unique. He photographed a model dressed as Eminem to imitate the artist's facial expressions and body language for the magazine covers and spreads. Kasim researched potential publishers and believes SpinMedia would be a good fit due to their experience with similar music magazines. He analyzes how his magazine represents and appeals to its target audience of young men through its visual design, article topics, and language.
The document discusses the process of creating a magazine for a media studies assignment. It describes using conventions from real magazines like consistent layout, fonts, and color schemes. Photos were taken and edited in Photoshop to create the cover, contents page, and double page spread. Research was done on magazines and artists to understand genre conventions and attract the target teenage female audience. Throughout the process, skills with Photoshop, camera use, and magazine design were improved from an initial school magazine task.
The document describes the process of creating a music magazine targeted at young teenage girls. It discusses research conducted on the target audience and similar existing magazines. Photographs were taken of a model to appear on the cover and inside pages. Fonts, colors, and language were chosen to appear informal and connect with readers. The finished magazine was planned to attract readers through giveaways and addressing them directly. Overall, the creator learned more advanced skills in photography, software, planning and research compared to a previous college magazine project.
This document discusses how the media product uses and develops conventions of real music magazines. It describes using conventions like a large central image of a recognizable artist and eye contact to connect with audiences. Color schemes and artists were chosen to suit the target genre and demographic. Some conventions like consistent branding were challenged to add variety and appeal to more readers. Overall, the product develops conventions by researching successful magazines but also challenges some to broaden appeal and entertainment.
This document discusses how the media product uses and develops conventions of real music magazines. It describes using conventions like a large central image of a recognizable artist and eye contact to connect with audiences. Color schemes and artists were chosen to suit the target genre and demographic. Some conventions like consistent branding were challenged to make the magazine more entertaining. Overall, the product develops conventions by tailoring aspects to audiences while also challenging things like house style to prevent things from being too bland.
The document discusses the student's music magazine project and how it compares to real music magazines.
The student used a medium close-up shot of a model for the front cover, similar to real magazines. Fonts, colors, and language were chosen to appeal to the target audience of young teen girls. Research was done on magazine publishers and target demographics.
Overall, the student learned more advanced photography, design, and planning skills compared to their initial college magazine. They were able to apply research on real magazines to make their music magazine more professional and authentic.
The author analyzes their music magazine and determines that the target audience is teenagers aged 16-19. Some key reasons include the modern color scheme, language, and features that appeal to both genders. The author ensured the magazine would appeal to both males and females by including neutral colors, fonts, and a variety of music artists. Comparing their magazine to an issue of NME magazine, the author finds they target a similar audience through aspects like modern photography, genres of music, and eye-catching designs.
The document discusses how the media product adheres to conventions of real music magazines in its design. Specifically:
1) It uses a short, bold title and large dominant photograph on the front cover, as real magazines do.
2) Color schemes, slogans, and other typical front cover elements like bar codes are included.
3) The contents page features a large main artist photo, section titles, and formatting to make the text clear and easy to read.
4) The double-page spread maintains consistency in style while including photos, quotes, and column formatting seen in real magazines.
The document summarizes a music magazine called "Notorious" that the author created. They took influence from real magazines like Q, VIBE, and NME. The front cover imitates VIBE and features an original musician. The contents page references Q's style. A double page spread was inspired by NME and features an article and DJ review. Feedback helped the author choose appropriate outfits, artists, and fonts to appeal to students and represent women and diversity in hip hop. Time Inc and Bauer Media would be good publishers due to their experience with similar magazines. Creating the magazine helped the author learn design skills.
The document discusses the design choices for a music magazine called "TUNE" aimed at teenagers and young adults. Key points include:
- The name "TUNE" was chosen as it relates to music and would appeal to the target audience.
- A bold, red and black masthead was designed to stand out and represent excitement/passion.
- The cover features a headshot of an upcoming female artist in a fur coat, to portray strong female artists and attract more female readers.
- Inside pages include interviews and photos of various artists from different cultures to seem inclusive. Columns and pull quotes are used for a professional look.
- The magazine focuses on the hip hop genre to appeal
The document evaluates the ways in which the author's media product, an R&B music magazine called "Sparkz", uses, develops, and challenges conventions of real music magazines. It discusses how the magazine mimics real magazines' color schemes, language use, artist appearances, and layouts based on research, but also challenges conventions with softer colors, a London-based artist, and lower price point. The target audience is described as 15-21 year olds, especially female fans of R&B/hip hop music and tattoos. Distribution through a company like IPC is proposed to reach the intended audience globally through both print and digital formats.
The document discusses how different elements of a magazine design attract and address the intended audience. It analyzes the cover page, contents page, double page spread, photography, color scheme, fonts, and writing style. For each element, it describes design choices that would appeal to the target audience of 18-24 year olds interested in alternative rock music. These include using bright colors, modern layouts, unique fonts, casual yet informative writing, and imagery focusing on fashionable clothing and music festival scenes. The goal is to create a magazine that visually stands out while relating to and representing the expected preferences of the young adult reader demographic.
The document discusses a media project for a school course in which the student created a magazine for teenage girls focused on popular music. It describes how the magazine both follows and challenges conventions of existing music magazines. It aims to represent different personalities of young women and portray female artists in a way that breaks stereotypes, showing variety in styles and personalities rather than just focusing on being "girly".
The document discusses how the media product uses and develops conventions of real media products. Specifically, it notes that the front cover design, layout, color palette, photography style, and inclusion of elements like barcodes are similar to a real music magazine. The contents page also uses conventions found in professional magazines like page numbers, range of photos, and simple color scheme. Font choices and writing style are also used to make the magazine seem more realistic and professionally presented.
The document summarizes the student's media magazine project. It discusses how the magazine used conventions from real magazines in its design and photography. This included using medium close-up shots of models to convey confidence, and placing the model over the masthead to make them the focus. The student also discusses targeting their magazine at women aged 17-25 interested in fashion, music and celebrities. Key aspects like the fonts, colors and layout of pages were influenced by magazines like Cosmopolitan, Elle and Mixmag. The student learned new technologies like Photoshop, DSLR cameras and using equipment like tripods in creating their magazine project.
The document summarizes the student's media magazine project. It discusses how the student used conventions from real magazines in their design, such as medium close-up shots and hand placement to convey confidence and power. The student analyzed cover designs from magazines like Mixmag and Cosmopolitan to inform formatting choices. Technologies learned in the process included Photoshop, DSLR cameras, online surveys, and blogging. The intended audience was described as women ages 17-25 interested in music, fashion and celebrities. Overall, the student demonstrated learning conventions of magazine design and effective use of technologies to construct their media product.
The document discusses how the media product develops conventions of real music magazines in its front cover design, layout, and photography style. It also notes how the contents page
The document discusses how the media product, a magazine called "Compilation", represents particular social groups. Specifically, it targets teenage girls and women ages 14-30 who enjoy indie/alternative music, fashion, and attending music festivals and concerts. The magazine covers these topics through its coverage of artists, fashion trends, and upcoming events. Though it focuses on this demographic, it aims to appeal to a wide range of readers through its title "Compilation" and variety of content. The color scheme, fonts, and minimalistic layout are meant to attract this audience.
The document discusses how a media product created for an AS Level media studies coursework assignment followed and challenged conventions of real music magazines. The product was a dance music magazine called "Rave UP" aimed at young males. It followed conventions from magazines like Mixmag in its layout, but challenged conventions by using a blue background and pull quotes to appeal to its younger audience. The magazine represented its target audience of young white club-goers positively by showing them enjoying themselves rather than in a negative light.
The document describes the development of a media magazine product. It discusses using coordinated colors on the cover to resemble real magazines. Two people are used on the cover instead of one to make it stand out. Font and layout choices are discussed for different pages, and comparisons are made to real magazines like Billboard. Feedback is provided on how the content page could be improved by reducing clutter. The intended audience is described as teenagers based on the music, language, and styles used. Technologies like Photoshop and surveys were used to construct the magazine. Lessons were learned around layout, fonts, and modeling styles from researching real magazines.
This document is a media evaluation by Leo Baker of their music magazine project. Baker summarizes the conventions they used from influential magazines like Kerrang!, Q, and NME, such as a big masthead, black text, and cover lines. They also challenged conventions by using unconventional text like "American Captain" and different photography locations. Baker represents their target audience of teenagers positively by portraying celebrities as normal people. They would want their magazine published by a large institution like Time Inc. UK in order to reach a wide audience. Baker attracted their young audience through eye-catching photography, affordable pricing, and gossip content. They learned new technology skills like using Photoshop and survey tools in the process of creating their magazine
Yunus Kasim created a music magazine called "Swizstar" as part of an OCR Media Studies coursework assignment. The magazine targets young men aged 17-21 who enjoy R&B music. Kasim used repetition of elements from his inspiration magazine "Vibe" as well as differences to make his magazine unique. He photographed a model dressed as Eminem to imitate the artist's facial expressions and body language for the magazine covers and spreads. Kasim researched potential publishers and believes SpinMedia would be a good fit due to their experience with similar music magazines. He analyzes how his magazine represents and appeals to its target audience of young men through its visual design, article topics, and language.
The document discusses the process of creating a magazine for a media studies assignment. It describes using conventions from real magazines like consistent layout, fonts, and color schemes. Photos were taken and edited in Photoshop to create the cover, contents page, and double page spread. Research was done on magazines and artists to understand genre conventions and attract the target teenage female audience. Throughout the process, skills with Photoshop, camera use, and magazine design were improved from an initial school magazine task.
The document describes the process of creating a music magazine targeted at young teenage girls. It discusses research conducted on the target audience and similar existing magazines. Photographs were taken of a model to appear on the cover and inside pages. Fonts, colors, and language were chosen to appear informal and connect with readers. The finished magazine was planned to attract readers through giveaways and addressing them directly. Overall, the creator learned more advanced skills in photography, software, planning and research compared to a previous college magazine project.
This document discusses how the media product uses and develops conventions of real music magazines. It describes using conventions like a large central image of a recognizable artist and eye contact to connect with audiences. Color schemes and artists were chosen to suit the target genre and demographic. Some conventions like consistent branding were challenged to add variety and appeal to more readers. Overall, the product develops conventions by researching successful magazines but also challenges some to broaden appeal and entertainment.
This document discusses how the media product uses and develops conventions of real music magazines. It describes using conventions like a large central image of a recognizable artist and eye contact to connect with audiences. Color schemes and artists were chosen to suit the target genre and demographic. Some conventions like consistent branding were challenged to make the magazine more entertaining. Overall, the product develops conventions by tailoring aspects to audiences while also challenging things like house style to prevent things from being too bland.
The document discusses the student's music magazine project and how it compares to real music magazines.
The student used a medium close-up shot of a model for the front cover, similar to real magazines. Fonts, colors, and language were chosen to appeal to the target audience of young teen girls. Research was done on magazine publishers and target demographics.
Overall, the student learned more advanced photography, design, and planning skills compared to their initial college magazine. They were able to apply research on real magazines to make their music magazine more professional and authentic.
The author analyzes their music magazine and determines that the target audience is teenagers aged 16-19. Some key reasons include the modern color scheme, language, and features that appeal to both genders. The author ensured the magazine would appeal to both males and females by including neutral colors, fonts, and a variety of music artists. Comparing their magazine to an issue of NME magazine, the author finds they target a similar audience through aspects like modern photography, genres of music, and eye-catching designs.
The document discusses how the media product adheres to conventions of real music magazines in its design. Specifically:
1) It uses a short, bold title and large dominant photograph on the front cover, as real magazines do.
2) Color schemes, slogans, and other typical front cover elements like bar codes are included.
3) The contents page features a large main artist photo, section titles, and formatting to make the text clear and easy to read.
4) The double-page spread maintains consistency in style while including photos, quotes, and column formatting seen in real magazines.
http://inarocket.com
Learn BEM fundamentals as fast as possible. What is BEM (Block, element, modifier), BEM syntax, how it works with a real example, etc.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
The document discusses how personalization and dynamic content are becoming increasingly important on websites. It notes that 52% of marketers see content personalization as critical and 75% of consumers like it when brands personalize their content. However, personalization can create issues for search engine optimization as dynamic URLs and content are more difficult for search engines to index than static pages. The document provides tips for SEOs to help address these personalization and SEO challenges, such as using static URLs when possible and submitting accurate sitemaps.
This document summarizes a study of CEO succession events among the largest 100 U.S. corporations between 2005-2015. The study analyzed executives who were passed over for the CEO role ("succession losers") and their subsequent careers. It found that 74% of passed over executives left their companies, with 30% eventually becoming CEOs elsewhere. However, companies led by succession losers saw average stock price declines of 13% over 3 years, compared to gains for companies whose CEO selections remained unchanged. The findings suggest that boards generally identify the most qualified CEO candidates, though differences between internal and external hires complicate comparisons.
Karis Hays evaluated her media product, a music magazine. She discussed how her magazine used conventions of real magazines through its masthead design, consistent colors, and fonts. She modeled her magazine after publications like Q and NME. Karis also addressed representing social groups, her target audience of teens and young adults, and how she attracted readers through promotional techniques and an affordable price. She learned new technologies like InDesign, Photoshop, and SurveyMonkey in creating her magazine.
The document discusses how the author attracted their target audience for their magazine. They researched magazines like Kerrang! that targeted a similar 16-24 age range to adapt conventions and appeal to that demographic. Energetic colors, distressed designs, and a relatable role model interview were used to attract younger readers. Gender-neutral colors, fonts, and layouts aimed to attract both males and females. The language, photos, and competitions were designed to directly address and engage the audience. Providing a sense of belonging, escape, inspiration, and happiness fulfilled different needs according to Maslow's hierarchy.
The document discusses how the magazine targeted its audience of 13-23 year olds interested in alternative music. It aimed to attract this audience through using genre conventions like dark colors, emotive language, and images of alternative musicians in the magazine's layout and design. The magazine also included common features like competitions, subscriber perks, and a free song download to engage readers. The price of £2 was chosen to be affordable for students while still undercutting competitors. Overall, the document explains how the magazine was tailored to attract its intended target audience through visuals, content, and pricing.
The document discusses the development of a music magazine focused on the grime genre. It draws inspiration from existing magazines like RWD and Kerrang! in terms of conventions like listing artists and using bright colors. However, it also challenges conventions by using a balance of subtle and bright colors rather than just one type, and associating other colors like red with grime music rather than just rock. The intended audience is described as young black youth interested in grime music and its commentary on political issues. Existing retailers like HMV and large supermarkets are identified as potential distributors that could stock and sell the magazine alongside the featured artists' music.
The document provides an evaluation of a magazine design. It discusses using images of people the same age as the target audience to relate to them. A sans serif font is used to make the design bold and eye-catching. The masthead follows magazine conventions by being in the top corner. Three colors are used throughout to represent brand identity without overcomplicating the design.
The document discusses the design and layout of a magazine. Key points include:
1) Images of bands were edited to enhance colors and lighting to look more professional and appealing. Various software were used to edit photos.
2) Font, layout, and design elements like pull quotes and box outs were used to follow magazine conventions and make information visually interesting and easy to understand.
3) Casual language and inclusion of various music genres aims to attract a target audience of 16-25 year olds.
The document discusses what technologies were used and learned during the process of constructing a magazine media product. Photoshop, InDesign, Microsoft Word, Google Chrome, video recording equipment, cameras, printers, and scanners were used. Skills with Photoshop, InDesign, and creating online blogs were developed. InDesign was particularly useful for combining images and text, while challenges were overcome in learning new software programs. The use of various technologies was essential to complete the planning, research, production and evaluation phases of the project.
Who would be the audience for your medianattsuchecki
The document discusses what technologies were used and learned during the process of constructing a magazine media product. Photoshop, InDesign, Microsoft Word, Google Chrome, video recording equipment, cameras, printers, and scanners were used. Skills with Photoshop, InDesign, and creating online blogs were developed. InDesign was particularly useful for combining images and text, while challenges were overcome in learning new software programs. The use of various technologies was essential to complete the planning, research, production and evaluation phases of the project.
Natalie aimed her media product at females aged 17-25. She addressed this audience through the use of elegant fonts, images of groups of girls depicting friendship, and subtle colors like pinks that are known to attract females. Natalie conducted research including surveys that showed this audience would be interested in advertisements and content about music, fashion, and technology. She designed her magazine masthead and layout to stand out visually and address the interests and values of her target female audience.
The document discusses various ways the author attracted and addressed their target audience for their music magazine. Through research of existing magazines, the author looked at layout, genres, and conventions to attract readers. A questionnaire determined the audience preferred pop music, wanted the magazine biweekly for £1.50, and desired artist interviews as content. Using this feedback, the author designed the magazine with a unique masthead, bright colors, varied fonts, and informal language to engage readers. The layout and choice of attractive female representations also aimed to attract the target audience.
The document discusses the development of a music magazine called "TUNE" aimed at teenagers and young adults. Key details include:
- The name "TUNE" was chosen as it relates to music and would appeal to the target audience.
- Design elements like the bold masthead, limited color palette, and placement of images and text were decided based on research of similar genre magazines.
- The cover features a headshot of an upcoming female artist to portray strong female representation in the industry.
- Inside content includes interviews and photos of various up-and-coming artists to showcase diversity and attract different readers.
- The magazine would be distributed monthly in shops like WHSmith and HMV as
The document discusses how the media product uses, develops, and challenges conventions of real media products. It analyzes several magazines to inform the design of its magazine pages. Key elements analyzed include mastheads, cover lines, layouts, fonts, images, and double page spreads. Color schemes and design principles were adopted from research magazines to make the media product look professional. The document also discusses how the media product represents social groups like age, gender, and social class through its focus on pop music, colors, images, and simple design that can appeal to a wide audience.
The document discusses how the creator of a music magazine aimed at teenage girls developed conventions from an existing magazine to attract their target audience. Specifically:
- The creator used similar layout, colors, and photography style as another "pop music" magazine for teenagers.
- Colors like pink and purple were used to appeal to the stereotypical interests of teenage girls. Red was also used in the headline to represent competition between boy bands.
- Photographs of boy bands and a female artist on the cover were included to attract the magazine's core audience of teenage girls.
- Limited text but more images mirrored conventions of the magazine it was based on but the creator challenged this by including a longer interview to better engage
The document discusses how the media product uses and develops conventions of real music magazines. It summarizes how the cover, layout, images, and content draw from conventions of magazines like Billboard and Q, such as large central images of recognizable artists and bold mastheads. However, it also challenges some conventions, such as using varied color schemes throughout instead of a single house style. The goal is to make the magazine entertaining while still appealing to its target audience within the chart music genre. In conclusion, the media product follows many major music magazine conventions but also innovates in some areas to broaden its appeal and entertainment value.
The document discusses how the media product uses and develops conventions of real music magazines. It summarizes how the cover, layout, images, and content draw from conventions of magazines like Billboard and Q, such as large central images of recognizable artists and bold mastheads. However, it also challenges some conventions, such as using varied color schemes throughout instead of a single house style. The goal is to make the magazine entertaining while still appealing to its target audience within the chart music genre. In conclusion, the media product follows many major music magazine conventions but also innovates in some areas to broaden its appeal and entertainment value.
Sofia Howarth targeted teenagers aged 13-19 who enjoy pop music and culture by incorporating stereotypical elements of pop style and culture throughout her magazine. She dressed her magazine model in a trendy pop style outfit and used pink, purple, blue, and yellow in her color scheme to appeal to both female and male readers. Sofia also included competitions, exclusive content, and well-known artists to attract fans. She addressed readers directly using informal language and layout the magazine attractively to appeal to her target audience.
The document describes a student's media magazine project. The student aimed to challenge conventions by including features typically found in female magazines, like beauty tips, in an indie music magazine. The two-page spread uses large pictures and bold colors like a music magazine. The contents page blends conventions from female and music magazines. The target audience is described as female teenagers interested in indie music. IPC Media would be a suitable distributor as it has experience promoting magazines to this audience. The student learned new technologies like digital photography, photo editing, magazine design software, and online publishing through completing this project.
The document describes a student's media magazine project. The student aimed to challenge conventions by incorporating elements of both music and female magazines. Key conventions included eye-catching headlines and photos on the cover. The two-page spread used large, bold photos against a dark background. The contents page blended columns with unconventional side elements. The target audience was female teenagers interested in indie music. Technologies learned included digital photography, photo editing in Photoshop, magazine construction and online publishing.
The document describes a student's media magazine project. The student aimed to challenge conventions by including features typically found in female magazines, like beauty tips, in an indie music magazine. The two-page spread uses large pictures and bold colors like a music magazine. The contents page blends conventions from female and music magazines. The target audience is described as female teenagers interested in indie music. The student chose bright colors and a model dressed as an indie artist to attract this audience. Distributing through IPC media was seen as a good fit due to their experience with female magazines. The process taught the student new skills with photography, editing software, magazine design, and online publishing technologies.
The document describes a student's media magazine project. The student aimed to challenge conventions by including features typically found in female magazines, like beauty tips, in an indie music magazine. The two-page spread uses large pictures and bold colors like a music magazine. The contents page blends conventions from female and music magazines. The target audience is described as female teenagers interested in indie music. The student chose bright colors and a model dressed as an indie artist to attract this audience. Distributing through IPC media was seen as a good fit due to their experience with female magazines. The process taught the student new skills with photography, editing software, magazine design, and online publishing technologies.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Training: ISO/IEC 27001 Information Security Management System - EN | PECB
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Article: https://pecb.com/article
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Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.