ATD New England Area Conference Closing Keynote, March 27th, 2020
1. Where Learning Technology is Going:
Removing Barriers Between Learners and Ideas
NEAC Webinar
March 27th, 2020
2. Hello!
• GM at Glimpse Group
• President ATD SCC
• Founder of two learning startups
• Author “The Construction Technology
Handbook”
• Frequent speaker:
• Artificial Intelligence
• Virtual Reality for Learning
• Construction Technology
5. First Barrier:
Cognitive
Load
Learning of actual information needs to be
held in working memory for some period
Working memory is very limited
Verbal learning can only proceed as fast as
we can hold things in our minds
But is that enough?
7. Third Barrier:
Perceived
Importance
We learn what seems to be important
more quickly and completely
We retain deeply learned things
longer
How do we know what is important,
and what is not?
Consider how information is
presented
8. How We Can Receive Information
Verbal Abstract Fleeting
Communication
Method
Mental
Representation
Mental Access
Graphic Less Abstract Can be referenced
Video More Concrete Can be referenced
Experience Concrete Fleeting
9. Technology’s
Gap to Close
We learn best when
information is
•Experience we can reflect
upon
•Experience that requires
effort
•Experience that is repeated
over time
10. Closing That Gap for Millennia
Oral
Histories
Epic Poems
Writing
Printing
Telegraph
Radio
Television
Mobile
Internet
Mobile
Internet
Virtual
Reality
Augmented
Reality
11. Over the past several decades, every time people made
computers work more like we do –
every time we removed a layer of abstraction between us and
them
– computers became more broadly accessible, useful, and
valuable to us.
We, in turn, became more capable and productive.
https://medium.com/@claybavor/virtual-and-augmented-realities-asking-the-right-questions-and-traveling-the-path-ahead-2428b9d13c01
- Clay Bavor, Google VR/AR Chief
14. How We Learn in VR
Learner is the
Protagonist
• Everything happens to them
• Not a spectator, a participant
• We react differently when we’re involved
100% Engagement
• Rest of the world is blocked out
• No phones, email, social media
• Creates full immersion
Illusion of Reality:
Presence
• Simulations of situations feel real
• Show consequences of failure & unique
accidents
Optimize Learning
Scene
• Simplify, add “noise,” include observers
15. A New Way to Receive Information
Verbal Abstract Fleeting
Communication
Method
Mental
Representation
Mental Access
Graphic Less Abstract Can be referenced
Video More Concrete Can be referenced
Experience Concrete Fleeting
Virtual Reality Concrete Can be referenced
16. What Has Changed Recently
2013-2019
VR Headsets:
- Expensive
- Difficult to set up & use
- Required big ”gamer” PCs
- Required special space
- Individual Experiences
2019-
VR Headsets:
- $200-400
- Consumer-grade easy
- Mobile, no PC
- Use anywhere
- Multi-user, connected
experiences
19. How We Learn with AR
In the Flow of Work • Learning materials introduced during work
• Habit formation
Context Sensitive
• Aware of materials, machines, co-workers
present
• Providing directly useful, relevant guidance
Adaptive
• Learning adapts to real needs of the moment
• Instruction based on actual in-situ actions
Social
• Others present
• Easily networked
20. A New Way to Receive Information
Verbal Abstract Fleeting
Communication
Method
Mental
Representation
Mental Access
Graphic Less Abstract Can be referenced
Video More Concrete Can be referenced
Experience Concrete Fleeting
Virtual Reality Concrete Can be referenced
Augmented Reality Concrete
Immediate
Reference
21. What Has Changed Recently
2013-2019
AR still primitive:
- Marker based
- Some sensing of flat
surfaces
- “Gimmicky”
2020-2022+
AR Maturing:
- Real sensing of world
- Better form factor
- Integration with work
25. How Voice Will Help us Learn
In the Flow of Work • Learning materials introduced during work
• Searchable information
Interactive
• Increasingly Powerful voice agents
• Scripted for intent, AI for natural feel
Adaptive
• Learning adapts to real needs of the moment
• Instruction based on queries as well as needs
Reflective
• Journaling as ongoing commentary
• Wide range of analysis available
26. A New Way to Receive Information
Verbal Abstract Fleeting
Communication
Method
Mental
Representation
Mental Access
Graphic Less Abstract Can be referenced
Video More Concrete Can be referenced
Experience Concrete Fleeting
Virtual Reality Concrete Can be referenced
Augmented Reality Concrete
Immediate
Reference
Artificial
Intelligence
Concrete Predictive Access
27. What Has Changed Recently
2013-2018
Voice still limited:
- Good at recognizing
- Bad at responding
- Bad at adapting
Oct. 2018
Breakthrough:
- Google’s BERT
- Highly capable
- Responsive, accurate
28. Special Caution
about AI
Generally
• Artificial Intelligence is
much dumber than the
media and consultants
would have you think
• Still very narrow in
function
29. In 2020-2022
AI can be an adaptive
assistant that extends
search and notifications to
immerse learners in
content and information
32. We Can Draw Upon
Multimedia Learning
Theory to Start
Thinking About How to
Use These New Media
33. But First – Go
Experience Them
• Try VR at a Library
• Try AR on your phone
• Learn to create chatbots for
learning (Dialogflow, Alexa
Skills, etc.)
Whether it is a skill, a set of facts, or a behavior
We are looking for learners to acquire something that is known by someone else
Acquiring that information is always a challenge
Our minds have built in barriers to acquiring information in a useful way
We might remember it, but can we recall it?