2. IDEA
The idea of the play with regards
to Setting is to make the
audience feel and believe that
they are experiencing the story
first hand or as if they were
really there.
3. SCENIC ENVIRONMENT
Room Scenes
• Are to be furnished with antiques and decorated with light blue and
green colors to reflect the royalty of the palace and tie in with the
forest scenes
Forest/Outside Scenes
• For permanent outdoor scenes, painted drop would be best
• For main forest scenes, actual large tree props are to used along with
the drop
• For decoration, another drop of colorful floras are to be used
4.
5.
6. MOOD AND STYLE
Mood and Style
• The set of the palace is luxurious but small and enclosed to
portray the idea that the palace is not a place of peace and
want
• The forest set is peaceful, open and free to portray the idea
that it is the escape from the palace world. It is a place where
the characters want to be, where they can be free
7.
8. REALISTIC/NONREALISTIC
The palace scene is realistic as it mirrors what the scene would
look like in real life
The forest scene is nonrealistic as it is made to seem as an escape
from the palace life. It is seen as mystical and outrageous paradise
9.
10. LOCATION AND PERIOD
Palace
•
The décor of the palace lets the audience know that the play is set
around the 1590s-1600’s
Forest
• Is a landscape set that does not give much detail about the period of
the play but gives the set location
12. DESIGN CONCEPT
‘Pastoral’ tradition
•
The main set of the forest comes to life because of Shakespeare
influence of the ‘Pastoral’ tradition
•
Pastoral tradition being the influence of nature as the main reason for the
plot as characters flee from urban areas to the peaceful countryside and
disguise themselves in order to ‘fit’ in
14. VISUAL METAPHOR
Palace
• The palace is seen as a trap to the main character
Forest
• The forest is seen as freedom to the characters, serving as an
escape from the lives they lead in the city
15.
16. PRODUCTION ELEMENTS
Coherence
• The lights, costume, set, and characters must coordinate with
each other in order to create a flowing play
17.
18. DESIGN PROBLEM
Set clashing
• The sets in the play cannot clash with each other, meaning they
cannot drastically differ from each other
• Even thought the two sets are to be seen as opposites they should
not be set in different time periods or something of the sort
Switching sets
• Luckily there are only three sets in this play, one being completely
different and the other two being practically the same. Usually it is
time consuming to switch from set to set but in this play it is not