This document summarizes research analyzing gameplay data from a simulation game designed to teach diffusion of innovations theory. The researchers assessed which strategies were most successful in the game by comparing patterns of frequent activities, sequences, and joint occurrences between groups that successfully or unsuccessfully adopted all innovations. While some predicted strategies from diffusion theory were more common in successful games, others were not. The researchers suggest future work to collect more granular data and address misconceptions through instructional strategies like debriefing.