HTML5 Reality Check:
Will 2013 Bring The
Big Breakthrough?
Alexander Krug, Founder & CEO
SOFTGAMES Mobile Entertainment Services GmbH
www.softgames.de
WHO?
- Serial games entrepreneur
- 10+ years in mobile gaming
- Big supporter of HTML5
ABOUT US
SOFTGAMES - Excellence in mobile gaming since 2006
- Traffic sources are 100+ affiliates globally
- Over 5M+ active users
- We connect intelligent and high quality
traffic with mobile games for free
OUR HITS
OUR CUSTOMERS
- Slightly more female customers (57%)
- Quite young: 18-34 years old
- Located in over 80 countries
- US & Russia dominant
- Very loyal: 27% 30-day retention across all games
6
HTML5 – REALITY CHECK
7
8
9
10
SO, WHY THE HELL AM I STILL
TALKING ABOUT HTML5?!
11
We are
here!
Platform Hype Cycle
WHY DO WE SUPPORT ?
- Multiple Platform Support
- Everybody can play – instantly
- High virality
- Real-time updates
- Various business models
SUCCESSFUL GAMES
14
15
- Mobile games space is overcrowded & highly
competitive
- 1.8M+ apps in the iOS & Play Store
- High marketing needed to get your game found
MOBILE MARKET INSIGHTS
16
MULTI-CHANNEL DISTRIBUTION
IS KING!
17
… MAKES IT POSSIBLE AT
MUCH LOWER COSTS COMPARED
TO NATIVE DEVELOPMENT!
- Mobile Web
- App Stores (Hybrid App)
- Carriers
- Social Networks
DISTRIBUTION CHANNELS
19
20
21
1. MOBILE IS KING
- Focus on mobile – it‘s the future!
- Be aware of different mobile OS, devices and their
resolutions (tablets, HD devices!)
- Select a group of popular devices at first
- Test it on as many real devices as possible
1. MOBILE IS KING
2. QUALITY IS KING
- HTML5 games actively compete with native games!
- Build high quality, “native-looking”, easy casual games
before investing in complex games!!
- BUT: You’re in the web! Be efficient with assets – the
smaller the game the better the performance!
Bounce Rate
Size-
Optimization
2. QUALITY IS KING
3. ANALYTICS IS KING
- Behavior & Re-targeting of the user within the game
- Compare & Optimize wisely (A/B Test)
- Smart cross-promotion
Play Store Cross-Promotion effect
- 300% Daily Install Boost
- 2 days of X-Promotion
- Top Trending App @ Google
Play
X-Promo
X-Promo
Active Installs
Daily Installs
CASE STUDY: JEWELS ISLAND
4. LOCALIZATION IS KING
- Web is international
- Make localization as easy as possible
- Keep images and text separated
4. LOCALIZATION IS KING
5. MONETIZATION IS KING
- Decide and design your game according to the
business model from scratch on!
- Use multiple Ad-Networks to achieve highest CPM
- Be aware of HTML5 monetization challenges!
- Include Local Payment Methods & Offer-Walls
5. MONETIZATION IS KING
1. Start to develop games in HTML5 now!
2. Focus on mobile!
3. Deliver high quality but easy games!
4. Make every user happy!
5. Think global!
SUMMARY
32
GOT A
GAME?
33
SOFTGAMES Connect is your single point of integration for
vast distribution, engaging social features, streamlined billing
and access to a massive cross-promotion network!
TRAFFIC FOR YOUR GAMES!
THANKS!
Questions? 
www.softgames.de
html5@softgames.de
@softgames
LinkedIn.com/in/alexanderkrug

Reality Check on Mobile HTML5 Games - Will 2013 Bring The Breakthrough?

  • 1.
    HTML5 Reality Check: Will2013 Bring The Big Breakthrough? Alexander Krug, Founder & CEO SOFTGAMES Mobile Entertainment Services GmbH www.softgames.de
  • 2.
    WHO? - Serial gamesentrepreneur - 10+ years in mobile gaming - Big supporter of HTML5
  • 3.
    ABOUT US SOFTGAMES -Excellence in mobile gaming since 2006 - Traffic sources are 100+ affiliates globally - Over 5M+ active users - We connect intelligent and high quality traffic with mobile games for free
  • 4.
  • 5.
    OUR CUSTOMERS - Slightlymore female customers (57%) - Quite young: 18-34 years old - Located in over 80 countries - US & Russia dominant - Very loyal: 27% 30-day retention across all games
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
    10 SO, WHY THEHELL AM I STILL TALKING ABOUT HTML5?!
  • 11.
  • 12.
    WHY DO WESUPPORT ? - Multiple Platform Support - Everybody can play – instantly - High virality - Real-time updates - Various business models
  • 13.
  • 14.
  • 15.
    15 - Mobile gamesspace is overcrowded & highly competitive - 1.8M+ apps in the iOS & Play Store - High marketing needed to get your game found MOBILE MARKET INSIGHTS
  • 16.
  • 17.
    17 … MAKES ITPOSSIBLE AT MUCH LOWER COSTS COMPARED TO NATIVE DEVELOPMENT!
  • 18.
    - Mobile Web -App Stores (Hybrid App) - Carriers - Social Networks DISTRIBUTION CHANNELS
  • 19.
  • 20.
  • 21.
    21 1. MOBILE ISKING - Focus on mobile – it‘s the future! - Be aware of different mobile OS, devices and their resolutions (tablets, HD devices!) - Select a group of popular devices at first - Test it on as many real devices as possible
  • 22.
  • 23.
    2. QUALITY ISKING - HTML5 games actively compete with native games! - Build high quality, “native-looking”, easy casual games before investing in complex games!! - BUT: You’re in the web! Be efficient with assets – the smaller the game the better the performance!
  • 24.
  • 25.
    3. ANALYTICS ISKING - Behavior & Re-targeting of the user within the game - Compare & Optimize wisely (A/B Test) - Smart cross-promotion
  • 26.
    Play Store Cross-Promotioneffect - 300% Daily Install Boost - 2 days of X-Promotion - Top Trending App @ Google Play X-Promo X-Promo Active Installs Daily Installs CASE STUDY: JEWELS ISLAND
  • 27.
    4. LOCALIZATION ISKING - Web is international - Make localization as easy as possible - Keep images and text separated
  • 28.
  • 29.
    5. MONETIZATION ISKING - Decide and design your game according to the business model from scratch on! - Use multiple Ad-Networks to achieve highest CPM - Be aware of HTML5 monetization challenges! - Include Local Payment Methods & Offer-Walls
  • 30.
  • 31.
    1. Start todevelop games in HTML5 now! 2. Focus on mobile! 3. Deliver high quality but easy games! 4. Make every user happy! 5. Think global! SUMMARY
  • 32.
  • 33.
    33 SOFTGAMES Connect isyour single point of integration for vast distribution, engaging social features, streamlined billing and access to a massive cross-promotion network! TRAFFIC FOR YOUR GAMES!
  • 34.