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1918
Joins the so called
"Buccari Mockery"
1934
Is Speaker of the
Chamber of Deputies
1939
Dies in his hometown
Livorno
2004
The mausoleum is a "screen"
addressed to the city
1941
Building site is opened
COSTANZO CIANO POST-WAR FACTS
Costanzo Ciano was a WWI hero
who joined Fascist Party from
the very beginning, becoming
one of its key party officials.
Half-built and partially demolished,
the Mausoleum has been abandoned
and now is in complete neglect
even if visible from far distance
BUILDING SITE
As he died war was just a few months
ahead, and PNF decided to promote
a public subscription to fund a huge
Mausoleum to be dedicated to him
1939
Design assignment to
sculptor Arturo Dazzi
1943
The half-built lighthouse
is blown up by Nazis
1964
Two brothers die tumbling
down from the terrace
FASCISM REMOVED THE IMPASSE
Being a monument at the same time
an item and a symbol, any activity
addressed to the item, is perceived
at the same time as addressed
through the symbol at the
meaning it embeds as well,
including preservation
SEMIOTICS
PLANNING
Many italian cities have been
transformed to varying degrees
by fascism, mainly by razing
central, ancient and popular
neighborhoods
MONUMENTS
While at planning and building level
the actions promoted during fascism
are almost unnoticed, monuments
are still a perceptible presence
A WAY OUT?
The inextricable connection between
the item and its meaning cannot exist
for its digitalization since any action
becomes intrinsically nondestructive
At the same time, information
is saved even if the item
would deteriorate
THE IDOLIZERS
Italy has suffered a civil war in 43-45.
And former fascists soon reorganized
either at a political and cultural level.
Nostalgics are not a few.
AS SYMBOLS
A Monument is indeed Symbol that
refers to a thought of reference that
eventually soaks the monument
itself
AS ITEMS
While meaning changes with time
monuments meant not as symbols but
as physical items lose their integrity,
harming their intrinsic value
as cultural and storic records
THE ICONOCLASTS
The Republic emerged from WWII
is grounded on antifascist Resistance.
For this reason, many still think
that we should simply erase any
evidence coming from those years
Italians, unlike Germans, have not
been able yet to elaborate their
own past and thus are still unable
to storicize fascism
ARCHITECTURE
The style of typical fascists
buildings is unmistakable, with their
neo-roman pseudo-rationalist
appearance; despite this they are
accepted as part of cityscape
Thought of reference for monuments
built during close problematic past
has shifted from the one they were
meant for to a symbol of that past
itself, and is hence seen through
personal opinions about it
PROCESSING
Agisoft Photoscan 1.3.6
SURVEY
Sony A-700, Zeiss 16-80
Manual WB, S/A
shot in RAW
SCOPE PHOTOSCAN
Getting to a manageable, objective
3D model ready for further elaboration
and with the least data loss while
preserving as much complete
as possible raw data for future
eventual reprocessing
Since documentation scope for
the statues was secondary,
a sub-professional equipment
has been chosen and a simplified
processing phase applied
(no dimension validation)
LASERSCAN
Raw point clouds have been stored
for documentation purposes, then
imported, decimated, filtered and
eventually merged and layered
with an architectonic ratio
(columns, walls, vaults etc.)
SURVEY
Zoller + Fröhlich
imager 5006h
PROCESSING
Leica Cyclone 6.0.3
RAW DATA
PROCESSED DATA
Store either raw data and every
revision as they are processed when
a loss of objectivity and integrity
is necessary
Privilege manual over automatic
processing, stick to objective
data avoiding to operate major
gaps/holes integration, delegate
simplification and integration
to subsequent phases
UNACCESSIBLE
Partes belonging to a building
can be inferenced either on
structural and typological
hypothesis
BAKING
Fine detail is "baked" from
a highpoly model to a
target lowpoly one
SCOPE INTEGRATION
Getting to a lightweight, optimized,
complete, shareable master 3D model
of existing object, that might be shared
or used as solid base for further
declinations (CG, VR, 3Dprint etc.)
Surveyed data might be incomplete
if target surface is badly orientated,
hidden, or even unreachable. In this
phase completeness is mandatory
hence gaps have to be filled
via interpolation or inference
UV-WISE MESH
Mesh has to be designed with
the forthcoming mapping
phase in mind
REDUCTION
Surveyed data, even if already reduced,
have to be reworked from ground up
in order to get a 3D model compliant
to the standard requirements for CG
(lightweight, UV mapped, fair)
LOW SAMPLED
Hardly reachable surfaces can be
reconstructed by interpolating
sparse samples
RETOPOLOGY
Retopology is a complete retracing
of a 3D mesh aimed either at weight
and at further processing, mainly
mapping. Automatic algorithms
are good only for reduction
purposes and aren't suitable
for further development
3D TO 2D
Some techniques, derived from
gaming industry, allow to migrate
high-detail information from 3D to 2D
resulting in a model that is better
handled by software
and hardware
BCKG COSTRAINT
New lowpoly mesh is led to
snap to the surveyed one
granting accuracy
FAIR MESH
Retopologized mesh is preferably
formed by 4-gons, has loops,
and is "watertight"
PHILOLOGY
The few undocumented parts,
have been designed on
contemporary analogues
MATERIALS
Marble and stone coatings are
documented, but some
quarries are exhausted
SCOPE UNDOCUMENTED
Crafting an objective 3D reconstruction
that could be as much affordable and
objective as possible while keeping
3D model compliant to the same
rules applied to the optimized
surveyed data at previous stage
Surveyed data might be incomplete
if target surface is badly orientated,
hidden, or even unreachable. In this
phase completeness is mandatory
hence gaps have to be filled
via interpolation or inference
STATUES
70% of main statue lies in quarry
3 on 4 minor statues stand
in a city nearby
ORIGINAL DESIGNS
Main source are the original designs
collected at PNF archive in Rome
by Arch. Federico Scaroni for his
senior thesis, kindly shared with me.
Other sources (mainly sketches)
come from Dazzi Foundation
and web search (photos)
INTEGRATION
Partially built parts, such coatings,
have been used as guides
for completing missing
or spoiled parts
VALIDATION
While retopology can rely on measured
data, reconstructed geometry must
be validated by other sources, such
as original designs, inference
based on technology, typology,
filology, comparison
ARCHITECTURE
Almost complete documentation
verified and adapted
on survey. Minor data
from photos
Highest priority to survey,
then documented designs adapted
to survey, then justified integration,
then philological hipothesis.
No arbitrary speculations,
no simplifications on
dimensions or surfaces
METHODOLOGY
COMPLEMENTS
Many original designs are
documented. Minor ones
are missing
ASSETS
The 3D model has to be reorganized
in separate layers, each containing
a single component (a column,
a stair, a lamp...) that is imported
in Unreal and then set for material
assignment and simulated
phisics behaviour
ENVIRONMENT
To improve plausibility, secondary
elements such as vegetation
and surroundings
are added
SCOPE GAMEPLAY
Exploit the potential of gaming tech,
either on hardware and software side,
by setting up a playable reconstruction
that can be shared and enjoyed
almost on any device with
minimum initial investment
and maximum flexibility
At a cognitive level, watching a 3D
reconstruction is far less effective than
actually playing it, discovering it
progressively as we'd do in real life,
especially by doing it with a VR
visor on. But to achieve this goal
we have to simulate the
underlying physics
LEVEL DESIGN
3D reconstruction has to be prepared
for exporting in Unreal - the game
development software - where they
are composed, materials are
assigned and the whole virtual
reality is created
MAPS
The modeling software calculates
specialized maps like AO
to improve materials
simulation
LIGHTING
Simulation algorithms are used
to cast light and shadows
on simulated world
Beeing the goal the simulation of reality
assets have to be placed in a virtual
environment with lights and as many
details as possible, keeping in mind
that details come at a cost
in terms of performance
SETUP
MESHES
SpecializedUV sets are derived
for Lightmaps and texturing,
collision volumes
are set
In-game physics allow to run faster,
jump higher or even fly. But interaction
with other objects in scene have to
be real: i.e. if i'd walk on a wall
i'd bump on it. Everything
such has to be designed
and coded
MOVEMENT
In a virtual reality we can add further
levels of interaction with objects than
the ones allowed by real physics.
Up to present day, interactive
widgets open popups containing
infos about the items they
are associated with
INTERACTION
AWARENESS
The main goal today is to let citizens
remember what is that huge concrete
block that emerges from the top of that
hill, to let them discuss further
on a solid objective basis and
hopefully to accept it
as testimony of their
own past
TODAY
CONCLUSIONS
Up today, the 3D simulation of Ciano
Mausoleum ("Cianoleum" for friends)
can be fully browsed: Crypt, Museum,
Lighthouse, Service passages,
stairs and elevator, exterior.
Will be published within 2018
TOMORROW
Cianoleum is just at version 0.
As if it was a software, it can be
improved, developed, enriched, used
as a component of something bigger
or as a tool. With reproduction
value isn't lost, but accumulated
The second floor of the mausoleum
was designed to become a Museum
dedicated to Costanzo Ciano, but
its virtual version could be a free
digital space for virtual expos
and art experiments that could
freely adjectivize it
VIRTUAL MUSEUM
Raw files,meshes, assets, textures
could be shared with a copyleft license
allowing people to build their own
version of the Mausoleum.
The Master integrity would be
preserved and all the copies
could cohexist.
The present version it's suitable to be
experienced already with VR visors.
But having in mind accessibility, a
mobile version that might be also
played on site would be ideal.
This step will require some
effort to optimize
performance.
Interaction is now limited to info popup,
but would develop more robustly
for sake of divulgation efficiency
with rich multimedial contributes,
interactive switching with current
state, in-app access to raw
data
IMPROVEMENT
VR AND MOBILE
OPEN SOURCING
DISSEMINATION
The playable simulation will be
published on Unreal marketplace.
Singular Assets will be shared
on dedicated platforms such as
Sketchfab and on Facebook.
Press release will be sent to
local media and to
stakeholders.
Well, there is plenty of 3D reconstructions out there, so what's the point for this one?
Survey process follows the standard, processing as well, there's even a european
conference about digital archaeology and Unreal Engine has been used already, so?
The point is that here we are dealing with modern controversial heritage and the key
problem with such buildings is that they aren't sterilized yet from a living meaning.
They are stuck in a limbo where physical objects decay with time along with their
intrinsic value as cultural testimony. At the same time they stand strong as symbols
of the time they belong to and thus are adored by nostalgics or rejected by heirs of
those who fought the regimes that built them. They are not neutral. Any intervention
on the artefact is hence impeded, because it is felt as an interaction with that value.
The proposal is not just to preserve information about this kind heritage by dealing
with it as we'd do for an archeological item, but to derive from raw data a simplified
reconstruction that could be shared and enjoyed by anyone on almost any device
with an open source approach. This would foster dissemination and awareness
about the item itself and could defuse contrasts by shifting them in the digital world.
Doing so requires a dedicated development of data that pinpoints on gaming tech.
The ideal arrival of this process is to deprive iconoclasts and idolizers of their fetish
by disabilitating the item as a symbol, and let it rest as a simple testimony of past, to
be cared and preserved as any other archeological testimony.

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Approaching the visualization of controversial heritage

  • 1.
  • 2.
  • 3. 1918 Joins the so called "Buccari Mockery" 1934 Is Speaker of the Chamber of Deputies 1939 Dies in his hometown Livorno 2004 The mausoleum is a "screen" addressed to the city 1941 Building site is opened COSTANZO CIANO POST-WAR FACTS Costanzo Ciano was a WWI hero who joined Fascist Party from the very beginning, becoming one of its key party officials. Half-built and partially demolished, the Mausoleum has been abandoned and now is in complete neglect even if visible from far distance BUILDING SITE As he died war was just a few months ahead, and PNF decided to promote a public subscription to fund a huge Mausoleum to be dedicated to him 1939 Design assignment to sculptor Arturo Dazzi 1943 The half-built lighthouse is blown up by Nazis 1964 Two brothers die tumbling down from the terrace
  • 4.
  • 5. FASCISM REMOVED THE IMPASSE Being a monument at the same time an item and a symbol, any activity addressed to the item, is perceived at the same time as addressed through the symbol at the meaning it embeds as well, including preservation SEMIOTICS PLANNING Many italian cities have been transformed to varying degrees by fascism, mainly by razing central, ancient and popular neighborhoods MONUMENTS While at planning and building level the actions promoted during fascism are almost unnoticed, monuments are still a perceptible presence A WAY OUT? The inextricable connection between the item and its meaning cannot exist for its digitalization since any action becomes intrinsically nondestructive At the same time, information is saved even if the item would deteriorate THE IDOLIZERS Italy has suffered a civil war in 43-45. And former fascists soon reorganized either at a political and cultural level. Nostalgics are not a few. AS SYMBOLS A Monument is indeed Symbol that refers to a thought of reference that eventually soaks the monument itself AS ITEMS While meaning changes with time monuments meant not as symbols but as physical items lose their integrity, harming their intrinsic value as cultural and storic records THE ICONOCLASTS The Republic emerged from WWII is grounded on antifascist Resistance. For this reason, many still think that we should simply erase any evidence coming from those years Italians, unlike Germans, have not been able yet to elaborate their own past and thus are still unable to storicize fascism ARCHITECTURE The style of typical fascists buildings is unmistakable, with their neo-roman pseudo-rationalist appearance; despite this they are accepted as part of cityscape Thought of reference for monuments built during close problematic past has shifted from the one they were meant for to a symbol of that past itself, and is hence seen through personal opinions about it
  • 6.
  • 7. PROCESSING Agisoft Photoscan 1.3.6 SURVEY Sony A-700, Zeiss 16-80 Manual WB, S/A shot in RAW SCOPE PHOTOSCAN Getting to a manageable, objective 3D model ready for further elaboration and with the least data loss while preserving as much complete as possible raw data for future eventual reprocessing Since documentation scope for the statues was secondary, a sub-professional equipment has been chosen and a simplified processing phase applied (no dimension validation) LASERSCAN Raw point clouds have been stored for documentation purposes, then imported, decimated, filtered and eventually merged and layered with an architectonic ratio (columns, walls, vaults etc.) SURVEY Zoller + Fröhlich imager 5006h PROCESSING Leica Cyclone 6.0.3 RAW DATA PROCESSED DATA Store either raw data and every revision as they are processed when a loss of objectivity and integrity is necessary Privilege manual over automatic processing, stick to objective data avoiding to operate major gaps/holes integration, delegate simplification and integration to subsequent phases
  • 8.
  • 9. UNACCESSIBLE Partes belonging to a building can be inferenced either on structural and typological hypothesis BAKING Fine detail is "baked" from a highpoly model to a target lowpoly one SCOPE INTEGRATION Getting to a lightweight, optimized, complete, shareable master 3D model of existing object, that might be shared or used as solid base for further declinations (CG, VR, 3Dprint etc.) Surveyed data might be incomplete if target surface is badly orientated, hidden, or even unreachable. In this phase completeness is mandatory hence gaps have to be filled via interpolation or inference UV-WISE MESH Mesh has to be designed with the forthcoming mapping phase in mind REDUCTION Surveyed data, even if already reduced, have to be reworked from ground up in order to get a 3D model compliant to the standard requirements for CG (lightweight, UV mapped, fair) LOW SAMPLED Hardly reachable surfaces can be reconstructed by interpolating sparse samples RETOPOLOGY Retopology is a complete retracing of a 3D mesh aimed either at weight and at further processing, mainly mapping. Automatic algorithms are good only for reduction purposes and aren't suitable for further development 3D TO 2D Some techniques, derived from gaming industry, allow to migrate high-detail information from 3D to 2D resulting in a model that is better handled by software and hardware BCKG COSTRAINT New lowpoly mesh is led to snap to the surveyed one granting accuracy FAIR MESH Retopologized mesh is preferably formed by 4-gons, has loops, and is "watertight"
  • 10.
  • 11. PHILOLOGY The few undocumented parts, have been designed on contemporary analogues MATERIALS Marble and stone coatings are documented, but some quarries are exhausted SCOPE UNDOCUMENTED Crafting an objective 3D reconstruction that could be as much affordable and objective as possible while keeping 3D model compliant to the same rules applied to the optimized surveyed data at previous stage Surveyed data might be incomplete if target surface is badly orientated, hidden, or even unreachable. In this phase completeness is mandatory hence gaps have to be filled via interpolation or inference STATUES 70% of main statue lies in quarry 3 on 4 minor statues stand in a city nearby ORIGINAL DESIGNS Main source are the original designs collected at PNF archive in Rome by Arch. Federico Scaroni for his senior thesis, kindly shared with me. Other sources (mainly sketches) come from Dazzi Foundation and web search (photos) INTEGRATION Partially built parts, such coatings, have been used as guides for completing missing or spoiled parts VALIDATION While retopology can rely on measured data, reconstructed geometry must be validated by other sources, such as original designs, inference based on technology, typology, filology, comparison ARCHITECTURE Almost complete documentation verified and adapted on survey. Minor data from photos Highest priority to survey, then documented designs adapted to survey, then justified integration, then philological hipothesis. No arbitrary speculations, no simplifications on dimensions or surfaces METHODOLOGY COMPLEMENTS Many original designs are documented. Minor ones are missing
  • 12.
  • 13. ASSETS The 3D model has to be reorganized in separate layers, each containing a single component (a column, a stair, a lamp...) that is imported in Unreal and then set for material assignment and simulated phisics behaviour ENVIRONMENT To improve plausibility, secondary elements such as vegetation and surroundings are added SCOPE GAMEPLAY Exploit the potential of gaming tech, either on hardware and software side, by setting up a playable reconstruction that can be shared and enjoyed almost on any device with minimum initial investment and maximum flexibility At a cognitive level, watching a 3D reconstruction is far less effective than actually playing it, discovering it progressively as we'd do in real life, especially by doing it with a VR visor on. But to achieve this goal we have to simulate the underlying physics LEVEL DESIGN 3D reconstruction has to be prepared for exporting in Unreal - the game development software - where they are composed, materials are assigned and the whole virtual reality is created MAPS The modeling software calculates specialized maps like AO to improve materials simulation LIGHTING Simulation algorithms are used to cast light and shadows on simulated world Beeing the goal the simulation of reality assets have to be placed in a virtual environment with lights and as many details as possible, keeping in mind that details come at a cost in terms of performance SETUP MESHES SpecializedUV sets are derived for Lightmaps and texturing, collision volumes are set In-game physics allow to run faster, jump higher or even fly. But interaction with other objects in scene have to be real: i.e. if i'd walk on a wall i'd bump on it. Everything such has to be designed and coded MOVEMENT In a virtual reality we can add further levels of interaction with objects than the ones allowed by real physics. Up to present day, interactive widgets open popups containing infos about the items they are associated with INTERACTION
  • 14.
  • 15. AWARENESS The main goal today is to let citizens remember what is that huge concrete block that emerges from the top of that hill, to let them discuss further on a solid objective basis and hopefully to accept it as testimony of their own past TODAY CONCLUSIONS Up today, the 3D simulation of Ciano Mausoleum ("Cianoleum" for friends) can be fully browsed: Crypt, Museum, Lighthouse, Service passages, stairs and elevator, exterior. Will be published within 2018 TOMORROW Cianoleum is just at version 0. As if it was a software, it can be improved, developed, enriched, used as a component of something bigger or as a tool. With reproduction value isn't lost, but accumulated The second floor of the mausoleum was designed to become a Museum dedicated to Costanzo Ciano, but its virtual version could be a free digital space for virtual expos and art experiments that could freely adjectivize it VIRTUAL MUSEUM Raw files,meshes, assets, textures could be shared with a copyleft license allowing people to build their own version of the Mausoleum. The Master integrity would be preserved and all the copies could cohexist. The present version it's suitable to be experienced already with VR visors. But having in mind accessibility, a mobile version that might be also played on site would be ideal. This step will require some effort to optimize performance. Interaction is now limited to info popup, but would develop more robustly for sake of divulgation efficiency with rich multimedial contributes, interactive switching with current state, in-app access to raw data IMPROVEMENT VR AND MOBILE OPEN SOURCING DISSEMINATION The playable simulation will be published on Unreal marketplace. Singular Assets will be shared on dedicated platforms such as Sketchfab and on Facebook. Press release will be sent to local media and to stakeholders. Well, there is plenty of 3D reconstructions out there, so what's the point for this one? Survey process follows the standard, processing as well, there's even a european conference about digital archaeology and Unreal Engine has been used already, so? The point is that here we are dealing with modern controversial heritage and the key problem with such buildings is that they aren't sterilized yet from a living meaning. They are stuck in a limbo where physical objects decay with time along with their intrinsic value as cultural testimony. At the same time they stand strong as symbols of the time they belong to and thus are adored by nostalgics or rejected by heirs of those who fought the regimes that built them. They are not neutral. Any intervention on the artefact is hence impeded, because it is felt as an interaction with that value. The proposal is not just to preserve information about this kind heritage by dealing with it as we'd do for an archeological item, but to derive from raw data a simplified reconstruction that could be shared and enjoyed by anyone on almost any device with an open source approach. This would foster dissemination and awareness about the item itself and could defuse contrasts by shifting them in the digital world. Doing so requires a dedicated development of data that pinpoints on gaming tech. The ideal arrival of this process is to deprive iconoclasts and idolizers of their fetish by disabilitating the item as a symbol, and let it rest as a simple testimony of past, to be cared and preserved as any other archeological testimony.