SlideShare a Scribd company logo
1 of 35
Universal Design for LearningUniversal Design for Learning
(ImageSource:http://www.sjsu.edu/wsq/archive/summer09/panorama/)
Margaret King-Sears (2009) says that Ron Mace originated the idea of universal
design in architecture , planning for access to all, in the 1970s.
According to Myer and O’Neill (2000) “The ‘universal design’ concept has its roots in
architecture and product design, where physical access is the goal. Architects
practicing universal design create structures that are dedicated to accommodating the
widest spectrum of users, including those with disabilities” (para.7).
(Image Source: http://www.southgrangemedical.co.uk/website/A81042/files/wheelchair_access1.jpg) (Image Source: http://farm3.static.flickr.com/2267/1570675023_4184aab10d_o.jpg)
A Blueprint for Access
Universal Design for LearningUniversal Design for Learning
(ImageSource:http://www.sjsu.edu/wsq/archive/summer09/panorama/)
Universal Design for Learning (UDL) is about designing curriculum and
instruction that gives everyone an equal opportunity to learn according to
their individual learning styles, working strategies, and abilities
(Cennamo, Ross, & Ertmer, 2009).
Why is Universal Design for Learning
Important?
Distributed Processing in the Human Brain
(Image Source: http://jeffhurtblog.com/2009/12/16/four-principles-for-planning-brain-friendly-annual-meetings/ )
Distributed Processing
According to Dr. David Rose (Laureate
Education, Inc., 2009) , learning activity
is distributed among three neural
networks:
• Recognition Networks
• Strategic Networks
• Affective Networks
These vary among
Individuals. Consequently,
so do the ways people learn.
(Image Source: http://jeffhurtblog.com/2009/12/16/four-principles-for-planning-brain-friendly-annual-meetings/ )
Recognition Networks
Generally residing on the lateral surface of the back
of the brain and the cerebellum, recognition
networks receive and interpret data from the senses.
(Image Source: http://neurons.wordpress.com/tag/teaching/ )
Strategic Networks
(Image Source: http://www.wix.com/jandcmiles/udl-guide-for-teachers )
Strategic networks, generally located in the
prefrontal cortex, plan, execute, monitor, and
adjust behavior.
Affective Networks
Affective networks are primarily located in the
limbic lobe, and evaluate patterns, assign
emotional significance, and set priorities.
(Image Source: http://www.brainchannels.com/evolution/physicalbrain.html
Distributed Processing
Variance in individuals’ neural networks accounts for many
differences in learners’ perceptions, preferences, abilities, and
interests, and various technologies can be employed to
differentiate instruction to address these differences.
(Image Source: http://jeffhurtblog.com/2009/12/16/four-principles-for-planning-brain-friendly-annual-meetings/ )
Technology,
particularly digital
information and
communication
technology, can
help support
multiple means of
representation,
action and
expression, and
engagement.
Technology and UDL
http://www.innovationsinnewspapers.com/wp/wp-content/uploads/2007/09/picture-2.png
Three Principles of UDL
• Multiple Means of
Representation
• Multiple Means of
Action and Expression
• Multiple Means of
Engagement
Image source: http://www.squidoo.com/musicicons
Imagesource:http://www.squidoo.com/musicicons
More
More
More
Multiple Means of Representation
Instructional Methods
In order to better address the diversity of
recognition networks represented in our
classrooms, we can present many
examples, highlight important features,
provide a variety of media forms, and
ensure that we have adequately activated
and developed requisite prior knowledge
(Rose & Meyer, 2002).
Image source: http://www.squidoo.com/musicicons
Imagesource:http://www.squidoo.com/musicicons
Technology for Representation
Most computer operating
systems have built-in options
to make content accessible,
such as text-to-speech,
speech-to-text, font-size
adjustment, and magnification
(Image Source: http://techpaul.files.wordpress.com/2007/10/cp1.jpg)
Technology for Representation
Audio texts,
films, pictorial
representations,
and other
alternative
content-delivery
media may be
used to reach
curricular goals.
(Image Source: http://www.istockphoto.com/)
Technology for Representation
Captioning software, Braille and sign-language texts, image
search engines, presentation software online translation
programs, and other technological tools can help to provide
support for language and symbols. Digital texts can be
highlighted and manipulated and otherwise customized to
increase comprehension.
(Image Source: http://www.zoosware.com/asloverview.html)
Screen capture of
http://babelfish.yahoo.com/
Multiple Means of Action and Expression
Instructional Methods
Rose and Meyer (2006) recommend presenting
flexible models to illustrate a variety of ways to
demonstrate skilled performance. Slideshow
presentations, films, digital stories, concept
maps, audio recordings, podcasts, websites,
blogs, wikis, and any number of other media
may be used to demonstrate acquisition of
content.
Imagesource:http://www.squidoo.com/musicicons
Technology for Action and Expression
Many of the same
resources that can
be used to provide
multiple forms of
representation,
such as
presentation
software, audio,
video, and other
digital
communication
tools, can be used
for expression as
well.
(Image Source: http://www.istockphoto.com/)
Technology for Action and Expression
Some tools are
useful for providing
physical access to
means of
expression through
adaptations such as
alternative input
devices, key
mapping software,
and virtual
keyboards.
(Image Source: http://exoterika.com.br/img/adaptive-devices-for-dressing.html)
Multiple Means of Engagement
Instructional Methods
Because affective networks vary from
student to student, it makes sense that
offering variety (in most cases) and
choice in media and contexts for learning
experiences can increase the likelihood of
engaging all learners (Rose & Meyer,
2006).
Imagesource:http://www.squidoo.com/musicicons
Technology for Engagement
When it comes to
recruiting interest, the
advantages of digital
information and
communication
technology are clear.
These tools provide
access to content and
media forms that appeal
to students, and are often
inherently interesting to
the generation of
students Mark Prensky
(2005) called “digital
natives” (p. 9).
(Image Source:http://www.stickyads.com.au/sticky-now-hiring-are-you-a-digital-native/)
Technology for Engagement
Digital technology has given
us new tools to recruit
interest, sustain effort and
persistence, and help
students regulate their own
learning behavior.
(ImageSource:
http://www.edutopia.org/sage-advice-multiple-intelligences-classroom-management
)
Computers and the Internet have made it easier than ever
to access resources that reflect both curricular content
and student interests.
(Image Source: http://www.bbc.co.uk/science/space/playspace/games/jigsaw/jigsaw.shtml )
(Image Source:
http://bejlt.brookes.ac.uk/article/elevator_to_communal_scaffold/ )
The CAST website
provides a great
list of technology
resources at
http://www.udlcent
. These are
practical
technology
solutions, listed
according to UDL
Principles and
Guidelines.
TechnologyandUDL The CAST Website
The Center for Applied
Special Technology
The CAST UDL
online modules
offer an
introductory
course on UDL
and a course on
how to plan
using the UDL
framework at
http://udlonlin
e.cast.org/hom
e .
ProfessionalDevelopment The CAST Website
The Center for Applied Special Technology
LearningTools
On its “Learning Tools” page, CAST
provides free applications to
facilitate UDL implementation.
The CAST
Website
http://www.cast.org/learningtools/index.html
The Center for Applied
Special Technology
Implication for UDL at Our School
By implementing the principles of UDL using the
guidelines, professional development modules, learning
tools, and technology resources available on the CAST
website, we can ensure access to the highest quality
instruction for all learners at our school.
By implementing the principles of UDL using the
guidelines, professional development modules, learning
tools, and technology resources available on the CAST
website, we can ensure access to the highest quality
instruction for all learners at our school.
Multiple Means of Representation:
Information and content should be
presented in a variety of ways.
CAST Guideline #1: Perception Options:
• Checkpoint 1.1 Customize the display of
information
• Checkpoint 1.2 Provide alternatives for
auditory information
• Checkpoint 1.3 Provide alternatives for visual
information
Back
Multiple Means of Representation:
Information and content should be
presented in a variety of ways.
CAST Guideline #2: Language and Symbols Options
• Checkpoint 2.1 Define vocabulary and symbols
• Checkpoint 2.2 Clarify syntax and
• Checkpoint 2.3 Provide options for decoding text
or mathematical notation
• Checkpoint 2.4 Provide options that promote
cross-linguistic understanding
• Checkpoint 2.5 Illustrate key concepts non-
linguistically
Back
Multiple Means of Representation:
Information and content should be
presented in a variety of ways.
CAST Guideline #3: Comprehension Options
• Checkpoint 3.1 Provide or activate
background knowledge
• Checkpoint 3.2 Highlight critical features, big
ideas, and relationships
• Checkpoint 3.3 Guide information processing
• Checkpoint 3.4 Support memory and transfer
Back
Multiple Means of Action and Expression:
Students should be able to demonstrate
their understanding in a variety of ways.
CAST Guideline #4: Action and Expression
Options
• Checkpoint 4.1 Provide options in the mode of
physical response
• Checkpoint 4.2 Provide options for navigation
• Checkpoint 4.3 Provide options for accessing
tools and assistive technologies
Back
Multiple Means of Action and Expression:
Students should be able to demonstrate
their understanding in a variety of ways.
CAST Guideline #5: Provide options for
expressive skills and fluency
• Physical action
• Checkpoint 5.1 Provide media options for
communication
• Checkpoint 5.2 Provide options in the tools
for composition and problem-solving
• Checkpoint 5.3 Provide scaffolding options for
practice and performance
Back
Multiple Means of Action and Expression:
Students should be able to demonstrate
their understanding in a variety of ways.
CAST Guideline #6: Provide options for executive
functions
• Checkpoint 6.1 Guide effective goal-setting
• Checkpoint 6.2 Support planning and strategy
development
• Checkpoint 6.3 Facilitate managing
information and resources
• Checkpoint 6.4 Enhance capacity for
monitoring progress
Back
Multiple Means of Engagement: Students
need to be engaged in ways that suit them.
CAST Guideline #7: Provide options for
recruiting interest
• Checkpoint 7.1 Increase individual choice and
autonomy
• Checkpoint 7.2 Enhance relevance, value, and
authenticity
• Checkpoint 7.3 Reduce threats and
distractions
Back
Multiple Means of Engagement: Students
need to be engaged in ways that suit them.
CAST Guideline #8: Provide options for
sustaining effort and persistence
• Checkpoint 8.1 Provide options that heighten
salience of goals and objectives
• Checkpoint 8.2 Vary levels of challenge and
support
• Checkpoint 8.3 Foster collaboration and
communication
• Checkpoint 8.4 Increase mastery-oriented
feedback
Back
Multiple Means of Engagement: Students
need to be engaged in ways that suit them.
CAST Guideline #9: Provide options for Self-
Regulation
• Checkpoint 9.1 Provide options for guiding
goal-setting and expectations
• Checkpoint 9.2 Scaffold coping skills and
strategies
• Checkpoint 9.3 Provide options for
developing self-assessment and reflection
Back
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful
Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom
ed.). Belmont, CA: Wadsworth, Cengage Learning. King-Sears, M. (2009).
Laureate Education, Inc. (Executive Producer). (2009). Reaching and engaging all
learners through technology. Baltimore: Author.
Meyer, A., & O'Neill, L. (2000). Beyond Access: Universal Design for Learning.
Exceptional Parent, 30(3), 59. Retrieved from Education Research Complete
database.
Prensky, M. (2005). Listen to the Natives. Educational Leadership, 63(4), 8-13.
Retrieved from Education Research Complete database.
Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal
design for learning. Retrieved from
http://www.cast.org/teachingeverystudent/ideas/tes/
Universal Design for Learning: Technology and Pedagogy. Learning Disability
Quarterly, 32(4), 199-201. Retrieved from Education Research Complete database.

More Related Content

What's hot

Universal Usability Presentation
Universal Usability PresentationUniversal Usability Presentation
Universal Usability PresentationLynn Marentette
 
Multimedia and hypermedia in teaching dr minae mwangi
Multimedia and hypermedia in teaching dr minae mwangiMultimedia and hypermedia in teaching dr minae mwangi
Multimedia and hypermedia in teaching dr minae mwangiIsaac Mwangi
 
Multimedia in classrooms
Multimedia in classroomsMultimedia in classrooms
Multimedia in classroomsVipin Wilfred
 
The role of multimedia in education
The role of multimedia in educationThe role of multimedia in education
The role of multimedia in educationMuhmmad Asif
 
Hypermedia
HypermediaHypermedia
HypermediaH S
 
From Multimedia to Social Media to Augmented and Virtual Reality April 2019
From Multimedia to Social Media to Augmented and Virtual Reality April 2019From Multimedia to Social Media to Augmented and Virtual Reality April 2019
From Multimedia to Social Media to Augmented and Virtual Reality April 2019STC-Philadelphia Metro Chapter
 
ICT General Capability ACSA 1 Nov 2012
ICT General Capability ACSA 1 Nov 2012ICT General Capability ACSA 1 Nov 2012
ICT General Capability ACSA 1 Nov 2012Trudy Sweeney
 
Multimedia seminar (1)
Multimedia seminar (1)Multimedia seminar (1)
Multimedia seminar (1)RachanaJoshi13
 
6. A theory of development.p
6. A theory of development.p6. A theory of development.p
6. A theory of development.pAlaa Sadik
 
Use of multimedia in school education-
Use of multimedia in school education-Use of multimedia in school education-
Use of multimedia in school education-Dr.Keshav Sathaye
 
M learning Devices in Education
M learning Devices in EducationM learning Devices in Education
M learning Devices in EducationDavid Parsons
 
Online Curb Cuts - AUCD Presentation
Online Curb Cuts - AUCD PresentationOnline Curb Cuts - AUCD Presentation
Online Curb Cuts - AUCD PresentationTinaPassman
 
Mobile learning intro byod
Mobile learning  intro  byodMobile learning  intro  byod
Mobile learning intro byodjlegendre10
 
UDL Presentation
UDL PresentationUDL Presentation
UDL Presentationshondas
 
Multimedia concept
Multimedia conceptMultimedia concept
Multimedia conceptRAMLI65
 
developing multimedia
developing multimediadeveloping multimedia
developing multimediamuhammad asif
 

What's hot (20)

Universal Usability Presentation
Universal Usability PresentationUniversal Usability Presentation
Universal Usability Presentation
 
Multimedia and hypermedia in teaching dr minae mwangi
Multimedia and hypermedia in teaching dr minae mwangiMultimedia and hypermedia in teaching dr minae mwangi
Multimedia and hypermedia in teaching dr minae mwangi
 
Multimedia in classrooms
Multimedia in classroomsMultimedia in classrooms
Multimedia in classrooms
 
Interactive media
Interactive mediaInteractive media
Interactive media
 
The role of multimedia in education
The role of multimedia in educationThe role of multimedia in education
The role of multimedia in education
 
Hypermedia
HypermediaHypermedia
Hypermedia
 
From Multimedia to Social Media to Augmented and Virtual Reality April 2019
From Multimedia to Social Media to Augmented and Virtual Reality April 2019From Multimedia to Social Media to Augmented and Virtual Reality April 2019
From Multimedia to Social Media to Augmented and Virtual Reality April 2019
 
ICT General Capability ACSA 1 Nov 2012
ICT General Capability ACSA 1 Nov 2012ICT General Capability ACSA 1 Nov 2012
ICT General Capability ACSA 1 Nov 2012
 
Multimedia ppt
Multimedia pptMultimedia ppt
Multimedia ppt
 
Multimedia seminar (1)
Multimedia seminar (1)Multimedia seminar (1)
Multimedia seminar (1)
 
6. A theory of development.p
6. A theory of development.p6. A theory of development.p
6. A theory of development.p
 
Edtk ppp
Edtk pppEdtk ppp
Edtk ppp
 
Use of multimedia in school education-
Use of multimedia in school education-Use of multimedia in school education-
Use of multimedia in school education-
 
M learning Devices in Education
M learning Devices in EducationM learning Devices in Education
M learning Devices in Education
 
Online Curb Cuts - AUCD Presentation
Online Curb Cuts - AUCD PresentationOnline Curb Cuts - AUCD Presentation
Online Curb Cuts - AUCD Presentation
 
Mobile learning intro byod
Mobile learning  intro  byodMobile learning  intro  byod
Mobile learning intro byod
 
UDL Presentation
UDL PresentationUDL Presentation
UDL Presentation
 
Multimedia concept
Multimedia conceptMultimedia concept
Multimedia concept
 
developing multimedia
developing multimediadeveloping multimedia
developing multimedia
 
Learning 3 0
Learning 3 0Learning 3 0
Learning 3 0
 

Viewers also liked

Intro to Social Media: Better Business Bridge
Intro to Social Media: Better Business BridgeIntro to Social Media: Better Business Bridge
Intro to Social Media: Better Business BridgeRob Murray
 
Legitimacy and Social Media: Using Social Media to Build Your Brand
Legitimacy and Social Media: Using Social Media to Build Your BrandLegitimacy and Social Media: Using Social Media to Build Your Brand
Legitimacy and Social Media: Using Social Media to Build Your BrandRob Murray
 
How can spiritual poverty make joy?
How can spiritual poverty make joy?How can spiritual poverty make joy?
How can spiritual poverty make joy?Matthew Huish
 
Exhortacion al amor
Exhortacion al amorExhortacion al amor
Exhortacion al amorIris Lens
 
Emily Imbrogno HIST 3ES3
Emily Imbrogno HIST 3ES3 Emily Imbrogno HIST 3ES3
Emily Imbrogno HIST 3ES3 imbrogef
 

Viewers also liked (6)

Intro to Social Media: Better Business Bridge
Intro to Social Media: Better Business BridgeIntro to Social Media: Better Business Bridge
Intro to Social Media: Better Business Bridge
 
Legitimacy and Social Media: Using Social Media to Build Your Brand
Legitimacy and Social Media: Using Social Media to Build Your BrandLegitimacy and Social Media: Using Social Media to Build Your Brand
Legitimacy and Social Media: Using Social Media to Build Your Brand
 
Itzayana
ItzayanaItzayana
Itzayana
 
How can spiritual poverty make joy?
How can spiritual poverty make joy?How can spiritual poverty make joy?
How can spiritual poverty make joy?
 
Exhortacion al amor
Exhortacion al amorExhortacion al amor
Exhortacion al amor
 
Emily Imbrogno HIST 3ES3
Emily Imbrogno HIST 3ES3 Emily Imbrogno HIST 3ES3
Emily Imbrogno HIST 3ES3
 

Similar to App4 gauldd

Michell Udl Powerpoint
Michell Udl PowerpointMichell Udl Powerpoint
Michell Udl Powerpointmichellglover
 
Universal Design For Learning
Universal Design For LearningUniversal Design For Learning
Universal Design For Learningpfoye
 
Universal design for learning
Universal design for learningUniversal design for learning
Universal design for learningCathrynJ
 
Universal design for learning
Universal design for learningUniversal design for learning
Universal design for learningCathrynJ
 
Udlapp3 benoite
Udlapp3 benoiteUdlapp3 benoite
Udlapp3 benoiteebenoit1
 
Udlapp3 benoite
Udlapp3 benoiteUdlapp3 benoite
Udlapp3 benoiteebenoit1
 
Universal design for learning (udl)
Universal design for learning (udl)Universal design for learning (udl)
Universal design for learning (udl)Bethany Rosenberg
 
Social Media Tools for Administrators - CTEC 2016
Social Media Tools for Administrators - CTEC 2016Social Media Tools for Administrators - CTEC 2016
Social Media Tools for Administrators - CTEC 2016Cheryl Peltier-Davis
 
Universal Design for Learning Presentation
Universal Design for Learning PresentationUniversal Design for Learning Presentation
Universal Design for Learning Presentationmrebecchini
 
App4 Bradley F
App4 Bradley FApp4 Bradley F
App4 Bradley Fbradleyfj
 
Teaching Accessibility and Universal Design in Higher Education Curriculum - ...
Teaching Accessibility and Universal Design in Higher Education Curriculum - ...Teaching Accessibility and Universal Design in Higher Education Curriculum - ...
Teaching Accessibility and Universal Design in Higher Education Curriculum - ...Howard Kramer
 
App4 toddt
App4 toddtApp4 toddt
App4 toddtt_todd06
 
Multimedia Principle
Multimedia PrincipleMultimedia Principle
Multimedia Principlesabugosh
 
A model for developing multimedia learning projects
A model for developing multimedia learning projectsA model for developing multimedia learning projects
A model for developing multimedia learning projectswanchalerm sotawong
 
Universal Design for Learning.pptx
Universal Design for Learning.pptxUniversal Design for Learning.pptx
Universal Design for Learning.pptxEmily Agopsowicz
 
Earl pdlm digitalliteracy
Earl pdlm digitalliteracyEarl pdlm digitalliteracy
Earl pdlm digitalliteracyMatt Earl
 

Similar to App4 gauldd (20)

Michell Udl Powerpoint
Michell Udl PowerpointMichell Udl Powerpoint
Michell Udl Powerpoint
 
Udl
UdlUdl
Udl
 
Universal Design For Learning
Universal Design For LearningUniversal Design For Learning
Universal Design For Learning
 
Universal design for learning
Universal design for learningUniversal design for learning
Universal design for learning
 
Universal design for learning
Universal design for learningUniversal design for learning
Universal design for learning
 
Udlapp3 benoite
Udlapp3 benoiteUdlapp3 benoite
Udlapp3 benoite
 
Udlapp3 benoite
Udlapp3 benoiteUdlapp3 benoite
Udlapp3 benoite
 
Universal design for learning (udl)
Universal design for learning (udl)Universal design for learning (udl)
Universal design for learning (udl)
 
Social Media Tools for Administrators - CTEC 2016
Social Media Tools for Administrators - CTEC 2016Social Media Tools for Administrators - CTEC 2016
Social Media Tools for Administrators - CTEC 2016
 
Universal Design for Learning Presentation
Universal Design for Learning PresentationUniversal Design for Learning Presentation
Universal Design for Learning Presentation
 
UDL
UDLUDL
UDL
 
App4 Bradley F
App4 Bradley FApp4 Bradley F
App4 Bradley F
 
Teaching Accessibility and Universal Design in Higher Education Curriculum - ...
Teaching Accessibility and Universal Design in Higher Education Curriculum - ...Teaching Accessibility and Universal Design in Higher Education Curriculum - ...
Teaching Accessibility and Universal Design in Higher Education Curriculum - ...
 
App4 toddt
App4 toddtApp4 toddt
App4 toddt
 
UDL presentation
UDL presentationUDL presentation
UDL presentation
 
Multimedia Principle
Multimedia PrincipleMultimedia Principle
Multimedia Principle
 
U dl
U dlU dl
U dl
 
A model for developing multimedia learning projects
A model for developing multimedia learning projectsA model for developing multimedia learning projects
A model for developing multimedia learning projects
 
Universal Design for Learning.pptx
Universal Design for Learning.pptxUniversal Design for Learning.pptx
Universal Design for Learning.pptx
 
Earl pdlm digitalliteracy
Earl pdlm digitalliteracyEarl pdlm digitalliteracy
Earl pdlm digitalliteracy
 

App4 gauldd

  • 1. Universal Design for LearningUniversal Design for Learning (ImageSource:http://www.sjsu.edu/wsq/archive/summer09/panorama/)
  • 2. Margaret King-Sears (2009) says that Ron Mace originated the idea of universal design in architecture , planning for access to all, in the 1970s. According to Myer and O’Neill (2000) “The ‘universal design’ concept has its roots in architecture and product design, where physical access is the goal. Architects practicing universal design create structures that are dedicated to accommodating the widest spectrum of users, including those with disabilities” (para.7). (Image Source: http://www.southgrangemedical.co.uk/website/A81042/files/wheelchair_access1.jpg) (Image Source: http://farm3.static.flickr.com/2267/1570675023_4184aab10d_o.jpg) A Blueprint for Access
  • 3. Universal Design for LearningUniversal Design for Learning (ImageSource:http://www.sjsu.edu/wsq/archive/summer09/panorama/) Universal Design for Learning (UDL) is about designing curriculum and instruction that gives everyone an equal opportunity to learn according to their individual learning styles, working strategies, and abilities (Cennamo, Ross, & Ertmer, 2009).
  • 4. Why is Universal Design for Learning Important? Distributed Processing in the Human Brain (Image Source: http://jeffhurtblog.com/2009/12/16/four-principles-for-planning-brain-friendly-annual-meetings/ )
  • 5. Distributed Processing According to Dr. David Rose (Laureate Education, Inc., 2009) , learning activity is distributed among three neural networks: • Recognition Networks • Strategic Networks • Affective Networks These vary among Individuals. Consequently, so do the ways people learn. (Image Source: http://jeffhurtblog.com/2009/12/16/four-principles-for-planning-brain-friendly-annual-meetings/ )
  • 6. Recognition Networks Generally residing on the lateral surface of the back of the brain and the cerebellum, recognition networks receive and interpret data from the senses. (Image Source: http://neurons.wordpress.com/tag/teaching/ )
  • 7. Strategic Networks (Image Source: http://www.wix.com/jandcmiles/udl-guide-for-teachers ) Strategic networks, generally located in the prefrontal cortex, plan, execute, monitor, and adjust behavior.
  • 8. Affective Networks Affective networks are primarily located in the limbic lobe, and evaluate patterns, assign emotional significance, and set priorities. (Image Source: http://www.brainchannels.com/evolution/physicalbrain.html
  • 9. Distributed Processing Variance in individuals’ neural networks accounts for many differences in learners’ perceptions, preferences, abilities, and interests, and various technologies can be employed to differentiate instruction to address these differences. (Image Source: http://jeffhurtblog.com/2009/12/16/four-principles-for-planning-brain-friendly-annual-meetings/ )
  • 10. Technology, particularly digital information and communication technology, can help support multiple means of representation, action and expression, and engagement. Technology and UDL http://www.innovationsinnewspapers.com/wp/wp-content/uploads/2007/09/picture-2.png
  • 11. Three Principles of UDL • Multiple Means of Representation • Multiple Means of Action and Expression • Multiple Means of Engagement Image source: http://www.squidoo.com/musicicons Imagesource:http://www.squidoo.com/musicicons More More More
  • 12. Multiple Means of Representation Instructional Methods In order to better address the diversity of recognition networks represented in our classrooms, we can present many examples, highlight important features, provide a variety of media forms, and ensure that we have adequately activated and developed requisite prior knowledge (Rose & Meyer, 2002). Image source: http://www.squidoo.com/musicicons Imagesource:http://www.squidoo.com/musicicons
  • 13. Technology for Representation Most computer operating systems have built-in options to make content accessible, such as text-to-speech, speech-to-text, font-size adjustment, and magnification (Image Source: http://techpaul.files.wordpress.com/2007/10/cp1.jpg)
  • 14. Technology for Representation Audio texts, films, pictorial representations, and other alternative content-delivery media may be used to reach curricular goals. (Image Source: http://www.istockphoto.com/)
  • 15. Technology for Representation Captioning software, Braille and sign-language texts, image search engines, presentation software online translation programs, and other technological tools can help to provide support for language and symbols. Digital texts can be highlighted and manipulated and otherwise customized to increase comprehension. (Image Source: http://www.zoosware.com/asloverview.html) Screen capture of http://babelfish.yahoo.com/
  • 16. Multiple Means of Action and Expression Instructional Methods Rose and Meyer (2006) recommend presenting flexible models to illustrate a variety of ways to demonstrate skilled performance. Slideshow presentations, films, digital stories, concept maps, audio recordings, podcasts, websites, blogs, wikis, and any number of other media may be used to demonstrate acquisition of content. Imagesource:http://www.squidoo.com/musicicons
  • 17. Technology for Action and Expression Many of the same resources that can be used to provide multiple forms of representation, such as presentation software, audio, video, and other digital communication tools, can be used for expression as well. (Image Source: http://www.istockphoto.com/)
  • 18. Technology for Action and Expression Some tools are useful for providing physical access to means of expression through adaptations such as alternative input devices, key mapping software, and virtual keyboards. (Image Source: http://exoterika.com.br/img/adaptive-devices-for-dressing.html)
  • 19. Multiple Means of Engagement Instructional Methods Because affective networks vary from student to student, it makes sense that offering variety (in most cases) and choice in media and contexts for learning experiences can increase the likelihood of engaging all learners (Rose & Meyer, 2006). Imagesource:http://www.squidoo.com/musicicons
  • 20. Technology for Engagement When it comes to recruiting interest, the advantages of digital information and communication technology are clear. These tools provide access to content and media forms that appeal to students, and are often inherently interesting to the generation of students Mark Prensky (2005) called “digital natives” (p. 9). (Image Source:http://www.stickyads.com.au/sticky-now-hiring-are-you-a-digital-native/)
  • 21. Technology for Engagement Digital technology has given us new tools to recruit interest, sustain effort and persistence, and help students regulate their own learning behavior. (ImageSource: http://www.edutopia.org/sage-advice-multiple-intelligences-classroom-management ) Computers and the Internet have made it easier than ever to access resources that reflect both curricular content and student interests. (Image Source: http://www.bbc.co.uk/science/space/playspace/games/jigsaw/jigsaw.shtml ) (Image Source: http://bejlt.brookes.ac.uk/article/elevator_to_communal_scaffold/ )
  • 22. The CAST website provides a great list of technology resources at http://www.udlcent . These are practical technology solutions, listed according to UDL Principles and Guidelines. TechnologyandUDL The CAST Website The Center for Applied Special Technology
  • 23. The CAST UDL online modules offer an introductory course on UDL and a course on how to plan using the UDL framework at http://udlonlin e.cast.org/hom e . ProfessionalDevelopment The CAST Website The Center for Applied Special Technology
  • 24. LearningTools On its “Learning Tools” page, CAST provides free applications to facilitate UDL implementation. The CAST Website http://www.cast.org/learningtools/index.html The Center for Applied Special Technology
  • 25. Implication for UDL at Our School By implementing the principles of UDL using the guidelines, professional development modules, learning tools, and technology resources available on the CAST website, we can ensure access to the highest quality instruction for all learners at our school. By implementing the principles of UDL using the guidelines, professional development modules, learning tools, and technology resources available on the CAST website, we can ensure access to the highest quality instruction for all learners at our school.
  • 26. Multiple Means of Representation: Information and content should be presented in a variety of ways. CAST Guideline #1: Perception Options: • Checkpoint 1.1 Customize the display of information • Checkpoint 1.2 Provide alternatives for auditory information • Checkpoint 1.3 Provide alternatives for visual information Back
  • 27. Multiple Means of Representation: Information and content should be presented in a variety of ways. CAST Guideline #2: Language and Symbols Options • Checkpoint 2.1 Define vocabulary and symbols • Checkpoint 2.2 Clarify syntax and • Checkpoint 2.3 Provide options for decoding text or mathematical notation • Checkpoint 2.4 Provide options that promote cross-linguistic understanding • Checkpoint 2.5 Illustrate key concepts non- linguistically Back
  • 28. Multiple Means of Representation: Information and content should be presented in a variety of ways. CAST Guideline #3: Comprehension Options • Checkpoint 3.1 Provide or activate background knowledge • Checkpoint 3.2 Highlight critical features, big ideas, and relationships • Checkpoint 3.3 Guide information processing • Checkpoint 3.4 Support memory and transfer Back
  • 29. Multiple Means of Action and Expression: Students should be able to demonstrate their understanding in a variety of ways. CAST Guideline #4: Action and Expression Options • Checkpoint 4.1 Provide options in the mode of physical response • Checkpoint 4.2 Provide options for navigation • Checkpoint 4.3 Provide options for accessing tools and assistive technologies Back
  • 30. Multiple Means of Action and Expression: Students should be able to demonstrate their understanding in a variety of ways. CAST Guideline #5: Provide options for expressive skills and fluency • Physical action • Checkpoint 5.1 Provide media options for communication • Checkpoint 5.2 Provide options in the tools for composition and problem-solving • Checkpoint 5.3 Provide scaffolding options for practice and performance Back
  • 31. Multiple Means of Action and Expression: Students should be able to demonstrate their understanding in a variety of ways. CAST Guideline #6: Provide options for executive functions • Checkpoint 6.1 Guide effective goal-setting • Checkpoint 6.2 Support planning and strategy development • Checkpoint 6.3 Facilitate managing information and resources • Checkpoint 6.4 Enhance capacity for monitoring progress Back
  • 32. Multiple Means of Engagement: Students need to be engaged in ways that suit them. CAST Guideline #7: Provide options for recruiting interest • Checkpoint 7.1 Increase individual choice and autonomy • Checkpoint 7.2 Enhance relevance, value, and authenticity • Checkpoint 7.3 Reduce threats and distractions Back
  • 33. Multiple Means of Engagement: Students need to be engaged in ways that suit them. CAST Guideline #8: Provide options for sustaining effort and persistence • Checkpoint 8.1 Provide options that heighten salience of goals and objectives • Checkpoint 8.2 Vary levels of challenge and support • Checkpoint 8.3 Foster collaboration and communication • Checkpoint 8.4 Increase mastery-oriented feedback Back
  • 34. Multiple Means of Engagement: Students need to be engaged in ways that suit them. CAST Guideline #9: Provide options for Self- Regulation • Checkpoint 9.1 Provide options for guiding goal-setting and expectations • Checkpoint 9.2 Scaffold coping skills and strategies • Checkpoint 9.3 Provide options for developing self-assessment and reflection Back
  • 35. References Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning. King-Sears, M. (2009). Laureate Education, Inc. (Executive Producer). (2009). Reaching and engaging all learners through technology. Baltimore: Author. Meyer, A., & O'Neill, L. (2000). Beyond Access: Universal Design for Learning. Exceptional Parent, 30(3), 59. Retrieved from Education Research Complete database. Prensky, M. (2005). Listen to the Natives. Educational Leadership, 63(4), 8-13. Retrieved from Education Research Complete database. Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Retrieved from http://www.cast.org/teachingeverystudent/ideas/tes/ Universal Design for Learning: Technology and Pedagogy. Learning Disability Quarterly, 32(4), 199-201. Retrieved from Education Research Complete database.