The document discusses a proposed solution to render 3D datasets of human activity that show how the body blocks radio waves during different activities. The proposed solution is to use the Unity3D or Unreal game engine, which have skeletal mesh capabilities, to control a 3D body model and render the body coverage in real time. Work so far has involved controlling a skeletal mesh model using Unreal's animation blueprints, but more work is needed to control the skeleton directly through C++ and transform dataset angle streams into animations to render occlusion. Future plans include defining a file structure for reuse and taking an official Unreal C++ development course.