SlideShare a Scribd company logo
From  Introduction to Game Studies ,  Ch 2 & 3 Thanks to Frans Mäyrä & SAGE Publications Meaning in Games & Games and Play in History MontanaTech
Frans Mäyrä  ,[object Object],[object Object]
Games and Meaning ,[object Object],[object Object],[object Object],[object Object],Chapter 2
The Dialectic of Core and Shell Image credits: Frans Mäyrä Chapter 2
Experiential Gameplay ,[object Object],[object Object],[object Object],Chapter 2 – pages 14 – 15 – Your paper will focus on this approach.
Understanding the Core ,[object Object],[object Object],[object Object],Chapter 2
Understanding the Shell ,[object Object],[object Object],[object Object],[object Object],[object Object],Chapter 2
Internal meanings ,[object Object],[object Object],[object Object],[object Object],[object Object],Chapter 2
Games and Rules in Cultures ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Chapter 2
Huizinga and the Magic Circle ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Chapter 2
Game Dynamics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Chapter 2
Conventional  Forms of Game and Play ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Chapter 2 – Also refer to page 207 in Salen Zimmerman
Two Senses of Culture ,[object Object],[object Object],[object Object],[object Object],[object Object],Chapter 2
Cultural Roles of Games ,[object Object],[object Object],[object Object],[object Object],Chapter 2
Subcultures ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Chapter 2
Games and Identity ,[object Object],[object Object],[object Object],[object Object],Chapter 2
Hegemony ,[object Object],[object Object],[object Object],Chapter 2
Perspectives for Digital Game History ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Chapter 3
Art Historical Perspective ,[object Object],[object Object],[object Object],Chapter 3
Software Industry Perspective ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Chapter 3
Technology History Perspective ,[object Object],[object Object],[object Object],Chapter 3
Social Historical Perspective ,[object Object],[object Object],[object Object],Chapter 3
History of Mentalities Perspective ,[object Object],[object Object],[object Object],[object Object],Chapter 3
Games Historiography ,[object Object],[object Object],Chapter 3
Multiple Layers in Games ,[object Object],[object Object],[object Object],Chapter 3 Primary Schemas . Image credits: Katie Salen, Eric Zimmerman & The MIT Press. RULES PLAY CULTURE
Earliest Digital Games ,[object Object],[object Object],[object Object],[object Object],Chapter 3 –
Tic-Tac-Toe  (A. S. Douglas, 1952) ,[object Object],[object Object],Chapter 3 Tic-Tac-Toe, created by A. S. Douglas, 1952 . Image credit: Martin Campbell-Kelly, Department of Computer Science,  University of Warwick.
Other Early Demonstrations ,[object Object],[object Object],[object Object],[object Object],[object Object],Chapter 3
Early Commercial Video Games ,[object Object],[object Object]
Games of Magnavox Odyssey Source:  http://www.pong-story.com/odyssey.htm   Magnavox Odyssey Game Overlays . Image credit: David Winter, PONG-Story. And then Along came  Nolan Bushnell,  Founder of  Atari and … PONG!!
From  Spacewar!  (1962) to Atari ,[object Object],[object Object],[object Object],[object Object],Chapter 3
Play as Performance ,[object Object],[object Object],[object Object],[object Object],Chapter 3 – see diagram on page 46

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Week 3 Game Design

  • 1. From Introduction to Game Studies , Ch 2 & 3 Thanks to Frans Mäyrä & SAGE Publications Meaning in Games & Games and Play in History MontanaTech
  • 2.
  • 3.
  • 4. The Dialectic of Core and Shell Image credits: Frans Mäyrä Chapter 2
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30. Games of Magnavox Odyssey Source: http://www.pong-story.com/odyssey.htm Magnavox Odyssey Game Overlays . Image credit: David Winter, PONG-Story. And then Along came Nolan Bushnell, Founder of Atari and … PONG!!
  • 31.
  • 32.