This document discusses various nuances for Android Wear game development including updating SDK tools to version 23.0 or higher, using the Crystax NDK instead of the standard NDK, setting up Eclipse for Android Wear development, detecting screen shape on different watches, and how to configure a game to quit properly on Android Wear. It provides links to tutorials on packaging a game manually for Android Wear, using a Python script and prebuild configuration file, and setting up an Android Wear development environment in Eclipse.