App Store Study
Jouston Huang
Product Council / MobileSW
jouston_huang@tw.shuttle.com
What isApp Store
App Store是一個由蘋果公司為 iPhone和 iPod
Touch 以及 iPad 創建的服務,允許用戶從 iTunes
Store瀏覽和下載一些為了 iPhoneSDK 開發的應
用程式。
用戶可以購買或免費試用,讓該應用程式直接下載
到 iPhone或 iPod touch 。其中包含:遊戲,日
曆,翻譯程式,圖庫,以及許多實用的軟體。
- Wikipedia
How Applebusinessmodel works?
(I)
Strong Product(iPod, iPhone, iPad)
Volumedownloads(3,000,000,000+)
Fully opened SDK
Apple:Developer = 30%:70%
Low priced applications
Avg User Downloaded 10.2~18.4 application
Each user contributeUSD. 9.49~9.79
How Applebusinessmodel works?
(II)
Who: Customer base is iPhone, iPod and iPad users. Target customers are fashion sensitive,
Internet users.
What: App Store bridges developer and end user, the ONLY WAY to allow iPhone, iPod
Touch and iPad download application. From App Store Apple provided an up-sell opportunity for
itself and developers where end customer gets many supplementary goods.
Where: Where iPhone sells, App Store went to 70+ countries.
How to achieve: Through Apple sophisticated design and rich feature set, target
customer was pursue to buy iPhone, iPod and iPad. Application developers can utilize hardware
feature to provide attractive applications. Ex. Flash Light, Navigation, Need For Speed and other
games.
How to make money: App Store gets profit from end user download, Apple
share 70% revenue to individual developers. Multiple payment was accepted: AmEx, VISA, JCB,
Master, iTunes gift card and Paypal.
Ecosystem
Apple
Payment Developer
What'sShuttlecustomer need?
System Update
Lower maintenancecost
Supplementary Software
Boost devicesales
Up-Sell opportunity
Money and End customer royalty
How Shuttlebuildsan App Store?
Development Maintenance
Client Software
and SDK
Payment
Marketing and
Promotion
Self development Self host ShuttleBranded Shuttleowned Shuttle
Outsourcing 3 party host Customer Brand Customer Owned Customer or Joint
Venture
Pro and Con analysis
Self-owned Market Market-kit for
Customer
Pros
Up-sell revenuesource
Competence
diversification
Competence
Cons
Heavy Investment
High fix cost
Defocus
No PreemptiveAdvantage
available
MiddleInvestment
High variablecost
No PreemptiveAdvantage
available
What requiresfor building Shuttle
SW Market?
People: No talent available
Opportunity: Shuttlemaking Tablet and hold strong
position
Context: Market need aHD/Tablet SW Market
Deal: ~1M USD investment, ~600K USD return in
first year.
Investment for building an SW
Market
SDK:
Payment, DRM..etc.
DRM:
ShuttleDRM or market availableones(Film, TV,
Music, eBook, Games, Documents, Applications)
Bandwidth and ServerFarm:
Shuttlebuild oneor utilizeCloud services(EC2,
CHT..etc.)
Payment:
WorldPay or others
Rough Deal Analysis
Investment:
11 employees(2 Marketing, 5 engineer, 2 BD, 1 Admin
and 1 GM) cost 650K/yr(Min)
DRM system cost 100K/yr(Min)
Bandwidth and Server Farm cost 150K/yr(Min)
Marketing and Promotion cost 100K/yr(Min)
Total cost is 1M/yr(USD)
Deal:
AssumeConversion Rateis7%(Max)

Android Appstore BP for HW ODM

  • 1.
    App Store Study JoustonHuang Product Council / MobileSW jouston_huang@tw.shuttle.com
  • 2.
    What isApp Store AppStore是一個由蘋果公司為 iPhone和 iPod Touch 以及 iPad 創建的服務,允許用戶從 iTunes Store瀏覽和下載一些為了 iPhoneSDK 開發的應 用程式。 用戶可以購買或免費試用,讓該應用程式直接下載 到 iPhone或 iPod touch 。其中包含:遊戲,日 曆,翻譯程式,圖庫,以及許多實用的軟體。 - Wikipedia
  • 3.
    How Applebusinessmodel works? (I) StrongProduct(iPod, iPhone, iPad) Volumedownloads(3,000,000,000+) Fully opened SDK Apple:Developer = 30%:70% Low priced applications Avg User Downloaded 10.2~18.4 application Each user contributeUSD. 9.49~9.79
  • 4.
    How Applebusinessmodel works? (II) Who:Customer base is iPhone, iPod and iPad users. Target customers are fashion sensitive, Internet users. What: App Store bridges developer and end user, the ONLY WAY to allow iPhone, iPod Touch and iPad download application. From App Store Apple provided an up-sell opportunity for itself and developers where end customer gets many supplementary goods. Where: Where iPhone sells, App Store went to 70+ countries. How to achieve: Through Apple sophisticated design and rich feature set, target customer was pursue to buy iPhone, iPod and iPad. Application developers can utilize hardware feature to provide attractive applications. Ex. Flash Light, Navigation, Need For Speed and other games. How to make money: App Store gets profit from end user download, Apple share 70% revenue to individual developers. Multiple payment was accepted: AmEx, VISA, JCB, Master, iTunes gift card and Paypal.
  • 5.
  • 6.
    What'sShuttlecustomer need? System Update Lowermaintenancecost Supplementary Software Boost devicesales Up-Sell opportunity Money and End customer royalty
  • 7.
    How Shuttlebuildsan AppStore? Development Maintenance Client Software and SDK Payment Marketing and Promotion Self development Self host ShuttleBranded Shuttleowned Shuttle Outsourcing 3 party host Customer Brand Customer Owned Customer or Joint Venture
  • 8.
    Pro and Conanalysis Self-owned Market Market-kit for Customer Pros Up-sell revenuesource Competence diversification Competence Cons Heavy Investment High fix cost Defocus No PreemptiveAdvantage available MiddleInvestment High variablecost No PreemptiveAdvantage available
  • 9.
    What requiresfor buildingShuttle SW Market? People: No talent available Opportunity: Shuttlemaking Tablet and hold strong position Context: Market need aHD/Tablet SW Market Deal: ~1M USD investment, ~600K USD return in first year.
  • 10.
    Investment for buildingan SW Market SDK: Payment, DRM..etc. DRM: ShuttleDRM or market availableones(Film, TV, Music, eBook, Games, Documents, Applications) Bandwidth and ServerFarm: Shuttlebuild oneor utilizeCloud services(EC2, CHT..etc.) Payment: WorldPay or others
  • 11.
    Rough Deal Analysis Investment: 11employees(2 Marketing, 5 engineer, 2 BD, 1 Admin and 1 GM) cost 650K/yr(Min) DRM system cost 100K/yr(Min) Bandwidth and Server Farm cost 150K/yr(Min) Marketing and Promotion cost 100K/yr(Min) Total cost is 1M/yr(USD) Deal: AssumeConversion Rateis7%(Max)