My 3rd Internet Commerce and Consumers assignment in which I analyse the way YouTube does business.
This is for educational purposes. No plagiarism intended.
Netflix began in 1997 as a DVD rental service and transitioned to streaming in 2007. It now produces original content in addition to licensing content. Notable executives include Reed Hastings as CEO. Netflix segments its 93 million subscribers into 1,300 "taste communities" based on viewing preferences rather than demographics. It faces competition from services like Hulu and Amazon but maintains over 75% of the US video streaming market share.
Presentation from LOGIN in Lithuania, March 2011. The presentation itself can be found at Youtube: http://www.youtube.com/watch?v=8hCU0Lg7GQk
Feel free to borrow slides, but please credit.
Disruptive innovation, How Uber and Netflix Caused InnovationElton Cosper
Uber disrupted both the black car service and taxi industries by offering on-demand transportation via smartphone at lower prices. It created a new market by making black car rides more affordable for those who could not previously pay high costs. Uber's use of new technology, like GPS and app-based booking and payments, provided a more pleasant experience than traditional taxis. This allowed Uber to gain market share and revenue at the expense of taxis and black car services. Overall, Uber is considered a disruptive innovation as it created new ways for people to get from place to place using emerging technologies that incumbents did not adopt.
The document discusses research into interactive media, covering various topics such as short films, viral marketing, advertising, and technology used for interactive media. It provides definitions and examples for different types of interactive content and their typical platforms for delivery, mainly focusing on internet, mobile devices, and streaming. The research aims to inform the creation of an interactive media guide covering these topics.
Netflix began as a low-end disruptor in the video rental market, mailing DVDs to customers. It transitioned to online streaming, which disrupted Blockbuster's business model. Netflix's streaming service targets the low-end market, providing an inexpensive entertainment option. It has grown to become a mainstream provider as it improved its variety, speed and quality over time. The document recommends Netflix strengthen its processes to retain customers and gain new subscribers. Leaders should also develop competencies to continue innovating and pursue partnerships to expand content offerings.
Media sharing platforms allow users to upload, share, and view various types of media content online. Key features of media sharing include uploading videos up to 15 minutes, viewing videos on different devices, and finding funny videos to share with others. Media sharing provides opportunities for businesses to market through unique advertising opportunities. Potential customers are those who use computers and social networks. While there are no direct competitors, substitutes include other popular social media sites. External forces like economic, social, and competitive factors influence media sharing platforms.
This document proposes a new revenue model for YouTube based on dynamic pricing and customer segmentation. It suggests introducing "Silver, Gold, and Platinum" subscription tiers that offer different features like ad viewing or blocking. Customer willingness to pay would be assessed through proxy data and surveys to determine pricing. Premium or popular content would use dynamic pricing based on demand. The model aims to maximize revenue for YouTube through advertising and subscriptions while improving the viewer experience.
Netflix began in 1997 as a DVD rental service and transitioned to streaming in 2007. It now produces original content in addition to licensing content. Notable executives include Reed Hastings as CEO. Netflix segments its 93 million subscribers into 1,300 "taste communities" based on viewing preferences rather than demographics. It faces competition from services like Hulu and Amazon but maintains over 75% of the US video streaming market share.
Presentation from LOGIN in Lithuania, March 2011. The presentation itself can be found at Youtube: http://www.youtube.com/watch?v=8hCU0Lg7GQk
Feel free to borrow slides, but please credit.
Disruptive innovation, How Uber and Netflix Caused InnovationElton Cosper
Uber disrupted both the black car service and taxi industries by offering on-demand transportation via smartphone at lower prices. It created a new market by making black car rides more affordable for those who could not previously pay high costs. Uber's use of new technology, like GPS and app-based booking and payments, provided a more pleasant experience than traditional taxis. This allowed Uber to gain market share and revenue at the expense of taxis and black car services. Overall, Uber is considered a disruptive innovation as it created new ways for people to get from place to place using emerging technologies that incumbents did not adopt.
The document discusses research into interactive media, covering various topics such as short films, viral marketing, advertising, and technology used for interactive media. It provides definitions and examples for different types of interactive content and their typical platforms for delivery, mainly focusing on internet, mobile devices, and streaming. The research aims to inform the creation of an interactive media guide covering these topics.
Netflix began as a low-end disruptor in the video rental market, mailing DVDs to customers. It transitioned to online streaming, which disrupted Blockbuster's business model. Netflix's streaming service targets the low-end market, providing an inexpensive entertainment option. It has grown to become a mainstream provider as it improved its variety, speed and quality over time. The document recommends Netflix strengthen its processes to retain customers and gain new subscribers. Leaders should also develop competencies to continue innovating and pursue partnerships to expand content offerings.
Media sharing platforms allow users to upload, share, and view various types of media content online. Key features of media sharing include uploading videos up to 15 minutes, viewing videos on different devices, and finding funny videos to share with others. Media sharing provides opportunities for businesses to market through unique advertising opportunities. Potential customers are those who use computers and social networks. While there are no direct competitors, substitutes include other popular social media sites. External forces like economic, social, and competitive factors influence media sharing platforms.
This document proposes a new revenue model for YouTube based on dynamic pricing and customer segmentation. It suggests introducing "Silver, Gold, and Platinum" subscription tiers that offer different features like ad viewing or blocking. Customer willingness to pay would be assessed through proxy data and surveys to determine pricing. Premium or popular content would use dynamic pricing based on demand. The model aims to maximize revenue for YouTube through advertising and subscriptions while improving the viewer experience.
Netflix belongs to the over-the-top (OTT) media industry and was founded in 1997 to offer online movie rentals before launching a subscription streaming service. It has since expanded globally and produced many original TV shows and movies. Netflix uses a functional organizational structure and faces competition from services like Hotstar, Amazon Prime Video, and Hulu. To continue its growth, Netflix's strategies include increasing original content, partnerships, expanding into new markets, and optimizing its pricing and marketing.
StationDigital is a digital media broadcasting platform that provides free music, videos, movies and TV supported by advertising and subscriptions/purchases. It aims to be the most robust cross-device experience for consumers. StationDigital has over 5 million unique listeners and 700,000 mobile installs. It competes with other internet radio providers and digital media platforms on quality, content, and accessibility. The internet radio market is growing rapidly and StationDigital believes it can capture significant market share.
Business Model generation - Innovation and entrepreneurship - ShubhamShubham Parsekar
The document outlines 10 business models for online companies:
1) Brokerage, which brings buyers and sellers together
2) Infomediary, which acts as an information intermediary to assist buyers and sellers
3) Merchant, where companies wholesale and retail goods and services directly to consumers
It provides examples for each model.
Netflix is an internet television network that allows users to stream TV shows and movies. It has grown significantly since starting in 1997 as a DVD-by-mail service. In 2011, Netflix attempted to reposition by splitting its DVD and streaming services into separate brands but it was a major failure that led to a loss of 800,000 subscribers. The company reverted to a single combined brand and services. The document discusses Netflix's branding strategy over time including its positioning, promotions, and lessons learned from the failed repositioning attempt.
Netflix began as a DVD rental service and has transformed into an online streaming platform serving over 20 million subscribers globally, however rising content costs and increasing competition have led to declining revenues and subscriber losses, threatening Netflix's business model and requiring strategic changes around pricing, international expansion, and content partnerships to strengthen its competitive position.
Netflix began as a DVD rental service but has transitioned to focus on online streaming. It has over 20 million subscribers and is the largest source of internet streaming traffic. Netflix uses a recommendation algorithm called CineMatch and a long tail business model to provide personalized movie suggestions to subscribers. While threats include competition and potential issues with internet service providers, Netflix is addressing these by expanding its streaming library, making agreements with content providers, and pushing into international markets.
MoMo Toronto - Summer Wrap-up 2008: Introducing BC$BCmoney MobileTV
This document provides an overview of MobileTV and proposes a recommendation engine and video monetization platform called BC$. It discusses problems with MobileTV adoption in Canada and proposes solutions. Key points include establishing an interoperable standard for tracking user behavior to provide incentives to consume content and facilitate an ecosystem between content producers, advertisers, retailers, and carriers. The BC$ platform would provide relevant content recommendations and monetization opportunities through ads and subscriptions.
This document summarizes the results of a study on online video advertising and consumer behavior. Some key findings include:
- Broadband internet has enabled the web to become more audio-visual with video ads becoming more common.
- While many consumers find video ads interesting, there are also significant differences in how effectively different types of ads perform.
- Successful online video ads treat the internet as a new creative medium, telling stories through enriched content unlike traditional online ads.
- Different formats like in-page ads, ads on video sharing sites, and pop-up ads each have strengths and best practices that maximize engagement and brand awareness.
- Interactivity, control over sound, and relevance to the surrounding content increase consumer
"Q1, 2011: creating a framework for consumer-led engagement (Wavemetrix) -...Retelur Marketing
Informe realizado por Wavemetrix perteneciente al primer trimestre de 2011, el cual analiza el uso de los medios sociales por parte de las marcas y sus sinergias en el camino a la conversión a compra. (inglés).
"Puedes descargar este informe desde la docuteca digital del blog de Retelur: http://bit.ly/Retelur_Informes"
Netflix has consistently innovated since its founding in 1997 by adapting its business model to technological changes. It transitioned from mailing DVDs to becoming the leading online streaming platform through innovations like personalized recommendations, streaming video, and expanding to different devices. Netflix does not follow a strict innovation process but instead encourages experimentation and empowering employees. It also utilizes techniques like A/B testing and data analysis to innovate efficiently while minimizing risks. Netflix's start-up culture of freedom and responsibility has allowed it to remain agile and innovative as it continues growing into a major company.
The document discusses plans for launching an over-the-top (OTT) mobile app and channel in Chhattisgarh, India. The key goals are to (1) spread relevant informative content to more citizens, (2) highlight the state's achievements, and (3) make citizens aware of government initiatives. An extensive marketing strategy is outlined to promote app awareness and downloads, including digital marketing, website development, public relations, and both online and offline promotional activities. Regular app feedback and updates are also part of the plan to improve the user experience over time.
This document provides an introduction and overview of the Netflix case study. It discusses how Netflix was founded by Reed Hastings after being charged a $40 late fee by a video store. It then describes how Netflix grew to become a dominant player in the DVD rental market through its flat-rate subscription model and massive online selection of over 100,000 titles. However, the document notes that Netflix now faces significant challenges from new technology shifting the competitive landscape for video rentals and streaming.
The document summarizes the rise and fall of a Ghanaian social networking site called Ghanaianhiplife.com. It was started to create an online Ghanaian identity and attract Ghanaians through sharing hiplife and highlife music videos. It used free platforms like Ning and YouTube but struggled with a lack of user generated content, low revenues from ads, difficulties working with advertisers, and an unsustainable business model that relied on platforms it couldn't fully control. Key lessons were that the business model needs to align with user culture and behavior, partner platforms may not support smaller competitors, and incentives are needed to encourage user participation and content creation.
Nick Bolton - The evolution and commercialisation of online videoWeb Directions
Internet video has come a long way from the postage stamp generic media player to the commercial success it is today.
This session looks at this journey, and examines the multitude of online video options available. We will look at content creation (simple single piece, to multi-platform, and user generated), distribution methods and publishing strategies.
Then once the video is published, how do you justify it (the ROI), commercialise it (leverage the content) and monetise it through syndication, advertising, sponsorship, or pay-per-view/subscription. There will be real time demos and case studies.
This document discusses emerging media such as the internet, mobile phones, and new forms of digital advertising. It provides background on the history and growth of digital media, including the development of internet advertising through companies like Google. The document also outlines different types of online and mobile advertisements, as well as common revenue models for digital advertising like cost per mille, cost per click, and cost per action. Finally, it summarizes a new study that found mobile display advertising generally outperforms online display advertising when best practices are followed.
The document discusses the history and evolution of online advertising. It describes several key events and innovations: (1) Global Network Navigator launched the first clickable banner ad in 1994; (2) AT&T and Hotwired created the first graphical banner ad in 1994; (3) DoubleClick was founded in 1996 and became a major online advertising company; (4) Pay-per-click advertising was invented by Overture in the late 1990s and was adapted by Google, becoming a dominant online advertising model. The document also notes that future online advertising will focus more on social media, analytics and targeting niche audiences.
TMK.edu Site Direct, Video, & Social Presentation: July 2015 The Media Kitchen
Presented by Ashley Sobel: July 29, 2015
This presentation will address how consumers are now spending more time with digital media than any other channel — even TV -- and advertisers are following suit. This presentation will focus on three key digital tactics: site direct display, digital video, and paid social. Specifically we'll cover the history of these channels, when and why to use them, how to plan and buy for them, and the tools at our disposal for activating and trafficking the buy.
eMarketer Webinar: The Evolving Online Video LandscapeeMarketer
Join eMarketer Senior Analyst Paul Verna, who will discuss the state of online video content and syndication. After this webinar, you'll have a firm grasp of the online video audience, revenue models and trends for the future.
Google's acquisition of YouTube provides opportunities to integrate YouTube's video content and sharing capabilities with Google's mobile and wireless technologies. Some potential areas of integration include facial recognition in videos using Google's Neven Vision technology, distribution of YouTube videos to mobile devices as Google already does with DivX videos, and YouTube's existing ability to upload videos from mobile phones which could generate more user-uploaded content. Mobile carriers have also expressed interest in offering YouTube and other social media sites to subscribers of new mobile broadband networks.
The document discusses how the network economy has shifted focus from manufacturing to leveraging networks and information. It describes rules of the network economy including continuous innovation and bringing new products to market quickly. It then discusses how Google understands how to monetize internet traffic through targeted advertising, using services like search, YouTube, and applications to learn about user behavior and provide ads. Google aims to become the leading platform for social data and monetize that through network effects and applications that externalize tasks to users.
The document discusses how the network economy has shifted focus from manufacturing to leveraging networks and information. It describes rules of the network economy including continuous innovation and bringing new products to market quickly. It then discusses how Google understands how to monetize internet traffic through targeted advertising. Google aims to monetize traffic, not content, and uses services to learn about user behavior to provide more targeted ads. YouTube illustrates this model by attracting users and providers and showing relevant ads.
The document discusses the changing landscape of digital advertising. Traditional one-way advertising is becoming less effective as customers become smarter and more demanding. Digital advertising allows for two-way communication, customization, and measurable feedback. New media platforms like MySpace, YouTube, Revver, Google AdSense, and Microsoft AdCenter allow advertisers to integrate their messages through engaging formats. These platforms provide new opportunities for viral, personalized advertising through social networking sites and user-generated content.
Netflix belongs to the over-the-top (OTT) media industry and was founded in 1997 to offer online movie rentals before launching a subscription streaming service. It has since expanded globally and produced many original TV shows and movies. Netflix uses a functional organizational structure and faces competition from services like Hotstar, Amazon Prime Video, and Hulu. To continue its growth, Netflix's strategies include increasing original content, partnerships, expanding into new markets, and optimizing its pricing and marketing.
StationDigital is a digital media broadcasting platform that provides free music, videos, movies and TV supported by advertising and subscriptions/purchases. It aims to be the most robust cross-device experience for consumers. StationDigital has over 5 million unique listeners and 700,000 mobile installs. It competes with other internet radio providers and digital media platforms on quality, content, and accessibility. The internet radio market is growing rapidly and StationDigital believes it can capture significant market share.
Business Model generation - Innovation and entrepreneurship - ShubhamShubham Parsekar
The document outlines 10 business models for online companies:
1) Brokerage, which brings buyers and sellers together
2) Infomediary, which acts as an information intermediary to assist buyers and sellers
3) Merchant, where companies wholesale and retail goods and services directly to consumers
It provides examples for each model.
Netflix is an internet television network that allows users to stream TV shows and movies. It has grown significantly since starting in 1997 as a DVD-by-mail service. In 2011, Netflix attempted to reposition by splitting its DVD and streaming services into separate brands but it was a major failure that led to a loss of 800,000 subscribers. The company reverted to a single combined brand and services. The document discusses Netflix's branding strategy over time including its positioning, promotions, and lessons learned from the failed repositioning attempt.
Netflix began as a DVD rental service and has transformed into an online streaming platform serving over 20 million subscribers globally, however rising content costs and increasing competition have led to declining revenues and subscriber losses, threatening Netflix's business model and requiring strategic changes around pricing, international expansion, and content partnerships to strengthen its competitive position.
Netflix began as a DVD rental service but has transitioned to focus on online streaming. It has over 20 million subscribers and is the largest source of internet streaming traffic. Netflix uses a recommendation algorithm called CineMatch and a long tail business model to provide personalized movie suggestions to subscribers. While threats include competition and potential issues with internet service providers, Netflix is addressing these by expanding its streaming library, making agreements with content providers, and pushing into international markets.
MoMo Toronto - Summer Wrap-up 2008: Introducing BC$BCmoney MobileTV
This document provides an overview of MobileTV and proposes a recommendation engine and video monetization platform called BC$. It discusses problems with MobileTV adoption in Canada and proposes solutions. Key points include establishing an interoperable standard for tracking user behavior to provide incentives to consume content and facilitate an ecosystem between content producers, advertisers, retailers, and carriers. The BC$ platform would provide relevant content recommendations and monetization opportunities through ads and subscriptions.
This document summarizes the results of a study on online video advertising and consumer behavior. Some key findings include:
- Broadband internet has enabled the web to become more audio-visual with video ads becoming more common.
- While many consumers find video ads interesting, there are also significant differences in how effectively different types of ads perform.
- Successful online video ads treat the internet as a new creative medium, telling stories through enriched content unlike traditional online ads.
- Different formats like in-page ads, ads on video sharing sites, and pop-up ads each have strengths and best practices that maximize engagement and brand awareness.
- Interactivity, control over sound, and relevance to the surrounding content increase consumer
"Q1, 2011: creating a framework for consumer-led engagement (Wavemetrix) -...Retelur Marketing
Informe realizado por Wavemetrix perteneciente al primer trimestre de 2011, el cual analiza el uso de los medios sociales por parte de las marcas y sus sinergias en el camino a la conversión a compra. (inglés).
"Puedes descargar este informe desde la docuteca digital del blog de Retelur: http://bit.ly/Retelur_Informes"
Netflix has consistently innovated since its founding in 1997 by adapting its business model to technological changes. It transitioned from mailing DVDs to becoming the leading online streaming platform through innovations like personalized recommendations, streaming video, and expanding to different devices. Netflix does not follow a strict innovation process but instead encourages experimentation and empowering employees. It also utilizes techniques like A/B testing and data analysis to innovate efficiently while minimizing risks. Netflix's start-up culture of freedom and responsibility has allowed it to remain agile and innovative as it continues growing into a major company.
The document discusses plans for launching an over-the-top (OTT) mobile app and channel in Chhattisgarh, India. The key goals are to (1) spread relevant informative content to more citizens, (2) highlight the state's achievements, and (3) make citizens aware of government initiatives. An extensive marketing strategy is outlined to promote app awareness and downloads, including digital marketing, website development, public relations, and both online and offline promotional activities. Regular app feedback and updates are also part of the plan to improve the user experience over time.
This document provides an introduction and overview of the Netflix case study. It discusses how Netflix was founded by Reed Hastings after being charged a $40 late fee by a video store. It then describes how Netflix grew to become a dominant player in the DVD rental market through its flat-rate subscription model and massive online selection of over 100,000 titles. However, the document notes that Netflix now faces significant challenges from new technology shifting the competitive landscape for video rentals and streaming.
The document summarizes the rise and fall of a Ghanaian social networking site called Ghanaianhiplife.com. It was started to create an online Ghanaian identity and attract Ghanaians through sharing hiplife and highlife music videos. It used free platforms like Ning and YouTube but struggled with a lack of user generated content, low revenues from ads, difficulties working with advertisers, and an unsustainable business model that relied on platforms it couldn't fully control. Key lessons were that the business model needs to align with user culture and behavior, partner platforms may not support smaller competitors, and incentives are needed to encourage user participation and content creation.
Nick Bolton - The evolution and commercialisation of online videoWeb Directions
Internet video has come a long way from the postage stamp generic media player to the commercial success it is today.
This session looks at this journey, and examines the multitude of online video options available. We will look at content creation (simple single piece, to multi-platform, and user generated), distribution methods and publishing strategies.
Then once the video is published, how do you justify it (the ROI), commercialise it (leverage the content) and monetise it through syndication, advertising, sponsorship, or pay-per-view/subscription. There will be real time demos and case studies.
This document discusses emerging media such as the internet, mobile phones, and new forms of digital advertising. It provides background on the history and growth of digital media, including the development of internet advertising through companies like Google. The document also outlines different types of online and mobile advertisements, as well as common revenue models for digital advertising like cost per mille, cost per click, and cost per action. Finally, it summarizes a new study that found mobile display advertising generally outperforms online display advertising when best practices are followed.
The document discusses the history and evolution of online advertising. It describes several key events and innovations: (1) Global Network Navigator launched the first clickable banner ad in 1994; (2) AT&T and Hotwired created the first graphical banner ad in 1994; (3) DoubleClick was founded in 1996 and became a major online advertising company; (4) Pay-per-click advertising was invented by Overture in the late 1990s and was adapted by Google, becoming a dominant online advertising model. The document also notes that future online advertising will focus more on social media, analytics and targeting niche audiences.
TMK.edu Site Direct, Video, & Social Presentation: July 2015 The Media Kitchen
Presented by Ashley Sobel: July 29, 2015
This presentation will address how consumers are now spending more time with digital media than any other channel — even TV -- and advertisers are following suit. This presentation will focus on three key digital tactics: site direct display, digital video, and paid social. Specifically we'll cover the history of these channels, when and why to use them, how to plan and buy for them, and the tools at our disposal for activating and trafficking the buy.
eMarketer Webinar: The Evolving Online Video LandscapeeMarketer
Join eMarketer Senior Analyst Paul Verna, who will discuss the state of online video content and syndication. After this webinar, you'll have a firm grasp of the online video audience, revenue models and trends for the future.
Google's acquisition of YouTube provides opportunities to integrate YouTube's video content and sharing capabilities with Google's mobile and wireless technologies. Some potential areas of integration include facial recognition in videos using Google's Neven Vision technology, distribution of YouTube videos to mobile devices as Google already does with DivX videos, and YouTube's existing ability to upload videos from mobile phones which could generate more user-uploaded content. Mobile carriers have also expressed interest in offering YouTube and other social media sites to subscribers of new mobile broadband networks.
The document discusses how the network economy has shifted focus from manufacturing to leveraging networks and information. It describes rules of the network economy including continuous innovation and bringing new products to market quickly. It then discusses how Google understands how to monetize internet traffic through targeted advertising, using services like search, YouTube, and applications to learn about user behavior and provide ads. Google aims to become the leading platform for social data and monetize that through network effects and applications that externalize tasks to users.
The document discusses how the network economy has shifted focus from manufacturing to leveraging networks and information. It describes rules of the network economy including continuous innovation and bringing new products to market quickly. It then discusses how Google understands how to monetize internet traffic through targeted advertising. Google aims to monetize traffic, not content, and uses services to learn about user behavior to provide more targeted ads. YouTube illustrates this model by attracting users and providers and showing relevant ads.
The document discusses the changing landscape of digital advertising. Traditional one-way advertising is becoming less effective as customers become smarter and more demanding. Digital advertising allows for two-way communication, customization, and measurable feedback. New media platforms like MySpace, YouTube, Revver, Google AdSense, and Microsoft AdCenter allow advertisers to integrate their messages through engaging formats. These platforms provide new opportunities for viral, personalized advertising through social networking sites and user-generated content.
This document provides an overview of digital video and recommendations for marketers. It discusses the shift to on-demand viewing, key events in online video, audience demographics, popular video content types and destinations, and performance metrics. The document recommends that marketers plan for an on-demand media lifestyle, optimize video creative for web constraints, and consider interactivity, creative variety, ad content, and comprehensive ad experiences to enhance engagement and results.
Philipp Stauffer, Managing Partner at Accenture, gave a keynote presentation at the NAB conference in April 2009 about monetizing the digital opportunity. He discussed how the digital consumer is now in control and connected, which has changed the traditional marketing funnel model. Marketers need to focus on engagement and influencing consumer choice through dialogue rather than push marketing. New monetization models are also needed like perceived relevance pricing where consumers pay based on perceived value. Multi-screen delivery across devices will be important to drive engagement and monetization.
This document provides a summary of how media companies can utilize social media to grow their business. It discusses the importance of social media, facts about major social networks like Facebook, YouTube, and Twitter. Recommendations are provided on how media companies can get started with social media by creating accounts, developing content strategies, and measuring engagement. Metrics like views, likes, and comments are highlighted as ways to monitor social media success. The conclusion emphasizes that social media allows cost-effective brand building and customer insights if implemented correctly.
Presented by Hai Hoang - eBrand (Vietnam)
This slideshow is from a presentation at the M2 Marketing & Media events in Ho Chi Minh City, Vietnam organized by ITV-Asia.com and VietnamBusiness.TV
To see videos from the events, interviews with speakers and to get information on upcoming M2 - Marketing & Media Network events please visit VietnamBusiness.TV
Presented by Ashley Sobel: July 26, 2016
Consumers are now spending more time with digital media than any other channel — even TV -- and advertisers are following suit. This class will focus on three key digital tactics: site direct display, digital video, and paid social. Specifically we'll cover the history of these channels, when and why to use them, how to plan and buy for them, and the tools at our disposal for activating and trafficking the buy.
This edition’s topic states Multi Channel Networks (MCNs) and their business models and the way they disrupt the digital video and television markets, mostly via YouTube.
The history of advertising technology.
How did the first banner look like?
How did the ad tech ecosystem grow so complex over last 20+ years?
Why cookies are used in advertising?
Where is the ad tech industry heading?
This presentation gives a brief overview of the key events in the ad tech industry history that lead us to the point where we are today.
The document discusses various business models for online companies, including brokerage, advertising, infomediary, merchant, manufacture, freemium, community, subscription, and utility models. It provides examples for each model like eBay and PayPal for brokerage, Google AdWords and Yahoo for advertising, Nielsen and NetRatings as infomediaries, Amazon and Apple for merchant, Dell and Sony Vaio for manufacture, Zynga and Crippleware for freemium, GeoCities and Wikipedia for community, The Economic Times and Scribd for subscription, and describes the utility model as paying for usage.
The document provides an overview of advertising options on the WSOCTV.com website, including various types of graphical, text-based, video, and mobile ads. It details specific ad units like leaderboard ads, skyscraper ads, display ads, and video pre-roll ads. It also outlines sponsorship opportunities, email marketing, and text message alerts. The goal is to offer advertisers attention-grabbing options using the latest online and mobile capabilities. Consultants can recommend the best tools to help advertisers achieve their goals.
Why online advertising is not a dirty word - Echelon 2014e27
Online advertising as a business model is typically shunned in Southeast Asia, mainly due to investor’s lack of faith in its potential as a serious revenue opportunity. Joe is here to share with you that the notion of startups not being able to monetise via online advertising might not hold true, especially looking at data from Southeast Asia’s online trends. Joe will compare similar mid sized markets like the Nordics, Latin America, Brazil, India and Russia and do a deep dive into the online trends from Singapore, Malaysia, Indonesia, Thailand, Philippines and Vietnam. Delegates can expect to get a better understanding on why online advertising is not a dirty word and where is Southeast Asia in terms of online advertising as a serious potential business model, and where are we headed towards.
Stay up to date on Asia's tech scene:
Read the latest news: http://e27.co
Sign up for our Weekly Digest that curates the Top news in Asia: http://bit.ly/subscribe-to-e27
Similar to Analyse the degree to which Internet business has matured/is constantly developing using the detailed case study of YouTube (20)
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Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
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How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Analyse the degree to which Internet business has matured/is constantly developing using the detailed case study of YouTube
1. ANALYSETHE DEGREETOWHICH
INTERNET BUSINESS HAS MATURED/IS
CONSTANTLY DEVELOPING AND
INNOVATINGUSINGTHE DETAILED CASE
STUDY OFYOUTUBE
RAMNATH Oorvesh Ewam
MOSAHEB Hashmi
NAUTHOO Junaid
2. TABLE OF CONTENTS
• What is an Internet Business?
• YouTube
• YouTube Business Model
• Attention Economy
• YouTube and Attention Economy
• YouTube and NBC Partnership
3. TABLE OF CONTENTS
• Gift + Commodity
• YouTube Partner Program
• Wikinomics
• LongTail Economy
• YouTube and LongTail Economy
• Reference List
4. WHAT IS AN INTERNET BUSINESS (or dot-
com company)?
• Organisation offering its services only on the Internet.
("Internet business |Article about Internet business byThe Free Dictionary," n.d.)
5. EXAMPLES OF DOT-COM COMPANIES
• Amazon.com
• Yahoo
• Google
• eBay
Telecom companies offering voice or video services over the Internet also form part of the dot-com
company umbrella.
("Internet business | Article about Internet business byThe Free Dictionary," n.d.)
6. IMPORTANT!
• For company to be a dot-com company, its service (or software) must be
hosted on the company’s computers and accessed by users over the
Internet.
("Internet business |Article about Internet business byThe Free Dictionary," n.d.)
7.
8. YOUTUBE
• Founded in 2005 by former PayPal employees Chad Hurley, Steve Chen and
Jawed Karim.
• They created a video-sharing website on which users could upload, share
and view videos.
(Hopkins, 2006)
9. YOUTUBE
• Domain name “YouTube.com” activated on February 14, 2005.
• Website made official debut on November 2005.
• One of the fastest growing sites during summer 2006.
(Woolley, 2006)
10. YOUTUBE
• On October 9, 2006, Google purchasedYouTube for US$1.65 billion in stock.
(La Monica, 2006)
12. BUSINESS MODEL
• Before being owned by Google,YouTube’s business model was
advertisement-based.
• It generated 15 million dollars per month.
• Advertisements were launched on the site as from March 2006.
(Yen, 2008)
13. BUSINESS MODEL
• It was said that, like several Internet start-ups,YouTube did not possess a
viably implemented business model.
• Its running cost was as high as 5 to 6 million dollars per month.
(Boerland, n.d.)
14. BUSINESS MODEL
• In April 2006,YouTube began to use Google AdSense.
• AdSense allows publishers in the Google Network of content sites to serve
automatic text, image, video or interactive media advertisements that are
targeted to site content and audience.
• Those advertisements are controlled by Google and generate revenue either
on per-click or a per-impression basis.
15. BUSINESS MODEL
• It was reported thatYouTube had subsequently stopped using AdSense.
• It was, however, resumed afterwards but only in local regions.
("Google ExpandsAdvertising Monetization Program for Websites – News announcements – News from Google – Google," 2003)
16. Pay per click (or Cost per click)
• Amount spent to get an advertisement clicked.
• Advertisers pay the publisher or website owner when the ad is clicked.
• Used, along with cost per impression and cost per order, to assess cost
effectiveness and profitability of internet marketing.
17. Pay per click (or Cost per click)
• Pay-per-click ($) = Advertising cost ($) ÷ Ads clicked (#)
("What Is PPC? Learn the Basics of Pay-Per-Click (PPC) Marketing |WordStream," n.d.)
18. Cost per thousand impression (CPM)
• Advertisers pay each time an ad is displayed.
• Refers to cost or expense incurred for every thousand potential customers
who view the advertisement(s).
• Assesses cost effectiveness and profitability of online advertising.
20. Pay per click vs. CPM
• Pay-per-click has an advantage over cost per impression as it says how
effective the advertising was.
• Clicks are a means to measure attention and interest.
• If main aim of an ad is to generate a click, pay-per-click is the preferred
metric.
21. Pay per click vs. CPM
• Once a certain number of web impressions are achieved, quality and
placement of the advertisement will affect click through rates and the
resulting pay-per-click.
("What Is PPC? Learn the Basics of Pay-Per-Click (PPC) Marketing |WordStream," n.d.)
23. ATTENTION ECONOMY
• Approach to the management of information that treats human attention
as scarce commodity.
• “Attention is a scarce resource”
(Goldhaber, 1997)
25. YOUTUBE AND ATTENTION ECONOMY
• Attention is the ‘backbone’ of Internet business.
• Media economy was about monetising content channels owned by major
media platforms ( e.g.TV networks and newspapers.)
• Economy has shifted from being supply-based to demand-based, and
attention is the main ‘currency’.
26. YOUTUBE AND ATTENTION ECONOMY
• Internet users spend that ‘currency’ in several ways such that digital-only
platforms (YouTube, Facebook) are best equipped to monetise it.
• This is why, today, professionally authored videos are found onYouTube.
(Ingram, 2015)
28. YOUTUBE AND NBC PARTNERSHIP
• On June 27, 2006,YouTube entered into a marketing and advertising
partnership with the National Broadcasting Company, NBC.
• It was done to widen the range of video content available on the internet.
• It was also sign that web-delivered video was expanding from user-provided
content to encompass more legally licensed and professionally authored
work.
29. YOUTUBE AND NBC PARTNERSHIP
• This deal also took place due to the increase in number of views onYouTube.
• In July 2006, average online video consumer watched 100 minutes per
month, a 15 minutes increase from six months ago according to Comscore.
• As per International Data Corporation, online video services would make
$1.7 billion in revenue by 2010, as compared to $230 million in 2005.
(Wharton University of Pennsylvania, 2006)
31. GIFT + COMMODITY
• YouTube is based on combining the gift with the commodity.
• The first is free and second yields profit.
• YouTube gives free access to users and the more the users, the more the
profit it makes as it increases in advertisement rates and gathers more
interest of advertisers.
(Fuchs, 2008)
32. GIFT + COMMODITY
• In May 2013,YouTube started offering some content providers ability to
charge $0.99 per month for some channels.
• The vast majority of its videos, though, would remain free to view.
(Nakaso, 2013)
34. YOUTUBE PARTNER PROGRAM
• Began in around May 2012.
• Monetises aYouTuber’s content, given that no copyright law has been
infringed.
• Includes the option to show ads on video.
• Skippable, non-skippable pre-roll, display and overlay in-video ads are forms
of adsYouTube proposes.
35. YOUTUBE PARTNER PROGRAM
• To earn money and receive payments fromYouTube, one has to monetise at
least one video and associate AdSense to hisYouTube account.
• He will also need to reach his local AdSense payment threshold.
• This also depends on his currency.
36. YOUTUBE PARTNER PROGRAM
• Additional information about earnings – such as estimated earnings and ad
performance based on playbacks and impressions – is as well accessible.
(Beese, 2012)
38. WIKINOMICS
• New media should find ways to make profit out of peer-produced content.
• Principles ofWikinomics: Openness, peering, sharing and acting globally.
• Companies should make use of the above to gain profit with the assistance
ofWeb 2.0 applications.
(Tapscott &Williams, 2006)
41. LONGTAIL ECONOMY
“The theory of the LongTail is that our culture and economy is increasingly
shifting away from a focus on a relatively small number of ‘hits’ at the head of the
demand curve and towards a huge number of niches in the tail. As the costs of
production and distribution fall especially online, there is now less need to lump
products and consumers into one-size-fits-all containers. In an era without the
constraints of physical shelf space and other bottlenecks of distribution, narrowly-
targeted goods and services can be as economically attractive as mainstream fare.”
(Anderson, 2004)
42. YOUTUBE AND LONGTAIL ECONOMY
Future of Internet Business is selling less of more?
43. YOUTUBE AND LONGTAIL ECONOMY: Future of
Internet Business is selling less of more?
• Evolution of streaming and payment models in addition to alternative
sources of income like theYouTube monetisation favours the “The future of
Internet business is selling less of more” statement.
("death of the long tail? - iMusician Digital," n.d.)
44. REFERENCE LIST
Anderson, C. (2004, October).The long tail. Wired, (12). Retrieved from
http://archive.wired.com/wired/archive/12.10/tail.html
Beese, J. (2012, May 28). What Is theYouTube Partner Program? | Sprout Social. Retrieved from
http://sproutsocial.com/insights/how-to-youtube-partner-program/
Boerland, B. (n.d.). youtube bandwidth usage: 25 Petabytes per month |Willy Dobbe. Retrieved from
http://willy.boerland.com/myblog/youtube_bandwidth_usage_25_petabytes_per_month
The death of the long tail? - iMusician Digital. (n.d.). Retrieved from http://www.imusiciandigital.com/en/blog/death-
long-tail/
Fuchs, C. (2008). Internet and Society: SocialTheory in the Information Age (8th ed.). NewYork: Routledge.
Goldhaber, M. H. (1997).The attention economy and the net. First Monday: Peer-reviewed journal on the internet, 2(4).
Retrieved from http://firstmonday.org/article/view/519/440
45. REFERENCE LIST
Google ExpandsAdvertising Monetization Program for Websites – News announcements – News from Google – Google. (2003, June
18). Retrieved from http://googlepress.blogspot.com/2003/06/google-expands-advertising-monetization.html
Hopkins, J. (2006, October 11). Surprise!There's a thirdYouTube co-founder - USATODAY.com. Retrieved from
http://usatoday30.usatoday.com/tech/news/2006-10-11-youtube-karim_x.htm
Ingram, M. (2015, August 12). Facebook andYouTube are winning the war for our attention - Fortune. Retrieved from
http://fortune.com/2015/08/12/attention-economy/
Internet business |Article about Internet business byThe Free Dictionary. (n.d.). Retrieved from
http://encyclopedia2.thefreedictionary.com/Internet+business
La Monica, P. R. (2006, October 9). Google buyingYouTube - Oct. 9, 2006. Retrieved from
http://money.cnn.com/2006/10/09/technology/googleyoutube_deal/index.htm?cnn=yes
Nakaso, D. (2013, May 7).YouTube providers could begin charging fees this week - San Jose Mercury News. Retrieved from
http://www.mercurynews.com/business/ci_23184159/youtube-providers-could-begin-charging-fees-this-week
46. REFERENCE LIST
Tapscott, D., &Williams, A. D. (2006). Wikinomics: How mass collaboration changes everything. London, England: Penguin
Books Ltd.
Wharton University of Pennsylvania. (2006, July 12). OnlineVideo:The Market Is Hot, but Business Models Are Fuzzy -
Knowledge@Wharton. Retrieved from http://knowledge.wharton.upenn.edu/article/online-video-the-market-is-hot-
but-business-models-are-fuzzy/
What is CPM? Marketing Definition & Explanation. (n.d.). Retrieved from http://www.marketingterms.com/dictionary/cpm/
What Is PPC? Learn the Basics of Pay-Per-Click (PPC) Marketing | WordStream. (n.d.). Retrieved from
http://www.wordstream.com/ppc
Woolley, S. (2006, March 3). ForbesWelcome. Retrieved from http://www.forbes.com/global/2006/0313/027.html
Yen,Y. (2008, March 25).YouTube looks for the money clip - Fortune. Retrieved from http://fortune.com/2008/03/25/youtube-
looks-for-the-money-clip/