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Research Into
Interactive Media
By Adam Gilson
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section you wish to view.

Interactive Media

Introduction

Technology
Back
Short Films

Viral Marketing

Promotional Videos

Advertising

Film Trailers

Virtual Reality Tours

User Generated Content (Web 2.0)

Games

E-Learning

Interactive Media
Back
Data Video Capture

File Size

Compression

Aspect Ratio

Digital Video Formats
Streaming Methods

Data Transfer Rate

Technology

Media Players
Digital Rights Management Systems
Back

In this assignment I
have been asked to
research into the
technologies and
applications that are
relevant to the
creation of an
Interactive Media
Guide.

Introduction
Back

 Definition
 Platforms for
Delivery
 Short Film
Festival
 Example 1 –
Address is
Approximate

Short Films
Back

 Definition
 Platforms for
Delivery
 Example 1 – Shift
Happens Video

Promotional Videos
Back

 Definition
 Platform for
Delivery
 Example 1 – Iron
Man 3

Film Trailers
Back

 Definition
 Platform for
Delivery
 Example 1 –
Collage of Web 2.0

User Generated Content
Back

 Definition
 Platform for
Delivery
 Example 1 – Coca
Cola Christmas
Advert
 Example 2 –
Tmobile Flashmob

Viral Marketing
Back

 Definition
 Platform for
Delivery
 Example 1 –
Interactive Advert
on a Bus Shelter

Advertising
Back

 Definition
 Platform for
Delivery
 Example 1 –
Google Streetview
– New York

Virtual Reality Tours
Back

 Definition
 Platform for
Delivery
 Example 1 – Grand
Theft Auto V
Trailer

Games
Back

 Definition
 Platform for
Delivery
 Example 1 –
EpicMealTime
French Toast
Walkthrough

E-Learning
Back

 Definition
 How It’s Used
 Advantage /
Disadvantages –
Cable
 Advantage /
Disadvantages –
WIFI
 Advantage /
Disadvantages –
Memory Card

Digital Video Capture
Back

 Definition
 How It’s Used
 Advantage /
Disadvantages –
Lossy
 Advantages /
Disadvantages Lossless

Compression
Back

 Definition
 How It’s Used
 Advantage /
Disadvantages –
.avi
 Advantage /
Disadvantages –
.mp4
 Advantage /
Disadvantages –
.3gp

Digital Video Formats
Back

 Definition
 How It’s Used
 Advantage /
Disadvantages Download
 Advantage /
Disadvantages –
Progressive
Download
 Advantage /
Disadvantages Streaming

Streaming Methods
Back

 Definition
 How It’s Used

Data Transfer Rate
Back

 Definition
 How It’s Used

File Size
Back

 Definition
 How It’s Used

Aspect Ratio
Back

 Definition
 How It’s Used
 Advantage /
Disadvantages –
Flash Player
 Advantage /
Disadvantages –
Windows Media
Player
 Advantage /
Disadvantages –
QuickTime

Media Players
Back

 Definition
 How It’s Used
 Advantage /
Disadvantages

Digital Rights
Management Systems
Back

Short films are usually
seen as small budget
amateur films lasting
only a few minutes.
Short films can be
made by both
independent film
makers, big budget
studios or even
anybody with a video
camera and YouTube
Account.

Definition
Back
The Internet - A large portion
of short films are created for
the internet. By definition any
video on the popular media
website YouTube is a short
film.

Cinema – Some short films
are created specifically for the
cinema by film makers. This
has become increasingly
popular by animated film
creators. However other
creators tailor their films
specifically for short film
festivals, please see that page
for details.

Platforms of Delivery
Back

There is a large
following for short
films throughout the
world.
Just like with feature
length films, there are
a series of film
festivals for those who
make short films. One
of the biggest of which
is in Cannes.

Short Film Festivals
Back

Address is Approximate
Back

Presentations –
Presentations are a key
part of promotional
videos. They can
easily be used by
management within a
company to cheaply
and quickly put
together a talk for
employees or students.

Platforms of Delivery
Back

Shift Happens Video
Back

Film Trailers are
defined simply as a
video that advertises
an upcoming movie
using footage from the
film.

Definition
Back
The Internet – The internet has become a growing
force for promotion over the last few years. As
such more and more film trailers have been
appearing online on website such as YouTube.
This is a very cheap way to broadcast a fil trailer
because you rarely have to pay to put them online.
However there is always the chance people will
skip past them. Not only is the internet
cheap, people are more likely to share the trailers
they like with their friends thus reaching a much
bigger audience.
TV –The TV provides a captured audience for film
makers to show case their trailer to and therefore
they choose TV to entice people to go see the film.
However TV is an expensive platform to advertise
on and so there are always only a small number of
showings on TV for each film

Cinema – The cinema is still the most well known
place for people to see film trailers. They are
usually shown before a movie starts to wet viewers
appetite and get them to go to the showing of that
film later on.
DVD, CD, Blu-Ray – All of these are also usually
likely to contain film trailers, this is especially the
case for DVD’s where just like in Cinemas there
are trailers for upcoming films. Once
released, these trailers never change which is good
because it will always direct viewers to watch
those film.

Platforms of Delivery
Back

User-Generated
Content (Web 2.0) –
Web 2.0 is simply
defined as content that
a user of the internet
can make and upload
themselves.

Definition
Back

The Internet – The internet is the
main source of Web 2.0, more
specifically websites such as
YouTube, Facebook and Twitter have
been the driving force behind it. The
reason for this is that they actively
encourage users to upload as much of
their own content as they can.
Mobile Devices – Mobile devices are
also leading the way for Web 2.0.
The reason is that current gen
smartphones are linked to the internet
meaning that users can watch, create
and play content that they or others
created. With the use of smartphones
it even allows for users to create and
play their own games.

Platforms of Delivery
Back

Web 2.0
Back

Viral Marketing –
Viral Marketing is a
technique where the
marketing is done
through word of mouth
or by sharing of the
advert by consumers.

Definition
Back
The Internet – The internet is
the main source of viral
marketing. Typically a company
will release a video, image or
sound onto the internet either on
it’s own dedicated website or on
a social networking site such as
Facebook or Youtube and let
consumers share it with their
friends.
Mobile Devices – Mobile
devices are also part of this
phenomenon because they have
access to the internet therefore
allowing the owners to access
the marketing. They also allow
the owner to take a photo and
share it if the viral marketing is
in the form of something
physical like a flashmob.

Platforms of Delivery
Back

This is a brilliant
example of viral
marketing. Coca Cola
releases a version of
this advert every
winter and it always
spreads like wildfire
through the power of
social networking.

Coca Cola Christmas
Advert
Back

This is an example of
another viral
marketing campaign.
For this T-Mobile paid
dancers to create a
flashmob in a busy
train station and start
dancing. Several
people joined in and it
was recorded by others
who posted it online

T-Mobile Flash Mob
Back

Advertising –
Advertising can be
defined as a method of
showing off a product
in such a way that the
consumer wants to buy
it.

Definition
Back
•

The Internet – The internet has become a growing force for promotion over the last few years. As such more and more adverts
have been appearing online on website such as YouTube at the start of other videos. This is a very cheap way to advertise a
product to customers. Not only this but advertisers can pay websites to target their adverts at the correct audience such as
females in a certain location. Google for example will target advertising for what you like to look at on other websites. The
internet is a cheap method of advertising.

•

TV –The TV provides a captured audience for companies to showcase their products or services. However TV is an expensive
platform to advertise on and therefore it is important that adverts are targeted and played at specific times when the best match
to their target audience is watching. Such as middle aged women at half 7 when they want to watch Coronation Street.

•

Cinema – Cinemas tend to have advertisements on before a film. I suspect a cinema to be a cheaper place to advertise in
comparison to the TV as the audience is smaller though they are just as well caught.

•

DVD, CD, Blu-Ray – All of these are also usually likely to contain film trailers which are a form of advertising, this is
especially the case for DVD’s where just like in Cinemas there are trailers for upcoming films. Once released, these trailers
never change which is good because it will always direct viewers to watch those film.

•

Mobile Devices – Mobiles have long been a target for advertisers. More specifically they tend to advertise on apps that users
download. This is a cheap method of advertising that captures an increasingly young and impressionably audience.

•

Kiosks – In technological countries such as japan, interactive advertising has appeared on kiosks where they sense who is
coming near and attempt to show an advert likely to attract you. For example in some clothes shops there are interactive
mirrors that show what customers would look like in certain clothes. Effectively advertising to customers from even the most
intimate places as a changing room.

Platforms for Delivery
Back

Interactive Advert on a Bus
Shelter
Back

Virtual Reality Tours –
These, usually
online, tours allow
users to look around a
location without
actually visiting.

Definition
Back

The Internet – The internet tends to
be the most common place for virtual
reality tours. The most commonly
used of which is Google Streetview
where users can walk around a street
almost anywhere in the world.
Housing companies also tend to use
this interactive feature to show off
the insides of houses.
It’s done through the stitching
together of large panoramic photos to
create a 360 degree view.

Mobile Devices – Most smartphones
have access to these websites or
indeed their own apps which allow
them to access this content.

Platforms of Delivery
Back

Google Streetview – New York
Back

Games – A game is
defined as an activity
that a person
undertakes for fun.

Definition
Back
The Internet – Certain games can be found an
played online. These games tend to be free and
small.
Mobile Devices – Mobile devices have come a
long way in recent years but have had games on
them for years. They started out as small games
like those usually found online. However since
the invention of smartphones have blossomed to
become a big business of interactive media with
literally thousands of different games available
to users. These games range from 2D platform
games such as Mario to massive 3D
metropolises like GTA San Andreas which is
available on mobile devices.
DVD, Blu-Ray – These are what most people
think of when somebody says games. Games on
disks are usually played by either PC’s or
consoles. These games too have expanded in
recent years to become a massive business.
Recent games such as Grand theft Auto V have
given players access to locations the size of real
cities to play with how they like. Games are big
business and are the pinnacle of interactivity.

Platforms of Delivery
Back

Grand Theft Auto 5 Trailer
Back

E-Learning – The
definition of this is
described as the act of
learning something via
the internet

Definition
Back
The Internet – The internet
tends to be the main place that
E-Learning takes place. People
can sign up for and take online
classes with the
OpenUniversity. Other places of
E-Learning include YouTube
where users can teach each
other about things such as
cooking. One user might create
and share a video where they
take viewers how to cook a
meal.
Mobile Devices – Mobile
Devices link in heavily with the
internet here as they allow users
to access E-Learning sites on
the move meaning that in theory
it can take place
anywhere, anywhen.

Platforms of Delivery
Back

Stuffed French Toast ELearning
Back

Digital Video Capture
– Is the method of
transferring a video
from recording device
to the computer.

Definition
Back
• The process of capturing digital media from a camera can happen in any of a
small number of ways:
• Firewire / cabled capture – One of the easiest ways to capture media is to connect
the device to the computer via a cable and transfer it that way. This is either done
through software provided with the camera at purchase or through accessing it’s
memory through the computer and copying the files across. Suitable for those
wanting fast downloads to computer.
• WIFI – An increasingly popular way to get content off a camera is via WIFI or
even in some cases an inbuilt 3G option. This usually uploads the content to a
remote server such as Dropbox for the user to access later. This is suitable for
those on holiday and allows the user to delete the data off the camera as soon as
it’s uploaded.
• Memory Card – Certain cameras will take memory cards such as SD Cards and
will save the data onto those which can be removed and inserted into a computer
to download the data off. Suitable for use at events where you constantly need to
be recording but don’t have enough space on a single card.

How It’s Used
Back

Advantages

Disadvantages

• Inbuilt software makes
transfer easier
• Usually faster than other
methods

• Camera is unusable while
plugged in
• Cables can be lost
• Have to actually be at the
computer to use

Advantages /
Disadvantages - Cable
Back

Advantages

Disadvantages

• Can be done anywhere there
is an internet connection
• Somewhat secure
• Don’t have to be anywhere
near the PC
• Data in the cloud is safe
even if something happens
to camera

• Requires an account
online
• If used a lot may incur
costs for the required
amount of storage

Advantages /
Disadvantages - WIFI
Back

Advantages

Disadvantages

• Can hot-swap the cards
allowing for continued
recording even while one
card is being downloaded
• Can download the data
off a card then erase it to
gain more space

• Cards can be lost
• Cards can become
damaged
• Need to be at a computer
to download contents of
card.
• Cards have small
capacity.

Advantages / Disadvantages
– Memory Card
Back

Compression – This is
what is done to make
file sizes smaller in the
conversion process.

Definition
Back

Compression comes in two distinct types. Lossy and Lossless.
• Lossy – This is where the compression of a file makes it smaller
through the removal of data. The sections it removes are small
enough not to be too noticeable, depending on the file type. This type
of compression is usually used for anything that will be put online.
This is because a smaller file downloads and streams much quicker
than a larger one and as such a lossy compression is needed at the
loss of some quality
• Lossless – This is where the file is compressed but without the loss of
anything from the file. These files are usually bigger as a result but
however do tend to be much better quality. These are usually used in
cases where file size isn’t too much of an issue but quality is. Such as
on DVD’s or Blu-Rays.

How It’s Used
Back

Advantages

Disadvantages

• Much better quality

• Bigger file size
• Will take longer to
download or stream

Advantages /
Disadvantages - Lossless
Back

Advantages

Disadvantages

• Small file size
• Easier to stream or
download online

• Quality suffers as a reuslt

Advantages /
Disadvantages - Lossy
Back

Digital Video Formats
– The format of a
video defines what
player will be able to
play it and how good
the quality will be.

Definition
Back
•
•
•
•
•
•
•
•
•

.mpg – An ageing video format designed to compress VHS-quality video down using a
Lossy compression method.
.mp4 – A common video format often used on the internet to stream video and audio. Often
uses a Lossy compression method.
.mov – A video format used by Apples Quicktime player. Usually considered as a Lossless
format.
.avi – A windows based video format used quite often nowadays. Provides decent quality
video and audio
.wmv – A windows exclusive format used by it’s Windows Media Player. Originlly designed
for streaming. Offers decent quality compession
.flv – A flash video, this is what files become after being exported from Adobe Flash. This is
the internet standard for videos.
.swf – Another Adobe Flash format, these files can contain animation or moving objects and
are often used within apps. Offers lossy compression
.3gp – A mobile format, this uses lossy compression to make files as small as possible for
mobiles.
.asf – A format designed for streaming media over the internet. .asf files can also contain
metadata for details about the video for use during streaming.

How It’s Used
Back

Advantages

Disadvantages

• Good quality
• Reliably used across all
systems

• Larger file sizes mean
longer downloads

Advantages /
Disadvantages - .avi
Back

Advantages

Disadvantages

• Decent quality
• Good for streaming

• Small file sizes

Advantages /
Disadvantages .mp4
Back

Advantages

Disadvantages

• Good for use on phones
that don’t have 3G
• Very small file sizes

• Loss of quality.

Advantages /
Disadvantages .3gp
Back

Streaming is where
something is
downloaded from the
internet.

Definition
Back
•

•

•

Downloading –
Downloading is where a
file has to be downloaded
completely before it can
be accessed.
Progressive Downloading
– This is where the user
can access and view the
file while it’s
downloading.
Steaming – Streaming is
virtually the same as
Progressive
download, the user can
view the file as it
downloads, except the file
doesn’t actually
download. This is
generally used for online
video sites such as
YouTube.

How It’s Used
Back

Advantages

Disadvantages

• Usually faster than the
other two methods.
• The file can be accessed
any time after initial
download.

• File cannot be accessed
while downloading
• File only downloads as
fast as the users internet
connection

Advantages /
Disadvantages - Download
Back

Advantages

Disadvantages

• Can view file while it
downloads.

• Download speed depends
on users connection
• Can only view as much as
has downloaded.

Advantages / Disadvantages
– Progressive Download
Back

Advantages

Disadvantages

• Tends to be faster to
buffer than to download
the full file.
• File buffers as you watch
it meaning less
interruption

• Don’t actually get file.

Advantages /
Disadvantages - Streaming
Back

The data transfer rate
is used to measure
how fast data is
transferred from one
location to another.

Definition
Back

When you download
things off the internet, the
item is downloaded at a
certain speed. Speeds are
measured in a scale known
as ‘Bits Per Second’ (bps).
What’s the scale:
1000 bits = 1 kilobit
1000 kilobits = 1 megabit
1000 megabits = 1 gigabit
(All are measured as per
second)

How It’s Used
Back

File Size – The file
size is how big the
overall file is. Usually
in MB or GB

Definition
Back

The size of a file
defines many factors.
Firstly a smaller file
usually means lower
quality content
because it needs to fit
into a smaller package.
However, bigger files
take longer to
download / copy.
Therefore a balance is
needed.

How It’s Used
Back

Aspect Ratio – The
definition of this is
described as the width
and height of a video.

Definition
Back

Aspect ratio is the
relationship between the
height and width of the
video.
It is usually expressed as
two sets of numbers
separated with a colon.
Such as (8:5).
It used to be used to
describe the size of a
video feed. However
nowadays it has fallen
out of use due to modern
TV’s and films all being
made to roughly the same
aspect ratio.

How It’s Used
Media Players – Media
Players are defined as
the program or app
that plays the media

Definition
Back
The most common media players are
below.
•

•

•

Flash Player – This player
created by Adobe runs in
browsers meaning that video
can be played within the
browser itself and not need
another player to run.
Windows Media Player – This
is the player designed by
Microsoft to be the Windows
based video player. It runs all
major formats, however has in
recent years been overshadowed
by other players depending on
what the user has installed.
QuickTime Player – This is the
Apple standard media player. It
works exactly the same as the
Windows one except it is
optimized for Apple Products.

How It’s Used
Back

Advantages

Disadvantages

• Works in browser
• Works on all platforms
• Works with many types
of files

• Less secure than the
system own ones
• Needs regular updates

Advantages / Disadvantages
– Flash Player
Back

Advantages

Disadvantages

• Pre-installed on windows
machines
• Opens virtually any file
format

• Doesn’t work well with
browsers other than
Internet Explorer.
• Clunky and annoying on
occasion

Advantages / Disadvantages
– Windows Media Player
Back

Advantages

Disadvantages

• Pre-installed on Apple
machines
• Easy to use
• Plays nearly any file
format

• Optimised for only Apple
products.
• Unstable on other
Operating Systems

Advantages / Disadvantages
– QuickTime Player
Back

Digital Rights
Management (DRM) –
DRM is designed to
stop people copying
media and sharing.

Definition
Back
DRM is used in several ways
for different media type. DVD’s
tend to just lock the contents of
the disk making it near
impossible to copy the disks.
For games however the content
can be locked in that way or
through the use of locking
features within the games and
forcing users to use single use
codes within the games making
sale of the games pointless.
Companies are finding other,
less invasive ways to have
DRM. A games company called
Valve sets the DRM as it’s
games program locking the
games to an individuals account.
Meaning that the user doesn’t
notice the DRM and making it
less intrusive.

How It’s Used
Back

Advantages

Disadvantages

• Stops pirates copying the
media
• Allegedly saves the
production companies
money

• Users consider it invasive
and patronising
• Massively unpopular.
• Doesn’t really stop
pirating of media

Advantages /
Disadvantages - DRM

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Research Into Interactive Media

  • 2. Please choose which section you wish to view. Interactive Media Introduction Technology
  • 3. Back Short Films Viral Marketing Promotional Videos Advertising Film Trailers Virtual Reality Tours User Generated Content (Web 2.0) Games E-Learning Interactive Media
  • 4. Back Data Video Capture File Size Compression Aspect Ratio Digital Video Formats Streaming Methods Data Transfer Rate Technology Media Players Digital Rights Management Systems
  • 5. Back In this assignment I have been asked to research into the technologies and applications that are relevant to the creation of an Interactive Media Guide. Introduction
  • 6. Back  Definition  Platforms for Delivery  Short Film Festival  Example 1 – Address is Approximate Short Films
  • 7. Back  Definition  Platforms for Delivery  Example 1 – Shift Happens Video Promotional Videos
  • 8. Back  Definition  Platform for Delivery  Example 1 – Iron Man 3 Film Trailers
  • 9. Back  Definition  Platform for Delivery  Example 1 – Collage of Web 2.0 User Generated Content
  • 10. Back  Definition  Platform for Delivery  Example 1 – Coca Cola Christmas Advert  Example 2 – Tmobile Flashmob Viral Marketing
  • 11. Back  Definition  Platform for Delivery  Example 1 – Interactive Advert on a Bus Shelter Advertising
  • 12. Back  Definition  Platform for Delivery  Example 1 – Google Streetview – New York Virtual Reality Tours
  • 13. Back  Definition  Platform for Delivery  Example 1 – Grand Theft Auto V Trailer Games
  • 14. Back  Definition  Platform for Delivery  Example 1 – EpicMealTime French Toast Walkthrough E-Learning
  • 15. Back  Definition  How It’s Used  Advantage / Disadvantages – Cable  Advantage / Disadvantages – WIFI  Advantage / Disadvantages – Memory Card Digital Video Capture
  • 16. Back  Definition  How It’s Used  Advantage / Disadvantages – Lossy  Advantages / Disadvantages Lossless Compression
  • 17. Back  Definition  How It’s Used  Advantage / Disadvantages – .avi  Advantage / Disadvantages – .mp4  Advantage / Disadvantages – .3gp Digital Video Formats
  • 18. Back  Definition  How It’s Used  Advantage / Disadvantages Download  Advantage / Disadvantages – Progressive Download  Advantage / Disadvantages Streaming Streaming Methods
  • 19. Back  Definition  How It’s Used Data Transfer Rate
  • 20. Back  Definition  How It’s Used File Size
  • 21. Back  Definition  How It’s Used Aspect Ratio
  • 22. Back  Definition  How It’s Used  Advantage / Disadvantages – Flash Player  Advantage / Disadvantages – Windows Media Player  Advantage / Disadvantages – QuickTime Media Players
  • 23. Back  Definition  How It’s Used  Advantage / Disadvantages Digital Rights Management Systems
  • 24. Back Short films are usually seen as small budget amateur films lasting only a few minutes. Short films can be made by both independent film makers, big budget studios or even anybody with a video camera and YouTube Account. Definition
  • 25. Back The Internet - A large portion of short films are created for the internet. By definition any video on the popular media website YouTube is a short film. Cinema – Some short films are created specifically for the cinema by film makers. This has become increasingly popular by animated film creators. However other creators tailor their films specifically for short film festivals, please see that page for details. Platforms of Delivery
  • 26. Back There is a large following for short films throughout the world. Just like with feature length films, there are a series of film festivals for those who make short films. One of the biggest of which is in Cannes. Short Film Festivals
  • 28.
  • 29. Back Presentations – Presentations are a key part of promotional videos. They can easily be used by management within a company to cheaply and quickly put together a talk for employees or students. Platforms of Delivery
  • 31. Back Film Trailers are defined simply as a video that advertises an upcoming movie using footage from the film. Definition
  • 32. Back The Internet – The internet has become a growing force for promotion over the last few years. As such more and more film trailers have been appearing online on website such as YouTube. This is a very cheap way to broadcast a fil trailer because you rarely have to pay to put them online. However there is always the chance people will skip past them. Not only is the internet cheap, people are more likely to share the trailers they like with their friends thus reaching a much bigger audience. TV –The TV provides a captured audience for film makers to show case their trailer to and therefore they choose TV to entice people to go see the film. However TV is an expensive platform to advertise on and so there are always only a small number of showings on TV for each film Cinema – The cinema is still the most well known place for people to see film trailers. They are usually shown before a movie starts to wet viewers appetite and get them to go to the showing of that film later on. DVD, CD, Blu-Ray – All of these are also usually likely to contain film trailers, this is especially the case for DVD’s where just like in Cinemas there are trailers for upcoming films. Once released, these trailers never change which is good because it will always direct viewers to watch those film. Platforms of Delivery
  • 33.
  • 34. Back User-Generated Content (Web 2.0) – Web 2.0 is simply defined as content that a user of the internet can make and upload themselves. Definition
  • 35. Back The Internet – The internet is the main source of Web 2.0, more specifically websites such as YouTube, Facebook and Twitter have been the driving force behind it. The reason for this is that they actively encourage users to upload as much of their own content as they can. Mobile Devices – Mobile devices are also leading the way for Web 2.0. The reason is that current gen smartphones are linked to the internet meaning that users can watch, create and play content that they or others created. With the use of smartphones it even allows for users to create and play their own games. Platforms of Delivery
  • 37. Back Viral Marketing – Viral Marketing is a technique where the marketing is done through word of mouth or by sharing of the advert by consumers. Definition
  • 38. Back The Internet – The internet is the main source of viral marketing. Typically a company will release a video, image or sound onto the internet either on it’s own dedicated website or on a social networking site such as Facebook or Youtube and let consumers share it with their friends. Mobile Devices – Mobile devices are also part of this phenomenon because they have access to the internet therefore allowing the owners to access the marketing. They also allow the owner to take a photo and share it if the viral marketing is in the form of something physical like a flashmob. Platforms of Delivery
  • 39. Back This is a brilliant example of viral marketing. Coca Cola releases a version of this advert every winter and it always spreads like wildfire through the power of social networking. Coca Cola Christmas Advert
  • 40. Back This is an example of another viral marketing campaign. For this T-Mobile paid dancers to create a flashmob in a busy train station and start dancing. Several people joined in and it was recorded by others who posted it online T-Mobile Flash Mob
  • 41. Back Advertising – Advertising can be defined as a method of showing off a product in such a way that the consumer wants to buy it. Definition
  • 42. Back • The Internet – The internet has become a growing force for promotion over the last few years. As such more and more adverts have been appearing online on website such as YouTube at the start of other videos. This is a very cheap way to advertise a product to customers. Not only this but advertisers can pay websites to target their adverts at the correct audience such as females in a certain location. Google for example will target advertising for what you like to look at on other websites. The internet is a cheap method of advertising. • TV –The TV provides a captured audience for companies to showcase their products or services. However TV is an expensive platform to advertise on and therefore it is important that adverts are targeted and played at specific times when the best match to their target audience is watching. Such as middle aged women at half 7 when they want to watch Coronation Street. • Cinema – Cinemas tend to have advertisements on before a film. I suspect a cinema to be a cheaper place to advertise in comparison to the TV as the audience is smaller though they are just as well caught. • DVD, CD, Blu-Ray – All of these are also usually likely to contain film trailers which are a form of advertising, this is especially the case for DVD’s where just like in Cinemas there are trailers for upcoming films. Once released, these trailers never change which is good because it will always direct viewers to watch those film. • Mobile Devices – Mobiles have long been a target for advertisers. More specifically they tend to advertise on apps that users download. This is a cheap method of advertising that captures an increasingly young and impressionably audience. • Kiosks – In technological countries such as japan, interactive advertising has appeared on kiosks where they sense who is coming near and attempt to show an advert likely to attract you. For example in some clothes shops there are interactive mirrors that show what customers would look like in certain clothes. Effectively advertising to customers from even the most intimate places as a changing room. Platforms for Delivery
  • 43. Back Interactive Advert on a Bus Shelter
  • 44. Back Virtual Reality Tours – These, usually online, tours allow users to look around a location without actually visiting. Definition
  • 45. Back The Internet – The internet tends to be the most common place for virtual reality tours. The most commonly used of which is Google Streetview where users can walk around a street almost anywhere in the world. Housing companies also tend to use this interactive feature to show off the insides of houses. It’s done through the stitching together of large panoramic photos to create a 360 degree view. Mobile Devices – Most smartphones have access to these websites or indeed their own apps which allow them to access this content. Platforms of Delivery
  • 47. Back Games – A game is defined as an activity that a person undertakes for fun. Definition
  • 48. Back The Internet – Certain games can be found an played online. These games tend to be free and small. Mobile Devices – Mobile devices have come a long way in recent years but have had games on them for years. They started out as small games like those usually found online. However since the invention of smartphones have blossomed to become a big business of interactive media with literally thousands of different games available to users. These games range from 2D platform games such as Mario to massive 3D metropolises like GTA San Andreas which is available on mobile devices. DVD, Blu-Ray – These are what most people think of when somebody says games. Games on disks are usually played by either PC’s or consoles. These games too have expanded in recent years to become a massive business. Recent games such as Grand theft Auto V have given players access to locations the size of real cities to play with how they like. Games are big business and are the pinnacle of interactivity. Platforms of Delivery
  • 50. Back E-Learning – The definition of this is described as the act of learning something via the internet Definition
  • 51. Back The Internet – The internet tends to be the main place that E-Learning takes place. People can sign up for and take online classes with the OpenUniversity. Other places of E-Learning include YouTube where users can teach each other about things such as cooking. One user might create and share a video where they take viewers how to cook a meal. Mobile Devices – Mobile Devices link in heavily with the internet here as they allow users to access E-Learning sites on the move meaning that in theory it can take place anywhere, anywhen. Platforms of Delivery
  • 53. Back Digital Video Capture – Is the method of transferring a video from recording device to the computer. Definition
  • 54. Back • The process of capturing digital media from a camera can happen in any of a small number of ways: • Firewire / cabled capture – One of the easiest ways to capture media is to connect the device to the computer via a cable and transfer it that way. This is either done through software provided with the camera at purchase or through accessing it’s memory through the computer and copying the files across. Suitable for those wanting fast downloads to computer. • WIFI – An increasingly popular way to get content off a camera is via WIFI or even in some cases an inbuilt 3G option. This usually uploads the content to a remote server such as Dropbox for the user to access later. This is suitable for those on holiday and allows the user to delete the data off the camera as soon as it’s uploaded. • Memory Card – Certain cameras will take memory cards such as SD Cards and will save the data onto those which can be removed and inserted into a computer to download the data off. Suitable for use at events where you constantly need to be recording but don’t have enough space on a single card. How It’s Used
  • 55. Back Advantages Disadvantages • Inbuilt software makes transfer easier • Usually faster than other methods • Camera is unusable while plugged in • Cables can be lost • Have to actually be at the computer to use Advantages / Disadvantages - Cable
  • 56. Back Advantages Disadvantages • Can be done anywhere there is an internet connection • Somewhat secure • Don’t have to be anywhere near the PC • Data in the cloud is safe even if something happens to camera • Requires an account online • If used a lot may incur costs for the required amount of storage Advantages / Disadvantages - WIFI
  • 57. Back Advantages Disadvantages • Can hot-swap the cards allowing for continued recording even while one card is being downloaded • Can download the data off a card then erase it to gain more space • Cards can be lost • Cards can become damaged • Need to be at a computer to download contents of card. • Cards have small capacity. Advantages / Disadvantages – Memory Card
  • 58. Back Compression – This is what is done to make file sizes smaller in the conversion process. Definition
  • 59. Back Compression comes in two distinct types. Lossy and Lossless. • Lossy – This is where the compression of a file makes it smaller through the removal of data. The sections it removes are small enough not to be too noticeable, depending on the file type. This type of compression is usually used for anything that will be put online. This is because a smaller file downloads and streams much quicker than a larger one and as such a lossy compression is needed at the loss of some quality • Lossless – This is where the file is compressed but without the loss of anything from the file. These files are usually bigger as a result but however do tend to be much better quality. These are usually used in cases where file size isn’t too much of an issue but quality is. Such as on DVD’s or Blu-Rays. How It’s Used
  • 60. Back Advantages Disadvantages • Much better quality • Bigger file size • Will take longer to download or stream Advantages / Disadvantages - Lossless
  • 61. Back Advantages Disadvantages • Small file size • Easier to stream or download online • Quality suffers as a reuslt Advantages / Disadvantages - Lossy
  • 62. Back Digital Video Formats – The format of a video defines what player will be able to play it and how good the quality will be. Definition
  • 63. Back • • • • • • • • • .mpg – An ageing video format designed to compress VHS-quality video down using a Lossy compression method. .mp4 – A common video format often used on the internet to stream video and audio. Often uses a Lossy compression method. .mov – A video format used by Apples Quicktime player. Usually considered as a Lossless format. .avi – A windows based video format used quite often nowadays. Provides decent quality video and audio .wmv – A windows exclusive format used by it’s Windows Media Player. Originlly designed for streaming. Offers decent quality compession .flv – A flash video, this is what files become after being exported from Adobe Flash. This is the internet standard for videos. .swf – Another Adobe Flash format, these files can contain animation or moving objects and are often used within apps. Offers lossy compression .3gp – A mobile format, this uses lossy compression to make files as small as possible for mobiles. .asf – A format designed for streaming media over the internet. .asf files can also contain metadata for details about the video for use during streaming. How It’s Used
  • 64. Back Advantages Disadvantages • Good quality • Reliably used across all systems • Larger file sizes mean longer downloads Advantages / Disadvantages - .avi
  • 65. Back Advantages Disadvantages • Decent quality • Good for streaming • Small file sizes Advantages / Disadvantages .mp4
  • 66. Back Advantages Disadvantages • Good for use on phones that don’t have 3G • Very small file sizes • Loss of quality. Advantages / Disadvantages .3gp
  • 67. Back Streaming is where something is downloaded from the internet. Definition
  • 68. Back • • • Downloading – Downloading is where a file has to be downloaded completely before it can be accessed. Progressive Downloading – This is where the user can access and view the file while it’s downloading. Steaming – Streaming is virtually the same as Progressive download, the user can view the file as it downloads, except the file doesn’t actually download. This is generally used for online video sites such as YouTube. How It’s Used
  • 69. Back Advantages Disadvantages • Usually faster than the other two methods. • The file can be accessed any time after initial download. • File cannot be accessed while downloading • File only downloads as fast as the users internet connection Advantages / Disadvantages - Download
  • 70. Back Advantages Disadvantages • Can view file while it downloads. • Download speed depends on users connection • Can only view as much as has downloaded. Advantages / Disadvantages – Progressive Download
  • 71. Back Advantages Disadvantages • Tends to be faster to buffer than to download the full file. • File buffers as you watch it meaning less interruption • Don’t actually get file. Advantages / Disadvantages - Streaming
  • 72. Back The data transfer rate is used to measure how fast data is transferred from one location to another. Definition
  • 73. Back When you download things off the internet, the item is downloaded at a certain speed. Speeds are measured in a scale known as ‘Bits Per Second’ (bps). What’s the scale: 1000 bits = 1 kilobit 1000 kilobits = 1 megabit 1000 megabits = 1 gigabit (All are measured as per second) How It’s Used
  • 74. Back File Size – The file size is how big the overall file is. Usually in MB or GB Definition
  • 75. Back The size of a file defines many factors. Firstly a smaller file usually means lower quality content because it needs to fit into a smaller package. However, bigger files take longer to download / copy. Therefore a balance is needed. How It’s Used
  • 76. Back Aspect Ratio – The definition of this is described as the width and height of a video. Definition
  • 77. Back Aspect ratio is the relationship between the height and width of the video. It is usually expressed as two sets of numbers separated with a colon. Such as (8:5). It used to be used to describe the size of a video feed. However nowadays it has fallen out of use due to modern TV’s and films all being made to roughly the same aspect ratio. How It’s Used
  • 78. Media Players – Media Players are defined as the program or app that plays the media Definition
  • 79. Back The most common media players are below. • • • Flash Player – This player created by Adobe runs in browsers meaning that video can be played within the browser itself and not need another player to run. Windows Media Player – This is the player designed by Microsoft to be the Windows based video player. It runs all major formats, however has in recent years been overshadowed by other players depending on what the user has installed. QuickTime Player – This is the Apple standard media player. It works exactly the same as the Windows one except it is optimized for Apple Products. How It’s Used
  • 80. Back Advantages Disadvantages • Works in browser • Works on all platforms • Works with many types of files • Less secure than the system own ones • Needs regular updates Advantages / Disadvantages – Flash Player
  • 81. Back Advantages Disadvantages • Pre-installed on windows machines • Opens virtually any file format • Doesn’t work well with browsers other than Internet Explorer. • Clunky and annoying on occasion Advantages / Disadvantages – Windows Media Player
  • 82. Back Advantages Disadvantages • Pre-installed on Apple machines • Easy to use • Plays nearly any file format • Optimised for only Apple products. • Unstable on other Operating Systems Advantages / Disadvantages – QuickTime Player
  • 83. Back Digital Rights Management (DRM) – DRM is designed to stop people copying media and sharing. Definition
  • 84. Back DRM is used in several ways for different media type. DVD’s tend to just lock the contents of the disk making it near impossible to copy the disks. For games however the content can be locked in that way or through the use of locking features within the games and forcing users to use single use codes within the games making sale of the games pointless. Companies are finding other, less invasive ways to have DRM. A games company called Valve sets the DRM as it’s games program locking the games to an individuals account. Meaning that the user doesn’t notice the DRM and making it less intrusive. How It’s Used
  • 85. Back Advantages Disadvantages • Stops pirates copying the media • Allegedly saves the production companies money • Users consider it invasive and patronising • Massively unpopular. • Doesn’t really stop pirating of media Advantages / Disadvantages - DRM