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IEEE PROJECTS & SOFTWARE DEVELOPMENTS 
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BULK PROJECTS|BE/BTECH/ME/MTECH/MS/MCA PROJECTS|CSE/IT/ECE/EEE PROJECTS 
CELL: +91 98495 39085, +91 99662 35788, +91 98495 57908, +91 97014 40401 
Visit: www.finalyearprojects.org Mail to:ieeefinalsemprojects@gmail.com 
An Ontology-Based Hybrid Approach to Activity 
Modeling for Smart Homes 
Abstract 
Activity models play a critical role for activity recognition and assistance in 
ambient assisted living. Existing approaches to activity modeling suffer from a 
number of problems, e.g., model reusability, and incompleteness. In an effort to 
address these problems, we introduce an ontology-based hybrid approach to 
activity modeling that combines domain knowledge basedmodel specification and 
data-driven model learning. Central to the approach is an iterative process that 
begins with “seed” activity models created by ontological engineering. The “seed” 
models are deployed, and subsequently evolved through incremental activity 
discovery and model update. While our previous work has detailed ontological 
activity modeling and activity recognition, this paper focuses on the systematic 
hybrid approach and associated methods and inference rules for learning new 
activities and user activity profiles. The approach has been implemented in a 
feature rich assistive living system. Analysis of the experiments conducted has 
been undertaken in an effort to test and evaluate the activity learning algorithms 
and associated mechanisms.
System Analysis 
Existing System: 
The Existing system is data driven approach, the drawback of this system is 
related to model applicability and reusability. A data-driven approach is sensitive 
to unseen data which makes it difficult to apply the ADL models which have been 
learnt from one person to another person. This means that with a data-driven 
approach, an activity model for different users has to be learnt separately. The third 
drawback is the incompleteness of activity models which is closely related to the 
aforementioned two issues. With the data-driven approach, every activity model 
for all the ADLs for every user needs to be learnt in order to create complete ADL 
models. Given the large number of ADLs this is a huge challenge, if indeed not 
impossible, in practice. To mitigate the aforementioned problems, researchers have 
recently started applying transfer learning techniques to activity modeling and 
recognition by reusing resources and knowledge. This involves transferring the 
source datasets, or features or models, from one user to another in different 
settings. An alternative to the data-driven approach is to manually define activity 
models by making use of rich, prior knowledge, and domain heuristics. 
Proposed System: 
This approach is motivated by the observation that most ADLs are daily 
routines which normally take place within a specific circumstance of time, 
location, and space with relatively fixed types of objects. Using formal knowledge 
acquisition and modeling technologies, activity models can be created by means of 
various knowledge modeling tools. As this approach is closely related to
knowledge engineering, it is referred to as a knowledge driven approach. A 
knowledge-driven approach improves model reusability by modeling activities at 
multiple levels of abstraction to create both generalized and specialized ADL 
models. For example, ontological activity modeling can model a generic ADL as 
an ontological activity class and an individual-specific ADL as an instance of the 
corresponding activity class. ADL modeling is not a one-off effort, instead, a 
multiphase iterative process that interleaves knowledge-based model specifications 
and data-driven model learning. The process consists of two key phases. 
Ontological activity modeling creates activity models at two levels of 
abstractions, namely as ontological activity concepts and their instances, 
respectively. Ontological activity concepts represent generic coarse-grained 
activity models applicable and reusable for all users, thus solving the reusability 
problem. The seed ADL models are then used in applications for activity 
recognition at the second phase. In the third phase, the activity classification results 
from the second phase are analyzed to discover new activities and user profiles. 
These learnt activity patterns are in turn used to update the ADL models, thus 
solving the incompleteness problem. Once the first phase completes, the remaining 
two-phase process can be iterated many times to incrementally evolve the ADL 
models, leading to complete, accurate, and up-to-date ADL models. This paper 
makes three main contributions. First, we develop a hybrid approach to activity 
modeling that combines the strengths of data- and knowledge-driven approaches to 
support an incremental modeling process. The approach is built upon the work in 
however, extends it by incorporating the learning capabilities to provide a viable 
solution for addressing existing problems relating to ADL modeling. Second, we 
develop a learning method to discover activities that are performed by users but 
have not yet been modeled. Third, we define the characteristics of a user activity 
profile and develop analysis methods and associated inference rules to learn a
user’s activity profiles, i.e., the specific way the user performs activities. The 
learning methods of activity profiles can detect the changing manner an activity is 
performed, thus allowing ADL models to adapt over time. We have implemented 
the approach in a feature-rich assistive living system. 
Modules: 
1. Activity Module. 
2. Categories. 
3. Carer module. 
4. User Module. 
5. Reports Module. 
Module description: 
1. Activity Module: 
In the Activity module, the user can register the User Activities,after 
registering the activity the e-mail will go to the respected carer along with the 
registered activity details.In “An Ontology-Based Hybrid Approach to Activity 
Modelling for Smart Homes” project , user can reuse the already created 
activities which are created by other users and his activities also. 
This module is accessed by all the users but for carer registering the 
activity functionality is restricted, carer can see only the activities which are 
assigned to him Admin/Resident, Relative can use this module. 
2. Categories module:
This module is accessible to only for Admin/Resident.Using this module 
they can register the Activity Types and Sub-Categories in Each activity type. 
For an example: 
Activity Type:Cooking 
Sub-Categories are : Breakfast,Lunch,Snacks,Supper….. 
3. Carers module: 
This module is accessed by Admin/Resident,Carer .Using this 
module admin/resident only having the permissions to add/edit/delete the 
carer.where as coming to carer role they can update the details they don’t have 
the permissions to add/delete the carer. 
4. Users Module: 
This module is accessible to admin/Resident only, the other roles don’t have 
the permission to access this module using this module the admin can register 
the users. 
If the admin wants to register the carer user details then the cares should be 
avavliable in the carer module(should register under carer module). 
5. Reports Module: 
Reports module is accessible to admin/Resident roles only,Using this module 
,the admin can perform the search on all created useractivities and re-used 
activities and based on the search they can generate the reports to excel.They can 
do the search by carer,by category,between the dates.Dates is the mandatory fields.
Hardware Requirements: 
• System : Pentium IV 2.4 GHz. 
• Hard Disk : 40 GB. 
• Floppy Drive : 1.44 Mb. 
• Monitor : 15 VGA Colour. 
• Mouse : Logitech. 
• Ram : 256 Mb. 
Software Requirements: 
• Operating system : - Windows 7. 
• Front End : - Visual Studio 2008sp1. 
• Coding Language : - Asp.net. 
• Backend-database :- SQL Server 2008

2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT An ontology based hybrid approach to activity modeling for smart homes

  • 1.
    GLOBALSOFT TECHNOLOGIES IEEEPROJECTS & SOFTWARE DEVELOPMENTS IEEE FINAL YEAR PROJECTS|IEEE ENGINEERING PROJECTS|IEEE STUDENTS PROJECTS|IEEE BULK PROJECTS|BE/BTECH/ME/MTECH/MS/MCA PROJECTS|CSE/IT/ECE/EEE PROJECTS CELL: +91 98495 39085, +91 99662 35788, +91 98495 57908, +91 97014 40401 Visit: www.finalyearprojects.org Mail to:ieeefinalsemprojects@gmail.com An Ontology-Based Hybrid Approach to Activity Modeling for Smart Homes Abstract Activity models play a critical role for activity recognition and assistance in ambient assisted living. Existing approaches to activity modeling suffer from a number of problems, e.g., model reusability, and incompleteness. In an effort to address these problems, we introduce an ontology-based hybrid approach to activity modeling that combines domain knowledge basedmodel specification and data-driven model learning. Central to the approach is an iterative process that begins with “seed” activity models created by ontological engineering. The “seed” models are deployed, and subsequently evolved through incremental activity discovery and model update. While our previous work has detailed ontological activity modeling and activity recognition, this paper focuses on the systematic hybrid approach and associated methods and inference rules for learning new activities and user activity profiles. The approach has been implemented in a feature rich assistive living system. Analysis of the experiments conducted has been undertaken in an effort to test and evaluate the activity learning algorithms and associated mechanisms.
  • 2.
    System Analysis ExistingSystem: The Existing system is data driven approach, the drawback of this system is related to model applicability and reusability. A data-driven approach is sensitive to unseen data which makes it difficult to apply the ADL models which have been learnt from one person to another person. This means that with a data-driven approach, an activity model for different users has to be learnt separately. The third drawback is the incompleteness of activity models which is closely related to the aforementioned two issues. With the data-driven approach, every activity model for all the ADLs for every user needs to be learnt in order to create complete ADL models. Given the large number of ADLs this is a huge challenge, if indeed not impossible, in practice. To mitigate the aforementioned problems, researchers have recently started applying transfer learning techniques to activity modeling and recognition by reusing resources and knowledge. This involves transferring the source datasets, or features or models, from one user to another in different settings. An alternative to the data-driven approach is to manually define activity models by making use of rich, prior knowledge, and domain heuristics. Proposed System: This approach is motivated by the observation that most ADLs are daily routines which normally take place within a specific circumstance of time, location, and space with relatively fixed types of objects. Using formal knowledge acquisition and modeling technologies, activity models can be created by means of various knowledge modeling tools. As this approach is closely related to
  • 3.
    knowledge engineering, itis referred to as a knowledge driven approach. A knowledge-driven approach improves model reusability by modeling activities at multiple levels of abstraction to create both generalized and specialized ADL models. For example, ontological activity modeling can model a generic ADL as an ontological activity class and an individual-specific ADL as an instance of the corresponding activity class. ADL modeling is not a one-off effort, instead, a multiphase iterative process that interleaves knowledge-based model specifications and data-driven model learning. The process consists of two key phases. Ontological activity modeling creates activity models at two levels of abstractions, namely as ontological activity concepts and their instances, respectively. Ontological activity concepts represent generic coarse-grained activity models applicable and reusable for all users, thus solving the reusability problem. The seed ADL models are then used in applications for activity recognition at the second phase. In the third phase, the activity classification results from the second phase are analyzed to discover new activities and user profiles. These learnt activity patterns are in turn used to update the ADL models, thus solving the incompleteness problem. Once the first phase completes, the remaining two-phase process can be iterated many times to incrementally evolve the ADL models, leading to complete, accurate, and up-to-date ADL models. This paper makes three main contributions. First, we develop a hybrid approach to activity modeling that combines the strengths of data- and knowledge-driven approaches to support an incremental modeling process. The approach is built upon the work in however, extends it by incorporating the learning capabilities to provide a viable solution for addressing existing problems relating to ADL modeling. Second, we develop a learning method to discover activities that are performed by users but have not yet been modeled. Third, we define the characteristics of a user activity profile and develop analysis methods and associated inference rules to learn a
  • 4.
    user’s activity profiles,i.e., the specific way the user performs activities. The learning methods of activity profiles can detect the changing manner an activity is performed, thus allowing ADL models to adapt over time. We have implemented the approach in a feature-rich assistive living system. Modules: 1. Activity Module. 2. Categories. 3. Carer module. 4. User Module. 5. Reports Module. Module description: 1. Activity Module: In the Activity module, the user can register the User Activities,after registering the activity the e-mail will go to the respected carer along with the registered activity details.In “An Ontology-Based Hybrid Approach to Activity Modelling for Smart Homes” project , user can reuse the already created activities which are created by other users and his activities also. This module is accessed by all the users but for carer registering the activity functionality is restricted, carer can see only the activities which are assigned to him Admin/Resident, Relative can use this module. 2. Categories module:
  • 5.
    This module isaccessible to only for Admin/Resident.Using this module they can register the Activity Types and Sub-Categories in Each activity type. For an example: Activity Type:Cooking Sub-Categories are : Breakfast,Lunch,Snacks,Supper….. 3. Carers module: This module is accessed by Admin/Resident,Carer .Using this module admin/resident only having the permissions to add/edit/delete the carer.where as coming to carer role they can update the details they don’t have the permissions to add/delete the carer. 4. Users Module: This module is accessible to admin/Resident only, the other roles don’t have the permission to access this module using this module the admin can register the users. If the admin wants to register the carer user details then the cares should be avavliable in the carer module(should register under carer module). 5. Reports Module: Reports module is accessible to admin/Resident roles only,Using this module ,the admin can perform the search on all created useractivities and re-used activities and based on the search they can generate the reports to excel.They can do the search by carer,by category,between the dates.Dates is the mandatory fields.
  • 6.
    Hardware Requirements: •System : Pentium IV 2.4 GHz. • Hard Disk : 40 GB. • Floppy Drive : 1.44 Mb. • Monitor : 15 VGA Colour. • Mouse : Logitech. • Ram : 256 Mb. Software Requirements: • Operating system : - Windows 7. • Front End : - Visual Studio 2008sp1. • Coding Language : - Asp.net. • Backend-database :- SQL Server 2008