The document discusses how digitalization is still in its early stages of development. It begins with an introduction from Prof. Tim Bruysten on the topics of departure, the inner circle, and saving the world. It then goes on to provide examples of emerging digital technologies and their potential impacts and applications. These include artificial intelligence, augmented reality, brain-computer interfaces, 3D printing, drones, and more. It discusses how digitalization will transform various industries and societies. The presentation examines challenges and opportunities that new digital networks and algorithms may bring.
What Actually Is Artificial Intelligence?Doug Clow
Talk for MK Geek Night, 23 Sep 2021
AI means more hype, more technology, more future - and more money! But what actually is it? In this talk, Doug will explain what people mean by artificial intelligence and machine learning, what sort of problems they can solve, and how they do it. We'll see a range of examples where they're being used, and look at how it goes well and how it goes wrong, from entertaining AI weirdness to serious algorithmic bias. You won't end up being able to implement techniques like Support Vector Machines or Generative Adversarial Networks (unless you already could) but you should end up with a better idea of what the people who can are up to.
What Actually Is Artificial Intelligence?Doug Clow
Talk for MK Geek Night, 23 Sep 2021
AI means more hype, more technology, more future - and more money! But what actually is it? In this talk, Doug will explain what people mean by artificial intelligence and machine learning, what sort of problems they can solve, and how they do it. We'll see a range of examples where they're being used, and look at how it goes well and how it goes wrong, from entertaining AI weirdness to serious algorithmic bias. You won't end up being able to implement techniques like Support Vector Machines or Generative Adversarial Networks (unless you already could) but you should end up with a better idea of what the people who can are up to.
Wie man mit BigData + Gamification die perfekte CustomerJourney gestaltet – Vortrag beim Innovtionstag von Pionier Investments am 15.03.2016 in Frankfurt
Ein Plädoyer für mehr UnernsthaftigkeitTim Bruysten
Keynote vom Prof. Bruysten auf dem 38. Privatzahnärztetag 2016 in Dresden – Der Blick über den Tellerrand mit einer Auswahl von Technologien, Methoden und Trends, die auch die Zahnmedizin verändern werden.
Gamescom 2014 - Ausblick und Szenarien für den GamesmarktTim Bruysten
Auf der Gamescom 2014 habe ich über einen Ausblick auf den Gamesmarkt gesprochen und Szenarien jenseits des Offensichtlichen vorgestellt. Am 16.08. allein und am 17.08. gemeinsam mit dem Kollegen Prof. Dr. J. Martin vom Fachbereich Kommunikationsmanagement der MD.H.
Beim 9. a²-Salon diskutieren Siggi Becker, Mark Lambertz und Tim Bruysten darüber, wie man mit 100 Millionen Dollar den größten Impact erziehlen kann.
Der a²-Salon ist ein unregelmäßiger philosophischer, offener Salon, der ontologische, phänomenologische, ethische, soziologische und technologische Aspekte der Beschleunigung der Beschleunigung bespricht.
British businesses struggle in quest for “holy grail of single customer view”, as the number of brand touch-points on a customer’s journey continue to grow
More than two-thirds (69%) of UK businesses are just beginning to develop a multi-channel customer experience strategy, despite the increasing number of online and offline touch-points in a customer journey, according to research published by Foviance and Econsultancy.
Paul Blunden, CEO Foviance, presented at the Multichannel Directors Forum ( 29th June 2011). Here is his presentation, for anymore information please contact us on info@foviance.com
BigData Abendgespräch – Akademie der dt. Medien und Marketing Club BerlinTim Bruysten
Die Präsentation von Prof. Bruysten (richtwert) und Christian Sögtrop (mcs promotion) beim BigData Abendgespräch des Marketing Clubs Berlin und der Akademie der dt. Medien im November 2016 in Berlin.
Artificial Intelligence Today (22 June 2017)Sabri Sansoy
This was a top level presentation on some of the 30+ subcategories of Artificial Intelligence at the Hackaday LA June Meetup - Wheels, Wings, and Walkers. Sponsored by SupplyFrame Design Labs in Pasadena CA
Wie man mit BigData + Gamification die perfekte CustomerJourney gestaltet – Vortrag beim Innovtionstag von Pionier Investments am 15.03.2016 in Frankfurt
Ein Plädoyer für mehr UnernsthaftigkeitTim Bruysten
Keynote vom Prof. Bruysten auf dem 38. Privatzahnärztetag 2016 in Dresden – Der Blick über den Tellerrand mit einer Auswahl von Technologien, Methoden und Trends, die auch die Zahnmedizin verändern werden.
Gamescom 2014 - Ausblick und Szenarien für den GamesmarktTim Bruysten
Auf der Gamescom 2014 habe ich über einen Ausblick auf den Gamesmarkt gesprochen und Szenarien jenseits des Offensichtlichen vorgestellt. Am 16.08. allein und am 17.08. gemeinsam mit dem Kollegen Prof. Dr. J. Martin vom Fachbereich Kommunikationsmanagement der MD.H.
Beim 9. a²-Salon diskutieren Siggi Becker, Mark Lambertz und Tim Bruysten darüber, wie man mit 100 Millionen Dollar den größten Impact erziehlen kann.
Der a²-Salon ist ein unregelmäßiger philosophischer, offener Salon, der ontologische, phänomenologische, ethische, soziologische und technologische Aspekte der Beschleunigung der Beschleunigung bespricht.
British businesses struggle in quest for “holy grail of single customer view”, as the number of brand touch-points on a customer’s journey continue to grow
More than two-thirds (69%) of UK businesses are just beginning to develop a multi-channel customer experience strategy, despite the increasing number of online and offline touch-points in a customer journey, according to research published by Foviance and Econsultancy.
Paul Blunden, CEO Foviance, presented at the Multichannel Directors Forum ( 29th June 2011). Here is his presentation, for anymore information please contact us on info@foviance.com
BigData Abendgespräch – Akademie der dt. Medien und Marketing Club BerlinTim Bruysten
Die Präsentation von Prof. Bruysten (richtwert) und Christian Sögtrop (mcs promotion) beim BigData Abendgespräch des Marketing Clubs Berlin und der Akademie der dt. Medien im November 2016 in Berlin.
Artificial Intelligence Today (22 June 2017)Sabri Sansoy
This was a top level presentation on some of the 30+ subcategories of Artificial Intelligence at the Hackaday LA June Meetup - Wheels, Wings, and Walkers. Sponsored by SupplyFrame Design Labs in Pasadena CA
A quick overview of AI to help students that are not fully familiar with all that is involved and encompassed. It supports the claim that society is headed to higher levels of existence. It also supports the claim that civilization is at the cusp of a New Renaissance.
Artificial Intelligence: Facts and MythsJoaquim Jorge
The presentation explores the development and application of artificial intelligence (AI) from its inception to its current status in the modern world. The term "artificial intelligence" was first coined by John McCarthy in 1956 to describe efforts to develop computer programs capable of performing tasks that typically require human intelligence. This concept was first introduced at a conference held at Dartmouth College, where programs demonstrated capabilities such as playing chess, proving theorems, and interpreting texts.
In the early stages, Alan Turing contributed to the field by defining intelligence as the ability of a being to respond to certain questions intelligently, proposing what is now known as the Turing Test to evaluate the presence of intelligent behavior in machines. As the decades progressed, AI evolved significantly. The 1980s focused on machine learning, teaching computers to learn from data, leading to the development of models that could improve their performance based on their experiences.
The 1990s and 2000s saw further advances in algorithms and computational power, which allowed for more sophisticated data analysis techniques, including data mining. By the 2010s, the proliferation of big data and the refinement of deep learning techniques enabled AI to become mainstream. Notable milestones included the success of Google's AlphaGo and advancements in autonomous vehicles by companies like Tesla and Waymo.
A major theme of the presentation is the application of generative AI, which has been used for tasks such as natural language text generation, translation, and question answering. Generative AI uses large datasets to train models that can then produce new, coherent pieces of text or other media.
The presentation also discusses the ethical implications and the need for regulation in AI, highlighting issues such as privacy, bias, and the potential for misuse. These concerns have prompted calls for comprehensive regulations to ensure the safe and equitable use of AI technologies.
Artificial intelligence has also played a significant role in healthcare, particularly highlighted during the COVID-19 pandemic, where it was used in drug discovery, vaccine development, and analyzing the spread of the virus. The capabilities of AI in healthcare are vast, ranging from medical diagnostics to personalized medicine, demonstrating the technology's potential to revolutionize fields beyond just technical or consumer applications.
In conclusion, AI continues to be a rapidly evolving field with significant implications for various aspects of society. The development from theoretical concepts to real-world applications illustrates both the potential benefits and the challenges that come with integrating advanced technologies into everyday life. The ongoing discussion about AI ethics and regulation underscores the importance of managing these technologies responsibly to maximize their their benefits while minimizing potential harms.
Will Artificial Intelligence Take Over Human.pdfVkmath
In this rapidly growing technological era, there are some misconceptions, myths about artificial intelligence. Artificial intelligence is very much essential in this generation. Although it has some drawbacks artificial intelligence has its own advantages.
An overview of Artificial Intelligence (AI) encompasses the field's fundamental concepts, objectives, and applications. AI is a broad and interdisciplinary branch of computer science dedicated to creating systems that can perform tasks typically requiring human intelligence.
Some Increasingly Significant Technology by 2050 for the European Commisssion...Jerome Glenn
This is an overview of future technology for consideration by the European Commission's KT (Knowledge Triangle: Innovation, Research, and Higher Education) 2050 Scenarios Group.
Democratizing Intelligence - Sri Ambati, CEO & Co-Founder, H2O.aiSri Ambati
Presented at #H2OWorld 2017 in Mountain View, CA.
Enjoy the video: https://youtu.be/ZrlJQqNaSMI.
Learn more about H2O.ai: https://www.h2o.ai/.
Follow @h2oai: https://www.twitter.com/h2oai.
Author Francesca Rossi EN Policy Department C Citizens.docxrock73
Author: Francesca Rossi EN
Policy Department C: Citizens' Rights and Constitutional Affairs
European Parliament
PE 571.380
Artificial Intelligence: Potential Benefits and
Ethical Considerations
KEY FINDINGS
The ability of AI systems to transform vast amounts of complex, ambiguous
information into insight has the potential to reveal long-held secrets and help solve
some of the world’s most enduring problems.
However, like all powerful technologies, great care must be taken in its development
and deployment. To reap the societal benefits of AI systems, we will first need to trust
them and make sure that they follow the same ethical principles, moral values,
professional codes, and social norms that we humans would follow in the same
scenario. Research and educational efforts, as well as carefully designed regulations,
must be put in place to achieve this goal.
International Business Machines Corporation (IBM) is actively engaged, both internally
as well as with its collaborators and competitors, in global discussions about how to
make AI ethical and as beneficial as possible for people as society.
1. WHAT IS ARTIFICIAL INTELLIGENCE?
The term “artificial intelligence” (AI) has been mentioned for the first time in 1956 by John
McCarthy during a conference where several scientists decided to meet to see if machines could
be made intelligent. Since then, AI is usually defined as the capability of a computer
program to perform tasks or reasoning processes that we usually associate to intelligence
in a human being. Often it has to do with the ability to make a good decision even when there
is uncertainty or vagueness, or too much information to handle.
As an example, playing chess well, or some complex card games, is believed to need some
form of intelligence in a human being, as well as choosing the best diagnosis in a difficult
medical case, or creating something new, such as a mathematical theorem or even some form
of art, or even driving a car in the middle of a crowded city.
It is clear that this is a strange definition, because it depends on what we consider being
intelligent in the behaviour of a human being at a certain point in time. If our belief about
human intelligence changes, and we don't believe any longer that a certain task requires
intelligence, then a computer program performing that task is no longer part of AI, it becomes
just another boring computer program.
The term “artificial intelligence” brings to mind to the notion of replacing human intelligence
with something synthetic. At IBM, we prefer the term “augmented intelligence”. This means
that we aim to build systems that enhance and scale human expertise and skills rather than
replacing them. We therefore focus on practical applications of discrete AI capabilities that
assist people in performing well-defined tasks, by exploiting a wide range of AI-based services.
We also use th ...
Artificial Intelligence Can Now Copy Your Voice: What Does That Mean For Humans?Bernard Marr
Artificial intelligence (AI) is a powerful tool. It has become so sophisticated that it can create artificial voices that sound like real voices. It is being used in many ways today to create audio for products, digital assistants and more. It now requires just seconds of real audio to train to make the reality of misuse very real.
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10. Software Summit 2013 | Prof. Tim Bruysten
Prof. Tim Bruysten
gence
l Intelli
cia
Artifi
http://www-05.ibm.com/de/pov/watson/index.html
http://www.youtube.com/watch?v=Qv5JVRfYGnU
21. Prof. Tim Bruysten
IP
RFID
Internet of Things
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C2B Interfaces
Virtual Reality
Kardashev 1 Society
Nano Assembler
Mind Security
Software Healthcare
Love & Sex with Robots
Household Robots
Humanoid Robots
Military Robots
Terminator
Drones
Self Driving Cars
Algorithmic Intelligence
Gen Food
Utility Dust
Mind Uploads
Mind Writing
Better than Human Robots
Self Flying Planes
Kill Decision
Artificial Intelligence
Printed Food
Artificial Life
Artificial Animals
General Artificial Intelligence
Hybrid Animals
Kardashev X Society
Dyson Spären
Living Enterprises
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Mind Reading
Augmented Reality
Industrial Robots
Aesthetic Society
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Virtual Reality
Kardashev 1 Society
Nano Assembler
Mind Security
Software Healthcare
Love & Sex with Robots
Household Robots
Humanoid Robots
Military Robots
Terminator
Drones
Self Driving Cars
Algorithmic Intelligence
Gen Food
Utility Dust
Mind Uploads
Mind Writing
Better than Human Robots
Self Flying Planes
Kill Decision
Artificial Intelligence
Printed Food
Artificial Life
Artificial Animals
General Artificial Intelligence
Hybrid Animals
Kardashev X Society
Dyson Spären
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Mind Reading
Augmented Reality
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Virtual Reality
Kardashev 1 Society
Nano Assembler
Mind Security
Software Healthcare
Love & Sex with Robots
Household Robots
Humanoid Robots
Military Robots
Terminator
Drones
Self Driving Cars
Algorithmic Intelligence
Gen Food
Utility Dust
Mind Uploads
Mind Writing
Better than Human Robots
Self Flying Planes
Kill Decision
Artificial Intelligence
Printed Food
Artificial Life
Artificial Animals
General Artificial Intelligence
Hybrid Animals
Kardashev X Society
Dyson Spären
Living Enterprises
Pre-Crime
Mind Reading
Augmented Reality
Industrial Robots
Aesthetic Society
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Bio Assembler
Big Data
Predictive Analytics
C2B Interfaces
Virtual Reality
Mind Security
Mind Writing
Software Healthcare
Nano Assembler
Humanoid Robots
Military Robots
Terminator
Drones
Self Driving Cars
Better than Human Robots
Self Flying Planes
Kill Decision
Artificial Intelligence
Printed Food
Artificial Life
Artificial Animals
General Artificial Intelligence
Hybrid Animals
Kardashev X Society
Dyson Spären
Living Enterprises
Love & Sex with Robots
Household Robots
Algorithmic Intelligence
Gen Food
Kardashev 1 Society
Utility Dust
Pre-Crime
Mind Reading
Augmented Reality
Industrial Robots
Artificial Enterprises
Zukunft
Social Media
Aesthetic Society
Science
Fiction
IP
Mind Uploads
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Utility Dust
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Aesthetic Society
Love & Sex with Robots
Household Robots
Humanoid Robots
Military Robots
Terminator
Drones
Self Driving Cars
Better than Human Robots
Self Flying Planes
Siggi Becker, 2013
Algorithmic Intelligence
Gen Food
Kill Decision
Artificial Intelligence
Printed Food
Artificial Life
Artificial Animals
www.siggibecker.de
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Hybrid Animals
27. http://www.
mpg.de/591
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7127/ferenc
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C2B Interfaces
Virtual Reality
Kardashev 1 Society
Dyson Spären
Living Enterprises
Nano Assembler
Kardashev X Society
Utility Dust
Pre-Crime
Mind Reading
Augmented Reality
Mind Security
Mind Uploads
Mind Writing
Software Healthcare
Industrial Robots
Aesthetic Society
Love & Sex with Robots
Household Robots
Humanoid Robots
Military Robots
Terminator
Drones
Self Driving Cars
Better than Human Robots
Self Flying Planes
Siggi Becker, 2013
Algorithmic Intelligence
Gen Food
Kill Decision
Artificial Intelligence
Printed Food
Artificial Life
Artificial Animals
www.siggibecker.de
General Artificial Intelligence
Hybrid Animals
28. http://www.m
pg.de/5917
Prof. Tim Bruysten
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Virtual Reality
Kardashev 1 Society
Dyson Spären
Living Enterprises
Nano Assembler
Kardashev X Society
Utility Dust
Pre-Crime
Mind Reading
Augmented Reality
Mind Security
Mind Uploads
Mind Writing
Software Healthcare
Industrial Robots
Aesthetic Society
Love & Sex with Robots
Household Robots
Humanoid Robots
Military Robots
Terminator
Drones
Self Driving Cars
Better than Human Robots
Self Flying Planes
Siggi Becker, 2013
Algorithmic Intelligence
Gen Food
Kill Decision
Artificial Intelligence
Printed Food
Artificial Life
Artificial Animals
www.siggibecker.de
General Artificial Intelligence
Hybrid Animals
43. Prof. Tim Bruysten
The untethered, hyperconnected Enterprise
Irving Wladawsky-Berger: http://blog.irvingwb.com/blog/2012/06/the-untethered-hyperconnected-enterprise.html
47. Prof. Tim Bruysten
Pizza Bäcker
Kunde
Dienstleister
Syndication
Search
Algorithmus
…
Kunde
Office Berlin
Team 15
Digital
Business
Stakeholder
Arbeitsgruppe F
63. Prof. Bruysten
»What if we decided to use
everything we know about
game design to fix what‘s
wrong with reality?«
Jane McGonigal, reality is broken, 2011
65. Prof. Bruysten
Überdeutliches, exzessives Feedback
http://enterprise-gamification.com/index.php/en/education-a-training/71-roadwarrior-how-sap-trains-its-sales-people-on-mobility
66. Prof. Bruysten
UseCase: Roadwarrior – SAP Vertriebs-Game
Abschlussrate
ist zweistellig
gestiegen
Siehe auch: Wirtschaftswoche 7/2014 vom 10.02.2014, Seite 64ff
70. Prof. Tim Bruysten
Danke!
Prof. Tim Bruysten
bruysten@richtwert.eu
!
www.bruysten.com
xing.com/profile/Tim_Bruysten
facebook.com/bruysten
de.linkedin.com/in/bruysten
twitter.com/timbruysten
!
richtwert GmbH
www.richtwert.eu
!
Mediadesign Hochschule
www.mediadesign.de
Informationen zum Vortrag:
http://richtwert.eu/softwareforen-leipzig/
!
Nächste Termine:
21.03.: PwC Akademie: Gewinnbringender Einsatz von Social Media
24.03.: Akademie d. dt. Buchhandels: E-Trends und Future Technologies
27.03.: Bitkom Akademie: Erfolgsmessung in Social Media