SlideShare a Scribd company logo
Company Overview
2009
images clockwise from top:
Nicolai Head (Internal Project)
Mitsubishi Eclipse (Midnight Club: LA, Rockstar Games)
Track (Nascar Kart, EA Tiburon)
Adidas Football Boot (Internal Project)
2
Select Recent Project List Contact
Game Title Publisher/Developer
Company Overview
2009
www.aliveinteractive.com
I. Background and Resources
Alive Interactive is one of the most respected and reliable 3D outsourcing vendors in the video game industry.
With over 10 years of experience supporting small developers and top studios like Electronic Arts, Rockstar
Games and Sony, Alive has a proven record of high value, low cost service that gets our clients to Gold Master
faster, better and at significantly reduced production costs.
Alive’s studio is located in Ho Chi Minh City, Vietnam and is comprised of 40 modelers, texture artists, animators
and project managers. Our studio is fully equipped for games, cinematics and digital content development. We
are fluent in all versions of 3D Studio Max, Maya, Z-Brush and a wide range of other tools. Most importantly, we
have a deep understanding of Western clients’ needs and expectations.
II. Services
Alive’s services allow your in-house creative teams more time and energy to devote to intriguing design, creative
solutions and R&D while reducing development costs and greatly improving production efficiency.
Projects may be controlled and precisely tracked by clients via Alive’s proprietary, online project management
system, Aliveworx. Aliveworx creates a secure, seamless workflow between teams located anywhere in the world.
Select Services
• Low and high poly mesh development
• Character design
• Texture creation and mapping
• Backgrounds and environments
III. Value
• 30–40% reduction in total development costs – significantly increase your bottom line profit margin
• Production resources on demand – switch on/switch off capacity.
• Virtual 24 hour production day created by time difference. When your team leaves the studio, Alive is just
starting up! Your team arrives the next day with deliverables ready for review.
• Improved resource planning and development efficiency – reduce carry costs during lulls in production
schedules and non-productive periods.
• No sacrifice of your high quality standards for art assets or reliability.
• Key frame character animation
• Cinematic animation scenes and cuts
• LODs
• Mo-cap clean up
Donn M Garton
Director of Business Development
donn@aliveinteractive.com
+84 90 712 6903
www.aliveinteractive.com
NASCAR Kart Electronic Arts Tiburon
Skate 2 Electronic Arts Black Box
Midnight Club L.A. Rockstar Games
Need For Speed Pro Street Electronic Arts Black Box
Burnout Paradise Electronic Arts Criterion
CSI: Hard Evidence Sony Telltale Games
Conflict: Global Terror Pivotal Games
Ford vs. Chevy Eutechnyx
2
Company Overview
2009
www.aliveinteractive.com
I. Studio Links
Alive Interactive Online
www.aliveinteractive.com
II. Demo Links
Alive Cinematic Preview
http://www.youtube.com/watch?v=O-lVg2MaAVs
Select Vehicles from 2008 Production
http://www.youtube.com/watch?v=HLEL8wzi0cQ
Various Vehicles And Assets Slide Show
http://www.youtube.com/watch?v=qemy-bq1O54
Alive Animation Samples
http://www.youtube.com/watch?v=FOHQOaV4kBI
III. Trailer Links for Past Titles Alive Has Worked On
Burnout Paradise - EA (Vehicles)
http://www.gametrailers.com/player/19018.html
Need for Speed Pro Street - EA (Vehicles, Buildings and Props)
http://www.gametrailers.com/player/20104.html?type=
Medal of Honor Airborne - EA (Weapons)
http://www.gametrailers.com/player/14793.html?type=
Midnight Club LA - Rockstar Games (Vehicles)
http://www.gametrailers.com/player/23888.html
Skate 2- EA (Buildings and Props)
http://www.gametrailers.com/player/37904.html

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Alive Interactive Overview 2009 St

  • 1. Company Overview 2009 images clockwise from top: Nicolai Head (Internal Project) Mitsubishi Eclipse (Midnight Club: LA, Rockstar Games) Track (Nascar Kart, EA Tiburon) Adidas Football Boot (Internal Project)
  • 2. 2 Select Recent Project List Contact Game Title Publisher/Developer Company Overview 2009 www.aliveinteractive.com I. Background and Resources Alive Interactive is one of the most respected and reliable 3D outsourcing vendors in the video game industry. With over 10 years of experience supporting small developers and top studios like Electronic Arts, Rockstar Games and Sony, Alive has a proven record of high value, low cost service that gets our clients to Gold Master faster, better and at significantly reduced production costs. Alive’s studio is located in Ho Chi Minh City, Vietnam and is comprised of 40 modelers, texture artists, animators and project managers. Our studio is fully equipped for games, cinematics and digital content development. We are fluent in all versions of 3D Studio Max, Maya, Z-Brush and a wide range of other tools. Most importantly, we have a deep understanding of Western clients’ needs and expectations. II. Services Alive’s services allow your in-house creative teams more time and energy to devote to intriguing design, creative solutions and R&D while reducing development costs and greatly improving production efficiency. Projects may be controlled and precisely tracked by clients via Alive’s proprietary, online project management system, Aliveworx. Aliveworx creates a secure, seamless workflow between teams located anywhere in the world. Select Services • Low and high poly mesh development • Character design • Texture creation and mapping • Backgrounds and environments III. Value • 30–40% reduction in total development costs – significantly increase your bottom line profit margin • Production resources on demand – switch on/switch off capacity. • Virtual 24 hour production day created by time difference. When your team leaves the studio, Alive is just starting up! Your team arrives the next day with deliverables ready for review. • Improved resource planning and development efficiency – reduce carry costs during lulls in production schedules and non-productive periods. • No sacrifice of your high quality standards for art assets or reliability. • Key frame character animation • Cinematic animation scenes and cuts • LODs • Mo-cap clean up Donn M Garton Director of Business Development donn@aliveinteractive.com +84 90 712 6903 www.aliveinteractive.com NASCAR Kart Electronic Arts Tiburon Skate 2 Electronic Arts Black Box Midnight Club L.A. Rockstar Games Need For Speed Pro Street Electronic Arts Black Box Burnout Paradise Electronic Arts Criterion CSI: Hard Evidence Sony Telltale Games Conflict: Global Terror Pivotal Games Ford vs. Chevy Eutechnyx
  • 3. 2 Company Overview 2009 www.aliveinteractive.com I. Studio Links Alive Interactive Online www.aliveinteractive.com II. Demo Links Alive Cinematic Preview http://www.youtube.com/watch?v=O-lVg2MaAVs Select Vehicles from 2008 Production http://www.youtube.com/watch?v=HLEL8wzi0cQ Various Vehicles And Assets Slide Show http://www.youtube.com/watch?v=qemy-bq1O54 Alive Animation Samples http://www.youtube.com/watch?v=FOHQOaV4kBI III. Trailer Links for Past Titles Alive Has Worked On Burnout Paradise - EA (Vehicles) http://www.gametrailers.com/player/19018.html Need for Speed Pro Street - EA (Vehicles, Buildings and Props) http://www.gametrailers.com/player/20104.html?type= Medal of Honor Airborne - EA (Weapons) http://www.gametrailers.com/player/14793.html?type= Midnight Club LA - Rockstar Games (Vehicles) http://www.gametrailers.com/player/23888.html Skate 2- EA (Buildings and Props) http://www.gametrailers.com/player/37904.html