Alive Interactive is a 3D outsourcing studio located in Vietnam that provides modeling, texturing, animation, and other art asset development services to video game developers. They have over 10 years of experience working with major publishers like EA, Rockstar, and Sony. Their services allow client teams to focus on design while reducing costs by 30-40% and improving production efficiency through their proprietary project management system and ability to work around the clock.
Game development is a software development process, as a video game is software with art, audio, and gameplay. Formal software development methods are often overlooked. Games with poor development methodology are likely to run over budget and time estimates, as well as contain a large number of bugs.
3D Scanning for 3D Printing: Making Reality Digital and then Physical Again, ...Melissa Tiffany
Using a series of compelling case studies, this updated presentation enhanced from just a year ago, will highlight the evolution, current capabilities, and future possibilities for realizing the potential of 3D scanning for 3D printing. Discussion will include background and observations on
the business of 3D scanning and 3D printing with clues to leveraging the explosion of 3D for other downstream design, analysis, and visualization demands. The practical challenges for converting 3D scan data into 3D print-ready files will also be discussed.
FARO 2014 3D Documentation Presentation by Direct Dimensions "3D Scanning for...Direct Dimensions, Inc.
Presentation at the 2014 FARO 3D Documentation Conference by Direct Dimensions called "3D Scanning for 3D Printing, Making Reality Digital, and then Physical Again, Part 2"
Digifab Conf - Direct Dimensions - 3D Scanning for 3D Printing, Making Realit...Direct Dimensions, Inc.
Slideshare presentation by Direct Dimensions at the Digifab Conf in Baltimore, MD on Nov 17, 2014. See http://digifabcon.org for more on the event. This presentation is about 3D Scanning to make digital content for 3D printing and other 3D visualization and design uses.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
Metodologías de desarrollo de software en GamingGlobant
Contenido:
Game Development
- Understanding
Game Dev en Globant
-Historia
-Tipos de Proyectos/Clientes
-End to End/Full SKU vs EA Game Modes projects
- Algunos títulos en los que Globant trabajó
Orador: CLAUDIO BASTOS
Technical Director @Globant Gaming Studio
Contact: hello@globant.com
[Director of Marketing and Communications Rave Computer]
Press release created to highlight Rave Computer's sponsorship activity in the RTT USA event hosted in Royal Oak, MI - RTT Excite Detroit 2013.
Looking for blue ocean look to the cloud rhys dekleMary Chan
"The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design.
The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design.
The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design."
Game development is a software development process, as a video game is software with art, audio, and gameplay. Formal software development methods are often overlooked. Games with poor development methodology are likely to run over budget and time estimates, as well as contain a large number of bugs.
3D Scanning for 3D Printing: Making Reality Digital and then Physical Again, ...Melissa Tiffany
Using a series of compelling case studies, this updated presentation enhanced from just a year ago, will highlight the evolution, current capabilities, and future possibilities for realizing the potential of 3D scanning for 3D printing. Discussion will include background and observations on
the business of 3D scanning and 3D printing with clues to leveraging the explosion of 3D for other downstream design, analysis, and visualization demands. The practical challenges for converting 3D scan data into 3D print-ready files will also be discussed.
FARO 2014 3D Documentation Presentation by Direct Dimensions "3D Scanning for...Direct Dimensions, Inc.
Presentation at the 2014 FARO 3D Documentation Conference by Direct Dimensions called "3D Scanning for 3D Printing, Making Reality Digital, and then Physical Again, Part 2"
Digifab Conf - Direct Dimensions - 3D Scanning for 3D Printing, Making Realit...Direct Dimensions, Inc.
Slideshare presentation by Direct Dimensions at the Digifab Conf in Baltimore, MD on Nov 17, 2014. See http://digifabcon.org for more on the event. This presentation is about 3D Scanning to make digital content for 3D printing and other 3D visualization and design uses.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
Metodologías de desarrollo de software en GamingGlobant
Contenido:
Game Development
- Understanding
Game Dev en Globant
-Historia
-Tipos de Proyectos/Clientes
-End to End/Full SKU vs EA Game Modes projects
- Algunos títulos en los que Globant trabajó
Orador: CLAUDIO BASTOS
Technical Director @Globant Gaming Studio
Contact: hello@globant.com
[Director of Marketing and Communications Rave Computer]
Press release created to highlight Rave Computer's sponsorship activity in the RTT USA event hosted in Royal Oak, MI - RTT Excite Detroit 2013.
Looking for blue ocean look to the cloud rhys dekleMary Chan
"The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design.
The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design.
The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design."
1. Company Overview
2009
images clockwise from top:
Nicolai Head (Internal Project)
Mitsubishi Eclipse (Midnight Club: LA, Rockstar Games)
Track (Nascar Kart, EA Tiburon)
Adidas Football Boot (Internal Project)
2. 2
Select Recent Project List Contact
Game Title Publisher/Developer
Company Overview
2009
www.aliveinteractive.com
I. Background and Resources
Alive Interactive is one of the most respected and reliable 3D outsourcing vendors in the video game industry.
With over 10 years of experience supporting small developers and top studios like Electronic Arts, Rockstar
Games and Sony, Alive has a proven record of high value, low cost service that gets our clients to Gold Master
faster, better and at significantly reduced production costs.
Alive’s studio is located in Ho Chi Minh City, Vietnam and is comprised of 40 modelers, texture artists, animators
and project managers. Our studio is fully equipped for games, cinematics and digital content development. We
are fluent in all versions of 3D Studio Max, Maya, Z-Brush and a wide range of other tools. Most importantly, we
have a deep understanding of Western clients’ needs and expectations.
II. Services
Alive’s services allow your in-house creative teams more time and energy to devote to intriguing design, creative
solutions and R&D while reducing development costs and greatly improving production efficiency.
Projects may be controlled and precisely tracked by clients via Alive’s proprietary, online project management
system, Aliveworx. Aliveworx creates a secure, seamless workflow between teams located anywhere in the world.
Select Services
• Low and high poly mesh development
• Character design
• Texture creation and mapping
• Backgrounds and environments
III. Value
• 30–40% reduction in total development costs – significantly increase your bottom line profit margin
• Production resources on demand – switch on/switch off capacity.
• Virtual 24 hour production day created by time difference. When your team leaves the studio, Alive is just
starting up! Your team arrives the next day with deliverables ready for review.
• Improved resource planning and development efficiency – reduce carry costs during lulls in production
schedules and non-productive periods.
• No sacrifice of your high quality standards for art assets or reliability.
• Key frame character animation
• Cinematic animation scenes and cuts
• LODs
• Mo-cap clean up
Donn M Garton
Director of Business Development
donn@aliveinteractive.com
+84 90 712 6903
www.aliveinteractive.com
NASCAR Kart Electronic Arts Tiburon
Skate 2 Electronic Arts Black Box
Midnight Club L.A. Rockstar Games
Need For Speed Pro Street Electronic Arts Black Box
Burnout Paradise Electronic Arts Criterion
CSI: Hard Evidence Sony Telltale Games
Conflict: Global Terror Pivotal Games
Ford vs. Chevy Eutechnyx
3. 2
Company Overview
2009
www.aliveinteractive.com
I. Studio Links
Alive Interactive Online
www.aliveinteractive.com
II. Demo Links
Alive Cinematic Preview
http://www.youtube.com/watch?v=O-lVg2MaAVs
Select Vehicles from 2008 Production
http://www.youtube.com/watch?v=HLEL8wzi0cQ
Various Vehicles And Assets Slide Show
http://www.youtube.com/watch?v=qemy-bq1O54
Alive Animation Samples
http://www.youtube.com/watch?v=FOHQOaV4kBI
III. Trailer Links for Past Titles Alive Has Worked On
Burnout Paradise - EA (Vehicles)
http://www.gametrailers.com/player/19018.html
Need for Speed Pro Street - EA (Vehicles, Buildings and Props)
http://www.gametrailers.com/player/20104.html?type=
Medal of Honor Airborne - EA (Weapons)
http://www.gametrailers.com/player/14793.html?type=
Midnight Club LA - Rockstar Games (Vehicles)
http://www.gametrailers.com/player/23888.html
Skate 2- EA (Buildings and Props)
http://www.gametrailers.com/player/37904.html