René Schiller is a student at the University of Oregon expected to graduate in June 2016 with a Bachelor's degree in Sociology and English. He has extensive experience working at Boy Scout camps from 2008-2014 where he instructed merit badges and supervised junior staff. Schiller also worked as a warehouse worker from 2013-2014 where he operated machinery, inventoried items, and quality checked orders. He held a leadership role as Section Chief for the Order of the Arrow from 2011-2012, managing budgets and planning meetings. Schiller is bilingual in Spanish and has certifications in First Aid/CPR.
The document contains announcements for various school activities including SAT prep tutoring, a stuffed animal donation drive, a bocce ball informational meeting, an open house for Blair Ambassadors, a screening of the movie FLOW and a Spectacular event as part of a drink challenge week. It also provides notices about turning in forms for college visits, attending an ice hockey game, the definition of an "inquisition", and lists the executive directors for various school media organizations.
Summer of Discovery: Space Gardening! at the Space Foundation Discovery CenterSpace Foundation
June 3rd -- Aug 12th, 2017
Join us for Space Gardening! Our Future Food Source. A summer-long fun for all ages.
Featured Exhibit: Roll, Drop, Bounce -- the Science of Motion
www.discoveryspace.org
Series 2, Texas A&M University Libraries LibGuides Town Hall Meetinglmrey_tamul
The document summarizes a town hall meeting about updating the subject taxonomy for the library's LibGuides system. A sub-team has been working on the taxonomy update, which includes developing subject homepages, organizing the A-Z database list by subject, and assigning subject librarian experts. The sub-team analyzed data from other implementations and the university to develop an initial list of 40 subjects. They are testing the subjects by assigning databases and will finalize the taxonomy recommendation after incorporating feedback.
The document discusses gaming events held at academic libraries. It describes why libraries started hosting these events, including for marketing, library instruction, and staying relevant to students. It provides details on specific gaming events held at the Georgia Institute of Technology library and Wake Forest University library, including the formats used, resources required, and costs involved. It also discusses lessons learned, such as limited appeal among non-gamers and high staff costs.
This document summarizes a study conducted at UC San Diego on library orientations for first-year experience courses. The study aimed to introduce freshman students to library spaces and services. It included a lecture, scavenger hunt, and public service announcements. Evaluation found that students' knowledge and comfort using the library significantly increased from before to after the orientation. Best practices identified were creating an interdisciplinary team, effective communication, selecting flexible technology, managing expectations, and considering accessibility. Future plans include refining the technology, data analysis, and input in course evaluations.
This document summarizes the creation of an interactive orientation activity for first-year students using Edventure Builder. It describes how Edventure Builder allows for flexible content, branching logic, analytics and scalability. It discusses design considerations such as branching needs, photo requirements, and validation codes. It also covers implementation challenges around linking images, technology access, WiFi coverage, and accommodating stakeholder changes, and solutions developed.
This document provides an overview and discussion of getting started with mobile web technologies for libraries. It discusses examining community needs, identifying appropriate content, developing a mobile-optimized website, getting buy-in from staff, and marketing strategies. Tips are provided on assessing technical skills and resources as well as leveraging existing services to build a mobile presence. Examples from various libraries that have implemented mobile sites and services are also shared.
René Schiller is a student at the University of Oregon expected to graduate in June 2016 with a Bachelor's degree in Sociology and English. He has extensive experience working at Boy Scout camps from 2008-2014 where he instructed merit badges and supervised junior staff. Schiller also worked as a warehouse worker from 2013-2014 where he operated machinery, inventoried items, and quality checked orders. He held a leadership role as Section Chief for the Order of the Arrow from 2011-2012, managing budgets and planning meetings. Schiller is bilingual in Spanish and has certifications in First Aid/CPR.
The document contains announcements for various school activities including SAT prep tutoring, a stuffed animal donation drive, a bocce ball informational meeting, an open house for Blair Ambassadors, a screening of the movie FLOW and a Spectacular event as part of a drink challenge week. It also provides notices about turning in forms for college visits, attending an ice hockey game, the definition of an "inquisition", and lists the executive directors for various school media organizations.
Summer of Discovery: Space Gardening! at the Space Foundation Discovery CenterSpace Foundation
June 3rd -- Aug 12th, 2017
Join us for Space Gardening! Our Future Food Source. A summer-long fun for all ages.
Featured Exhibit: Roll, Drop, Bounce -- the Science of Motion
www.discoveryspace.org
Series 2, Texas A&M University Libraries LibGuides Town Hall Meetinglmrey_tamul
The document summarizes a town hall meeting about updating the subject taxonomy for the library's LibGuides system. A sub-team has been working on the taxonomy update, which includes developing subject homepages, organizing the A-Z database list by subject, and assigning subject librarian experts. The sub-team analyzed data from other implementations and the university to develop an initial list of 40 subjects. They are testing the subjects by assigning databases and will finalize the taxonomy recommendation after incorporating feedback.
The document discusses gaming events held at academic libraries. It describes why libraries started hosting these events, including for marketing, library instruction, and staying relevant to students. It provides details on specific gaming events held at the Georgia Institute of Technology library and Wake Forest University library, including the formats used, resources required, and costs involved. It also discusses lessons learned, such as limited appeal among non-gamers and high staff costs.
This document summarizes a study conducted at UC San Diego on library orientations for first-year experience courses. The study aimed to introduce freshman students to library spaces and services. It included a lecture, scavenger hunt, and public service announcements. Evaluation found that students' knowledge and comfort using the library significantly increased from before to after the orientation. Best practices identified were creating an interdisciplinary team, effective communication, selecting flexible technology, managing expectations, and considering accessibility. Future plans include refining the technology, data analysis, and input in course evaluations.
This document summarizes the creation of an interactive orientation activity for first-year students using Edventure Builder. It describes how Edventure Builder allows for flexible content, branching logic, analytics and scalability. It discusses design considerations such as branching needs, photo requirements, and validation codes. It also covers implementation challenges around linking images, technology access, WiFi coverage, and accommodating stakeholder changes, and solutions developed.
This document provides an overview and discussion of getting started with mobile web technologies for libraries. It discusses examining community needs, identifying appropriate content, developing a mobile-optimized website, getting buy-in from staff, and marketing strategies. Tips are provided on assessing technical skills and resources as well as leveraging existing services to build a mobile presence. Examples from various libraries that have implemented mobile sites and services are also shared.
This document summarizes the Get Game@ZSR program at Z. Smith Reynolds Library at Wake Forest University, which held open game nights and tournaments featuring Xbox and PS2 games. The library director came up with the idea in 2005 and it was run by the library IT team and student staff. Events were free to students and helped promote the library as a fun space on campus while also generating positive publicity. Surveys found that students preferred Friday evenings for 3 hour gaming events and enjoyed bringing their own equipment to both open nights and tournaments.
Computer & Video Game Archive @MLibraryDave Carter
The document discusses the establishment of a Computer & Video Game Archive at the University of Michigan's Art, Architecture and Engineering Library. It provides justification for the archive by noting the growing academic interest in games. It outlines what materials will be collected, including both current and historical games, hardware, and supporting reference materials. The summary describes how the archive was planned and set up, including acquiring a dedicated space, and hiring staff. It provides some statistics on the archive's initial usage and impact.
The document discusses the Park Ridge Public Library's decision to start a video game collection and the challenges involved in implementing it. It provides statistics showing the popularity and widespread use of video games. The library surveyed patrons and saw increased circulation of young adult books and games after starting its video game collection. The collection brought in new users, especially male patrons ages 18-34. It helped make the library more relevant to parts of the community and culture it was not previously serving well.
The document discusses how libraries can incorporate video games to better serve teenage patrons. It provides examples of successful gaming programs hosted by libraries, such as tournaments for games like Mario Kart and Guitar Hero. The document also discusses developing video game collections, circulating games, and using games to help with reader's advisory and connecting patrons to other materials.
Help! My Library is Turning Into a ArcadeBeth Gallaway
The document discusses how libraries can incorporate video games into their services and programs. It notes that games are a popular medium for teens and meet their developmental needs. The document provides examples of successful gaming programs in libraries and recommendations for developing gaming collections and hosting game-related events and programs. It also presents statistics on gaming participation and library gaming services.
Get Your Game On: Gaming at the LibraryBeth Gallaway
This document summarizes a presentation about gaming programs at libraries. It discusses defining games and their benefits for libraries. Ways to serve gamers include reader's advisory, acting as a strategy guide, embracing gaming culture, and trying games. Successful gaming programs involve research, marketing, variety, play opportunities, and evaluation. Examples are provided of model gaming programs at different libraries.
The document summarizes gaming and video game programs at the Orland Park Public Library. It describes tournaments held for games like Dance Dance Revolution, Guitar Hero, and Super Smash Brothers. It also outlines video game design workshops and a circulating collection of video games. Guidelines are provided for circulating video games, including recommended ratings and platforms. Resources for implementing a gaming program at libraries are also listed.
The document discusses bringing video games to libraries. It argues that games are a new format like books that appeal to young people. Games can build skills while being fun. The document provides suggestions for libraries to consider games more, such as connecting them to traditional materials, learning game culture, and hosting game programs and collections. It presents statistics on gaming demographics and library gaming activities to support its proposals.
The document is a presentation about gaming programs at libraries. It discusses why libraries should offer gaming, how to create gaming experiences for patrons, popular games and gaming devices, and examples of successful gaming programs at other libraries. It provides guidance on collection development, programming, and next steps for starting a gaming program.
The document discusses how libraries can incorporate gaming to better serve patrons. It provides examples of successful gaming programs hosted at various libraries, including game nights, tournaments for games like Super Smash Bros. and Dance Dance Revolution. The document advocates that libraries should view games as just another format like books and find ways to support gaming culture and connect games to other materials.
This document outlines the schedule and details for the Sci-Fi on the Rock Game Developer's Jam 2014, which will take place from May 16-18 in St. John's and Stephenville, Newfoundland. Teams will work over the 48 hour game jam to develop original video games based on the theme. The games will then be presented at the Sci-Fi on the Rock 8 conference on May 25, where teams will give live demos. Guidelines are provided around content appropriateness, use of original assets, and ownership of intellectual property.
Computer gaming involves games played on PCs using interfaces like keyboards, mice, or joysticks. PC games can be played at home, unlike arcade games which are in public settings. Most computer game developers are small enterprises that hire programmers, artists, and others to create games. Multiple PCs connected through a local area network and copies of the same game allow people to play computer games together over a LAN.
This document provides an overview of video gaming for libraries. It discusses what games are, common game components and platforms, and ways people play games, such as on consoles, computers, handheld devices and mobile phones. It also covers the benefits of games, including how they build skills like problem solving. The document suggests libraries can support gaming through collections, programs and reader's advisory services to connect patrons with game genres and related books.
This document summarizes a presentation about bringing videogaming to libraries. It discusses defining games and their benefits, as well as ways libraries can serve gamers by collecting games, hosting game programs, and more. Examples are provided of model gaming collections and programs. The importance of immersing oneself in gaming culture is emphasized to better understand patrons and the gaming experience. Factors that make for good games and successful gaming programs are also examined.
Susan Franklin, Public Services Librarian at Hastings College Perkins Library, will explain how "Game Night @ Perkins Library" went from a trial event to a much-anticipated and supported semester-ly event. We’ll cover what motivated us to experiment with game night; what equipment, supplies, PR and partners we started with and how we grew; how we planned and organized; what benefits game nights bring; and what our gaming future holds.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
This document summarizes the Get Game@ZSR program at Z. Smith Reynolds Library at Wake Forest University, which held open game nights and tournaments featuring Xbox and PS2 games. The library director came up with the idea in 2005 and it was run by the library IT team and student staff. Events were free to students and helped promote the library as a fun space on campus while also generating positive publicity. Surveys found that students preferred Friday evenings for 3 hour gaming events and enjoyed bringing their own equipment to both open nights and tournaments.
Computer & Video Game Archive @MLibraryDave Carter
The document discusses the establishment of a Computer & Video Game Archive at the University of Michigan's Art, Architecture and Engineering Library. It provides justification for the archive by noting the growing academic interest in games. It outlines what materials will be collected, including both current and historical games, hardware, and supporting reference materials. The summary describes how the archive was planned and set up, including acquiring a dedicated space, and hiring staff. It provides some statistics on the archive's initial usage and impact.
The document discusses the Park Ridge Public Library's decision to start a video game collection and the challenges involved in implementing it. It provides statistics showing the popularity and widespread use of video games. The library surveyed patrons and saw increased circulation of young adult books and games after starting its video game collection. The collection brought in new users, especially male patrons ages 18-34. It helped make the library more relevant to parts of the community and culture it was not previously serving well.
The document discusses how libraries can incorporate video games to better serve teenage patrons. It provides examples of successful gaming programs hosted by libraries, such as tournaments for games like Mario Kart and Guitar Hero. The document also discusses developing video game collections, circulating games, and using games to help with reader's advisory and connecting patrons to other materials.
Help! My Library is Turning Into a ArcadeBeth Gallaway
The document discusses how libraries can incorporate video games into their services and programs. It notes that games are a popular medium for teens and meet their developmental needs. The document provides examples of successful gaming programs in libraries and recommendations for developing gaming collections and hosting game-related events and programs. It also presents statistics on gaming participation and library gaming services.
Get Your Game On: Gaming at the LibraryBeth Gallaway
This document summarizes a presentation about gaming programs at libraries. It discusses defining games and their benefits for libraries. Ways to serve gamers include reader's advisory, acting as a strategy guide, embracing gaming culture, and trying games. Successful gaming programs involve research, marketing, variety, play opportunities, and evaluation. Examples are provided of model gaming programs at different libraries.
The document summarizes gaming and video game programs at the Orland Park Public Library. It describes tournaments held for games like Dance Dance Revolution, Guitar Hero, and Super Smash Brothers. It also outlines video game design workshops and a circulating collection of video games. Guidelines are provided for circulating video games, including recommended ratings and platforms. Resources for implementing a gaming program at libraries are also listed.
The document discusses bringing video games to libraries. It argues that games are a new format like books that appeal to young people. Games can build skills while being fun. The document provides suggestions for libraries to consider games more, such as connecting them to traditional materials, learning game culture, and hosting game programs and collections. It presents statistics on gaming demographics and library gaming activities to support its proposals.
The document is a presentation about gaming programs at libraries. It discusses why libraries should offer gaming, how to create gaming experiences for patrons, popular games and gaming devices, and examples of successful gaming programs at other libraries. It provides guidance on collection development, programming, and next steps for starting a gaming program.
The document discusses how libraries can incorporate gaming to better serve patrons. It provides examples of successful gaming programs hosted at various libraries, including game nights, tournaments for games like Super Smash Bros. and Dance Dance Revolution. The document advocates that libraries should view games as just another format like books and find ways to support gaming culture and connect games to other materials.
This document outlines the schedule and details for the Sci-Fi on the Rock Game Developer's Jam 2014, which will take place from May 16-18 in St. John's and Stephenville, Newfoundland. Teams will work over the 48 hour game jam to develop original video games based on the theme. The games will then be presented at the Sci-Fi on the Rock 8 conference on May 25, where teams will give live demos. Guidelines are provided around content appropriateness, use of original assets, and ownership of intellectual property.
Computer gaming involves games played on PCs using interfaces like keyboards, mice, or joysticks. PC games can be played at home, unlike arcade games which are in public settings. Most computer game developers are small enterprises that hire programmers, artists, and others to create games. Multiple PCs connected through a local area network and copies of the same game allow people to play computer games together over a LAN.
This document provides an overview of video gaming for libraries. It discusses what games are, common game components and platforms, and ways people play games, such as on consoles, computers, handheld devices and mobile phones. It also covers the benefits of games, including how they build skills like problem solving. The document suggests libraries can support gaming through collections, programs and reader's advisory services to connect patrons with game genres and related books.
This document summarizes a presentation about bringing videogaming to libraries. It discusses defining games and their benefits, as well as ways libraries can serve gamers by collecting games, hosting game programs, and more. Examples are provided of model gaming collections and programs. The importance of immersing oneself in gaming culture is emphasized to better understand patrons and the gaming experience. Factors that make for good games and successful gaming programs are also examined.
Susan Franklin, Public Services Librarian at Hastings College Perkins Library, will explain how "Game Night @ Perkins Library" went from a trial event to a much-anticipated and supported semester-ly event. We’ll cover what motivated us to experiment with game night; what equipment, supplies, PR and partners we started with and how we grew; how we planned and organized; what benefits game nights bring; and what our gaming future holds.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
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Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.