The main goal of this project, in collaboration with Adidas Originals, is the presentation to the public and the launch of the new Hero Pack shoes, in order to enhance Adidas’ brand awareness and recognition broadening and reinforcing its market share. Fashionable and comfortable, the HP can be easily described with two words: lightness and technology.
Consequently, these are the two main elements pervading the whole event, based on the theme of the space, the absence of gravity and the “difference”, the “abnormality”. The main colors of the “Adidas Be Different” event will be black, white and electric blue. The mascot will be shaped as a funny, cool but also mysterious alien, “Lheroy”.
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Adidas Project - Be Different
1.
2. MISSION
GOALS
MESSAGE
MAIN EVENTS
Our mission as “WildFire” Communication
Agency is to SPREAD THE MESSAGE.
ANTICIPATION
ARRIVAL
ATMOSPHERE
APPETITE
SOUVENIRS
POST EVENT
THANKS
Our knowledge and capabilities are able to
constitute a fundamental tool for every
company aimed to diffuse a project, an
idea, a vision to its audience in the right
and effective way.
4. THE MESSAGE
Be Different, be Original, be Adidas
GOALS
MESSAGE
MAIN EVENTS
ANTICIPATION
ARRIVAL
ATMOSPHERE
APPETITE
SOUVENIRS
POST EVENT
THANKS
Consequently, lightness and technology
are the two main elements pervading the
whole event, which will be based on the
theme of the space, the absence of
gravity and the “difference”, the
“abnormality”.
5. ADIDAS' BRIEF
GOALS
MESSAGE
TARGET:
18-25 years old
90% male & 10% female
Lisa & Ignacio
TIMING
Spring - Summer 2013 (March-May)
BUDGET
700 000 €
MAIN EVENTS
ANTICIPATION
ARRIVAL
ATMOSPHERE
APPETITE
SOUVENIRS
POST EVENT
THANKS
7. HOW ?
GOALS
The two principal elements of the event will be:
MESSAGE
The consumer involvement
MAIN EVENTS
Choice of who will perform the break dance show
online Fighting Gravity Contest among Italian break
dancers
ANTICIPATION
Choice of the place where to stage the event
online survey: “Choose your square”
ARRIVAL
ATMOSPHERE
APPETITE
SOUVENIRS
The rediscovery of the place we live in
POST EVENT
THANKS
The rediscovery of the place we live in
The consumer involvement
9. ONLINE CAMPAIGN
FIGHTING GRAVITY CONTEST
GOALS
CASTINGS, TALENT SHOW & TRAINING:
MESSAGE
1.
Adidas Fighting Gravity Team
•
25 participants chosen by our technical jury through casting
sessions.
•
Talent show level: “Adidas school” classes. Every week 3 of them
will be fired
•
The remaining 13 ones, after an additional month training, will
leave with Adidas for a 10 cities, 1 month and a half tour all over
Italy, the “Be Different Adidas Tour”.
2.
MAIN EVENTS
Additional 4 weeks training
In order to prepare and organize the tour with Adidas Originals
3.
10 weeks tour around Italy with Adidas Originals
ANTICIPATION
ARRIVAL
ATMOSPHERE
APPETITE
SOUVENIRS
POST EVENT
THANKS
10. ONLINE CAMPAIGN
FIGHTING GRAVITY CONTEST
GOALS
MESSAGE
MAIN EVENTS
ANTICIPATION
ARRIVAL
ATMOSPHERE
APPETITE
SOUVENIRS
POST EVENT
THANKS
11. ONLINE CAMPAIGN
FIGHTING GRAVITY CONTEST
GOALS
MESSAGE
MAIN EVENTS
ANTICIPATION
ARRIVAL
ATMOSPHERE
Advantages of Fighting gravity online contest:
Internet users are the protagonists
Adidas Originals brand will be associated with seeking
talent
Creates involvement/traffic
It could even be supported by other media (TV)
e.g. MTV
APPETITE
SOUVENIRS
POST EVENT
THANKS
Participating to this project Adidas will:
• gain visibility
• create involvement among the potential audience of the
event.
12. ONLINE CAMPAIGN
HAPPY STREET HOUR
GOALS
ADIDAS HAPPY STREET HOUR
MESSAGE
MAIN EVENTS
ANTICIPATION
Facebook Page
online survey: “Choose your square!” vote among 5 squares
in the city where the aperitivo will take place
Events web pages for the 10 different cities events
Twitter account
ARRIVAL
ATMOSPHERE
APPETITE
Advantages:
Internet users are the protagonists
Creates involvement/traffic
It is cheap
It is fun
SOUVENIRS
POST EVENT
THANKS
Adidas can:
Use survey responses as a base to forecast the minimum affluence to
the event
gain a “social” return of image
13. ONLINE CAMPAIGN
APPS and OTHER TECHNOLOGIES
GOALS
MESSAGE
MAIN EVENTS
ANTICIPATION
ARRIVAL
ATMOSPHERE
APPETITE
iAdidas App
25 italian cities linked to the the 25 most popular old models
of Adidas shoes.
Link with Adidas history
Increase of the brand awareness
The invisible alien (Les Liens Invisibles)
It can be used as a Guerrilla Marketing tool
Video “Be Different”
Linked to the message “be extraterrestrial, be different”
SOUVENIRS
POST EVENT
THANKS
http://www.youtube.com/watch?v=G3Giz4fUQxM&featur
e=youtu.be
14. ONLINE CAMPAIGN
APPS and OTHER TECHNOLOGIES
GOALS
MESSAGE
MAIN EVENTS
ANTICIPATION
ARRIVAL
ATMOSPHERE
APPETITE
iButterfly
SOUVENIRS
POST EVENT
THANKS
The invisible pink unicorn
15. GUERRILLA MARKETING
GOALS
MESSAGE
MAIN EVENTS
Crosswalks shaped like tracks and trefoiled logo
Monuments with shoes
ANTICIPATION
ARRIVAL
Adidas Solar System in the main square of each
one of the 10 cities
ATMOSPHERE
APPETITE
Alien – shaped magnets to be put around the city
(on motorcycles and bicycles)
SOUVENIRS
POST EVENT
THANKS
Alien mascot going around the city and
distributing flyers, gadgets, etc…
20. PASSING THROUGH THE STORE
BRACELETS
GOALS
MESSAGE
MAIN EVENTS
ANTICIPATION
ARRIVAL
ATMOSPHERE
APPETITE
SOUVENIRS
POST EVENT
THANKS
Bracelet: 3 free drinks
different colours distinguishing people under 18 and over 18.
Whoever will show up without the bracelet:
Will have to pay the drink
Will be asked to show his/her ID, in order to identify him/her
as an under or over 18.
Numbered bracelets linked to a lottery held during the event:
1. The first 3 numbers drawn will get a 100€ coupon to be spent
inside an Adidas Original store;
2. The second 5 numbers extracted will get a pair of Hero Pack
shoes;
3. The third 5 numbers extracted will get a 30% discount on the
new pair of shoes
21. PASSING THROUGH THE STORE
“BE DIFFERENT CORNER”
GOALS
MESSAGE
MAIN EVENTS
ANTICIPATION
ARRIVAL
ATMOSPHERE
APPETITE
SOUVENIRS
POST EVENT
THANKS
Creation of a “limited edition gadgets” corner in
every Adidas store:
T-shirts
Suit
Alien puppet
Caps
iPhone and Blackberry covers
22. PASSING THROUGH THE STORE
“BE DIFFERENT CORNER”
GOALS
MESSAGE
MAIN EVENTS
ANTICIPATION
ARRIVAL
ATMOSPHERE
APPETITE
SOUVENIRS
POST EVENT
THANKS
23. HAPPY STREET HOUR
GOALS
MESSAGE
MAIN EVENTS
ANTICIPATION
ARRIVAL
SQUARES
Choice criteria
Dimension
Popularity of the venue
Proximity to the city center
Safety measures
ATMOSPHERE
Milan, an example:
APPETITE
SOUVENIRS
POST EVENT
THANKS
•
•
•
•
•
Piazza Duomo
Piazza Duca D’Aosta
Piazza San Lorenzo
Piazza Castello
Piazza San Fedele
24. ATMOSPHERE
HAPPY STREET HOUR
GOALS
MESSAGE
HAPPY STREET HOUR ATMOSPHERE
MAIN EVENTS
ANTICIPATION
ARRIVAL
ATMOSPHERE
APPETITE
SOUVENIRS
POST EVENT
THANKS
2 Bar Saturn-shaped to distribute the drinks
4 desks shaped in a futuristic way distributing food
Heineken bottles: Lheroy drawn on them
Waiters, barmen, security staff
Adidas Sofas
Outfit waitress
29. BEVERAGE
CO-BRANDING WITH HEINEKEN
GOALS
MESSAGE
MAIN EVENTS
ANTICIPATION
ARRIVAL
ATMOSPHERE
APPETITE
SOUVENIRS
POST EVENT
THANKS
A co-branding agreement will be stipulated with Heineken,
one of the most famous beer brand in Italy.
creation of a special edition aluminium bottles
customized with the brand Adidas
WHY HEINEKEN BEER?
it’s coherent with the target
It’s light
It’s ecologic
It’s safe
It’s linked to the street style
free alcohol beer can be distributed to under 18 guys
32. RISK MANAGEMENT
GOALS
SINE QUA NON
Possible Situation
Severity of the
impacts
Probability of the
occurrence
Appropriate
Management
Measures
Rain
Low
High
Big tents provided over
the bars, audience and
the stage
Raincoats and
umbrellas provided
Overcrowded
Medium
Medium
Venue directors help to
split participants into
groups
Body injury or death
High
Low
One ambulance
equipped with 2
doctors at hand for any
emergency.
Earthquake
High
Very Low
Nothing
MESSAGE
MAIN EVENTS
ANTICIPATION
ARRIVAL
ATMOSPHERE
APPETITE
SOUVENIRS
POST EVENT
THANKS
34. RESULT EVALUATION
GOALS
MESSAGE
MAIN EVENTS
ANTICIPATION
ARRIVAL
ATMOSPHERE
APPETITE
SOUVENIRS
POST EVENT
THANKS
1. Exposure
The number of direct/indirect participants exposed to the
event message
2. Satisfaction
Participant satisfaction
3. Cognitive/affective impacts
The impact on brand awareness/image
4. Business impacts
The impacts on the company activity resulting from the
cognitive/affective impacts
5. ROI
The comparison between monetary benefits of the business
impact and the costs of the event
35. RESULT EVALUATION
GOALS
MESSAGE
LEVELS
METRICS
Exposure
The number of
contacts:65000
INDUSTRY
BENCHMARK
APPETITE
SOUVENIRS
POST EVENT
THANKS
Cost per contact
200 000
20 000
350 000
# of press articles
15
# of blog posts
40
10
# of posts related on online forums
Quantity and
Quality of media
coverage
10 000
# of visits on official website
ATMOSPHERE
# of fans on Facebook fan page
# of followers on twitter
ARRIVAL
1 000*10=20.000
# of visits on YouTube channel
ANTICIPATION
# of actual participants
# of TV/radio reports
MAIN EVENTS
150
10.08
36. RESULT EVALUATION
GOALS
Participant
Satisfaction
SINE QUA NON
As a whole
Single elements
85%
Registration
ATMOSPHERE
73%
Security
Surveys
70%
Drinks
Cognitive/
Affective
Impacts
92%
Catering Services
ARRIVAL
75%
Fighting gravity Dance
ANTICIPATION
72%
Length of the event
MAIN EVENTS
60%
Venue (Squares)
MESSAGE
89%
APPETITE
90%
Product/Brand Recognition
Control
Group
Product/Brand Recall
99%
Pre-event
80%
Post-event
100%
Business
Impacts
Increased Sales of new products
35%
Additional Sales in general
23%
ROI
Event Revenue
SOUVENIRS
254 500.00
Sales growth
POST EVENT
Merchandising
400 000,00
Event Investment
THANKS
655 235,00
(Event Revenue-Event Investment)/Event Investment
0.099