Talk about how the phenomenological ideas (from Goethe who was pre-Husserl) affect software development. Gliding pics are gratuitous but have been chosen to have some relevance to the slide!
Slides with notes for my workshop at Lean UX 2014. This is an iterated version of my 2013 workshop - different exercise, slightly different content, but much is similar. Includes link to handout!
Design is about envisioning a better future, and working towards making it happen. Changing the world around us by creating things is innately human. When we create together, magic can happen - or disaster can strike. These days, we take a job because of the people we work with. A great team is key for a startup to get investment. We strive to work in multi-skilled, balanced teams and end up spending a lot of time with our colleague-friends. Collaboration is such a joy, but often incredibly difficult.
In this talk, I look into what makes people play well together, and share what has helped me collaborate better. I share what I've learned about collaboration from UX, agile software development and lean startup, about cognitive diversity, the role of values and vision, and include some practical 'collaboration hacks'.
These are the slides from a teaching session I ran to get our doctoral students thinking a bit more critically about the nature of technology in Higher Education. (Note, it's deliberately controversial in places)
Slides with notes for my workshop at Lean UX 2014. This is an iterated version of my 2013 workshop - different exercise, slightly different content, but much is similar. Includes link to handout!
Design is about envisioning a better future, and working towards making it happen. Changing the world around us by creating things is innately human. When we create together, magic can happen - or disaster can strike. These days, we take a job because of the people we work with. A great team is key for a startup to get investment. We strive to work in multi-skilled, balanced teams and end up spending a lot of time with our colleague-friends. Collaboration is such a joy, but often incredibly difficult.
In this talk, I look into what makes people play well together, and share what has helped me collaborate better. I share what I've learned about collaboration from UX, agile software development and lean startup, about cognitive diversity, the role of values and vision, and include some practical 'collaboration hacks'.
These are the slides from a teaching session I ran to get our doctoral students thinking a bit more critically about the nature of technology in Higher Education. (Note, it's deliberately controversial in places)
Slides used by GenWise to present at UNESCO MGIEP's TECH 2019 conference. The talk covers the need for educating students on complex causality and how this can be faciliatted through the use of simulation tools
Leadership From Below: What Software Developers do for Society and Why Others...Trond Arne Undheim
Developers have some core attitudes that are deeply shaping contemporary society. They foreshadow a society built on leadership from below, where leadership is less hierarchical. In this new, somewhat individualitic world, paradoxically, collaboration and standardization lay the foundation for the future.
By WIll Evans, Director of User Experience Design, TLC Labs
"What people say is not what people do" - Cheskin
There has been a lot of hot air about "getting out of the building", and "just go talk to customers", but rarely are those statements backed up with strategic and tactical advice about HOW and WHY. Well, this talk is meant to help. Honestly, getting out of the building and talking to customers is only valuable when done right. As my old martial arts sensei used to say, "practice doesn't make perfect, perfect practice makes perfect!"
Design Ethnography is usually conducted to gain a *deep* understanding of the our target customers in order to apply a customer-centered approach to the product strategy. Design ethnography takes the position than human behavior and the ways in which people construct and make meaning of their worlds and their lives are highly variable, locally specific as well as intersubjectively reflexive.
One primary difference between ethnography and other methods of user research is that ethnography assumes that we must first discover what people actually do, the reasons they give for doing it, and just as importantly, how they feel while doing it, before we can assign to their actions and behaviors interpretations drawn from our own experiences.
Many people believe that design ethnography is only viable in the context of "Big Upfront Design", while many Agile and Lean teams believe they simply don't have the time, or that big upfront design is synonymous with waste. During this talk, we'll explore various myths, methods of ethnography, and ways in which agile or lean teams may use it to gain deeper insights into customer behaviors to create richer experiences without waste.
Questions I may answer in this talk:
What is design ethnography?
What are some of the qualitative and quantitative methods?
Isn't Design Ethnography and LeanUX contradictory?
When and where is design ethnography appropriate for teams?
Is Design Ethnography appropriate only with Big Upfront Design Research?
How can teams use Design Ethnography for sense-making?
What are the practical steps for engaging in design ethnography tomorrow?
Will Evans is the Director of User Experience Design and Research at The Library Corporation as well as TLCLabs, the enterprise innovation lab. At TLC, Will is responsible for working across the organization to create extraordinary user experiences and new product innovations.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in interaction design, information architecture, and user experience strategy. His experiences include directing UX for social network analytics & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com.
Mr. Evans’ research and design has been featured in numerous publications including Business Week, The Econom
My presentation from the UA Europe 2013 conference, a condensation of ideas applying cognitive science to user assistance. For a more complete exploration of this subject, see the three-part series, A Cognitive Design for User Experience.
Moving Out of Silos - Designing the EnterpriseKeith Senkowski
Curious why Design and Design Thinking are such hot topics in business today? The relationships between enterprises and people continue to suffer deeply from an endless parade of design focusing on the wrong thing. Organizations tend to focus more on trying to design behavior and culture, rather than on designing systems to allow for behavior and culture to emerge. Embracing the differences between complexity and complication to rethink organizational systems is how we meaningfully evolve the enterprise.
Slides used by GenWise to present at UNESCO MGIEP's TECH 2019 conference. The talk covers the need for educating students on complex causality and how this can be faciliatted through the use of simulation tools
Leadership From Below: What Software Developers do for Society and Why Others...Trond Arne Undheim
Developers have some core attitudes that are deeply shaping contemporary society. They foreshadow a society built on leadership from below, where leadership is less hierarchical. In this new, somewhat individualitic world, paradoxically, collaboration and standardization lay the foundation for the future.
By WIll Evans, Director of User Experience Design, TLC Labs
"What people say is not what people do" - Cheskin
There has been a lot of hot air about "getting out of the building", and "just go talk to customers", but rarely are those statements backed up with strategic and tactical advice about HOW and WHY. Well, this talk is meant to help. Honestly, getting out of the building and talking to customers is only valuable when done right. As my old martial arts sensei used to say, "practice doesn't make perfect, perfect practice makes perfect!"
Design Ethnography is usually conducted to gain a *deep* understanding of the our target customers in order to apply a customer-centered approach to the product strategy. Design ethnography takes the position than human behavior and the ways in which people construct and make meaning of their worlds and their lives are highly variable, locally specific as well as intersubjectively reflexive.
One primary difference between ethnography and other methods of user research is that ethnography assumes that we must first discover what people actually do, the reasons they give for doing it, and just as importantly, how they feel while doing it, before we can assign to their actions and behaviors interpretations drawn from our own experiences.
Many people believe that design ethnography is only viable in the context of "Big Upfront Design", while many Agile and Lean teams believe they simply don't have the time, or that big upfront design is synonymous with waste. During this talk, we'll explore various myths, methods of ethnography, and ways in which agile or lean teams may use it to gain deeper insights into customer behaviors to create richer experiences without waste.
Questions I may answer in this talk:
What is design ethnography?
What are some of the qualitative and quantitative methods?
Isn't Design Ethnography and LeanUX contradictory?
When and where is design ethnography appropriate for teams?
Is Design Ethnography appropriate only with Big Upfront Design Research?
How can teams use Design Ethnography for sense-making?
What are the practical steps for engaging in design ethnography tomorrow?
Will Evans is the Director of User Experience Design and Research at The Library Corporation as well as TLCLabs, the enterprise innovation lab. At TLC, Will is responsible for working across the organization to create extraordinary user experiences and new product innovations.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in interaction design, information architecture, and user experience strategy. His experiences include directing UX for social network analytics & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com.
Mr. Evans’ research and design has been featured in numerous publications including Business Week, The Econom
My presentation from the UA Europe 2013 conference, a condensation of ideas applying cognitive science to user assistance. For a more complete exploration of this subject, see the three-part series, A Cognitive Design for User Experience.
Moving Out of Silos - Designing the EnterpriseKeith Senkowski
Curious why Design and Design Thinking are such hot topics in business today? The relationships between enterprises and people continue to suffer deeply from an endless parade of design focusing on the wrong thing. Organizations tend to focus more on trying to design behavior and culture, rather than on designing systems to allow for behavior and culture to emerge. Embracing the differences between complexity and complication to rethink organizational systems is how we meaningfully evolve the enterprise.
When you start using Scrum, interesting things start happening in your brain. Scrum exposes a lot of problems, and you brain tries to make you feel better by automatically sweeping them under the carpet. Unfortunately this also means that improvements achieved will be limited and actually it will make you feel worse rather than better. This talk will shows you how to handle this basic human issues that occurs when you start working on changing and improving. After the talk you will have new skills that you can apply to make progress on any problem you care about.
Organize for Complexity, part I+II - Special Edition PaperNiels Pflaeging
The future of the Organization.
Special Edition of the BetaCodex Network´s white papers on Organizing for Complexity - two papers in one! Illustrations by Pia Steinmann
A look at some of the methodologies that have shaped the direction of agile software development. We take a look at Lean Software Development (and the Toyota Production System), the Theory of Constraints and Systems Thinking.
LinuxCon2009: What does it mean being an Open Source project manager in Enter...Toshiharu Harada, Ph.D
In an enterprise, every project has a project manager regardless of the scale and of the theme. Open Source projects, which do not quite fit the traditional and formal enterprise way (rules, forms, licenses ...), cannot be exceptions. Though sharing the same name, the role of project manager is totally different for enterprise and Open Source projects.
The speaker is project manager of TOMOYO Linux, a security enhancement feature which was just merged in version 2.6.30. It was developed by one of the largest SI companies in Japan. The session reviews the project history and tries to summarize the differences between the enterprise and Open Source projects using TOMOYO Linux project as an example.
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It took me more than three months to make this slides.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Idea/Perception: Christopher Alexander reference “Nature of Order” Book 2 p130 cf Le Corbusier etc.
Truth & Method extracts. Gadamer.P350:“Being experienced” does not consist in the fact that someone already knows everything and knows better than anyone else. Rather, the experienced person proves to be, on the contrary, someone who is radically undogmatic; who, because of the many experiences he has had and the knowledge he has drawn from them, is particularly well equipped to have new experiences and to learn from them. P351:The truly experienced person is one who has taken this to heart, who knows that he is master neither of time nor the future. The experienced man knows that all foresight is limited and all plans uncertain. In him is realised the true value of experience.
SergioPellis notes about self-directed play.Picture encapsulates how I wish to be remembered – sharing the playing of flying!
THIS IS A KEY SLIDE!Dijkstra 1972:Automatic computers have now been with us for a quarter of a century. They have had a great impact on our society in their capacity of tools, but in that capacity their influence will be but a ripple on the surface of our culture, compared with the much more profound influence they will have in their capacity of intellectual challenge without precedent in the cultural history of mankind.Rober Glass’ Fact 13:419% Over Budget.193% Over Schedule - 27 months vs estimate of 14130% Over Size for SW, 800% Over Size for FirmwareSuccessfully completed.Did what it was supposed to do (control a medical instrument).Fulfilled its requirement of "no postrelease software defects.”
THIS IS A KEY SLIDE!We run THOUGHT networks in our heads.Attitude is as important as technical ability – if not more so.Cannot take ideas from Eastern traditions as-is.East and West are different!
Please note that I am not an academic philosopher!
Psychologists call this process where we go from sensory experience direct toabstract generalisation without thinking, ‘automatisation’ or ‘habituation’.
McGilchrist:LEFT:Static, Isolated, Fixed, Decontextualised, Abstract -> Clarity, Denotative.Deals with Closed Systems, Perfection.RIGHT:Individual, Changing, Evolving, Interconnected, Implicit, Incarnate, Living.Never fully Graspable, Never Perfectly known. Epistemologically:When we look at something we do not understand or have the concepts to fit, we take some part and SPLIT it out from the context (Cartesian), but then we know it only when we reunite the concept with the percept (Steiner).There is no difference in the external world but now we have knowledge about what we are looking at.
Nature of Order: Book1p342/3 Liking.p453 Appendix 3 Cognitive Difficulty in Seeing WholenessAlexander seemed Bemused at OOPSLA 96.At Stanford, Sceptical about prevailing perspectives in the software industry.We have focused too much on Results rather than Inner Process
Plan A is the hired gun protocol.Time for Plan B.A parting thought:Lest we think that when we talk about technology we are only considering software and hardware:The Hungarian psychology professor MihalyCsikszentmihalyi (author of Flow) considers that human culture can be seen as a technology for mediating interactions.We are NOT just talking about programming…
References:Christopher Alexander : The Nature of Order.Henri Bortoft : Taking Appearance Seriously.Robert Glass : Facts and Fallacies of Software Development.Iain McGilchrist : The Master and His Emissary.