This document discusses whether older TV presenters, particularly women, should be forced to retire to make way for younger presenters. It explores the issues of ageism and contradictions with feminism that this practice raises. Several high-profile female presenters in their 50s have been replaced by younger women, while older male presenters like Bruce Forsyth have continued their careers into their 80s. The document examines different perspectives on whether networks, media, or audiences actually prefer younger hosts and questions whether networks are out of touch with public opinions on older TV personalities.
The document discusses social media and how brands can utilize various social media platforms. It defines social media as a series of conversations and lists common social media tools like widgets, bookmarking, forums, blogs, wikis, social networks, tagging, ratings and reviews, photo sharing, podcasting, online video, and microblogging. It also discusses how different social networks are used more by certain age groups and demographics. The document recommends that brands monitor conversations, engage with customers, and promote their brand on social media. It suggests starting by listening to existing conversations and responding to customer questions in order to participate in social media discussions.
PR Past & Future - Digital PR is Dead my views on PR over the last 10 years and into the next. Presented at Freshtival in MediaCityUK Manchester 15.09.13
The document discusses the rise of modern communication technologies from the telephone in the late 19th century to present-day social media. It notes key adoption dates and usage statistics for technologies like mobile phones, the Internet, email, social networks, blogs, YouTube, and Flickr. One quote emphasizes that social media is about people rather than business. The document also covers monitoring and measuring social media for return on investment and success.
This document discusses how social media has impacted television viewing, particularly for black viewers and black programming. It notes that while predictions of linear TV's death have been false, social platforms have enhanced the TV experience. Networks now pay close attention to social media metrics and integrate social engagement into their shows. For black viewers and networks like BET, social media has been embraced and increased engagement with black reality and music shows. However, concerns are raised about some shows perpetuating negative stereotypes of black women that are spread widely on social media.
This document discusses whether older TV presenters, particularly women, should be forced to retire to make way for younger presenters. It explores the issues of ageism and contradictions with feminism that this practice raises. Several high-profile female presenters in their 50s have been replaced by younger women, while older male presenters like Bruce Forsyth have continued their careers into their 80s. The document examines different perspectives on whether networks, media, or audiences actually prefer younger hosts and questions whether networks are out of touch with public opinions on older TV personalities.
The document discusses social media and how brands can utilize various social media platforms. It defines social media as a series of conversations and lists common social media tools like widgets, bookmarking, forums, blogs, wikis, social networks, tagging, ratings and reviews, photo sharing, podcasting, online video, and microblogging. It also discusses how different social networks are used more by certain age groups and demographics. The document recommends that brands monitor conversations, engage with customers, and promote their brand on social media. It suggests starting by listening to existing conversations and responding to customer questions in order to participate in social media discussions.
PR Past & Future - Digital PR is Dead my views on PR over the last 10 years and into the next. Presented at Freshtival in MediaCityUK Manchester 15.09.13
The document discusses the rise of modern communication technologies from the telephone in the late 19th century to present-day social media. It notes key adoption dates and usage statistics for technologies like mobile phones, the Internet, email, social networks, blogs, YouTube, and Flickr. One quote emphasizes that social media is about people rather than business. The document also covers monitoring and measuring social media for return on investment and success.
This document discusses how social media has impacted television viewing, particularly for black viewers and black programming. It notes that while predictions of linear TV's death have been false, social platforms have enhanced the TV experience. Networks now pay close attention to social media metrics and integrate social engagement into their shows. For black viewers and networks like BET, social media has been embraced and increased engagement with black reality and music shows. However, concerns are raised about some shows perpetuating negative stereotypes of black women that are spread widely on social media.
- The document discusses rule interpretation and exploits in EVE Online. It provides examples of sanctioned exploits from the game's developer like botting, spamming, and using bugs to become invulnerable. The developer warns players about exploiting chat systems for an unfair advantage in PVP. However, some exploits exist in a gray area as "advantage play" that are technically allowed by game rules but considered cheating by some players. Interpreting what is an exploit versus allowed strategy depends on how rules are defined.
Constructing the Ideal EVE Online Player: The CheatsDarryl Woodford
The document discusses exploits and cheating in EVE Online. It describes how players will often seek to optimize their gameplay through any means possible, even if it differs from the designer's intentions. This includes using exploits if the game code allows for certain actions. The document provides examples of exploits from EVE Online that are banned, such as duping exploits, using bugs to become invulnerable, macroing, or spamming chat invites during PvP. However, whether something qualifies as an exploit or not is sometimes unclear for players and the community.
This document provides quick steps for personalizing your Facebook profile, including uploading a profile picture, editing your personal information, creating photo albums, writing status updates, uploading videos, finding and adding friends, adding applications and games, customizing privacy settings, and using your wall to view posts and comments.
Dispute Resolution Across Platforms: Offshore Gambling Industry & EVE OnlineDarryl Woodford
The document discusses dispute resolution across virtual environments and the gambling industry. It notes similarities between the two contexts in terms of geographical disparity, lack of formal regulation, and potential for disputes. It also discusses the concept of "advantage play," where players seek to optimize or gain an advantage through allowed behaviors. Examples from EVE Online and the gambling industry are provided to illustrate how communities identify and address cheating behaviors.
This document discusses digital methods and social media analytics. It begins by outlining the key steps in digital methods like data gathering, processing, analysis and representation. It then discusses the rise of big data and how computational social science is using large datasets. Specific examples are given of using hashtags on Twitter to study public discussions and map the structure of conversations. Challenges discussed include data access issues, research ethics concerns, and the need for researchers to have interdisciplinary skills in areas like computer science, design, writing and communication.
During World War II, the U.S. Navy began mapping the topography of the sea floor using sonar aboard ships. This led to the discovery of undersea volcanoes. Early techniques provided crude images with low resolution, but modern acoustic imaging produces high-resolution 3D stereo images. An example is shown of a submarine canyon off the U.S. east coast, imaged using side-scan sonar to reveal intricate seafloor topography in detail.
This document provides an overview of key media planning concepts such as medium, vehicle, target audience, reach, frequency, gross rating points (GRPs), and cost per rating point (CPRP). It defines these terms and explains how they are related. For example, it shows that reach multiplied by frequency equals GRPs. It also provides examples to illustrate concepts like how adding more spots to a schedule can increase GRPs but not necessarily increase reach due to audience duplication. Finally, it discusses related topics like frequency distribution and effective reach and frequency.
Media planning involves selecting the right media channels to reach the target audience with advertising messages. This involves determining the target audience through demographic and psychographic analysis, assessing their media consumption habits from data sources like TGI and IRS, and selecting appropriate channels. The document then discusses concepts like reach, frequency, GRPs and their relationship. It also covers media planning components like scheduling, geography and budget.
Advertising Media Planning Course Georges Najm USEK School of BusinessGeorges Najm
Media Planning constitutes today one of the most respected, strategic, highly sought for, and very well paid professions in Advertising. This course is designed to introduce students to this industry, while aiming to provide firm grounding on its fundamentals. It exposes the links between media, society, advertising, and business. It thoroughly investigates the foundations of media planning and checks the media planning process in action, based on true business / media / communication problematic.
The course also explores the business aspects of media and media planning through a global industry overview, the media transactions organizations, with illustrations of advertisers, advertising agencies and media agencies. Finally, the course focuses on the Lebanese market realities in order to allow the students to have a practical link with the business life and to bridge the gap between the theoretical aspect and the professional side of media planning.
Objectives & Learning Outcomes. This course allows students to:
• Understand the media planning process:
- How do ads and commercials go into the media?
- What do they do there?
- How do they get airtime on TV programs and Radio Stations
- How do they get published in magazines and newspapers?
- Why choosing “Medium A” rather than “Medium B”?
- What are the financial and money considerations?
- What are the Marketing stakes?
• Define the key terms in the media environment
• Outline the tools available to media plan with
• Outline the basic media concepts used by planners and buyers
• Explore the steps through which a media planner passes to:
- Elaborate advertising media recommendations.
- Book and buy media.
• Tackle real business problematic / advertising / media problematic.
This course will also allow the students, as future marketers who will be ultimately called to manage and control companies’ /brands / clients’ marketing communications budgets, to:
• Understand how the media market / industry globally (and locally) functions.
• Understand the terminology used in media planning.
• Be able to conduct a proper media briefing.
• Be able to lead a basic media strategy.
• Be able to build and pitch a true media planning.
• Be able to effectively buy media space.
The document discusses multi-screen viewing trends and measurement. It provides data on how Americans consume content across TV, online, and mobile, totaling almost 39 hours per week. Traditional TV viewing remains consistent year-over-year, including live and time-shifted viewing. The document also discusses video viewing on demand, cross-platform viewing in Australia, significant time shifting beyond 7 days, the Twitter TV conversation and opportunities, and Nielsen's Twitter TV ratings which provide the first measure of Twitter TV reach.
Everyone’s Watching It: The Role of Hype in Television Engagement through So...Darryl Woodford
Presentation by Darryl Woodford & Katie Prowd, Queensland University of Technology, at the Social Media and The Transformation of Public Space Conference: Amsterdam, The Netherlands; 18 June 2014.
BroadcastAsia 2014 - is social TV changing the international TV syndication m...Natan Edelsburg
This document discusses how social media is redefining user experiences with second screen viewing and social TV. It provides examples of data on Twitter and Facebook conversations around TV shows. Experts in the document discuss how social media is affecting international TV syndication through increased demand to view shows at the same time as their original air date to avoid spoilers. Some believe this will force changes to syndication models while others think it will only modestly shorten release windows. Overall, social media is disrupting traditional TV distribution but also helping market shows.
Television 2013_Digital Disruption_UOIT Innovation Conference PresentationSusan Dineen
The television industry in Canada has experienced significant changes in recent years driven by new technologies and trends. More choice and services are available to viewers through cable, satellite, IPTV and over-the-top services like Netflix. While Canadians still spend a lot of time watching TV, viewership is changing as people engage in multi-screen viewing and social media around content. Disruptive forces include Internet TV/OTT services producing original content, the rise of multi-screen experiences, and cord-cutting, though the latter remains relatively small in Canada. Broadcasters are focusing on audience engagement across multiple platforms to keep up with these changes.
The role-of-digital-in-tv articles (1) (1)Greg Sterling
Digital platforms like YouTube and Google Search are changing how people experience television. People are using these platforms to research shows, engage as fans, and access TV content beyond traditional viewing windows. Research shows growth in TV-related searches and videos online. Fans actively discuss and create new content about shows on YouTube, with high levels of engagement. Viewers also use digital to catch up on past seasons and episodes through time-shifting and on-demand streaming.
Still Not Dead: 7 Myths About The Current State of the TV Industry DebunkedAlan Wolk
Piksel's Global Lead Analyst Alan Wolk dispels seven common myths about today's TV industry, taking on everything from cord cutting to Twitter in this insightful and valuable presentation.
This document analyzes tweets from the #ausvotes hashtag during the 2010 Australian federal election. It finds that 415,009 tweets were posted by 36,287 users from July 17 to August 24, 2010. Discussion of political topics increased in the later part of the campaign. Key themes included the National Broadband Network, internet filtering, climate change, and asylum seekers. Politicians dominated retweets and replies, while journalists received more engagement. The #ausvotes community discussed events in real-time but also had its own interests and frames of reference.
Social media going the_extra_mile final 10.31.13Paul Benedict
This document discusses how social media is impacting television and sports viewing. Some key points made are:
- The NBA's social media following of 455 million would be the 3rd largest country in the world. Sports telecasts make up a large percentage of social TV engagement.
- Viewership and social media activity around live NBA games, Shark Week programming on Discovery, and late night talk shows demonstrate how social media can drive TV ratings.
- Leveraging celebrity athletes and personalities through Twitter takeovers of classic game broadcasts significantly increased viewership for those programs.
- Engaging fans by encouraging them to create and share content, such as through Jimmy Fallon's Tonight Show segments, builds larger follow
- The document discusses rule interpretation and exploits in EVE Online. It provides examples of sanctioned exploits from the game's developer like botting, spamming, and using bugs to become invulnerable. The developer warns players about exploiting chat systems for an unfair advantage in PVP. However, some exploits exist in a gray area as "advantage play" that are technically allowed by game rules but considered cheating by some players. Interpreting what is an exploit versus allowed strategy depends on how rules are defined.
Constructing the Ideal EVE Online Player: The CheatsDarryl Woodford
The document discusses exploits and cheating in EVE Online. It describes how players will often seek to optimize their gameplay through any means possible, even if it differs from the designer's intentions. This includes using exploits if the game code allows for certain actions. The document provides examples of exploits from EVE Online that are banned, such as duping exploits, using bugs to become invulnerable, macroing, or spamming chat invites during PvP. However, whether something qualifies as an exploit or not is sometimes unclear for players and the community.
This document provides quick steps for personalizing your Facebook profile, including uploading a profile picture, editing your personal information, creating photo albums, writing status updates, uploading videos, finding and adding friends, adding applications and games, customizing privacy settings, and using your wall to view posts and comments.
Dispute Resolution Across Platforms: Offshore Gambling Industry & EVE OnlineDarryl Woodford
The document discusses dispute resolution across virtual environments and the gambling industry. It notes similarities between the two contexts in terms of geographical disparity, lack of formal regulation, and potential for disputes. It also discusses the concept of "advantage play," where players seek to optimize or gain an advantage through allowed behaviors. Examples from EVE Online and the gambling industry are provided to illustrate how communities identify and address cheating behaviors.
This document discusses digital methods and social media analytics. It begins by outlining the key steps in digital methods like data gathering, processing, analysis and representation. It then discusses the rise of big data and how computational social science is using large datasets. Specific examples are given of using hashtags on Twitter to study public discussions and map the structure of conversations. Challenges discussed include data access issues, research ethics concerns, and the need for researchers to have interdisciplinary skills in areas like computer science, design, writing and communication.
During World War II, the U.S. Navy began mapping the topography of the sea floor using sonar aboard ships. This led to the discovery of undersea volcanoes. Early techniques provided crude images with low resolution, but modern acoustic imaging produces high-resolution 3D stereo images. An example is shown of a submarine canyon off the U.S. east coast, imaged using side-scan sonar to reveal intricate seafloor topography in detail.
This document provides an overview of key media planning concepts such as medium, vehicle, target audience, reach, frequency, gross rating points (GRPs), and cost per rating point (CPRP). It defines these terms and explains how they are related. For example, it shows that reach multiplied by frequency equals GRPs. It also provides examples to illustrate concepts like how adding more spots to a schedule can increase GRPs but not necessarily increase reach due to audience duplication. Finally, it discusses related topics like frequency distribution and effective reach and frequency.
Media planning involves selecting the right media channels to reach the target audience with advertising messages. This involves determining the target audience through demographic and psychographic analysis, assessing their media consumption habits from data sources like TGI and IRS, and selecting appropriate channels. The document then discusses concepts like reach, frequency, GRPs and their relationship. It also covers media planning components like scheduling, geography and budget.
Advertising Media Planning Course Georges Najm USEK School of BusinessGeorges Najm
Media Planning constitutes today one of the most respected, strategic, highly sought for, and very well paid professions in Advertising. This course is designed to introduce students to this industry, while aiming to provide firm grounding on its fundamentals. It exposes the links between media, society, advertising, and business. It thoroughly investigates the foundations of media planning and checks the media planning process in action, based on true business / media / communication problematic.
The course also explores the business aspects of media and media planning through a global industry overview, the media transactions organizations, with illustrations of advertisers, advertising agencies and media agencies. Finally, the course focuses on the Lebanese market realities in order to allow the students to have a practical link with the business life and to bridge the gap between the theoretical aspect and the professional side of media planning.
Objectives & Learning Outcomes. This course allows students to:
• Understand the media planning process:
- How do ads and commercials go into the media?
- What do they do there?
- How do they get airtime on TV programs and Radio Stations
- How do they get published in magazines and newspapers?
- Why choosing “Medium A” rather than “Medium B”?
- What are the financial and money considerations?
- What are the Marketing stakes?
• Define the key terms in the media environment
• Outline the tools available to media plan with
• Outline the basic media concepts used by planners and buyers
• Explore the steps through which a media planner passes to:
- Elaborate advertising media recommendations.
- Book and buy media.
• Tackle real business problematic / advertising / media problematic.
This course will also allow the students, as future marketers who will be ultimately called to manage and control companies’ /brands / clients’ marketing communications budgets, to:
• Understand how the media market / industry globally (and locally) functions.
• Understand the terminology used in media planning.
• Be able to conduct a proper media briefing.
• Be able to lead a basic media strategy.
• Be able to build and pitch a true media planning.
• Be able to effectively buy media space.
The document discusses multi-screen viewing trends and measurement. It provides data on how Americans consume content across TV, online, and mobile, totaling almost 39 hours per week. Traditional TV viewing remains consistent year-over-year, including live and time-shifted viewing. The document also discusses video viewing on demand, cross-platform viewing in Australia, significant time shifting beyond 7 days, the Twitter TV conversation and opportunities, and Nielsen's Twitter TV ratings which provide the first measure of Twitter TV reach.
Everyone’s Watching It: The Role of Hype in Television Engagement through So...Darryl Woodford
Presentation by Darryl Woodford & Katie Prowd, Queensland University of Technology, at the Social Media and The Transformation of Public Space Conference: Amsterdam, The Netherlands; 18 June 2014.
BroadcastAsia 2014 - is social TV changing the international TV syndication m...Natan Edelsburg
This document discusses how social media is redefining user experiences with second screen viewing and social TV. It provides examples of data on Twitter and Facebook conversations around TV shows. Experts in the document discuss how social media is affecting international TV syndication through increased demand to view shows at the same time as their original air date to avoid spoilers. Some believe this will force changes to syndication models while others think it will only modestly shorten release windows. Overall, social media is disrupting traditional TV distribution but also helping market shows.
Television 2013_Digital Disruption_UOIT Innovation Conference PresentationSusan Dineen
The television industry in Canada has experienced significant changes in recent years driven by new technologies and trends. More choice and services are available to viewers through cable, satellite, IPTV and over-the-top services like Netflix. While Canadians still spend a lot of time watching TV, viewership is changing as people engage in multi-screen viewing and social media around content. Disruptive forces include Internet TV/OTT services producing original content, the rise of multi-screen experiences, and cord-cutting, though the latter remains relatively small in Canada. Broadcasters are focusing on audience engagement across multiple platforms to keep up with these changes.
The role-of-digital-in-tv articles (1) (1)Greg Sterling
Digital platforms like YouTube and Google Search are changing how people experience television. People are using these platforms to research shows, engage as fans, and access TV content beyond traditional viewing windows. Research shows growth in TV-related searches and videos online. Fans actively discuss and create new content about shows on YouTube, with high levels of engagement. Viewers also use digital to catch up on past seasons and episodes through time-shifting and on-demand streaming.
Still Not Dead: 7 Myths About The Current State of the TV Industry DebunkedAlan Wolk
Piksel's Global Lead Analyst Alan Wolk dispels seven common myths about today's TV industry, taking on everything from cord cutting to Twitter in this insightful and valuable presentation.
This document analyzes tweets from the #ausvotes hashtag during the 2010 Australian federal election. It finds that 415,009 tweets were posted by 36,287 users from July 17 to August 24, 2010. Discussion of political topics increased in the later part of the campaign. Key themes included the National Broadband Network, internet filtering, climate change, and asylum seekers. Politicians dominated retweets and replies, while journalists received more engagement. The #ausvotes community discussed events in real-time but also had its own interests and frames of reference.
Social media going the_extra_mile final 10.31.13Paul Benedict
This document discusses how social media is impacting television and sports viewing. Some key points made are:
- The NBA's social media following of 455 million would be the 3rd largest country in the world. Sports telecasts make up a large percentage of social TV engagement.
- Viewership and social media activity around live NBA games, Shark Week programming on Discovery, and late night talk shows demonstrate how social media can drive TV ratings.
- Leveraging celebrity athletes and personalities through Twitter takeovers of classic game broadcasts significantly increased viewership for those programs.
- Engaging fans by encouraging them to create and share content, such as through Jimmy Fallon's Tonight Show segments, builds larger follow
Secondary research involves summarizing, collecting, and synthesizing existing data rather than primary data collection methods. It can be as rigorous as primary research and helps clients solve problems. Some disadvantages are that it may not find specific data needed and sources vary in quality. Secondary research was important for James Michener's novel "Texas" and is virtually impossible to conduct effective paid media without syndicated research sources that provide data on audiences.
Social TV Facebook - Watching with friends (livre blanc)Lionel Martins
1) This document analyzes social TV data from Facebook to understand how viewers engage with TV shows on the platform.
2) It finds that most TV-related Facebook activity, up to 25% of the audience, occurs in real-time while viewing rather than after, with peaks corresponding to key show events.
3) Different genres have distinct engagement patterns on Facebook that reflect the nature of the content and audiences. Sport generates the most activity, closely mapping to on-field events.
Revista Streaming Media Unisphere Research, juntamente com o patrocinador e parceiro de pesquisa, propõe-se a avaliar o Estado de CDN Serviços. Pedimos aos entrevistados para fornecer detalhes de ambos os seus hábitos televisivos, bem como a sua avaliação dos serviços CDN, tanto em termos de terabytes esperados servidores e características CDN. Nossa pesquisa centrada em especialistas da indústria, engenheiros de mídia e gestão executiva, por isso pedimos perguntas que forneceram introspecção em ambos os usos reais e pretendidas de serviços CDN. Nós encontramos três resultados principais: Os nossos tomadores de pesquisa tendem a ser fragmentado quando se trata de consumo de mídia primária dispositivos, tendem a trabalhar para as empresas que querem entregar menos de 1 TB ou mais de 100TB de conteúdos on-line por mês, e são quase igualmente preocupado com os preços em modelos de serviço CDN, com a necessidade de manter a entrega multi-screen para e dispositivos de consumo de mídia emergente. Ao longo do caminho, nós também olhamos várias áreas-chave onde respostas diferem pela geografia, ajudando a pintar um retrato de tendências emergentes nas regiões distintas na Europa e America.
The document discusses the relationship between social media and television. It covers how viewers now engage with TV through social platforms, how networks and advertisers are leveraging social media, and new technologies that enable social TV experiences. Networks are increasingly integrating social media into programming and measuring online buzz. Analytics companies are providing data on social conversations around TV shows. New technologies like smart TVs and apps are fusing social media with the television viewing experience.
A look at what small television station are and must do to be part of the social TV revolution from my experience and perspective at channel 10 Mydetroitcable
Social television allows people to connect with others on social media platforms like Twitter while watching TV shows or live events. It gives viewers a way to discuss what they're watching and feel like they are part of a larger viewing experience. Companies have embraced social TV as it encourages live viewership and engagement. Various websites and apps have been created to integrate social media discussions with television content in real-time.
Social television incorporates social media platforms like Twitter while watching TV shows or live events. It allows viewers to discuss what they are watching with others in real-time and feel less isolated. Many TV networks and apps now integrate social media comments and interactions to enhance viewer engagement. Advertisers are also embracing social TV as it encourages live viewership.
This presentation discusses TV programs and the television industry. It is presented by 5 group members and covers several topics:
- Types of television systems and the organizations that regulate broadcasting
- Ownership and consolidation in the television industry
- The process of producing and distributing TV programs and getting them on air
- Popular TV genres like news, talk shows, and primetime programming
- Measurement of television audiences and ratings
This presentation discusses TV programs and the television industry. It is presented by 5 group members and covers several topics:
- Types of television systems and the organizations that regulate broadcasting
- Ownership and conglomerates in the television industry
- The process of producing and distributing TV programs and getting them on air
- Popular TV genres like news, talk shows, and primetime programming
- Measurement of television audiences and ratings
Media in the Digital World - Presentation by Henry Blodget, CEO, Editor-In-Chief of Business Insider at the NOAH 2015 Conference in Berlin, Tempodrom on the 9th of June 2015.
Similar to Audiencing Through Social Media: A Brief Overview (20)
Measuring The Success of Tourism & Event Queensland’s ‘Instameet’ CampaignDarryl Woodford
Queensland's "Instameet" campaign organized 89 meetups across the state to promote tourism on Instagram. Over 6,000 images were posted with campaign hashtags on the day of the event, far more than typical. The campaign resulted in over 6,000 new Instagram followers for Tourism and Events Queensland. While increased social media engagement does not guarantee more tourism, the campaign was successful at generating imagery and attention around Queensland as a destination on social media.
Slicing Big Data: Gambling, Twitter & Time Sensitive InformationDarryl Woodford
Presented at the Internet Researchers conference in Denver, CO -- 26 October 2013. Discusses Gambling, Reality TV, and World Events in the Context of Twitter Data, and selecting usable data from big data.
IR14 Pre-Conference Workshop Lightning Talk: Social Media Methods & EthicsDarryl Woodford
This document discusses various methodological challenges in analyzing large datasets from social media platforms. It notes that Twitter's streaming API only allows access to about 1% of tweets and that large tweet datasets can be difficult to work with due to size and format. It also explores options for data analysis tools, including using Tableau, databases, and simple visualizations. The document emphasizes finding the right balance between advanced tools and communicating findings clearly to different audiences.
This document discusses approaches to regulating virtual worlds and games. It examines lessons that can be learned from the offshore online gambling industry and from issues that arose in EVE Online. Both environments experienced problems with bots, disputes between players and administrators, and a lack of formal regulation. Successful models for resolving disputes in gambling involved reputation-based regulation and participant-driven mediation panels. The document argues these approaches could provide alternatives to formal regulation for virtual worlds that may face increasing pressure to address issues like gambling mechanics.
The Paper Jam allows authors to present their work and receive feedback from others in small group discussions. Attendees will hear 8-9 presentations each day and then sign up to provide input on 3 of interest. Staff will facilitate discussions between authors and attendees to improve papers, identify opportunities for collaboration, and benefit all participants. The goal is for authors to gain feedback and attendees to apply knowledge from others to their own work.
The document discusses the concept of the "magic circle" that is used to describe games as separate spaces protected from real-world rules and consequences. The presenter argues that the magic circle concept is flawed because virtual worlds and real worlds constantly influence each other in both directions. As games continue to become more integrated into society, governments and lawyers will play a larger role in regulating games, and players will realize that their in-game actions can have real-world value and consequences.
Hanging out is Hard to do: Ethnographic Methodology in Non-Avatar EnvironmentsDarryl Woodford
This document discusses the challenges of applying traditional ethnographic methodology used to study virtual worlds and online games to Eve Online, a multiplayer online game without avatars. Specifically, it notes that Eve Online provides limited opportunities for in-game communication, access to end-game spaces is restricted based on skills and time played, and directly observing certain sub-cultures could violate ethics guidelines. It considers options like ignoring end-game spaces, combining data from multiple ethnographers, and using meta-game resources like forums and blogs to develop a more complete narrative. The document argues the best approach is a combination of the latter two options and that the challenges have implications for studying other online spaces as well.
This document discusses power relationships in online dispute resolution, particularly in the gambling and gaming industries. It notes that companies currently hold most of the power due to legal agreements and their ability to withhold funds or shut down services. However, the offshore gambling industry has experimented with player-led reputation and arbitration systems that have been more effective at resolving disputes than formal regulations. The document suggests a similar self-governance model could help address the imbalance of power for players in online gaming virtual worlds.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
2. INTRODUCTION
• Social Media Audiences & The Australian Twittersphere
• Prequel: Big Brother US
• Brief outline of Sabermetric approaches
• Excitement Index
• From US to Australia (or chasing the $$$)
• The HypometerTM
• Sequel: Work in progress
• Caveat: Some questions we can’t answer
3. BIG BROTHER USA
“Receiving a message from a highly followed individual is
a status symbol in itself.” (Marwick & Boyd, 2011, p. 139)
Boyd Quote
To See and Be Seen: Celebrity Practice on Twitter. (2011). Convergence 17(2), p. 139-158
4. BIG BROTHER USA VS AU (AUDIENCE)
• In US, for Big Brother (&
shows generally), there is little
correlation between viewers
and tweets.
• In Australia, for Big Brother
and other shows in our one-
week pilots, high correlation
between viewer count and
tweets.
• Highlights that applying US
models to Australia is not
possible
7. NIELSEN SOCIALGUIDE TWITTER RATINGS
Cable
Channel vs
Major
Network?
Why is
having more
followers the
important
statistic?
(Follower
counts are
problematic)
10. BASIC VS ADVANCED METRICS
From ERA to xERA: Includes factors under pitchers control (hits, walks etc)
other than Earned Runs..
From xERA to FIP: Accounts for the shortcoming of fielders beyond a scorers
adjudication of errors.
Weighted Tweet Index: Accounts for factors unrelated to the show itself:
network, day, month, etc..
Replacement Value: Just as a ‘free agent’ in baseball has some minimal level
of performance, anything shown at 8pm on CBS or Nine will get *some*
viewers.. Ratings shouldn’t start at 0 (unless it’s a Houston Astros game)
14. SEASONAL MODELS • Blue Line represents the
ratio of total viewers,
Orange Line represents ratio
of tweets (to season average
per show).
• In both one run seasons
(top) and those with mid-
season break (bottom),
tweets are highly
exaggerated version of
traditional ratings model.
• In other words: Users tweet
much more around
premieres & finales than
regular shows. Metrics must
account for this.
19. FROM US TO AU
“While our products have always
included data from multiple social media
services, the reality is that Twitter is the
platform where the overwhelming
majority -– about 95% – of public real-
time engagement with TV happens.” --
Bluefin
Our Australian pilot study
has shown Twitter and
Facebook are closer to
53.49% and 46.51%
respectively.
26. FUTURE DEVELOPMENTS
• HypometerTM
(s) - Movies, Politics, Sport…
• Computation modeling - Patrik Wikstrom - How do we
model TV audiences? What are the implications for
different actors?
• What is the value of a Facebook ‘Like’? More than a
favorite, less than a retweet?
• Increasing integration of external data: Ratings, TV
Listings etc.