This document lists 6 of the most expensive games in the owner's collection: Blade Runner for PC, Shadow of the Colossus and Ico for PS2, Day of the Tentacle for PC, Sid Meier's Civilization 2 for PC, and Xenoblade Chronicles for PC.
This wireframe document outlines the structure and navigation of a gaming-focused website. The site has 3 main pages that can be rotated between using arrows. Each page contains multiple clickable links that lead to different sections. Some of the sections include views of gaming consoles, a side room with shelves and doors, and entering a gamer's mind to see brain views for casual, social, and hardcore gamers.
Sony launched the original PlayStation console in 1998, which was the first to use CDs. In 2000, Microsoft entered the market with the first Xbox console. Though the original Xbox had more powerful graphics and processing, the console war between Sony and Microsoft continued with the launches of the PlayStation 3 and Xbox 360 in 2005. Each new generation of consoles brought improvements in graphics and features, but also had issues - the Xbox 360 earned a reputation for its "Red Ring of Death" failure. By 2013, both companies released their most powerful consoles yet, the PlayStation 4 and Xbox One, which supported 4K resolution and had improved hardware specifications.
This document describes a fantasy role-playing game with knights, dragons, magic books, and a medieval world setting. Players can customize their character as either an enemy knight or a banished knight and explore the game world, using various weapons and gameplay. The designers are Ashley Kirk, Christopher Wall, Jonathan Molnar, Michael McCrone, and Rachel Soskins.
Game development has evolved significantly from early board and dice games to modern electronic games. Early pioneers like William Higginbotham and Ralph Baer experimented with electronic games for computers and arcades in the 1950s-1960s. The arcade phenomenon of the late 1970s, driven by games like Space Invaders and Pac-Man, helped launch the commercial video game industry. This led to the creation of early video game consoles in the 1970s-1980s by companies like Atari, Nintendo, and SEGA. However, a video game crash in 1983 caused a temporary slump before the industry rebounded with the NES. Now the game industry has converged across multiple platforms including consoles, computers, mobile
This document provides a timeline of the major developments in game platforms, from arcade games in the 1970s to modern consoles. It outlines the rise of arcade games with titles like Pong and Space Invaders. Early home consoles included the Magnavox Odyssey and Atari 2600. The timeline then covers the major generations of home video game consoles from the 1980s onward, including the NES, SNES, PlayStation and Xbox, highlighting the key consoles and games that defined each generation. It concludes with details about current 8th generation consoles like the PS4 and Xbox One.
This document provides a history of game evolution from 1952 to present day. It outlines key early computer games like Nimrod and Pong in the 1950s-1970s and the rise of popular franchises like Super Mario Bros, Wolfenstein 3D, Doom and Grand Theft Auto from the 1980s onward. It also summarizes several popular game engines used today like Unreal Engine, Unity and CryEngine.
This document is an instruction manual for the video game Cold Fear. It provides information on game setup, controls, characters, enemies, and gameplay. It includes details on installing the game, navigating menus, and completing objectives. The manual aims to help players understand the story, gameplay mechanics, and get started playing the Cold Fear game.
The document discusses possibilities for a sequel to the popular video game Bioshock Infinite. It provides background on the development of the original Bioshock and Bioshock 2 by different studios. The creator of Bioshock, Ken Levine, explains that his team did not make Bioshock 2 because they felt they had said what they wanted about the underwater city of Rapture. Bioshock Infinite was successful in moving the setting to the floating city of Columbia and featuring a complex, twisting story with hidden references to the original. Many fan theories for a sequel focus on the enigmatic Lutece twins as protagonists or returning to Columbia, though Levine has said he prefers new settings unless there is a story
This wireframe document outlines the structure and navigation of a gaming-focused website. The site has 3 main pages that can be rotated between using arrows. Each page contains multiple clickable links that lead to different sections. Some of the sections include views of gaming consoles, a side room with shelves and doors, and entering a gamer's mind to see brain views for casual, social, and hardcore gamers.
Sony launched the original PlayStation console in 1998, which was the first to use CDs. In 2000, Microsoft entered the market with the first Xbox console. Though the original Xbox had more powerful graphics and processing, the console war between Sony and Microsoft continued with the launches of the PlayStation 3 and Xbox 360 in 2005. Each new generation of consoles brought improvements in graphics and features, but also had issues - the Xbox 360 earned a reputation for its "Red Ring of Death" failure. By 2013, both companies released their most powerful consoles yet, the PlayStation 4 and Xbox One, which supported 4K resolution and had improved hardware specifications.
This document describes a fantasy role-playing game with knights, dragons, magic books, and a medieval world setting. Players can customize their character as either an enemy knight or a banished knight and explore the game world, using various weapons and gameplay. The designers are Ashley Kirk, Christopher Wall, Jonathan Molnar, Michael McCrone, and Rachel Soskins.
Game development has evolved significantly from early board and dice games to modern electronic games. Early pioneers like William Higginbotham and Ralph Baer experimented with electronic games for computers and arcades in the 1950s-1960s. The arcade phenomenon of the late 1970s, driven by games like Space Invaders and Pac-Man, helped launch the commercial video game industry. This led to the creation of early video game consoles in the 1970s-1980s by companies like Atari, Nintendo, and SEGA. However, a video game crash in 1983 caused a temporary slump before the industry rebounded with the NES. Now the game industry has converged across multiple platforms including consoles, computers, mobile
This document provides a timeline of the major developments in game platforms, from arcade games in the 1970s to modern consoles. It outlines the rise of arcade games with titles like Pong and Space Invaders. Early home consoles included the Magnavox Odyssey and Atari 2600. The timeline then covers the major generations of home video game consoles from the 1980s onward, including the NES, SNES, PlayStation and Xbox, highlighting the key consoles and games that defined each generation. It concludes with details about current 8th generation consoles like the PS4 and Xbox One.
This document provides a history of game evolution from 1952 to present day. It outlines key early computer games like Nimrod and Pong in the 1950s-1970s and the rise of popular franchises like Super Mario Bros, Wolfenstein 3D, Doom and Grand Theft Auto from the 1980s onward. It also summarizes several popular game engines used today like Unreal Engine, Unity and CryEngine.
This document is an instruction manual for the video game Cold Fear. It provides information on game setup, controls, characters, enemies, and gameplay. It includes details on installing the game, navigating menus, and completing objectives. The manual aims to help players understand the story, gameplay mechanics, and get started playing the Cold Fear game.
The document discusses possibilities for a sequel to the popular video game Bioshock Infinite. It provides background on the development of the original Bioshock and Bioshock 2 by different studios. The creator of Bioshock, Ken Levine, explains that his team did not make Bioshock 2 because they felt they had said what they wanted about the underwater city of Rapture. Bioshock Infinite was successful in moving the setting to the floating city of Columbia and featuring a complex, twisting story with hidden references to the original. Many fan theories for a sequel focus on the enigmatic Lutece twins as protagonists or returning to Columbia, though Levine has said he prefers new settings unless there is a story
This document discusses various game platforms including arcade, console, computer, online multiplayer, handheld, and tabletop. It also covers player modes such as single-player, local multiplayer, LAN multiplayer, and online multiplayer. Additionally, it lists different time intervals for games such as real-time, turn-based, and time-limited. Key elements of games are defined including players, objectives, procedures, rules, resources, and conflict.
- Infinity Ward, located in Encino, California, developed Call of Duty: Modern Warfare 2 and used a new proprietary engine called "IW 4.0" for the game.
- The game was marketed through a series of trailers released from March 2009 to October 2009 and had record pre-orders for Activision.
- The game was distributed both through retail stores for around £40 at launch and through two downloadable map packs released post-launch for the game.
The document outlines the history of video games from 1958 to 2020 through key events and releases. It describes the creation of the first video game in 1958, the first interactive computer game in 1961, and the first arcade and home video game systems in the early 1970s created by Nolan Bushnell and Ted Dabney. Major console releases are highlighted from Atari in the 1970s, Nintendo in the 1980s, and Sony and Microsoft in the 1990s-2010s. Popular games such as Tetris, Super Mario Bros., Grand Theft Auto, and Skyrim are also mentioned. The timeline shows the evolution of gaming from the earliest experiments to a major global industry.
Darkout is a sandbox survival game where players must scavenge resources and build facilities to survive in a post-apocalyptic world filled with dangerous creatures that hunt in the darkness. Players will use light as a power source and weapon against the dark enemies but attracting more powerful foes the brighter the light. The game was developed by the independent studio Allgraf and takes inspiration from games like Terraria while bringing a new survival experience to players through day-night cycles and skill improvements.
The document summarizes three Elder Scrolls games from 2002, 2012, and a hypothetical 2022 game. It describes The Elder Scrolls III: Morrowind's open world and critical success in 2002. It then discusses The Elder Scrolls V: Skyrim's main story and improved game engine from 2012. Finally, it speculates that Elder Scrolls VII: Daggerfall in 2022 could feature graphics nearly indistinguishable from reality due to advanced processing power.
This document summarizes the history of home game consoles from 1968 to 2010. It describes the early prototypes in the late 1960s and key consoles of each decade such as the Magnavox Odyssey, Atari 2600, Nintendo NES, Super Nintendo, PlayStation, Nintendo 64, Dreamcast, GameCube, Xbox, PlayStation 3 and Wii. It highlights technological advances like improved graphics, sound, color and the introduction of cartridges. Major industry players like Nintendo, Sony and Microsoft are discussed as they released consoles in each generation battling for market share.
This document provides an introduction and history of computer games and gaming platforms. It discusses the origins of video games in the 1940s-1960s on mainframe computers. Video games then diverged into arcade, mainframe, console, PC and handheld games. The document outlines the 7 generations of gaming consoles from the 1970s to present, including key consoles like the Magnavox Odyssey, Atari 2600, NES, SNES, PlayStation and discusses some important early games. It aims to provide background on the games industry.
The history of video games originated in the 1940s with simple machines featuring basic games like tennis. Later innovations included the introduction of Pac-Man in 1952, which incorporated a joystick and was one of the best-selling games ever. Home video game consoles then emerged in the 1950s, allowing games to be played at home on the television. Nintendo began producing home consoles in the 1960s and found great success selling to both children and adults. The PlayStation 1, created by two brothers, was the first non-Nintendo portable console and also achieved major commercial success in the 1990s. As technology advanced, the Nintendo 64 used improved graphics and dual joysticks to try to compete with the popular PlayStation in the late 1990
This document lists and compares the launch games for the Xbox One and PS4 consoles. It outlines multiplatform games available on both, as well as console exclusives available only on each system. The Xbox One had more day one console exclusives like Deadrising 3 and Forza 5, while launch window exclusives were equal between consoles. Both had digital launch games, but the PS4 offered significantly more options with over 10 times as many as the Xbox One. Overall, the document evaluates the strength of each console's game library at launch.
The document summarizes the history and evolution of gaming from early arcade games in the 1970s like Pong and Space Invaders, to modern game consoles like the PlayStation and Xbox. It discusses notable arcade games from different eras and provides technical details on recent arcade machines like Tekken 6. The document also outlines historic home game consoles starting from the 1970s including Nintendo and Sega systems. It describes the increasing processing power and connectivity of modern game consoles as well as popular PC games. The document concludes with brief details on the capabilities of the iPad Air for gaming.
This document discusses various input devices for video game consoles, including PCs, PlayStation, Xbox, Wii U, Nintendo 64, Gameboy Advance, GameCube, Nintendo DS, Wii, and Wii U. For PCs, it mentions the Oculus Rift VR headset, fighter sticks, and console controllers. For PlayStation, it covers the PlayStation Move and DualShock controller. Xbox uses Kinect motion sensing. The Wii U uses a gamepad and sensor bar. Older Nintendo consoles discussed include the Nintendo 64, Gameboy Advance, and GameCube. The Nintendo DS featured dual screens and touchscreen. The Wii and Wii U target broader demographics with motion controls. A
Valhalla Gaming Hub provides gaming news and reviews. This week's content reviews the cooperative first-person shooter game Left 4 Dead, discusses the upcoming console release of This War of Mine, profiles Assassin's Creed III character Connor, and shares a fun fact about the Nintendo Gameboy's sales. The document reviews gameplay and characters in Left 4 Dead and provides details on the console port of This War of Mine, highlighting new content and release date.
The document provides details about the mobile game Clash of Clans, including its release dates on iOS and Android platforms, gameplay features, resources, buildings, spells, troops, clan wars, leagues, and updates over time including the addition of a builder base mode and clan games. Key aspects covered include building a village to gather resources, attacking other players, forming clans to cooperate in clan wars, advancing through leagues in clan wars, and continual updates and additions to the game.
Minecraft allows players to build structures, craft items, and explore both above and below ground. It can be played strategically, avoiding monsters while building shelter and finding food. Alternatively, the creative and peaceful modes allow unlimited building and turn off monsters, providing less stressful gameplay. Minecraft worlds are virtually endless and can be explored with friends in the multiplayer version.
The document discusses the early history of electronic and computer games. It describes the first computer game created in 1952 by A.S. Douglas, a tic-tac-toe game programmed on the EDSAC computer. It then discusses "Tennis for Two", created in 1958 by William Higinbotham, considered one of the earliest video games. Finally, it summarizes the development of arcade games in the 1970s including early hits like Computer Space, Pong, Asteroids, Space Invaders, Pac-Man, Centipede, and Donkey Kong.
The document discusses various video game genres and titles. It provides descriptions of strategy games like Age of Empires and tactical games like Chess. It also outlines action games such as Batman, Contra, and Mega Man as well as role-playing games like Final Fantasy. Sports simulations like FIFA and life simulations like FarmVille are also covered. The document categorizes over 50 different games across multiple genres.
This document provides a history of games from ancient to modern times. It discusses the oldest known games such as Royal Game of Ur and Senet from 3000 BC. Backgammon evolved from older "tables" games. Traditional game types include sports, board games, card games, dice games, and children's games. Video games originated in the 1940s and evolved from computer programs and arcade games in the 1970s to modern consoles and genres today. Key developments included the first graphical game in 1952, the first commercial arcade game in 1972, and the 1983 crash that buried many unsold cartridges due to low-quality games like E.T. The document outlines platforms, genres, abbreviations and provides a timeline of major events
USC's Game Deconstruction Group - Shadow of the Colossus and Warhammer 40,00:...ebness86
USC's Game Deconstruction Group presents an in-depth analysis of "Shadow of the Colossus" and "Warhammer 40,000: Dawn of War." Took place on March 1, 2006 at Luxoflux in Santa Monica, CA.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This document discusses various game platforms including arcade, console, computer, online multiplayer, handheld, and tabletop. It also covers player modes such as single-player, local multiplayer, LAN multiplayer, and online multiplayer. Additionally, it lists different time intervals for games such as real-time, turn-based, and time-limited. Key elements of games are defined including players, objectives, procedures, rules, resources, and conflict.
- Infinity Ward, located in Encino, California, developed Call of Duty: Modern Warfare 2 and used a new proprietary engine called "IW 4.0" for the game.
- The game was marketed through a series of trailers released from March 2009 to October 2009 and had record pre-orders for Activision.
- The game was distributed both through retail stores for around £40 at launch and through two downloadable map packs released post-launch for the game.
The document outlines the history of video games from 1958 to 2020 through key events and releases. It describes the creation of the first video game in 1958, the first interactive computer game in 1961, and the first arcade and home video game systems in the early 1970s created by Nolan Bushnell and Ted Dabney. Major console releases are highlighted from Atari in the 1970s, Nintendo in the 1980s, and Sony and Microsoft in the 1990s-2010s. Popular games such as Tetris, Super Mario Bros., Grand Theft Auto, and Skyrim are also mentioned. The timeline shows the evolution of gaming from the earliest experiments to a major global industry.
Darkout is a sandbox survival game where players must scavenge resources and build facilities to survive in a post-apocalyptic world filled with dangerous creatures that hunt in the darkness. Players will use light as a power source and weapon against the dark enemies but attracting more powerful foes the brighter the light. The game was developed by the independent studio Allgraf and takes inspiration from games like Terraria while bringing a new survival experience to players through day-night cycles and skill improvements.
The document summarizes three Elder Scrolls games from 2002, 2012, and a hypothetical 2022 game. It describes The Elder Scrolls III: Morrowind's open world and critical success in 2002. It then discusses The Elder Scrolls V: Skyrim's main story and improved game engine from 2012. Finally, it speculates that Elder Scrolls VII: Daggerfall in 2022 could feature graphics nearly indistinguishable from reality due to advanced processing power.
This document summarizes the history of home game consoles from 1968 to 2010. It describes the early prototypes in the late 1960s and key consoles of each decade such as the Magnavox Odyssey, Atari 2600, Nintendo NES, Super Nintendo, PlayStation, Nintendo 64, Dreamcast, GameCube, Xbox, PlayStation 3 and Wii. It highlights technological advances like improved graphics, sound, color and the introduction of cartridges. Major industry players like Nintendo, Sony and Microsoft are discussed as they released consoles in each generation battling for market share.
This document provides an introduction and history of computer games and gaming platforms. It discusses the origins of video games in the 1940s-1960s on mainframe computers. Video games then diverged into arcade, mainframe, console, PC and handheld games. The document outlines the 7 generations of gaming consoles from the 1970s to present, including key consoles like the Magnavox Odyssey, Atari 2600, NES, SNES, PlayStation and discusses some important early games. It aims to provide background on the games industry.
The history of video games originated in the 1940s with simple machines featuring basic games like tennis. Later innovations included the introduction of Pac-Man in 1952, which incorporated a joystick and was one of the best-selling games ever. Home video game consoles then emerged in the 1950s, allowing games to be played at home on the television. Nintendo began producing home consoles in the 1960s and found great success selling to both children and adults. The PlayStation 1, created by two brothers, was the first non-Nintendo portable console and also achieved major commercial success in the 1990s. As technology advanced, the Nintendo 64 used improved graphics and dual joysticks to try to compete with the popular PlayStation in the late 1990
This document lists and compares the launch games for the Xbox One and PS4 consoles. It outlines multiplatform games available on both, as well as console exclusives available only on each system. The Xbox One had more day one console exclusives like Deadrising 3 and Forza 5, while launch window exclusives were equal between consoles. Both had digital launch games, but the PS4 offered significantly more options with over 10 times as many as the Xbox One. Overall, the document evaluates the strength of each console's game library at launch.
The document summarizes the history and evolution of gaming from early arcade games in the 1970s like Pong and Space Invaders, to modern game consoles like the PlayStation and Xbox. It discusses notable arcade games from different eras and provides technical details on recent arcade machines like Tekken 6. The document also outlines historic home game consoles starting from the 1970s including Nintendo and Sega systems. It describes the increasing processing power and connectivity of modern game consoles as well as popular PC games. The document concludes with brief details on the capabilities of the iPad Air for gaming.
This document discusses various input devices for video game consoles, including PCs, PlayStation, Xbox, Wii U, Nintendo 64, Gameboy Advance, GameCube, Nintendo DS, Wii, and Wii U. For PCs, it mentions the Oculus Rift VR headset, fighter sticks, and console controllers. For PlayStation, it covers the PlayStation Move and DualShock controller. Xbox uses Kinect motion sensing. The Wii U uses a gamepad and sensor bar. Older Nintendo consoles discussed include the Nintendo 64, Gameboy Advance, and GameCube. The Nintendo DS featured dual screens and touchscreen. The Wii and Wii U target broader demographics with motion controls. A
Valhalla Gaming Hub provides gaming news and reviews. This week's content reviews the cooperative first-person shooter game Left 4 Dead, discusses the upcoming console release of This War of Mine, profiles Assassin's Creed III character Connor, and shares a fun fact about the Nintendo Gameboy's sales. The document reviews gameplay and characters in Left 4 Dead and provides details on the console port of This War of Mine, highlighting new content and release date.
The document provides details about the mobile game Clash of Clans, including its release dates on iOS and Android platforms, gameplay features, resources, buildings, spells, troops, clan wars, leagues, and updates over time including the addition of a builder base mode and clan games. Key aspects covered include building a village to gather resources, attacking other players, forming clans to cooperate in clan wars, advancing through leagues in clan wars, and continual updates and additions to the game.
Minecraft allows players to build structures, craft items, and explore both above and below ground. It can be played strategically, avoiding monsters while building shelter and finding food. Alternatively, the creative and peaceful modes allow unlimited building and turn off monsters, providing less stressful gameplay. Minecraft worlds are virtually endless and can be explored with friends in the multiplayer version.
The document discusses the early history of electronic and computer games. It describes the first computer game created in 1952 by A.S. Douglas, a tic-tac-toe game programmed on the EDSAC computer. It then discusses "Tennis for Two", created in 1958 by William Higinbotham, considered one of the earliest video games. Finally, it summarizes the development of arcade games in the 1970s including early hits like Computer Space, Pong, Asteroids, Space Invaders, Pac-Man, Centipede, and Donkey Kong.
The document discusses various video game genres and titles. It provides descriptions of strategy games like Age of Empires and tactical games like Chess. It also outlines action games such as Batman, Contra, and Mega Man as well as role-playing games like Final Fantasy. Sports simulations like FIFA and life simulations like FarmVille are also covered. The document categorizes over 50 different games across multiple genres.
This document provides a history of games from ancient to modern times. It discusses the oldest known games such as Royal Game of Ur and Senet from 3000 BC. Backgammon evolved from older "tables" games. Traditional game types include sports, board games, card games, dice games, and children's games. Video games originated in the 1940s and evolved from computer programs and arcade games in the 1970s to modern consoles and genres today. Key developments included the first graphical game in 1952, the first commercial arcade game in 1972, and the 1983 crash that buried many unsold cartridges due to low-quality games like E.T. The document outlines platforms, genres, abbreviations and provides a timeline of major events
USC's Game Deconstruction Group - Shadow of the Colossus and Warhammer 40,00:...ebness86
USC's Game Deconstruction Group presents an in-depth analysis of "Shadow of the Colossus" and "Warhammer 40,000: Dawn of War." Took place on March 1, 2006 at Luxoflux in Santa Monica, CA.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document outlines the experience and work of Pedro Enríquez de Salamanca, known as COLOSSUS. It details his over 12 years of experience in advertising agencies working as a creative director on both traditional and digital campaigns. It also describes his work through Wildbytes studio on experiential projects using augmented reality, video mapping, and digital art. Finally, it highlights some of COLOSSUS's work on social media, branded content, smart cities, and two books around social media and a transmedia experience created for Vodafone.
Carl Callewaert, a Product Evangelist at Unity Technologies, will give a presentation on mobile game development using the Unity game engine. The presentation will include an introduction and demo of building a multiplatform game in Unity, as well as a question and answer session. Unity is a game development tool that allows users to create 2D or 3D content across platforms like desktop, web, mobile and consoles with a single codebase.
Hands On with the Unity 5 Game Engine! - Andy Touch - Codemotion Roma 2015Codemotion
Codemotion Roma 2015 - Unity 5 is here! The latest version of the industry-standard, cross-platform game engine brings a whole variety of new features and tools: Physically-Based Rendering, Reflection Probes, Global Illumination, Audio Mixing, Analytics, Game Recording and Social Media Sharing and many more! This talk will be a hands-on, in-editor demonstration of these new features and how they can easily be used to create beautiful and performant 3D and 2D games!
Utilising Visual Features as Indicators of Players Engagement - Machine Learn...Mohammad Shaker
Conducted as a research study, this doc presents an approach for predicting users' level of engagement from visual cues within a game environment. We use a large data corpus collected from 58 participants playing the popular platform game Super Mario Bros. Neuroevolution preference learning and data mining techniques is used to construct accurate models of player experience that approximate the relationship between extracted features and reported engagement. The results obtained show that highly accurate models can be constructed (with accuracies up to 96.82%) and that players' visual behaviour towards the end of the game is the best for predicting engagement.
The resulted paper (not this doc) is published in UMAP 14, named: "Utilising Visual Features as Indicators of Players Engagement in Super Mario Bros".
CROSPELL ENGINE, A Natural Language Processing Approach - DocumentationMohammad Shaker
An engine made with multiple approaches in NLP. It covers spell checking, words and topics prediction through CyperSpell algorithm, opinion mining and image processing in NLP.
This document provides an overview of game development topics including types of games, game engines, platforms, and ratings systems. It compares the popular game engines Unity and Unreal Engine, noting their key features such as scripting languages, cost structures, and graphics capabilities. Examples of games built with Unity and Unreal are also mentioned. The document concludes with brief discussions of other game engines like Source and CryEngine, gamification techniques, and uses of games for serious purposes.
STYX Foodiac Nutrition System - DocumentationMohammad Shaker
A system dedicated to help both the patient and the doctor to obtain the best diet possible in the light of doctor's instructions and patient's preferences through genetic algorithms and a knowledge-based system. A fuzzy-expert-system has also been developed to infer diseases according to patient’s symptoms. The system is extended using fuzzy logic for diseases diagnostic. (with Mehdi Zonji, Mhd Hasan Sarhan, Ola Al Naameh and Ismaeel Abu Abdalla.)
PCG in First Person Shooter Games through Player Modeling - DocumentationMohammad Shaker
Procedurally generating levels for First Person Shooter games through Neuroevolution and Preference Learning, PCG and emotions modelling. A conference paper has been published in UMAP 2013. Another Journal article is being written.
Basic VR Development Tutorial Integrating Oculus Rift and Razer HydraChris Zaharia
Basic VR tutorial on re-making the first scene in Super Mario 64 in Unity 3D integrating the Oculus Rift and Razer Hydra to control Mario and interact with objects.
Presentation includes step-by-step instructions, screenshots and source code in C#.
Also I forgot to share the code for the GrabObject script, but you can find it here:
https://github.com/chrisjz/sm64vr/blob/b5c43072d237c12ff0112fc2ef293031f69a9243/Assets/Objects/Scripts/GrabObject.cs
Here's the source code for the game mentioned in this tutorial:
https://github.com/chrisjz/sm64vr
This tutorial was presented at the Sydney Virtual Reality meetup in June 2014.
Short, Matters, Love - Passioneers Event 2015Mohammad Shaker
Short, Matters, Love is a presentation I prepared for freshmen students at the Faculty of Information Technology in Damascus, Syria organised by Passioneers - 2015
This document discusses Unity3D and game development. It provides an overview of Unity3D and other game engines like Unreal Engine, comparing their features and costs. Examples are given of popular games made with each engine. The document also lists several games the author has made using Unity3D and provides some additional resources and references.
The document discusses principles of interaction design, color theory, and game design. It covers topics like primary and secondary colors, color harmonies, using color to attract attention and set mood, the importance of white space and negative space in design, and how games like Journey, Fez, Luftrausers, Monument Valley, Ori and the Blind Forest, and Limbo effectively use techniques like the rule of thirds, establishing a sense of goal, and game feel.
This document discusses various topics related to typography including letter shapes like the letter "T", how words for concepts like water have evolved across languages, symbols for ideas like fish, and different writing styles such as styles that would be impossible to write. It examines typography from multiple perspectives like shapes, language evolution, symbols, and stylization.
Interaction Design L04 - Materialise and CouplingMohammad Shaker
This document discusses various aspects of coupling and interaction design in mobile applications. It addresses good and bad examples of coupling on Android and iOS, such as how apps are switched between. It also discusses using accurate text to represent backend processes, and using faster progress bars to reduce cognitive load on users. Visualizations are suggested to improve progress bars.
The document discusses various interaction design concepts in Android including toasts, notifications, threads, broadcast receivers, and alarms. It provides code examples for creating toasts, setting notification priorities, and scheduling alarms to fire at boot or at specific times using the AlarmManager. Broadcast receivers can be used to set alarms during device boot by listening for the BOOT_COMPLETED intent filter and implementing the onReceive callback.
Enhance Your Viewing Experience with Gold IPTV- Tips and Tricks for 2024.pdfXtreame HDTV
In the ever-evolving landscape of digital entertainment, IPTV (Internet Protocol Television) has emerged as a popular alternative to traditional cable and satellite TV services. Offering unparalleled flexibility, a vast selection of channels, and affordability, IPTV services like Gold IPTV have revolutionized the way we consume television content. This comprehensive guide will delve into everything you need to know about Gold IPTV, its features, benefits, setup process, and how it can enhance your viewing experience.
Morgan Freeman is Jimi Hendrix: Unveiling the Intriguing Hypothesisgreendigital
In celebrity mysteries and urban legends. Few narratives capture the imagination as the hypothesis that Morgan Freeman is Jimi Hendrix. This fascinating theory posits that the iconic actor and the legendary guitarist are, in fact, the same person. While this might seem like a far-fetched notion at first glance. a deeper exploration reveals a rich tapestry of coincidences, speculative connections. and a surprising alignment of life events fueling this captivating hypothesis.
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Introduction to the Hypothesis: Morgan Freeman is Jimi Hendrix
The idea that Morgan Freeman is Jimi Hendrix stems from a mix of historical anomalies, physical resemblances. and a penchant for myth-making that surrounds celebrities. While Jimi Hendrix's official death in 1970 is well-documented. some theorists suggest that Hendrix did not die but instead reinvented himself as Morgan Freeman. a man who would become one of Hollywood's most revered actors. This article aims to delve into the various aspects of this hypothesis. examining its origins, the supporting arguments. and the cultural impact of such a theory.
The Genesis of the Theory
Early Life Parallels
The hypothesis that Morgan Freeman is Jimi Hendrix begins by comparing their early lives. Jimi Hendrix, born Johnny Allen Hendrix in Seattle, Washington, on November 27, 1942. and Morgan Freeman, born on June 1, 1937, in Memphis, Tennessee, have lived very different lives. But, proponents of the theory suggest that the five-year age difference is negligible and point to Freeman's late start in his acting career as evidence of a life lived before under a different identity.
The Disappearance and Reappearance
Jimi Hendrix's death in 1970 at the age of 27 is a well-documented event. But, theorists argue that Hendrix's death staged. and he reemerged as Morgan Freeman. They highlight Freeman's rise to prominence in the early 1970s. coinciding with Hendrix's supposed death. Freeman's first significant acting role came in 1971 on the children's television show "The Electric Company," a mere year after Hendrix's passing.
Physical Resemblances
Facial Structure and Features
One of the most compelling arguments for the hypothesis that Morgan Freeman is Jimi Hendrix lies in the physical resemblance between the two men. Analyzing photographs, proponents point out similarities in facial structure. particularly the cheekbones and jawline. Both men have a distinctive gap between their front teeth. which is rare and often highlighted as a critical point of similarity.
Voice and Mannerisms
Supporters of the theory also draw attention to the similarities in their voices. Jimi Hendrix known for his smooth, distinctive speaking voice. which, according to some, resembles Morgan Freeman's iconic, deep, and soothing voice. Additionally, both men share certain mannerisms. such as their calm demeanor and eloquent speech patterns.
Artistic Parallels
Musical and Acting Talents
Jimi Hendrix was regarded as one of t
Tom Cruise Daughter: An Insight into the Life of Suri Cruisegreendigital
Tom Cruise is a name that resonates with global audiences for his iconic roles in blockbuster films and his dynamic presence in Hollywood. But, beyond his illustrious career, Tom Cruise's personal life. especially his relationship with his daughter has been a subject of public fascination and media scrutiny. This article delves deep into the life of Tom Cruise daughter, Suri Cruise. Exploring her upbringing, the influence of her parents, and her current life.
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Introduction: The Fame Surrounding Tom Cruise Daughter
Suri Cruise, the daughter of Tom Cruise and Katie Holmes, has been in the public eye since her birth on April 18, 2006. Thanks to the media's relentless coverage, the world watched her grow up. As the daughter of one of Hollywood's most renowned actors. Suri has had a unique upbringing marked by privilege and scrutiny. This article aims to provide a comprehensive overview of Suri Cruise's life. Her relationship with her parents, and her journey so far.
Early Life of Tom Cruise Daughter
Birth and Immediate Fame
Suri Cruise was born in Santa Monica, California. and from the moment she came into the world, she was thrust into the limelight. Her parents, Tom Cruise and Katie Holmes. Were one of Hollywood's most talked-about couples at the time. The birth of their daughter was a anticipated event. and Suri's first public appearance in Vanity Fair magazine set the tone for her life in the public eye.
The Impact of Celebrity Parents
Having celebrity parents like Tom Cruise and Katie Holmes comes with its own set of challenges and privileges. Suri Cruise's early life marked by a whirlwind of media attention. paparazzi, and public interest. Despite the constant spotlight. Her parents tried to provide her with an upbringing that was as normal as possible.
The Influence of Tom Cruise and Katie Holmes
Tom Cruise's Parenting Style
Tom Cruise known for his dedication and passion in both his professional and personal life. As a father, Cruise has described as loving and protective. His involvement in the Church of Scientology, but, has been a point of contention and has influenced his relationship with Suri. Cruise's commitment to Scientology has reported to be a significant factor in his and Holmes' divorce and his limited public interactions with Suri.
Katie Holmes' Role in Suri's Life
Katie Holmes has been Suri's primary caregiver since her separation from Tom Cruise in 2012. Holmes has provided a stable and grounded environment for her daughter. She moved to New York City with Suri to start a new chapter in their lives away from the intense scrutiny of Hollywood.
Suri Cruise: Growing Up in the Spotlight
Media Attention and Public Interest
From stylish outfits to everyday activities. Suri Cruise has been a favorite subject for tabloids and entertainment news. The constant media attention has shaped her childhood. Despite this, Suri has managed to maintain a level of normalcy, thanks to her mother's efforts.
Taylor Swift: Conquering Fame, Feuds, and Unmatched Success | CIO Women MagazineCIOWomenMagazine
From country star to global phenomenon, delve into Taylor Swift's incredible journey. Explore chart-topping hits, feuds, & her rise to billionaire status!
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The cats, Sunny and Rishi, are brothers who live with their sister, Jessica, and their grandmother, Susie. They work as cleaners but wish to seek other kinds of employment that are better than their current jobs. New career adventures await Sunny and Rishi!
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The Evolution and Impact of Tom Cruise Long Hairgreendigital
Tom Cruise is one of Hollywood's most iconic figures, known for his versatility, charisma, and dedication to his craft. Over the decades, his appearance has been almost as dynamic as his filmography, with one aspect often drawing significant attention: his hair. In particular, Tom Cruise long hair has become a defining feature in various phases of his career. symbolizing different roles and adding layers to his on-screen characters. This article delves into the evolution of Tom Cruise long hair, its impact on his roles. and its influence on popular culture.
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Introduction
Tom Cruise long hair has often been more than a style choice. it has been a significant element of his persona both on and off the screen. From the tousled locks of the rebellious Maverick in "Top Gun" to the sleek, sophisticated mane in "Mission: Impossible II." Cruise's hair has played a pivotal role in shaping his image and the characters he portrays. This article explores the various stages of Tom Cruise long hair. Examining how this iconic look has evolved and influenced his career and broader fashion trends.
Early Days: The Emergence of a Style Icon
The 1980s: The Birth of a Star
In the early stages of his career during the 1980s, Tom Cruise sported a range of hairstyles. but in "Top Gun" (1986), his hair began to gain significant attention. Though not long by later standards, his hair in this film was longer than the military crew cuts associated with fighter pilots. adding a rebellious edge to his character, Pete "Maverick" Mitchell.
Risky Business: The Transition Begins
In "Risky Business" (1983). Tom Cruise's hair was short but longer than the clean-cut styles dominant at the time. This look complemented his role as a high school student stepping into adulthood. embodying a sense of youthful freedom and experimentation. It was a precursor to the more dramatic hair transformations in his career.
The 1990s: Experimentation and Iconic Roles
Far and Away: Embracing Length
One of the first films in which Tom Cruise embraced long hair was "Far and Away" (1992). Playing the role of Joseph. an Irish immigrant in 1890s America, Cruise's long, hair added authenticity to his character's rugged and determined persona. This look was a stark departure from his earlier. more polished styles and marked the beginning of a more adventurous phase in his hairstyle choices.
Interview with the Vampire: Gothic Elegance
In "Interview with the Vampire" (1994). Tom Cruise long hair reached new lengths of sophistication and elegance. Portraying the vampire Lestat. Cruise's flowing blonde locks were integral to the character's ethereal and timeless allure. This hairstyle not only suited the gothic aesthetic of the film but also showcased Cruise's ability to transform his appearance for a role.
Mission: Impossible II: The Pinnacle of Long Hair
One of the most memorable instances of Tom Cruise long hair came in "Mission: Impossible II" (2000). His character, Ethan