Designing and executing a complicated research study definitely takes skill! But when you’re designing research that includes an “innovation” component, a whole host of additional tools and skills are required.
April Bell unveils how she uses an integrated approach of Design Thinking + Montessori principles to tackle even the most complex innovation research project.
During the session, April unpacks the Design-Thinking framework (Empathize, Define, Ideate, Prototype & Test) using a real world example. Then she shares how integrating Montessori-based principles (Flexible Structure, Pull Don’t Push, Concrete Before Abstract, Observe Before Acting) throughout the Design-Thinking process not only creates a conducive environment to help clients thoroughly engage but also keeps them coming back for more!
11. 01: Interview your partner
about what’s in their
toiletry bag/doc kit.
§ What are frustrations?
§ What would give them a
better system?
§ Take notes and probe for
deeper insight!
§ Switch after 4 minutes.
Empathize: engage to understand
11
12. 02: Review your findings
§ Synthesize learnings into
2 groups:
§ Goals & Wishes
§ Insights
Define: Reframe the Problem
12
13. 03: Craft a Problem
Statement
§ Select the most
compelling need & most
interesting insight.
§ Make it something worth
tackling.
Define: Reframe the Problem
Needs a way to…
Partner’s name
Because... but…
Surprisingly...
Insight 13
Janice
feel she has access to all her
stuff and is ready to act
carrying her toiletry bag makes her
feel less ready to act, not more
14. 04: Sketch 4 Solutions
Ideate: Generate Alternatives
to Test
§ Generate ideas.
§ Don’t evaluate.
§ You have 4 minutes.
14
15. 05: Build a prototype of
your solution
§ Choose the idea you feel
best solves the need.
§ Create an experience
your partner can
engage with.
Prototype: Build it
15
16. 06: Observe & Interview
the User
Test: SHARE TO GET FEEDBACK
§ Briefly describe your
prototype, then
observe and question
your partner as they
used.
§ Don’t defend. Let go.
§ You have 3 minutes
each. 16
45. prototyping tips
5. Create artificial deadlines 45
1. Keep it Simple
2. Think about what you want to learn
3. Ensure attributes are differentiated
4. Build it to Think
47. Phase 5: Test
Concept Group 1 Concept Group 2 Concept Group 3 FINAL CONCEPT GROUP
IMPROVe
ideas
IMPROVe
ideas
IMPROVe
ideas
47
48. 48
Observe Before acting
“follow the child does not mean
let the child do what he wants.
it is simply an acknowledgement
that the child has his or her own
pattern – we need to take into
account where the child is, rather
than impose our idea of what the
child should learn now.”