We recently held an event for current event management students to meet eventprofs and attend a series of panels where they asked the questions through our presentation software Glisser. Pre-event we sent out a survey and these are the results. #youngeventprofs
Slides from Gamification Friday 2016. A crash course in gamification by Michiel van Eunen. About gamification, engagement innovation and talent management.
Gamification for Dinosaurs, talk on gamification, how different generations deal with information & media, watch people and reverse thinking. Gamification World Congres 2015
Retail Gamification. Michiel van Eunen talks about the gamification of retail projects. One of them being 'The Hunt' in which mysteryshoppers were used.
We recently held an event for current event management students to meet eventprofs and attend a series of panels where they asked the questions through our presentation software Glisser. Pre-event we sent out a survey and these are the results. #youngeventprofs
Slides from Gamification Friday 2016. A crash course in gamification by Michiel van Eunen. About gamification, engagement innovation and talent management.
Gamification for Dinosaurs, talk on gamification, how different generations deal with information & media, watch people and reverse thinking. Gamification World Congres 2015
Retail Gamification. Michiel van Eunen talks about the gamification of retail projects. One of them being 'The Hunt' in which mysteryshoppers were used.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
Delivering Micro-Credentials in Technical and Vocational Education and TrainingAG2 Design
Explore how micro-credentials are transforming Technical and Vocational Education and Training (TVET) with this comprehensive slide deck. Discover what micro-credentials are, their importance in TVET, the advantages they offer, and the insights from industry experts. Additionally, learn about the top software applications available for creating and managing micro-credentials. This presentation also includes valuable resources and a discussion on the future of these specialised certifications.
For more detailed information on delivering micro-credentials in TVET, visit this https://tvettrainer.com/delivering-micro-credentials-in-tvet/
2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
Delivering Micro-Credentials in Technical and Vocational Education and TrainingAG2 Design
Explore how micro-credentials are transforming Technical and Vocational Education and Training (TVET) with this comprehensive slide deck. Discover what micro-credentials are, their importance in TVET, the advantages they offer, and the insights from industry experts. Additionally, learn about the top software applications available for creating and managing micro-credentials. This presentation also includes valuable resources and a discussion on the future of these specialised certifications.
For more detailed information on delivering micro-credentials in TVET, visit this https://tvettrainer.com/delivering-micro-credentials-in-tvet/
2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
The realm of product design is a constantly changing environment where technology and style intersect. Every year introduces fresh challenges and exciting trends that mold the future of this captivating art form. In this piece, we delve into the significant trends set to influence the look and functionality of product design in the year 2024.
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
Mental health has been in the news quite a bit lately. Dozens of U.S. states are currently suing Meta for contributing to the youth mental health crisis by inserting addictive features into their products, while the U.S. Surgeon General is touring the nation to bring awareness to the growing epidemic of loneliness and isolation. The country has endured periods of low national morale, such as in the 1970s when high inflation and the energy crisis worsened public sentiment following the Vietnam War. The current mood, however, feels different. Gallup recently reported that national mental health is at an all-time low, with few bright spots to lift spirits.
To better understand how Americans are feeling and their attitudes towards mental health in general, ThinkNow conducted a nationally representative quantitative survey of 1,500 respondents and found some interesting differences among ethnic, age and gender groups.
Technology
For example, 52% agree that technology and social media have a negative impact on mental health, but when broken out by race, 61% of Whites felt technology had a negative effect, and only 48% of Hispanics thought it did.
While technology has helped us keep in touch with friends and family in faraway places, it appears to have degraded our ability to connect in person. Staying connected online is a double-edged sword since the same news feed that brings us pictures of the grandkids and fluffy kittens also feeds us news about the wars in Israel and Ukraine, the dysfunction in Washington, the latest mass shooting and the climate crisis.
Hispanics may have a built-in defense against the isolation technology breeds, owing to their large, multigenerational households, strong social support systems, and tendency to use social media to stay connected with relatives abroad.
Age and Gender
When asked how individuals rate their mental health, men rate it higher than women by 11 percentage points, and Baby Boomers rank it highest at 83%, saying it’s good or excellent vs. 57% of Gen Z saying the same.
Gen Z spends the most amount of time on social media, so the notion that social media negatively affects mental health appears to be correlated. Unfortunately, Gen Z is also the generation that’s least comfortable discussing mental health concerns with healthcare professionals. Only 40% of them state they’re comfortable discussing their issues with a professional compared to 60% of Millennials and 65% of Boomers.
Race Affects Attitudes
As seen in previous research conducted by ThinkNow, Asian Americans lag other groups when it comes to awareness of mental health issues. Twenty-four percent of Asian Americans believe that having a mental health issue is a sign of weakness compared to the 16% average for all groups. Asians are also considerably less likely to be aware of mental health services in their communities (42% vs. 55%) and most likely to seek out information on social media (51% vs. 35%).
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
This article is all about what AI trends will emerge in the field of creative operations in 2024. All the marketers and brand builders should be aware of these trends for their further use and save themselves some time!
A report by thenetworkone and Kurio.
The contributing experts and agencies are (in an alphabetical order): Sylwia Rytel, Social Media Supervisor, 180heartbeats + JUNG v MATT (PL), Sharlene Jenner, Vice President - Director of Engagement Strategy, Abelson Taylor (USA), Alex Casanovas, Digital Director, Atrevia (ES), Dora Beilin, Senior Social Strategist, Barrett Hoffher (USA), Min Seo, Campaign Director, Brand New Agency (KR), Deshé M. Gully, Associate Strategist, Day One Agency (USA), Francesca Trevisan, Strategist, Different (IT), Trevor Crossman, CX and Digital Transformation Director; Olivia Hussey, Strategic Planner; Simi Srinarula, Social Media Manager, The Hallway (AUS), James Hebbert, Managing Director, Hylink (CN / UK), Mundy Álvarez, Planning Director; Pedro Rojas, Social Media Manager; Pancho González, CCO, Inbrax (CH), Oana Oprea, Head of Digital Planning, Jam Session Agency (RO), Amy Bottrill, Social Account Director, Launch (UK), Gaby Arriaga, Founder, Leonardo1452 (MX), Shantesh S Row, Creative Director, Liwa (UAE), Rajesh Mehta, Chief Strategy Officer; Dhruv Gaur, Digital Planning Lead; Leonie Mergulhao, Account Supervisor - Social Media & PR, Medulla (IN), Aurelija Plioplytė, Head of Digital & Social, Not Perfect (LI), Daiana Khaidargaliyeva, Account Manager, Osaka Labs (UK / USA), Stefanie Söhnchen, Vice President Digital, PIABO Communications (DE), Elisabeth Winiartati, Managing Consultant, Head of Global Integrated Communications; Lydia Aprina, Account Manager, Integrated Marketing and Communications; Nita Prabowo, Account Manager, Integrated Marketing and Communications; Okhi, Web Developer, PNTR Group (ID), Kei Obusan, Insights Director; Daffi Ranandi, Insights Manager, Radarr (SG), Gautam Reghunath, Co-founder & CEO, Talented (IN), Donagh Humphreys, Head of Social and Digital Innovation, THINKHOUSE (IRE), Sarah Yim, Strategy Director, Zulu Alpha Kilo (CA).
Trends In Paid Search: Navigating The Digital Landscape In 2024Search Engine Journal
The search marketing landscape is evolving rapidly with new technologies, and professionals, like you, rely on innovative paid search strategies to meet changing demands.
It’s important that you’re ready to implement new strategies in 2024.
Check this out and learn the top trends in paid search advertising that are expected to gain traction, so you can drive higher ROI more efficiently in 2024.
You’ll learn:
- The latest trends in AI and automation, and what this means for an evolving paid search ecosystem.
- New developments in privacy and data regulation.
- Emerging ad formats that are expected to make an impact next year.
Watch Sreekant Lanka from iQuanti and Irina Klein from OneMain Financial as they dive into the future of paid search and explore the trends, strategies, and technologies that will shape the search marketing landscape.
If you’re looking to assess your paid search strategy and design an industry-aligned plan for 2024, then this webinar is for you.
5 Public speaking tips from TED - Visualized summarySpeakerHub
From their humble beginnings in 1984, TED has grown into the world’s most powerful amplifier for speakers and thought-leaders to share their ideas. They have over 2,400 filmed talks (not including the 30,000+ TEDx videos) freely available online, and have hosted over 17,500 events around the world.
With over one billion views in a year, it’s no wonder that so many speakers are looking to TED for ideas on how to share their message more effectively.
The article “5 Public-Speaking Tips TED Gives Its Speakers”, by Carmine Gallo for Forbes, gives speakers five practical ways to connect with their audience, and effectively share their ideas on stage.
Whether you are gearing up to get on a TED stage yourself, or just want to master the skills that so many of their speakers possess, these tips and quotes from Chris Anderson, the TED Talks Curator, will encourage you to make the most impactful impression on your audience.
See the full article and more summaries like this on SpeakerHub here: https://speakerhub.com/blog/5-presentation-tips-ted-gives-its-speakers
See the original article on Forbes here:
http://www.forbes.com/forbes/welcome/?toURL=http://www.forbes.com/sites/carminegallo/2016/05/06/5-public-speaking-tips-ted-gives-its-speakers/&refURL=&referrer=#5c07a8221d9b
ChatGPT and the Future of Work - Clark Boyd Clark Boyd
Everyone is in agreement that ChatGPT (and other generative AI tools) will shape the future of work. Yet there is little consensus on exactly how, when, and to what extent this technology will change our world.
Businesses that extract maximum value from ChatGPT will use it as a collaborative tool for everything from brainstorming to technical maintenance.
For individuals, now is the time to pinpoint the skills the future professional will need to thrive in the AI age.
Check out this presentation to understand what ChatGPT is, how it will shape the future of work, and how you can prepare to take advantage.
A brief introduction to DataScience with explaining of the concepts, algorithms, machine learning, supervised and unsupervised learning, clustering, statistics, data preprocessing, real-world applications etc.
It's part of a Data Science Corner Campaign where I will be discussing the fundamentals of DataScience, AIML, Statistics etc.
Time Management & Productivity - Best PracticesVit Horky
Here's my presentation on by proven best practices how to manage your work time effectively and how to improve your productivity. It includes practical tips and how to use tools such as Slack, Google Apps, Hubspot, Google Calendar, Gmail and others.
The six step guide to practical project managementMindGenius
The six step guide to practical project management
If you think managing projects is too difficult, think again.
We’ve stripped back project management processes to the
basics – to make it quicker and easier, without sacrificing
the vital ingredients for success.
“If you’re looking for some real-world guidance, then The Six Step Guide to Practical Project Management will help.”
Dr Andrew Makar, Tactical Project Management
8. Michiel van Eunen
Experience Designer
www.linkedin.com/in/michielvaneunen
www.twitter.com/michielvaneunen
(Gamification Designer)
9.
10. PROBLEM
SOLVING
FUN
IN CONTROLCLEAR GOALS
IMMEDIATE
FEEDBACK
CHALLENGING
LEARN
FAST
USE SKILLS
AND
TALENTS
WILLING TO
‘GRIND’
FREE TO
FAIL
EMOTIONALLY
INVOLVED
LEARNINGEXCITING
CLEAR
EXPECTATIONS
HARD
WORK
AUTONOMY
MASTERY
USE
ABILITIES
PURPOSE
PRIDE
RELATEDNESS
PERSISTANCE
SURPRISE
CURIOSITY
ENGAGING
FLOW
IMMERSION
RESPECT
COMPETITION
COOPERATION
13. PROBLEM
SOLVING
FUN
IN CONTROL
CLEAR GOALS
IMMEDIATE
FEEDBACKCHALLENGING
LEARN
FAST
USE SKILLS
AND
TALENTS
WILLING TO
‘GRIND’
FREE TO
FAILEMTIONALLY
INVOLVEDLEARNING
EXCITINGCLEAR
EXPECTATIONS
HARD
WORKAUTONOMY
MASTERY
USE
ABILITIES
PURPOSE
PRIDERELATEDNESS
PERSISTANCE
SURPRISE
CURIOSITYENGAGINGFLOW
IMMERSION
RESPECT
COMPETITION
COOPERATION
stuff I see
happening
during games
effects /
impact /
result /
learning
HIERARCHY
TEAMWORK
CORE VALUES
TEAM DYNAMICS
COMMUNICATION
CULTURE
TRUST
RESPECT
FLEXIBILITY
RESPONSIBILITY
INITIATIVE
PATTERNS
HIERARCHY
TEAMWORK
CORE VALUES
TEAM DYNAMICS
COMMUNICATION
CULTURE
TRUST
RESPECT
FLEXIBILITY
RESPONSIBILITY
INITIATIVE
PATTERNS
14. PROBLEM
SOLVING
FUN
IN CONTROL
CLEAR GOALS
IMMEDIATE
FEEDBACKCHALLENGING
LEARN
FAST
USE SKILLS
AND
TALENTS
WILLING TO
‘GRIND’
FREE TO
FAILEMTIONALLY
INVOLVEDLEARNING
EXCITINGCLEAR
EXPECTATIONS
HARD
WORKAUTONOMY
MASTERY
USE
ABILITIES
PURPOSE
PRIDERELATEDNESS
PERSISTANCE
SURPRISE
CURIOSITYENGAGINGFLOW
IMMERSION
RESPECT
COMPETITION
COOPERATION
stuff I see
happening
during games
HIERARCHY
TEAMWORK
CORE VALUES
TEAM DYNAMICS
COMMUNICATION
CULTURE
TRUST
RESPECT
FLEXIBILITY
RESPONSIBILITY
INITIATIVE
PATTERNS
HIERARCHY
TEAMWORK
CORE VALUES
TEAM DYNAMICS
COMMUNICATION
CULTURE
TRUST
RESPECT
FLEXIBILITY
RESPONSIBILITY
INITIATIVE
PATTERNS
game
what
others see
effects /
impact /
result /
learning
15. PROBLEM
SOLVING
FUN
IN CONTROL
CLEAR GOALS
IMMEDIATE
FEEDBACKCHALLENGING
LEARN
FAST
USE SKILLS
AND
TALENTS
WILLING TO
‘GRIND’
FREE TO
FAILEMTIONALLY
INVOLVEDLEARNING
EXCITINGCLEAR
EXPECTATIONS
HARD
WORKAUTONOMY
MASTERY
USE
ABILITIES
PURPOSE
PRIDERELATEDNESS
PERSISTANCE
SURPRISE
CURIOSITYENGAGINGFLOW
IMMERSION
RESPECT
COMPETITION
COOPERATION
stuff I see
happening
during games
effects /
impact /
result /
learning
HIERARCHY
TEAMWORK
CORE VALUES
TEAM DYNAMICS
COMMUNICATION
CULTURE
TRUST
RESPECT
FLEXIBILITY
RESPONSIBILITY
INITIATIVE
PATTERNS
HIERARCHY
TEAMWORK
CORE VALUES
TEAM DYNAMICS
COMMUNICATION
CULTURE
TRUST
RESPECT
FLEXIBILITY
RESPONSIBILITY
INITIATIVE
PATTERNS
game
lens
of reflection
16. PROBLEM
SOLVING
FUN
IN CONTROL
CLEAR GOALS
IMMEDIATE
FEEDBACKCHALLENGING
LEARN
FAST
USE SKILLS
AND
TALENTS
WILLING TO
‘GRIND’
FREE TO
FAILEMTIONALLY
INVOLVEDLEARNING
EXCITINGCLEAR
EXPECTATIONS
HARD
WORKAUTONOMY
MASTERY
USE
ABILITIES
PURPOSE
PRIDERELATEDNESS
PERSISTANCE
SURPRISE
CURIOSITYENGAGINGFLOW
IMMERSION
RESPECT
COMPETITION
COOPERATION
HIERARCHY
TEAMWORK
CORE VALUES
TEAM DYNAMICS
COMMUNICATION
CULTURE
TRUST
RESPECT
FLEXIBILITY
RESPONSIBILITY
INITIATIVE
PATTERNS
HIERARCHY
TEAMWORK
CORE VALUES
TEAM DYNAMICS
COMMUNICATION
CULTURE
TRUST
RESPECT
FLEXIBILITY
RESPONSIBILITY
INITIATIVE
PATTERNS
17. PROBLEM
SOLVING
FUN
IN CONTROL
CLEAR GOALS
IMMEDIATE
FEEDBACKCHALLENGING
LEARN
FAST
USE SKILLS
AND
TALENTS
WILLING TO
‘GRIND’
FREE TO
FAILEMTIONALLY
INVOLVEDLEARNING
EXCITINGCLEAR
EXPECTATIONS
HARD
WORKAUTONOMY
MASTERY
USE
ABILITIES
PURPOSE
PRIDERELATEDNESS
PERSISTANCE
SURPRISE
CURIOSITYENGAGINGFLOW
IMMERSION
RESPECT
COMPETITION
COOPERATION
HIERARCHY
TEAMWORK
CORE VALUES
TEAM DYNAMICS
COMMUNICATION
CULTURE
TRUST
RESPECT
FLEXIBILITY
RESPONSIBILITY
INITIATIVE
PATTERNS
HIERARCHY
TEAMWORK
CORE VALUES
TEAM DYNAMICS
COMMUNICATION
CULTURE
TRUST
RESPECT
FLEXIBILITY
RESPONSIBILITY
INITIATIVE
PATTERNS
18. PROBLEM
SOLVING
FUN
IN CONTROL
CLEAR GOALS
IMMEDIATE
FEEDBACKCHALLENGING
LEARN
FAST
USE SKILLS
AND
TALENTS
WILLING TO
‘GRIND’
FREE TO
FAILEMTIONALLY
INVOLVEDLEARNING
EXCITINGCLEAR
EXPECTATIONS
HARD
WORKAUTONOMY
MASTERY
USE
ABILITIES
PURPOSE
PRIDERELATEDNESS
PERSISTANCE
SURPRISE
CURIOSITYENGAGINGFLOW
IMMERSION
RESPECT
COMPETITION
COOPERATION
HIERARCHY
TEAMWORK
CORE VALUES
TEAM DYNAMICS
COMMUNICATION
CULTURE
TRUST
RESPECT
FLEXIBILITY
RESPONSIBILITY
INITIATIVE
PATTERNS
HIERARCHY
TEAMWORK
CORE VALUES
TEAM DYNAMICS
COMMUNICATION
CULTURE
TRUST
RESPECT
FLEXIBILITY
RESPONSIBILITY
INITIATIVE
PATTERNS
19. PROBLEM
SOLVING
FUN
IN CONTROL
CLEAR GOALS
IMMEDIATE
FEEDBACKCHALLENGING
LEARN
FAST
USE SKILLS
AND
TALENTS
WILLING TO
‘GRIND’
FREE TO
FAILEMTIONALLY
INVOLVEDLEARNING
EXCITINGCLEAR
EXPECTATIONS
HARD
WORKAUTONOMY
MASTERY
USE
ABILITIES
PURPOSE
PRIDERELATEDNESS
PERSISTANCE
SURPRISE
CURIOSITYENGAGINGFLOW
IMMERSION
RESPECT
COMPETITION
COOPERATION
HIERARCHY
TEAMWORK
CORE VALUES
TEAM DYNAMICS
COMMUNICATION
CULTURE
TRUST
RESPECT
FLEXIBILITY
RESPONSIBILITY
INITIATIVE
PATTERNS
HIERARCHY
TEAMWORK
CORE VALUES
TEAM DYNAMICS
COMMUNICATION
CULTURE
TRUST
RESPECT
FLEXIBILITY
RESPONSIBILITY
INITIATIVE
PATTERNS
20.
21. a day at the
beach
NOVEMBER 26, 2018
MICHIEL VAN EUNEN, EXPERIENCE DESIGNER
Editor's Notes
This is story about how I got 20 top-level managers naked,
stripping down their clothes in front of a 100 colleagues
In a temperature just above freezing point.
For you, I hope I can manage my time during this talk, because at the end I’ll have a picture to prove this.
A day at the beach is an actually expression.
It’s like ‘ A walk in the park’
It’s being used as a metaphor for something easy, enjoyable.
The thing is – an with this I am already giving away the point of my talk – quite often, things that look easy, are not always easy.
Actually I went to the beach, a few weeks ago, with my 7 year old son. On the beautiful Dutch isle of Texel.
On the north point, just below the red light house, there is a huge beach.
And from the moment we stepped on to the beach, he started playing with sand.
This playfulness is something we are naturally drawn to.
He immediately puts his hands in the sand and starts digging
At the same time, there were numerous other people on the beach. All aduts.
Do you think they were all digging?
You very rarely see 40 adults digging sand at the beach with their bare hands
I made them do it.
I also let them build sandcastles.
And you know what? They love it.
That afternoon, we made a great sand castle.
we don’t stop playing because we get old,
we get old because we stop playing
Luckily,
more and more companies and organizations see this
Play and playing, is more and more accepted.
Not only for fun.
Wo am I
I am Michiel van Eunen
A 43 year old Experience Designer at Performance Solutions.
Nowadays the most of my time, I spend on designing and playing ‘Experiences’ with groups of people,
From management teams of 6, to workforces of over 9000
All of these experiences use ingredients from games
You might have seen that I put ‘Gamification Designer’ between brackets.
That has a few reasons
First of all, you can have a debate on what ‘Gamification’ is.
In the narrow sense it is the use of game elements and game principles in a non-game context.
And although it’s correct, and we need to have definition, I prefer to look at it from a different perspective.
What we’ve seen over the last few years, is that great things have been achieved when using games, serious games, elements & ingredients from games in real life. That is to say, in business, in employee engagement, in health care, in learning.
Too me,
what is important, is to what purpose you would use ingredients from games.
What is important is that there are people and organizations out there, that skilfully use their knowledge and experience, and all that they learned. to create stuff
3,5 years ago, my current ‘boss’ (he really doesn’t like to be called boss), employed me as ‘gamification designer’
So I asked him what he expected of someone who does ‘ gamification’
And he said ‘ Well, I guess.. To make the programs we do with clients more fun and competitive.’
To the untrained eye, things that look simple, are not always simple.
I love to get people to play
In the last 13 years I developed,staged and played over 50 different formats (or experiences)
To be honest, when I started, it was mainly about fun.
We positioned ourselves as an event company,
And we catered several groups per week.
This howvever, gave me a great opportunity.
Because I witnessed groups playing over 100 times per year.
I began noticing what happened when people were playing.
‘fun’ – I could see that.
And ‘competition’, surely.
Over time I saw patterns emerging.
I saw the same things happening over and over again.
Some of them I could pinpoint, and name
Some om them not - at that time.
[examples]
What do I do – as a designer – as the designer of the game, the director, or even – the puppetmaster – to make this happen?
I also noticed that most of these elements – to a greater or lesser extent - were in the fabric of every game.
You could hardly say that a game was ‘about’ communication. Or that an avent was ‘about’ team building
There was soooo much happening. In the games, between people
This is where I realised the great potential of playing. And I discovered this quote by plato.
Before I had my event company, I had been educated as primary school teacher, and I had been giving training in retail for over 5 years.
Now I saw the overwhelming potential of playing.
With so many things going on in games, and especially between people, I knew there had to be effects. (impact, results, learning)
[examples]
But the results where not explicit
There was a lot of potential, but the results were not explicit.
But that doesn’t mean they’re not there
As you can see, it already gets pretty cloudy.
There’s a lot of magic happening in / during games
And there is a lot we can learn from it. But it’s not really clear.
Sometimes, things that look simple, are not really that simple
Because the thing people see, is a bunch of adults playing a game. Building a sandcastle, for example
[Last year I made a game called ‘Into the Woods’, where I had 100’s of people running through the forest,
battling each other, forming alliances, sabotaging, shouting, singing, pushing their boundaries like there was no comfort zone.
And we had people stripping to the bone (in front of a 100 colleagues, in a temperature just above freezing point.)
Others might see a bunch of people building a sand castle. I see people playing a well constructed game.
A game where a lot of magic happens. Stacked with observable behaviour. With a great potential for massive result
To get some clearness, you need focus.
And that is where the real magic happens
So far, you have been playing a game, you’ve built your sandcastle. And then.
You use the lens of reflection
(Directly) after the game you look back on what happened during the game, with the people who played it.
For this, you need and excellent facilitator,
Someone who understands and can pinpoint what they observe
The facilitator is the one who sets the focus,
If you just played a thrilling game with your team – and you ask ‘What was this game about’, you might get a list of over 20 items
You can easily write 2 flip over papers full of possible answers.
And although the game could easily have been about those 20 items, you might want to focus on just one or two of them.
If you want it to be about company culture, than the game was about company culture
If you want it to be about bridging the gap between self-interest and company interest than the game was about bridging the gap between self-interest and company interest
If you want it to be about diversity and inclusion, than the game was about diversity and inclusion.
A great trainer, a great educator, a great facilitator can ask the right questions, and steer towards a specific result, a specific impact.
By asking the right questions
And by starting with the result in mind.
So, that is what we do.
This is the place where all good gamification design starts.
We want to define what the outcome should be.
What is the behaviour we want to change?
What patterns do we want to brake
What ‘problem’ do we want to address, or even solve.,
What insights do we want to give
What do we want to move in people?
It starts with that red dot.
And all of my gamification colleagues here know, and agree, that the work starts here
You start with the end in mind.
And from there, you work your way back
If I want this as an outcome, than I should use this and this specific reflection, on this and that observable behaviour, triggered by this and that (bits of) the game
At this point, you start to build the game.
And I can assure that it’s not enough to use the element ‘competition’ or ‘fun’.
Game Designers and Gamification Designers use wide array of ingredients.
(Just like) when you go to a restaurant, you can assume that the chef in the kitchen, uses more
ingredients than just salt, pepper.
Gamification Designers can choose from a wide variety of elements, mechanics, dynamics an designtools.
This little picture happens to be ‘The Periodic Table of Gamification Elements’ by Andrzej Marczewski, and there are similar tools of great experts here ate the conference:
The Gamification design card deck by Gamification Nation
The Playful Card-Based Tools for Gamification Design by Marigo Raftopoulos
The card deck by Bernardo Letayf
The Playful Design Canvas by Willem-Jan Renger
I use them all.
And just like the chef in the kitchen, it’s not enough to just know the ingredients.
It’s to know what happens when you put them together
It’s all about balance.
And it also about experience.
If I put a certain ingredient into a game - for instance sabotage: I put in the option to sabotage other teams – I do that under a number of conditions.
Because of experience, I can foresee to a certain level, how and when people will sabotage.
I define to what level I allow sabotage, the risk it will cost, the effort, the penalty I will give.
I have to take all kinds of conditions into account; the people; player types, cultural differences, current status.
And this is basically 1 element I’m talking about
In the context of the game, the observable behavior I get from it, they way I want to use it in the reflection, and the result I’m aiming for.
Meanwhile, you have to anticipate a lot of scenario’s: What things could happen during this game (and you will always be surprised).
You need to know about game design, but also about psychology, behavioral economics, team dynamics, etc, etc.
If you just walked in here and saw this picture, you would probably either be impressed or daunted. Or both.
Thinks that look simple, are not always that simple.
This is my kind of Gamification Design. And - as you can see - it is not exactly a day at the beach
It may look like it.
But, the next time you see people building a sand castle....
It might be that they’re just playing around, and having fun,
Or - without them even knowing maybe, at that time – they are building a better future.