This document discusses several emerging technologies including telemedicine, augmented reality, smart home devices, computer vision, artificial intelligence, wearable technology, virtual reality, and ubiquitous learning. It provides examples of how these technologies could be used such as a doctor performing surgery remotely, receiving directions through smart glasses, or learning materials being accessible anywhere anytime through mobile devices. The key aspects of these future technologies are described as enabling new interactive, adaptive, and contextualized ways of working, learning, and accessing information and services.
In this presentation, Anant introduces IoT and goes on to say that trends will in the area of "Internet of Caring Things"! His interest area lies in analytics of data obtained through sensors and cloud storage to make consumers' lives easy.
Argus Labs' technology renders mobile devices into sensing, intelligent and feeling devices. Learn how this revolution has started and what the near future holds. Already today...
In this presentation, Anant introduces IoT and goes on to say that trends will in the area of "Internet of Caring Things"! His interest area lies in analytics of data obtained through sensors and cloud storage to make consumers' lives easy.
Argus Labs' technology renders mobile devices into sensing, intelligent and feeling devices. Learn how this revolution has started and what the near future holds. Already today...
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
12. What is Haptics?
- is the science of
applying touch (tactile)
sensation and control to
interactionwith
computer applications
13. HAPTICS TECHNOLOGY
• is a feedback technology
(using computer applications)
that takes advantage of the
user’s sense of touch by
applying force, vibrations
and/or motions to the user
16. What is a Context?
- background,
environment, situation
17. CONTEXTUAL AWARENESS
- by combining ‘hard sensor’
information such as where you
are and the conditions around
you, combined with ‘soft sensors’
such as your calendar, your social
network and past preferences -
future devices will constantly
learn about who you are and how
you live, work and play
18. Example:
Imagine your PC advising
you to leave home 15
minutes early or take a
different route to avoid a
traffic jam on your way
to work.
19. Example:
Consider a “context aware”
remote control that
instantly determines who is
holding it and automatically
selects the Smart TV
preferences for that person
22. VOICE AND TONE RECOGNITION
- Not only can voice and tone
recognition be used to confirm
a person’s identity but tone
recognition can be used to
detect a person’s health or
emotional state.
24. Intelligent Routing
Devices
- This future technology will be
useful to, for example, local
councils. While on the move,
staff will be able to provide the
precise description and
location of a street-based issue
25. Mobile devices that can take
photos and have GPS
(global positioning system)
support. Intelligent routing will
then alert the responsible team
to action.
32. Eye Tracking Technology
- measures eye positions
and movements which are
analyzed through computer
applications
33. Eye Tracking Technology
Could have many possible application
including:
- Law enforcement (lie detection)
- Airport Security
-Retail
- Safety
- Health Care
- Human-Computer Interaction
36. Internet Glasses
- Technology that can display
images directly onto our retinas
while not blocking our sight is
being developed. This
technology can be used in
eyeglasses and have uses
ranging from e-Gaming to
military defense
37. Examples:
• Receiving turn by turn directions
as you walk toward your destination
• Viewing virtual recipes while
cooking without losing your rhythm
• Walking down the street, seeing
one of your friends show up "on
screen" 2 blocks and 1 cafe away
38. Examples:
• Seeing building schematics and
locations of others (especially
useful for security or fire
fighters)
• Giving a speech while
information is streamed to your
eyeglasses in real time
40. Wearable Technology
- are smart electronic devices
(electronic device with
microcontrollers) that can be
worn on the body as implant or
accessories
43. 3D Environment
- are often referred to as virtual
reality or interactive 3D and
have a figurative appearance
Examples:
- 3D Printer - 3D Film
- Holograms - etc.
45. Ubiquitous Learning
- is often simply defined as
learning anywhere, anytime
and is therefore closely
associated with mobile
technologies
46. Key Characteristics of
Ubiquitous Learning:
(Chen et al., 2002;
Curtis et al., 2002)
1. Permanency - Learning
materials are always
available unless purposely
deleted.
47. 2. Accessibility - Access from
everywhere as personally
required.
3. Immediacy - Wherever a
student is, he/she can
immediately access learning
materials.
48. 4. Interactivity - Online
collaboration with teachers
and / or peers (chat / blogs /
forums)
5. Situated instructional
Activities - Learning in
context (on-site).
49. 6. Adaptability - Getting
the right information at
the right place for the
right student.