This document discusses various technology tools that can help elementary students engage with learning. It describes tools for creating word clouds, digital stories, audio recordings, infographics, and interactive books with QR codes. Each tool is accompanied by a short description of its uses and example images related to education. The overall document promotes using these free online resources to incorporate technology into lesson plans and classroom activities in ways that excite students.
Technology tools can help elementary students engage with learning. Tools like Wordle allow students to visualize vocabulary words. Piktochart allows students to create graphic organizers and presentations. Narrable enables students to record and share audio stories. PowToon is useful for creating animated videos. QR code tools like I-nigma allow adding layered information to books and other materials. Overall, these tools support participation, collaboration, authentic responses, and student motivation.
A multimedia artist uses computer graphics software to create movies, pictures, special effects, advertisements, and games. They require drawing skills, creativity, programming abilities, the ability to work in groups, and strong computer skills. Multimedia artists typically earn salaries between $60,000 and $70,000 nationally, but the highest paid can earn over $98,000. The job outlook for multimedia artists is good, and education is available through schools and classes.
This document discusses copyright laws and fair use guidelines. It provides an overview of the US Copyright Act and exceptions for fair use such as teaching. It also discusses obtaining permission and provides examples of properly citing sources and attributing copyrighted works. The document concludes by listing various reference sources on copyright that were consulted.
This document discusses copyright and fair use guidelines. It defines copyright law and fair use exceptions. It also discusses getting permission to use copyrighted works and provides examples of copyrighted and public domain images and their sources. The document concludes with references in APA format.
This document provides an overview of library resources for engineering students at Conestoga College. It discusses the library website, catalog, and research guides for specific subjects. It explains how to search the library catalog and databases for scholarly articles and technical reports. It also demonstrates how to use RefWorks citation management software to efficiently cite sources in IEEE format and create bibliographies. Students are encouraged to get research help from the library by email, online chat, or in person.
The document discusses voter apathy and low voter turnout in Texas, particularly in Dallas and Tarrant counties. It notes that turnout is lowest for local elections. The document analyzes potential causes of low turnout like voter registration barriers, frequent elections that cause voter fatigue, lack of effective candidate messaging to engage voters, and failure to reach out to younger and minority groups. It suggests ways to increase turnout like voter registration drives, consolidating elections, improving candidate communication, using technology to modernize voting, and making the voting experience consistent and simple. The overall goal is to find ways to increase voter participation at the local level where citizens can have the most direct impact.
Presentation developed by Valerie Gross, CEO, Howard County Library. Presentation demonstrates the nexus of the Choose Civility Howard County Initiative and highlights achievements.
Technology tools can help elementary students engage with learning. Tools like Wordle allow students to visualize vocabulary words. Piktochart allows students to create graphic organizers and presentations. Narrable enables students to record and share audio stories. PowToon is useful for creating animated videos. QR code tools like I-nigma allow adding layered information to books and other materials. Overall, these tools support participation, collaboration, authentic responses, and student motivation.
A multimedia artist uses computer graphics software to create movies, pictures, special effects, advertisements, and games. They require drawing skills, creativity, programming abilities, the ability to work in groups, and strong computer skills. Multimedia artists typically earn salaries between $60,000 and $70,000 nationally, but the highest paid can earn over $98,000. The job outlook for multimedia artists is good, and education is available through schools and classes.
This document discusses copyright laws and fair use guidelines. It provides an overview of the US Copyright Act and exceptions for fair use such as teaching. It also discusses obtaining permission and provides examples of properly citing sources and attributing copyrighted works. The document concludes by listing various reference sources on copyright that were consulted.
This document discusses copyright and fair use guidelines. It defines copyright law and fair use exceptions. It also discusses getting permission to use copyrighted works and provides examples of copyrighted and public domain images and their sources. The document concludes with references in APA format.
This document provides an overview of library resources for engineering students at Conestoga College. It discusses the library website, catalog, and research guides for specific subjects. It explains how to search the library catalog and databases for scholarly articles and technical reports. It also demonstrates how to use RefWorks citation management software to efficiently cite sources in IEEE format and create bibliographies. Students are encouraged to get research help from the library by email, online chat, or in person.
The document discusses voter apathy and low voter turnout in Texas, particularly in Dallas and Tarrant counties. It notes that turnout is lowest for local elections. The document analyzes potential causes of low turnout like voter registration barriers, frequent elections that cause voter fatigue, lack of effective candidate messaging to engage voters, and failure to reach out to younger and minority groups. It suggests ways to increase turnout like voter registration drives, consolidating elections, improving candidate communication, using technology to modernize voting, and making the voting experience consistent and simple. The overall goal is to find ways to increase voter participation at the local level where citizens can have the most direct impact.
Presentation developed by Valerie Gross, CEO, Howard County Library. Presentation demonstrates the nexus of the Choose Civility Howard County Initiative and highlights achievements.
This document discusses various tech tools that can be used by "untechy" or less tech-savvy educators and students for digital storytelling, presentations, and collaborative assignments. It provides examples of free or low-cost software like Jing, Adobe Spark, Screencast-O-Matic, Sock Puppets, Toontastic, and Tellagami that can be used on computers or iPads. The document also includes screenshots demonstrating how to use some of the tools and which curriculum standards they align with.
This document provides tips and strategies for managing technology integration for young learners. It emphasizes selecting the right tools to enhance learning objectives, providing support for rich learning experiences, and encouraging information sharing. Key recommendations include picking developmentally appropriate resources, clearly defining expectations, using rubrics and checklists, and allowing time for play before tight deadlines. The overall goal is for students to self-select tools to achieve their goals.
The presentation discusses three themes: 1) Ensuring students have access to instruction in creativity, ingenuity, innovation and technology. 2) Personalizing learning experiences to foster individual talents and promote lateral thinking. 3) Cautioning against narrowing education standards to only core subjects like reading, writing and math, while disregarding other skill areas. The presentation provides references to support each theme.
This document provides tips and tricks for managing technology use with young learners. It emphasizes selecting age-appropriate tools, providing support and clear expectations, and automating processes when possible. Educators should pick tools that are powerful yet have simple interfaces, and provide instruction to help students contribute online safely. The document outlines strategies like using rubrics, timers, and electronic drop boxes to structure technology use and assess student work. Overall, it encourages taking gradual steps with technology and focusing on learning journeys over destinations.
Cheryl Ann Peltier-Davis presented on various social media tools and mobile apps that can be used for communication, marketing, professional development, productivity, funding, and learning. She defined social media and mobile apps, and provided examples of popular social media tools like blogs, wikis, and social networking sites. She also discussed benefits and potential issues of using social media and mobile apps. Peltier-Davis recommended evaluating tools before implementing them and provided a checklist for doing so. She highlighted specific tools like WordPress, Google Drive, and Coursera and how they can be applied in educational settings.
EDU352 Foundations of Educational Technology .docxSALU18
ย
EDU352
Foundations of Educational
Technology
Week One Resources
This document contains a list of all required and recommended resources that will help you successfully
complete the Week One activities.
EDU3 5 2 : Fo u n d a ti o n s o f Ed u c a ti o n a l Te c h n o l o g y Co u rs e Ma te ri a l s
2
Table of Contents
WEEK ONE RESOURCES .................................................................................................................................................................... 3
ACCOUNT SIGNUPS ................................................................................................................................................................................ 3
Required Software Registrations ....................................................................................................................................................... 3
Optional Registrations ...................................................................................................................................................................... 3
TECHNOLOGY INTEGRATION .................................................................................................................................................................. 3
Required Resources ........................................................................................................................................................................... 3
LINKEDIN ............................................................................................................................................................................................... 3
Required Resources ........................................................................................................................................................................... 3
Recommended Resources .................................................................................................................................................................. 4
SOCIAL NETWORKING ............................................................................................................................................................................ 4
Required Resource ............................................................................................................................................................................ 4
Recommended Resources .................................................................................................................................................................. 4
PHOTO SHARING AND IMAGES ................................................................................................................................................................ 4
Required Resources ........................................................................................................... ...
The document discusses various web tools that teachers can use to promote collaboration, creativity, and address individual student needs. It identifies presentation tools like Prezi and Glogster, visualization tools such as web whiteboards and graph creators, and writing tools like Penzu and Essay Map. The tools are designed to make lessons visually compelling and allow students to organize and map their knowledge.
This document discusses using digital media and technology in creative and transformative ways in the classroom. It encourages teachers to take risks with technology to enhance learning and move beyond traditional methods. References are provided for further reading on topics like the SAMR model of technology integration, benefits of online learning spaces, developing higher-order thinking skills, and the importance of visual learning over auditory learning alone.
This document discusses digital learning and technology. It begins by outlining the current landscape of digital learning, which includes blended learning, webinars/virtual classrooms, learning libraries/wikis, audio learning/podcasts, and rapid authoring software. It then discusses the benefits and challenges of technology-enhanced learning, including learner interaction with content, experts, other learners, and social/enterprise media. Finally, it considers near future opportunities around big data and augmented reality to further connect learners with digital content and real-world contexts.
The interdisciplinary learner-centered instructional approach of Problem Based Learning is more relevant today than ever. Strong communication skills are what colleges and employers are looking for in candidates. This session will unite the application of communication strategies with PBL through innovative and engaging technology tools and maker culture. The tools explored today will cultivate 21st century skills.
The document discusses how schools can maximize the use of existing technology in classrooms. It notes that Americans currently consume around 34GB of digital content per day, implying students are ready for technology use. It suggests redesigning physical and digital learning spaces, using technology to encourage problem solving, collaboration, and critical thinking through constructivist and learner-centered approaches. Educators should consider how existing technology can be better leveraged in curriculums to prepare students for the digital age.
This document discusses authentic innovation in distance education. It provides examples of how new technologies like blogs, social networking sites, and video sharing can be leveraged to engage students in distance education and excite teachers. Barriers to innovation in distance education are also discussed. The document advocates for learning environments that promote innovation and continual learning.
Digital tools for visual literacy and to flip the classPaula Ledesma
ย
The document discusses digital tools and strategies to foster visual literacy and flip the classroom. It defines visual literacy as the ability to understand and interpret visual messages. To develop visual literacy, students need to practice visual thinking skills like observation, inference, and asking questions about images. The document recommends digital tools like Popplet, ThingLink, and Google Sites that allow students to analyze, edit, and create visual content. It also explains that flipping the classroom means assigning instructional content for students to engage with outside of class, using class time for active learning activities.
The document is a paper by Hollie Wolfe for a class called MCED 7314 in the fall of 2012 on the topic of at-risk students. It includes a link to a Prezi presentation and four pages of references cited in the presentation. The references cover topics around at-risk youth, interventions for troubled or at-risk children, and family/social factors that can put children at risk.
Digital storytelling combines narrative storytelling techniques with digital media like images, video, and audio. It allows for personal narratives, historical stories, or informational topics to be presented. The process involves identifying a topic, writing a script, storyboarding, gathering resources, and creating and sharing the digital story. Software tools like Photoshop and Movie Maker can be used to integrate text, images, video, and audio into a digital story. Digital storytelling promotes 21st century skills for students like critical thinking, collaboration, and communication and aligns with the ISTE NETS standards.
This document discusses developing 21st century literacy skills in students. It defines 21st century literacy as developing students who are effective learners, collaborators, and creators. It encourages teachers to infuse global collaboration and networking into the classroom using various technology tools like blogs, wikis, social media and video chat. The goal is to help students learn anytime, anywhere by developing personal learning networks that allow them to communicate, connect and collaborate globally.
More than 'add onโ Technology as a Teaching and Learning ToolRosalind Warner
ย
For Connections Participants 2011 at Okanagan College. E-texts, social networking, mobile, blended learning...Are you considering integrating some new information and communication technologies in your classes but are unsure about where to start? In this session, participants will learn about some new technologies and trends in teaching and learning, assess the benefits and challenges of using technologies, and share ideas about the most effective technologies for the specific and unique pedagogical goals of participants' own disciplines. Flexibility and customization are the name of the game, so there is something here for everybody!
The document discusses how educational institutions can leverage free and open web tools and resources to create engaging online content and courses with limited budgets. It provides examples of how tools like Flickr, Big Huge Labs, Toondoo, SlideShare, and open source software can be used to enhance online assignments, presentations, and discussions. It also explains how open courseware initiatives allow educators to access and reuse course materials from other institutions to build their own classes.
This document discusses various tech tools that can be used by "untechy" or less tech-savvy educators and students for digital storytelling, presentations, and collaborative assignments. It provides examples of free or low-cost software like Jing, Adobe Spark, Screencast-O-Matic, Sock Puppets, Toontastic, and Tellagami that can be used on computers or iPads. The document also includes screenshots demonstrating how to use some of the tools and which curriculum standards they align with.
This document provides tips and strategies for managing technology integration for young learners. It emphasizes selecting the right tools to enhance learning objectives, providing support for rich learning experiences, and encouraging information sharing. Key recommendations include picking developmentally appropriate resources, clearly defining expectations, using rubrics and checklists, and allowing time for play before tight deadlines. The overall goal is for students to self-select tools to achieve their goals.
The presentation discusses three themes: 1) Ensuring students have access to instruction in creativity, ingenuity, innovation and technology. 2) Personalizing learning experiences to foster individual talents and promote lateral thinking. 3) Cautioning against narrowing education standards to only core subjects like reading, writing and math, while disregarding other skill areas. The presentation provides references to support each theme.
This document provides tips and tricks for managing technology use with young learners. It emphasizes selecting age-appropriate tools, providing support and clear expectations, and automating processes when possible. Educators should pick tools that are powerful yet have simple interfaces, and provide instruction to help students contribute online safely. The document outlines strategies like using rubrics, timers, and electronic drop boxes to structure technology use and assess student work. Overall, it encourages taking gradual steps with technology and focusing on learning journeys over destinations.
Cheryl Ann Peltier-Davis presented on various social media tools and mobile apps that can be used for communication, marketing, professional development, productivity, funding, and learning. She defined social media and mobile apps, and provided examples of popular social media tools like blogs, wikis, and social networking sites. She also discussed benefits and potential issues of using social media and mobile apps. Peltier-Davis recommended evaluating tools before implementing them and provided a checklist for doing so. She highlighted specific tools like WordPress, Google Drive, and Coursera and how they can be applied in educational settings.
EDU352 Foundations of Educational Technology .docxSALU18
ย
EDU352
Foundations of Educational
Technology
Week One Resources
This document contains a list of all required and recommended resources that will help you successfully
complete the Week One activities.
EDU3 5 2 : Fo u n d a ti o n s o f Ed u c a ti o n a l Te c h n o l o g y Co u rs e Ma te ri a l s
2
Table of Contents
WEEK ONE RESOURCES .................................................................................................................................................................... 3
ACCOUNT SIGNUPS ................................................................................................................................................................................ 3
Required Software Registrations ....................................................................................................................................................... 3
Optional Registrations ...................................................................................................................................................................... 3
TECHNOLOGY INTEGRATION .................................................................................................................................................................. 3
Required Resources ........................................................................................................................................................................... 3
LINKEDIN ............................................................................................................................................................................................... 3
Required Resources ........................................................................................................................................................................... 3
Recommended Resources .................................................................................................................................................................. 4
SOCIAL NETWORKING ............................................................................................................................................................................ 4
Required Resource ............................................................................................................................................................................ 4
Recommended Resources .................................................................................................................................................................. 4
PHOTO SHARING AND IMAGES ................................................................................................................................................................ 4
Required Resources ........................................................................................................... ...
The document discusses various web tools that teachers can use to promote collaboration, creativity, and address individual student needs. It identifies presentation tools like Prezi and Glogster, visualization tools such as web whiteboards and graph creators, and writing tools like Penzu and Essay Map. The tools are designed to make lessons visually compelling and allow students to organize and map their knowledge.
This document discusses using digital media and technology in creative and transformative ways in the classroom. It encourages teachers to take risks with technology to enhance learning and move beyond traditional methods. References are provided for further reading on topics like the SAMR model of technology integration, benefits of online learning spaces, developing higher-order thinking skills, and the importance of visual learning over auditory learning alone.
This document discusses digital learning and technology. It begins by outlining the current landscape of digital learning, which includes blended learning, webinars/virtual classrooms, learning libraries/wikis, audio learning/podcasts, and rapid authoring software. It then discusses the benefits and challenges of technology-enhanced learning, including learner interaction with content, experts, other learners, and social/enterprise media. Finally, it considers near future opportunities around big data and augmented reality to further connect learners with digital content and real-world contexts.
The interdisciplinary learner-centered instructional approach of Problem Based Learning is more relevant today than ever. Strong communication skills are what colleges and employers are looking for in candidates. This session will unite the application of communication strategies with PBL through innovative and engaging technology tools and maker culture. The tools explored today will cultivate 21st century skills.
The document discusses how schools can maximize the use of existing technology in classrooms. It notes that Americans currently consume around 34GB of digital content per day, implying students are ready for technology use. It suggests redesigning physical and digital learning spaces, using technology to encourage problem solving, collaboration, and critical thinking through constructivist and learner-centered approaches. Educators should consider how existing technology can be better leveraged in curriculums to prepare students for the digital age.
This document discusses authentic innovation in distance education. It provides examples of how new technologies like blogs, social networking sites, and video sharing can be leveraged to engage students in distance education and excite teachers. Barriers to innovation in distance education are also discussed. The document advocates for learning environments that promote innovation and continual learning.
Digital tools for visual literacy and to flip the classPaula Ledesma
ย
The document discusses digital tools and strategies to foster visual literacy and flip the classroom. It defines visual literacy as the ability to understand and interpret visual messages. To develop visual literacy, students need to practice visual thinking skills like observation, inference, and asking questions about images. The document recommends digital tools like Popplet, ThingLink, and Google Sites that allow students to analyze, edit, and create visual content. It also explains that flipping the classroom means assigning instructional content for students to engage with outside of class, using class time for active learning activities.
The document is a paper by Hollie Wolfe for a class called MCED 7314 in the fall of 2012 on the topic of at-risk students. It includes a link to a Prezi presentation and four pages of references cited in the presentation. The references cover topics around at-risk youth, interventions for troubled or at-risk children, and family/social factors that can put children at risk.
Digital storytelling combines narrative storytelling techniques with digital media like images, video, and audio. It allows for personal narratives, historical stories, or informational topics to be presented. The process involves identifying a topic, writing a script, storyboarding, gathering resources, and creating and sharing the digital story. Software tools like Photoshop and Movie Maker can be used to integrate text, images, video, and audio into a digital story. Digital storytelling promotes 21st century skills for students like critical thinking, collaboration, and communication and aligns with the ISTE NETS standards.
This document discusses developing 21st century literacy skills in students. It defines 21st century literacy as developing students who are effective learners, collaborators, and creators. It encourages teachers to infuse global collaboration and networking into the classroom using various technology tools like blogs, wikis, social media and video chat. The goal is to help students learn anytime, anywhere by developing personal learning networks that allow them to communicate, connect and collaborate globally.
More than 'add onโ Technology as a Teaching and Learning ToolRosalind Warner
ย
For Connections Participants 2011 at Okanagan College. E-texts, social networking, mobile, blended learning...Are you considering integrating some new information and communication technologies in your classes but are unsure about where to start? In this session, participants will learn about some new technologies and trends in teaching and learning, assess the benefits and challenges of using technologies, and share ideas about the most effective technologies for the specific and unique pedagogical goals of participants' own disciplines. Flexibility and customization are the name of the game, so there is something here for everybody!
The document discusses how educational institutions can leverage free and open web tools and resources to create engaging online content and courses with limited budgets. It provides examples of how tools like Flickr, Big Huge Labs, Toondoo, SlideShare, and open source software can be used to enhance online assignments, presentations, and discussions. It also explains how open courseware initiatives allow educators to access and reuse course materials from other institutions to build their own classes.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
ย
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
ย
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
ย
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
ย
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...
ย
602 presentation Valerie Gross
1. Technology Tools That Help
Elementary Students Put
Their
Into Learning
By Valerie Gross
Hearts. [digital image].Retrieved from http://www.clipartbest.com/2-hearts-clip-art/.
2. Why Use
Technology Tools?
Media Arts Center San Diego (photographer).(2012, April 19). Youth Media Project at Burbank Elementary-Spring 2012 [digital image]. Retrieved from
https://www.flickr.com/search/?sort=relevance&text=elementary%20students%20on%20computers&license=1%2C2%2C3%2C4%2C5%2C6
4. Excellent tool forโฆโฆ
Dr. Noah Lott (Creator).(2012, August 24).Vocabulary Words Are Important! [digital image].
Retrieved from https://www.flickr.com/search?sort=relevance&license=1%2C2%2C3%2C4%2C5%2C6&text=vocabulary/.
Apionid (Photographer). (2013, May 23). So Many Books, So Little Time. [digital image]. Retrieved from
https://www.flickr.com/search/?sort=relevance&text=poetry%20book%20cat&license=1%2C2%2C3%2C4%2C5%2C6 .
6. Great forโฆโฆ
Joe Gunawan (Photographer). (2012, October 11). Bees-Sony A99.[digital image].Retrieved from
https://www.flickr.com/search?sort=relevance&license=1%2C2%2C3%2C4%2C5%2C6&text=honey%20bee%20colony/.
7. Audio Tool
Narrable
https://narrable.com/ed
u
Photographer Valerie Gross
Hear this example at
https://narrable.com/app#narrables/macdpz
Visual Photos (Creator). n.d. Pile of salt being poured from a salt-cellar.[digital image]. Retrieved from
http://www.visualphotos.com/image/1x6059508/pile_of_salt_being_poured_from_a_salt-cellar
8. Super Resource Forโฆโฆ
Crossett Library (Creator).(2011, December 14). Book cover of The Song of the Day Birds and the Night Birds. [digital image]. Retrieved from
https://www.flickr.com/search?sort=relevance&license=1%2C2%2C3%2C4%2C5%2C6&text=children%27s%20book%20cover
Judy Baxter (Photographer).(2005, November 5). Tavarisiโ PBJ Sandwich and Paragraph.[digital image].
Retrieved from
https://www.flickr.com/search?sort=relevance&license=1%2C2%2C3%2C4%2C5%2C6&text=peanut%20butter%20and%20jell%20sandwich
9. Video Tool
PowToon
http://www.powtoo
n.com/edu-home/
Eofdreams (Creator). n.d. Computer. [digital image]. Retrieved from http://eofdreams.com/computer.html.
Cloudswave (Creator).n.d.Powtoon picture.[digital image]. Retrieved from
http://www.cloudswave.com/en/products/powtoon_221/.
Photographer Valerie Gross
10. Useful tool forโฆโฆ
Salina Canizales (Photographer).(2009, February 24).Cesar Chavez
Memorial. [digital image]. Retrieved from https://www.flickr.com/
search?sort=relevance&license=1%2C2%2C3%2C4%2C5%2C6&text=Cesar%20Chavez/.
Tim (Photographer). (2004, May 30). Tornado and Lightning. [digital image]. Retrieved
from https://www.flickr.com/search?sort=relevance&license=1%2C2%2C3%2C4%2C5%2C6&text=tornado
11. Layered Reality Tool
I-nigma http://www.i-
nigma.com/CreateBarcod
es.html
Flora & Ulysses Book Cover. Digital image. Http://www.danverslibrary.org/?page_id=1236.
Peabody Institute Library, n.d. Web. Http://www.danverslibrary.org/?page_id=1236>.
12. Mrs. Hembree(Creator)n.d..Students created QR book codes.[digital image].
Retrieved from http://bellbulldogreaders.edublogs.org/2012/05/18/a-taste-of-hollywood/
Awesome forโฆโฆ
Hello! My name is Valerie Gross. This is my twenty-fourth year teaching elementary school. I have worked with mostly second, third, and fourth graders. I am currently a third grade teacher, and I am working towards earning my certification to become an elementary librarian. During the summer session, I took a technology integration class, which enlightened me to the variety of useful technology tools there are for elementary students. I am excited to share my top five favorite technology tools that will enhance students enjoyment creating and presenting curricular based projects in the classroom and in the library! (1 minute intro.)
Why use these tools? Because elementary students love using technology! My third graders love to use a variety of computer tools to create videos, word documents, and presentations. Utilizing these tools keeps students interested in the presentation process, which in turn, helps them retain the information being presented! That is a win, win situation!
I love this text tool! Using this free site,students can show comprehension across curricular areas. The directions are easy to understand and educators can limit access of the Wordle site to students. Wordle allows you to create, save, and print word clouds similar to this one. It is limited in how the words are created and presented (colors, styles, alignment, and shape).
How can you use this tool to show students knowledge? Wordle is a creative way for students to show comprehension of subject matter in any curricular area. This tool can be used by third grade students to show comprehension of language arts concept 3.4 by creating synonym and antonym word clouds. Upper elementary students can create word clouds which show words that represent traits of main characters from books being read. Students can also use Wordle to create text documents that give clues for animals, places, and events that other students will use to infer and guess what is being described.
Displaying information can be done in a fun and creative way. Educators and students will enjoy creating infographics with the tool Piktochart. A tutorial session or two will be needed in order for third through fifth graders to use this site. Piktochart is free, but limits your access to the tools provided, unless you want to upgrade for a yearly fee. As is seen here, Piktochart can be used to create introductory student informational posters. What else can this tool be used for?....
Piktochart is great for fifth graders to display their cross-curricular knowledge by using researched and collected data from science or social studies content to create a variety of informational posters which contain examples of studied styles of math graphs (Objectives: math 5., Science 5., Social Studies ) Upper elementary students can use this tool to create science environmental posters to promote conservation practices.
Narrable is a free audio tool students and educators can use to add sound to pictures. This is an interactive way which allows students to tell what they know about subject matter taught. Photographs must be yours or retrieved from the internet. A tutorial will be necessary to explain how second through fifth graders use the tool. These two photos depict a third grade matter question- โ Is the first picture showing a liquid or solid being poured from the container? After investigating with a ProScope , students respond to the question, based on their prior knowledge and data. Students can record their responses which are connected with the downloaded Proscope picture , showing the proof of their responses. A fun and cool way to show comprehension! How else can this tool be used ?
Students can use Narrable to create book summaries with their origianal illustrations of their chosen booksโ key details. This activity lets students show comprehension in sequencing, summary writing (which would provide the script for the audio of this activity), and ability to pick out key This resource is an excellent tool to create sequenced expository responses. Think about having the pictures of the child creating a peanut butter and jelly sandwich stored in Narrable. Second grade students can place them in the correct order and then verbally explain the process of making the sandwich. What a great way for second graders to show comprehension for language arts standard
Using Barcodes in elementary classrooms and libraries is a great way to capture studentsโ attention! I-nigma is a layered reality tool that allows you to create Barcodes and link them to text codes and video and audio resources. The app is free, but needs to be downloaded on an appropriate technological device. This I-nigma code is linked to a book trailer about the 2014 Newberry Winning Book Flora & Ulysses. What a fun way to get students interested in reading!
Who doesnโt love great technology tools! I canโt wait to share these fantastic resources with my new third grade students. I know they will enjoy them and their comprehension products will be thoughtful, creative, and interesting! (1 minute)
Can I answer any questions? (approximately 5-10 minutes)
Thank you for your time! I hope you all enjoy exploring and using these student engaging technology tools!