The document describes Daniel Wilcock's process for creating an animation. He began by designing the background scene, which included rolling sand dunes, a pyramid, and clouds and cactuses to add visual interest. In the foreground were cactus and snake obstacles. Above were 3 character sprites - one for jumping, one for landing, and a dead one, which he used a symmetry tool to make identical on all sides. Additional elements included a shotgun shell collectible, a screen for if the character steps on a venomous snake, and Daniel created the animation by taking frames each time he moved the character in a slideshow window.