Dear Sir/Madam,
My name is Péter TÓTH. I was born in Hungary, on 16 September 1974. I am contacting you
because I would like to sell intellectual products to your company, The products can be used
for video game development and for motion picture production as well.
I have been playing video games since I was a child. That was when I first saw Star Wars 4, 5,
and 6. I imagined what the elements and ideas I invented could add to games and films. I think
that details, variety, quality, completely new ideas, and the story itself are the most important
in both games and films. My first idea which was exceptionally good and had never been seen
before came to my mind in 1999 in connection with the video game Wipeout 2097. I became
very interest in the question what those variable and extraordinary things are which would be
worth putting into a game or a film, including the story. By now I have invented several stunning
creations, ideas, and stories taking into account video games, motion pictures, TV series, and
magazines. I have compiled the following materials, which I would like to recommend to your
attention.
Video game plans:
An AAA category, partly off-road, racing program. We can race by vehicles floating above the
surface, like in Wipeout, or Star Wards Racer. There are 8 tracks in all where a lot of things can
be blown up, like in Split Second. There is also a story consisting of 19 parts, following through
the game, at the end of which, there is a part with shooting, like in Killzone 3. At the same time,
I emphasize that the game is not too rough, it does not take place in a wartime environment,
people are not shot.
In another game, the story takes place in another galaxy, in the future. There are a lot of
developed planets in this segment of space, where there are civilisations which roam the space
with spaceships. On the plants of a solar system, people leave in peace and hold races with
vehicles floating above the ground. These races take place at numerous locations, with various
prizes, and the representatives of several nations take part in them. The player has to choose
one of the two teams with the pilot of which the player will fly. In the first part of the story, we
can follow simple races without explosions, the tracks on the 8 planets, and the fine competition
of the two rival teams. At the same time, in the course of the events, a love story develops
throughout the game. In the second part of the story, we can enter races with explosions. It will
develop and become clear in this part what the reasons for the explosions are. And at the end
of the game, like icing on the case, there is a Killzone 3-lie shooting.
The story is variable and exciting all along, there are several love story parts, but not too many,
not too long, not too hokey, rather beautiful, serious, funny, and exciting.
Each course is on another plant, in a different world. There are various buildings and locations
on the planets, with 6 statues. The racing spaceships and several parts of the courses are special,
my own creations, which even those in the Startrek and Stargate series could envy.
On the 8 planets:
9 various special edifices
8 various special ideas
4 various special spectacles
4 various special locations
3 various special architectures
They plans contain a spaceship having a special structure. I described the details, and what the
sounds and the explosions would be like. Several kinds of spaceships can be designed on the
basis of the descriptions.
(The above mentioned special features and the story of the game could be used in a motion
picture or in a sci-fi TV series. The game and the film or series would fuse with them.)
According to the story, larger and smaller explosions can be caused at any part of the eight
courses. It is possible to blow up the special spaceships, the gigantic statues, the extraordinary
structures, and everything that can be put into the program (a lot of spectacular explosions are
described). These explosions, special features, and the unusual story can add to the game what
has never been seen before.
The plans of the game consist of 3 parts, described in Hungarian.
Part 1: Presentation of the eight various courses, from start to end, on A4-size sheets, in black-
and-white graphite drawings and details in text, on a total of 211 pages. The drawings are 3D
drawings, 2D drawings, they show the locations and buildings sometimes viewed from above,
or in side view, rear view, or front view, giving a detailed description of the parts. As an
illustration, I specified Youtube videos, and more than 1000 photos (JPG, PNG).
Part 2 : Additional details relating to the game, described on a total of 17 A4-size sheets.
Part 3: A novel-like description of the story of the game, in 19 parts, on a total of 76 A4-size
sheets.
The game has a title, but unfortunately, I cannot reveal it because a lot of things could be
deducted from it. I can continue the story and the second part would be even better and more
creative.
I have also created spaceship designs for Star Wars films:
I designed six entirely different fighters with difference shapes, structures, sounds, and
operation. They are entirely different, at least as different as are a TIE fighter and an X-winged.
They are spectacular, unique, and have a style. Of these six fighters, the structures of two could
constitute parts of separate stories.
I also designed the structure of two larger star ships which, similarly to the fighters, are
extremely spectacular, and with style.
The plans of the fighters and the star ships are on a total of 16 A4-size sheets, in black-and-
white drawings, and with a description in Hungarian. As an illustration, I specified Youtube
videos, and photos (JPG, PNG).
In addition to these materials, I have three more stories, in the first stages: a Resident Evil-like,
a layer game-like, and a third, which is the best of all. These are not about racing.
Currently, I would like to sell the above finished plans to your company if it is possible. Perhaps
this is not the usual way for a company to receive any kind of plans for someone, but it would
be a pity if these extraordinary things were not used for this reason (this is why I have prepared
these materials). If in view of all these, you are interested in the plans, please respond in
Hungarian at my contact address.
Thank you for your attention.
Yours faithfully,
Péter TÓTH

58584#zn

  • 1.
    Dear Sir/Madam, My nameis Péter TÓTH. I was born in Hungary, on 16 September 1974. I am contacting you because I would like to sell intellectual products to your company, The products can be used for video game development and for motion picture production as well. I have been playing video games since I was a child. That was when I first saw Star Wars 4, 5, and 6. I imagined what the elements and ideas I invented could add to games and films. I think that details, variety, quality, completely new ideas, and the story itself are the most important in both games and films. My first idea which was exceptionally good and had never been seen before came to my mind in 1999 in connection with the video game Wipeout 2097. I became very interest in the question what those variable and extraordinary things are which would be worth putting into a game or a film, including the story. By now I have invented several stunning creations, ideas, and stories taking into account video games, motion pictures, TV series, and magazines. I have compiled the following materials, which I would like to recommend to your attention. Video game plans: An AAA category, partly off-road, racing program. We can race by vehicles floating above the surface, like in Wipeout, or Star Wards Racer. There are 8 tracks in all where a lot of things can be blown up, like in Split Second. There is also a story consisting of 19 parts, following through the game, at the end of which, there is a part with shooting, like in Killzone 3. At the same time, I emphasize that the game is not too rough, it does not take place in a wartime environment, people are not shot. In another game, the story takes place in another galaxy, in the future. There are a lot of developed planets in this segment of space, where there are civilisations which roam the space with spaceships. On the plants of a solar system, people leave in peace and hold races with vehicles floating above the ground. These races take place at numerous locations, with various prizes, and the representatives of several nations take part in them. The player has to choose one of the two teams with the pilot of which the player will fly. In the first part of the story, we can follow simple races without explosions, the tracks on the 8 planets, and the fine competition of the two rival teams. At the same time, in the course of the events, a love story develops throughout the game. In the second part of the story, we can enter races with explosions. It will develop and become clear in this part what the reasons for the explosions are. And at the end of the game, like icing on the case, there is a Killzone 3-lie shooting. The story is variable and exciting all along, there are several love story parts, but not too many, not too long, not too hokey, rather beautiful, serious, funny, and exciting. Each course is on another plant, in a different world. There are various buildings and locations on the planets, with 6 statues. The racing spaceships and several parts of the courses are special, my own creations, which even those in the Startrek and Stargate series could envy. On the 8 planets: 9 various special edifices 8 various special ideas 4 various special spectacles
  • 2.
    4 various speciallocations 3 various special architectures They plans contain a spaceship having a special structure. I described the details, and what the sounds and the explosions would be like. Several kinds of spaceships can be designed on the basis of the descriptions. (The above mentioned special features and the story of the game could be used in a motion picture or in a sci-fi TV series. The game and the film or series would fuse with them.) According to the story, larger and smaller explosions can be caused at any part of the eight courses. It is possible to blow up the special spaceships, the gigantic statues, the extraordinary structures, and everything that can be put into the program (a lot of spectacular explosions are described). These explosions, special features, and the unusual story can add to the game what has never been seen before. The plans of the game consist of 3 parts, described in Hungarian. Part 1: Presentation of the eight various courses, from start to end, on A4-size sheets, in black- and-white graphite drawings and details in text, on a total of 211 pages. The drawings are 3D drawings, 2D drawings, they show the locations and buildings sometimes viewed from above, or in side view, rear view, or front view, giving a detailed description of the parts. As an illustration, I specified Youtube videos, and more than 1000 photos (JPG, PNG). Part 2 : Additional details relating to the game, described on a total of 17 A4-size sheets. Part 3: A novel-like description of the story of the game, in 19 parts, on a total of 76 A4-size sheets. The game has a title, but unfortunately, I cannot reveal it because a lot of things could be deducted from it. I can continue the story and the second part would be even better and more creative. I have also created spaceship designs for Star Wars films: I designed six entirely different fighters with difference shapes, structures, sounds, and operation. They are entirely different, at least as different as are a TIE fighter and an X-winged. They are spectacular, unique, and have a style. Of these six fighters, the structures of two could constitute parts of separate stories. I also designed the structure of two larger star ships which, similarly to the fighters, are extremely spectacular, and with style. The plans of the fighters and the star ships are on a total of 16 A4-size sheets, in black-and- white drawings, and with a description in Hungarian. As an illustration, I specified Youtube videos, and photos (JPG, PNG). In addition to these materials, I have three more stories, in the first stages: a Resident Evil-like, a layer game-like, and a third, which is the best of all. These are not about racing.
  • 3.
    Currently, I wouldlike to sell the above finished plans to your company if it is possible. Perhaps this is not the usual way for a company to receive any kind of plans for someone, but it would be a pity if these extraordinary things were not used for this reason (this is why I have prepared these materials). If in view of all these, you are interested in the plans, please respond in Hungarian at my contact address. Thank you for your attention. Yours faithfully, Péter TÓTH