Here are some ideas for teaching about the topic of the home using apps and mobile devices. The ideas are aimed at the EFL/ESL young learner classroom but can be adapted to other contexts.
The document discusses several educational apps and websites that could be used in the classroom:
- Duolingo is a free language learning app available online and on mobile devices that teaches through visual, verbal, and auditory exercises that increase in difficulty based on the user's skills.
- Story Jumper is a website that allows students to create and illustrate their own stories and have them printed as books. It can be used to develop imagination and is appropriate for different ages.
- Edmodo is a social network for education that allows students, teachers, and parents to access class materials and communicate in one place using smartphones, laptops, or tablets.
- Kidblog is an app for blogging in the
Wordle is an online tool that allows users to generate word clouds from input text. The clouds display words from the text in different sizes based on how frequently they appear, with more common words shown larger. Users can customize the clouds with different fonts, layouts, and color schemes. Wordle images can be freely used and shared. The tool can engage students and help visualize key themes and ideas from passages.
The document discusses many apps that can be used in special education for cause and effect activities, reading, math, writing, art, communication, and classroom management. It provides examples of apps for early learning skills, academic skills, life skills, switch access, and tools for teachers. Many apps are free or low-cost and can be used to engage students on iPads and iPods through touch, sounds, pictures and other interactive features.
The document provides guidelines for using iPads with early learners. It recommends keeping apps interactive and developmentally appropriate. Some interactive app examples are Sago Mini Soundbox, iPhoto, and Puppet Pals HD. The document also suggests promoting digital literacy by using the built-in camera and FaceTime. Accessories like cases, headphones, and styli are discussed to enhance the iPad experience for young learners.
This document discusses using iPads in elementary classrooms to promote 21st century teaching and learning. It outlines goals of increasing student engagement, literacy skills, and facilitating learning through creativity, critical thinking, collaboration and communication. It then provides examples of literacy and math apps, as well as apps for social studies, art, reading, writing, and content management. It discusses using iPads to create tutorials, movies, comics and more. Finally, it discusses resources for finding iPad apps and evaluating them for classroom use.
This document provides a list of 19 apps that are under $5 each and can help children with autism improve skills in the areas of communication and language, organization and motivation, and following routines and instructions. The apps are organized into those three categories. For each app, a brief description is given of its features and price. The document encourages sharing other app recommendations on social media. It provides information on how to learn more about the book that was the source of the app list.
Fresh ideas for teaching and assessment Ray Wallace
Fresh Ideas for Teaching and Assessment at University Level
Most ideas have their origins elsewhere but sometimes they can lay forgotten and not be ‘main stream’ or in current practice. Sometimes they have been given little exposure in the past or be used in one discipline and not in another. Whatever their status they take on the mantle of ‘fresh’ when they are new to an audience and I hope that you will find something here that is fresh to you.
The document discusses several educational apps and websites that could be used in the classroom:
- Duolingo is a free language learning app available online and on mobile devices that teaches through visual, verbal, and auditory exercises that increase in difficulty based on the user's skills.
- Story Jumper is a website that allows students to create and illustrate their own stories and have them printed as books. It can be used to develop imagination and is appropriate for different ages.
- Edmodo is a social network for education that allows students, teachers, and parents to access class materials and communicate in one place using smartphones, laptops, or tablets.
- Kidblog is an app for blogging in the
Wordle is an online tool that allows users to generate word clouds from input text. The clouds display words from the text in different sizes based on how frequently they appear, with more common words shown larger. Users can customize the clouds with different fonts, layouts, and color schemes. Wordle images can be freely used and shared. The tool can engage students and help visualize key themes and ideas from passages.
The document discusses many apps that can be used in special education for cause and effect activities, reading, math, writing, art, communication, and classroom management. It provides examples of apps for early learning skills, academic skills, life skills, switch access, and tools for teachers. Many apps are free or low-cost and can be used to engage students on iPads and iPods through touch, sounds, pictures and other interactive features.
The document provides guidelines for using iPads with early learners. It recommends keeping apps interactive and developmentally appropriate. Some interactive app examples are Sago Mini Soundbox, iPhoto, and Puppet Pals HD. The document also suggests promoting digital literacy by using the built-in camera and FaceTime. Accessories like cases, headphones, and styli are discussed to enhance the iPad experience for young learners.
This document discusses using iPads in elementary classrooms to promote 21st century teaching and learning. It outlines goals of increasing student engagement, literacy skills, and facilitating learning through creativity, critical thinking, collaboration and communication. It then provides examples of literacy and math apps, as well as apps for social studies, art, reading, writing, and content management. It discusses using iPads to create tutorials, movies, comics and more. Finally, it discusses resources for finding iPad apps and evaluating them for classroom use.
This document provides a list of 19 apps that are under $5 each and can help children with autism improve skills in the areas of communication and language, organization and motivation, and following routines and instructions. The apps are organized into those three categories. For each app, a brief description is given of its features and price. The document encourages sharing other app recommendations on social media. It provides information on how to learn more about the book that was the source of the app list.
Fresh ideas for teaching and assessment Ray Wallace
Fresh Ideas for Teaching and Assessment at University Level
Most ideas have their origins elsewhere but sometimes they can lay forgotten and not be ‘main stream’ or in current practice. Sometimes they have been given little exposure in the past or be used in one discipline and not in another. Whatever their status they take on the mantle of ‘fresh’ when they are new to an audience and I hope that you will find something here that is fresh to you.
This is a pdf-converted copy of the teacher's workshop I presented last January 8, 2015 at the Al Musannah College of Technology, Sultanate of Oman. The worshop specifically highlighted three learner-based teaching ideas for grammar and writing.
Our online life: Ideas for teaching primary studentsJoanne Villis
This slide share provides ideas for teaching students about responsible use of the online world. It provides practical ideas and strategies for teachers.
The document discusses different methods for grouping students, including whole-class, individual, pair, and group work. It outlines the advantages and disadvantages of each approach. Whole-class teaching reinforces belonging but limits individual participation, while individual work allows for personalized attention but lacks collaboration. Pair and group work increase speaking time but can be noisy and require organization. The document also covers organizing strategies for pair and group work like friendship, streaming by ability, chance, and changing groups periodically.
This document provides guidance on organizing pair work and group work in the classroom. It discusses considerations for creating pairs and groups such as friendship, ability streaming, and chance. It also outlines strategies for success like providing a time limit and monitoring groups. Troubleshooting tips are provided for issues like groups finishing early or awkward group dynamics, such as changing group members or separating friends.
The document provides guidance on using pairwork and groupwork in the communicative classroom. It recommends regularly changing partners to keep students engaged. Groups should be no larger than 3 students so everyone has a chance to speak. The teacher can make activities competitive by keeping score to motivate students. Error correction should be done anonymously when possible to avoid embarrassment and encourage risk-taking.
Ideas for teaching with technology in the English Language classroomAbdouse
This document outlines a presentation about teaching English with technology. It discusses the history of technology in education and its role in the classroom. It proposes foundations for technology use, including Bloom's Taxonomy and TESOL technology standards. It also contrasts traditional lesson plans with those integrating technology, noting how technology can enhance communication and higher-order thinking skills. The goal is to share principles and practices for effectively incorporating technology into English language instruction.
The document provides 30 ideas for teaching writing contributed by experienced writing teachers. It discusses strategies like using shared life events to inspire writing, establishing email dialogues between students reading the same book, analyzing texts by imagining author dialogues, focusing on revision techniques, and using home languages to facilitate standard English. The techniques aim to improve student writing in a variety of ways without promoting a single approach.
This document discusses the benefits and best practices of group work for students. It provides instructions for a sample group activity where students reconstruct an image after briefly viewing it. Group work allows students to learn from each other, develop social skills, and gain different perspectives. Good group work involves communication, cooperation, listening skills and time management. Teachers should regularly assess students and change group compositions frequently to maximize the benefits of group activities.
The document discusses strategies for making pair and group work effective in language teaching. It outlines the benefits of communicative and learner-centered approaches that incorporate interaction. Challenges of group work like students speaking only in their native language, noise, lack of participation, and understanding directions are addressed along with strategies to overcome them. Examples of effective group configurations and the jigsaw technique are provided. A variety of online resources for additional classroom activities and pedagogical information are also listed.
its about the group work in educational setting and how a group worker has to work with the school kids to make them to come out from their constraints and can perform well. A group work has to make sure that a student can achieve all round development.
Teaching Writing - Some Ideas for Hands-On ActivitiesCynthia James
Some ideas for 'hands-on' writing activities in the classroom to teach sentence construction, giving reasons and writing simple narratives for upper level primary school (UPSR/KBSR). For more information, visit: http://cindyjbj79.blogspot.com/
5 ideas for teaching about Halloween using apps and mobile devicesLearnAhead
The document provides 5 ideas for teaching about Halloween using apps and mobile devices:
1. Use apps to teach Halloween vocabulary words. Suggested apps include First Words Halloween and Word Carrot.
2. Use the app iLuv Drawing Monsters to help students draw and describe monsters.
3. Use Halloween-themed games like Halloween Chicktionary Lite and I SPY Spooky Mansion to engage older students.
4. The Weird But True app from National Geographic contains strange facts that can be used for quizzes and research.
5. Interactive ebook apps like Go Away, Big Green Monster and story generation apps like Spooky Story Dice can
The document discusses using iPads in the classroom and provides tips and strategies for integrating them into lessons. It recommends several education apps, including Whiteboard Free for collaborative work, Super Why to teach letters and sounds, and Skype to allow students to communicate like walkie-talkies around the school. The document emphasizes using iPads to enhance student engagement, promote visual and social learning, and foster differentiated instruction through interactive activities.
5 ideas for teaching numbers 1 - 10 using apps and mobile devicesLearnAhead
The document provides 5 ideas for teaching numbers 1-10 to young learners using apps and mobile devices. The ideas are: 1) Using number flashcard apps where learners can create their own flashcards; 2) Apps that teach counting from 1-10 through games; 3) Number song apps that teach numbers through songs and rhymes; 4) Apps to practice spelling numbers 1-10; and 5) Simple math apps that introduce basic math concepts like addition and subtraction using numbers 1-10. Specific apps are recommended for each idea.
5 ideas for teaching colours using apps and mobile devicesLearnAhead
This document provides 5 ideas for teaching colors using apps and mobile devices:
1. Use apps to help students learn the words for colors through interactive games where they paint butterflies or feed monsters.
2. Use the free app Word Carrot to help students learn to spell color words.
3. Have students take photos of objects in a given color and create a color collage using free apps like Photo Wall Lite.
4. Use apps like Color Mix HD to teach students about mixing colors to create new shades.
5. The app Doodlecast for Kids allows students to record their voice as they draw, describing the colors they use.
This document discusses apps that are useful for librarians and early literacy programs. It begins by providing context on the growth of tablets and importance of kids' apps. It then discusses recommendations for using kids' apps from experts, focusing on interactive media and limits. The document proceeds to list 23 specific apps and their uses for librarians, storytimes, and early literacy programs. The apps help with organization, programming ideas, early literacy skills, and interactive elements for songs and fingerplays. The summary highlights the key topics covered and types of apps recommended for different purposes.
The document discusses developing a mobile application called "Lengguwahe App for Primary Learners" to help students learn mother tongue languages. It will include features like translating words to English, interactive games to improve vocabulary, and evaluating the system using ISO 25010 standards. The application will be developed using the Agile methodology, with phases for planning, designing, developing, testing, releasing, and gathering feedback. It aims to make mother tongue learning more accessible through a mobile app.
This document summarizes several educational mobile apps for children:
- ABC Letters and Thinkrolls are apps to help children learn letters, numbers, and logic/problem-solving skills in a fun way.
- Binomial, Montessori Geometry, and iCuadernos focus on teaching biology, geometry, and math fundamentals through interactive games and exercises.
- Children's Day Map, Play Tales, and Pet Doctor use stories, interactive activities, and pretend play to teach English vocabulary, wisdom, and caretaking skills.
- Lightbot: Code Hour and Walk Band aim to introduce programming and music fundamentals to kids through puzzle-solving and playing virtual instruments.
Apps in the Classroom provides an overview of how iPad apps can expand learning both inside and outside the classroom. It discusses how tens of thousands of education apps cover a wide range of subjects from math to science to foreign languages. When selecting apps, teachers should consider the app's engagement level, developmental appropriateness, instructional design, motivation, and accessibility. The document provides examples of featured apps and questions to ask to evaluate apps in these key areas to integrate effective apps into classroom lessons.
The survey results from teachers showed that the majority wanted professional development time spent on apps for the classroom. Most teachers do not use iPads at home. The teachers described themselves as knowing basic iPad functions but needing more training. Most had not heard of or used Edmodo, Google accounts, or certain educational apps. They listed favorite apps currently used and asked questions about iPad integration and classroom management strategies when using iPads. Responses provided systems for small group and individual iPad use including rotation schedules and classroom management tips. Suggested engaging apps focused on math, literacy, creativity and content areas.
This is a pdf-converted copy of the teacher's workshop I presented last January 8, 2015 at the Al Musannah College of Technology, Sultanate of Oman. The worshop specifically highlighted three learner-based teaching ideas for grammar and writing.
Our online life: Ideas for teaching primary studentsJoanne Villis
This slide share provides ideas for teaching students about responsible use of the online world. It provides practical ideas and strategies for teachers.
The document discusses different methods for grouping students, including whole-class, individual, pair, and group work. It outlines the advantages and disadvantages of each approach. Whole-class teaching reinforces belonging but limits individual participation, while individual work allows for personalized attention but lacks collaboration. Pair and group work increase speaking time but can be noisy and require organization. The document also covers organizing strategies for pair and group work like friendship, streaming by ability, chance, and changing groups periodically.
This document provides guidance on organizing pair work and group work in the classroom. It discusses considerations for creating pairs and groups such as friendship, ability streaming, and chance. It also outlines strategies for success like providing a time limit and monitoring groups. Troubleshooting tips are provided for issues like groups finishing early or awkward group dynamics, such as changing group members or separating friends.
The document provides guidance on using pairwork and groupwork in the communicative classroom. It recommends regularly changing partners to keep students engaged. Groups should be no larger than 3 students so everyone has a chance to speak. The teacher can make activities competitive by keeping score to motivate students. Error correction should be done anonymously when possible to avoid embarrassment and encourage risk-taking.
Ideas for teaching with technology in the English Language classroomAbdouse
This document outlines a presentation about teaching English with technology. It discusses the history of technology in education and its role in the classroom. It proposes foundations for technology use, including Bloom's Taxonomy and TESOL technology standards. It also contrasts traditional lesson plans with those integrating technology, noting how technology can enhance communication and higher-order thinking skills. The goal is to share principles and practices for effectively incorporating technology into English language instruction.
The document provides 30 ideas for teaching writing contributed by experienced writing teachers. It discusses strategies like using shared life events to inspire writing, establishing email dialogues between students reading the same book, analyzing texts by imagining author dialogues, focusing on revision techniques, and using home languages to facilitate standard English. The techniques aim to improve student writing in a variety of ways without promoting a single approach.
This document discusses the benefits and best practices of group work for students. It provides instructions for a sample group activity where students reconstruct an image after briefly viewing it. Group work allows students to learn from each other, develop social skills, and gain different perspectives. Good group work involves communication, cooperation, listening skills and time management. Teachers should regularly assess students and change group compositions frequently to maximize the benefits of group activities.
The document discusses strategies for making pair and group work effective in language teaching. It outlines the benefits of communicative and learner-centered approaches that incorporate interaction. Challenges of group work like students speaking only in their native language, noise, lack of participation, and understanding directions are addressed along with strategies to overcome them. Examples of effective group configurations and the jigsaw technique are provided. A variety of online resources for additional classroom activities and pedagogical information are also listed.
its about the group work in educational setting and how a group worker has to work with the school kids to make them to come out from their constraints and can perform well. A group work has to make sure that a student can achieve all round development.
Teaching Writing - Some Ideas for Hands-On ActivitiesCynthia James
Some ideas for 'hands-on' writing activities in the classroom to teach sentence construction, giving reasons and writing simple narratives for upper level primary school (UPSR/KBSR). For more information, visit: http://cindyjbj79.blogspot.com/
5 ideas for teaching about Halloween using apps and mobile devicesLearnAhead
The document provides 5 ideas for teaching about Halloween using apps and mobile devices:
1. Use apps to teach Halloween vocabulary words. Suggested apps include First Words Halloween and Word Carrot.
2. Use the app iLuv Drawing Monsters to help students draw and describe monsters.
3. Use Halloween-themed games like Halloween Chicktionary Lite and I SPY Spooky Mansion to engage older students.
4. The Weird But True app from National Geographic contains strange facts that can be used for quizzes and research.
5. Interactive ebook apps like Go Away, Big Green Monster and story generation apps like Spooky Story Dice can
The document discusses using iPads in the classroom and provides tips and strategies for integrating them into lessons. It recommends several education apps, including Whiteboard Free for collaborative work, Super Why to teach letters and sounds, and Skype to allow students to communicate like walkie-talkies around the school. The document emphasizes using iPads to enhance student engagement, promote visual and social learning, and foster differentiated instruction through interactive activities.
5 ideas for teaching numbers 1 - 10 using apps and mobile devicesLearnAhead
The document provides 5 ideas for teaching numbers 1-10 to young learners using apps and mobile devices. The ideas are: 1) Using number flashcard apps where learners can create their own flashcards; 2) Apps that teach counting from 1-10 through games; 3) Number song apps that teach numbers through songs and rhymes; 4) Apps to practice spelling numbers 1-10; and 5) Simple math apps that introduce basic math concepts like addition and subtraction using numbers 1-10. Specific apps are recommended for each idea.
5 ideas for teaching colours using apps and mobile devicesLearnAhead
This document provides 5 ideas for teaching colors using apps and mobile devices:
1. Use apps to help students learn the words for colors through interactive games where they paint butterflies or feed monsters.
2. Use the free app Word Carrot to help students learn to spell color words.
3. Have students take photos of objects in a given color and create a color collage using free apps like Photo Wall Lite.
4. Use apps like Color Mix HD to teach students about mixing colors to create new shades.
5. The app Doodlecast for Kids allows students to record their voice as they draw, describing the colors they use.
This document discusses apps that are useful for librarians and early literacy programs. It begins by providing context on the growth of tablets and importance of kids' apps. It then discusses recommendations for using kids' apps from experts, focusing on interactive media and limits. The document proceeds to list 23 specific apps and their uses for librarians, storytimes, and early literacy programs. The apps help with organization, programming ideas, early literacy skills, and interactive elements for songs and fingerplays. The summary highlights the key topics covered and types of apps recommended for different purposes.
The document discusses developing a mobile application called "Lengguwahe App for Primary Learners" to help students learn mother tongue languages. It will include features like translating words to English, interactive games to improve vocabulary, and evaluating the system using ISO 25010 standards. The application will be developed using the Agile methodology, with phases for planning, designing, developing, testing, releasing, and gathering feedback. It aims to make mother tongue learning more accessible through a mobile app.
This document summarizes several educational mobile apps for children:
- ABC Letters and Thinkrolls are apps to help children learn letters, numbers, and logic/problem-solving skills in a fun way.
- Binomial, Montessori Geometry, and iCuadernos focus on teaching biology, geometry, and math fundamentals through interactive games and exercises.
- Children's Day Map, Play Tales, and Pet Doctor use stories, interactive activities, and pretend play to teach English vocabulary, wisdom, and caretaking skills.
- Lightbot: Code Hour and Walk Band aim to introduce programming and music fundamentals to kids through puzzle-solving and playing virtual instruments.
Apps in the Classroom provides an overview of how iPad apps can expand learning both inside and outside the classroom. It discusses how tens of thousands of education apps cover a wide range of subjects from math to science to foreign languages. When selecting apps, teachers should consider the app's engagement level, developmental appropriateness, instructional design, motivation, and accessibility. The document provides examples of featured apps and questions to ask to evaluate apps in these key areas to integrate effective apps into classroom lessons.
The survey results from teachers showed that the majority wanted professional development time spent on apps for the classroom. Most teachers do not use iPads at home. The teachers described themselves as knowing basic iPad functions but needing more training. Most had not heard of or used Edmodo, Google accounts, or certain educational apps. They listed favorite apps currently used and asked questions about iPad integration and classroom management strategies when using iPads. Responses provided systems for small group and individual iPad use including rotation schedules and classroom management tips. Suggested engaging apps focused on math, literacy, creativity and content areas.
5 ideas for teaching about the topic of transport using apps and mobile devicesLearnAhead
Here are some ideas for teaching words for transport – or about the topic of transport – using apps and mobile devices. The ideas are aimed at the EFL/ESL young learner classroom but can be adapted to other contexts.
The app 8belts claims to help users learn a language in 8 months through 4 levels of lessons that users can advance through at their own pace, but it is quite expensive; an English academy may be more affordable and adaptive to one's level, though 8belts could be good for learning a language quickly.
This document discusses various CALL (computer-assisted language learning) and MALL (mobile-assisted language learning) methods and tools. It provides pros and cons of apps like Duolingo, LiveMocha, and Anki. Ideas are presented for using smartphone features like texting, audio recording, photos, and videos in language learning. Specific mobile apps are also discussed, such as WordLens, MobiLibs, QR readers, and VoiceThread. The document concludes with an activity where teachers work in groups to design a lesson using one of the mobile learning methods.
This document provides an overview of using the iPad and mobile technologies for speech therapy. It begins with introducing the presenter and their background and experience in speech pathology. It then lists the learner outcomes which include learning about telepractice, integrating the iPad with behavioral and academic components, and utilizing specific iPad apps for language, auditory processing, pragmatics, cognition and more. The document provides disclaimers about apps not replacing a speech therapist. It then covers topics like telepractice, the basics of using an iPad, strategies for using iPads in the classroom, apps for specific skills like behavior, literacy support, and common learning challenges for those on the autism spectrum.
This document provides many suggestions for using an iPod Touch in the classroom, including:
1) Using math and other educational apps to reinforce concepts when students finish work early.
2) Having students record audio responses to exit slips or collaborative stories to assess understanding.
3) Creating flashcards, surveys, and other study tools using free apps.
4) Encouraging collaboration between students through apps that allow sharing of drawings, files, and videos.
The document describes Storywing, a mobile English education program consisting of 30 stories across 3 levels. It uses full 3D animation and interactivity to teach English to preschool and elementary students in an easy and engaging way. The program covers literacy, phonics, and other language skills through stories on various themes. It can be used on devices like phones, tablets, and smart TVs to make English learning accessible anywhere. The publisher, Eduzio Inc., also develops other English education materials and manages language schools and online learning programs.
The survey results from teachers showed that the majority wanted professional development time spent on apps for the classroom. Most teachers did not use iPads at home. The teachers varied in their iPad knowledge from basic use to being able to teach others. Few had used Edmodo or Google accounts. Favorite classroom apps included Class Dojo, word games, and ebooks. Teachers asked about time management, engaging iPad lessons, and using iPads with smartboards. The presenter then demonstrated reading, math, science, and other educational apps. Teachers shared systems for small group and individual iPad use including rotations and rewards. Engaging apps mentioned were for spelling, math, sight words, and creative tools like iMovie.
La Familia - Project Instructions_092514Fran Siracusa
This document provides instructions for a Spanish project where students will create a digital presentation about their family using Popplet Lite and Shadow Puppet apps. Students must include at least 4 photos of family members and use a minimum of 15 authentic Spanish vocabulary words to describe family relationships when presenting orally. The completed project is due on September 26th and must be submitted digitally through the Schoology app or emailed if technology issues occur. Students will be assessed based on evidence of planning, inclusion of required information, accuracy of vocabulary, and oral presentation fluency in Spanish.
This document discusses using mobile phones to enhance teaching and learning. It explores several existing mobile learning applications and innovations including polling tools, podcasts, graphing programs, and learner-created content like quizzes and flashcards. Participants brainstorm ways to use mobile phone functions across different key competencies and subject areas. Ideas from students suggest using phones for activities like taking pictures, timers, games, recordings, and texting the teacher privately.
5 ideas for teaching about the topic of sport using apps and mobile devicesLearnAhead
This document provides 5 ideas for teaching about sport using apps and mobile devices:
1. Use apps like ABC Play and Word Carrot to teach sport vocabulary.
2. The app Zoo Champs teaches about different sports through animal illustrations and facts.
3. Hold a "Classroom Olympics" where students compete in simple sporting events based on questions in English.
4. Students can create a sports blog by reporting on events in groups, taking notes, photos, and conducting interviews to post online.
5. Apps for Healthy Kids provides games to encourage exercise and nutrition that could be used or adapted for classroom projects.
This document provides 26 tips for using an iPod Touch in the classroom, with each tip presented as its own numbered section. The tips cover a wide range of uses including math and language apps, collaborative storytelling, conducting assessments, creating flashcards, using mapping apps, and tracking weather data across locations. Many of the tips provide specific app recommendations and step-by-step instructions for activities. The overall document serves to inspire innovative ways to incorporate iPods into classroom lessons across subjects.
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বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.