The document discusses the development and promotion of a student horror media project including a trailer, magazine cover, and movie poster. It describes how the projects use conventions from real media products, such as age ratings and logos. Feedback was positive overall, though some audience members felt aspects like the music or narrative could be clearer. A variety of software and online tools were used for production, research, and evaluation, including Adobe programs, iMovie, social media, and questionnaires to collect audience responses.