This document provides an overview of mobile computing. It discusses how mobile computing allows transmission of data without a fixed physical link, enabling users to transmit data from remote locations. Chapter 1 introduces mobile computing and its applications in the real world. Chapter 2 discusses collaboration among mobile devices and how mobile devices can act as a local cloud. Chapter 3 covers existing cellular network architecture. Chapter 4 proposes guidelines for using mobile computing devices on networks. Chapter 5 discusses advantages like increased productivity and disadvantages like security concerns. Chapter 6 gives examples of applications for mobile computing in fields like emergency services and taxi dispatch. The future scope and conclusion discuss potential advances in artificial intelligence and integrated circuitry.
Design and implementation of intelligent community system based on thin clien...ijasuc
With the continuous development of science and technology, the intelligent development of community
system becomes a trend. Meanwhile, smart mobile devices and cloud computing technology are
increasingly used in intelligent information systems; however, smart mobile devices such as smartphone
and smart pad, also known as thin clients, limited by either their capacities (CPU, memory or battery) or
their network resources, do not always meet users' satisfaction in using mobile services. Mobile cloud
computing, in which resource-rich virtual machines of smart mobile device are provided to a customer as a
service, can be terrific solution for expanding the limitation of real smart mobile device, but the resources
utilization rate is low and the information cannot be shared easily. To address the problems above, this
paper proposes an information system for intelligent community, which is composed of thin clients, wide
band network and cloud computing servers. On one hand, the thin clients with the characteristics of energy
efficiency, high robustness and high computing capacity can efficiently avoid the problems encountered in
the PC architecture and mobile devices. On the other hand, the cloud computing servers in the proposed
information system solve the problems of resource sharing barriers. Finally, the system is built in real
environments to evaluate the performance. We deploy the proposed system in a community with more than
2000 residents, and it is demonstrated that the proposed system is robust and efficient.
A NOVEL THIN CLIENT ARCHITECTURE WITH HYBRID PUSH-PULL MODEL, ADAPTIVE DISPLA...ijasuc
The advent of cloud computing has driven away the notion of having sophisticated hardware devices for
performing computing intensive tasks. This feature is very essential for resource-constrained devices. In
mobile cloud computing, it is sufficient that the device be a thin client i.e. which concentrates solely on
providing a graphical user interface to the end-user and the processing is done in the cloud. We focus on
adaptive display virtualization where the display updates are computed in advance using synchronization
techniques and classifying the job as computationally intensive or not based on the complexity of the
program and the interaction pattern. Based on application, the next possible key-press is identified and
those particular frames are pre-fetched into the local buffer. Based on these two factors, a decision is
then made whether to execute the job locally or in the cloud or whether we must take the next frame from
the local buffer or pull it from server. Jobs requiring greater interaction are executed locally in the
mobile to reduce interaction delay. If a job is to be executed in the cloud, then the results of the
processing alone are sent via the network to the device. The parameters are varied in runtime based on
network conditions and application parameters to minimise the interaction delay.
A novel architecture for sdn based cellular network ijwmn
In this paper, we propose a novel SDN-based cellular network architecture that will be able to utilize the
opportunities of centralized administration of today’s emerging mobile network. Our proposed architecture
would not depend on a single controller, rather it divides the whole cellular area into clusters, and each
cluster is controlled by a separate controller. A number of controller services are provided on top of each
controller to manage all the major functionalities of the network and help to make the network
programmable and more agile, and create opportunities for policy-driven supervision and more
automation.
The common challenges of mobile internet for up coming generationeSAT Publishing House
IJRET : International Journal of Research in Engineering and Technology is an international peer reviewed, online journal published by eSAT Publishing House for the enhancement of research in various disciplines of Engineering and Technology. The aim and scope of the journal is to provide an academic medium and an important reference for the advancement and dissemination of research results that support high-level learning, teaching and research in the fields of Engineering and Technology. We bring together Scientists, Academician, Field Engineers, Scholars and Students of related fields of Engineering and Technology.
M2C2: A Mobility Management System For Mobile Cloud ComputingKaran Mitra
Mobile devices have become an integral part of our daily lives. Applications
running on these devices may avail storage and compute resources from
the cloud(s). Further, a mobile device may also connect to heterogeneous
access networks (HANs) such as WiFi and LTE to provide ubiquitous
network connectivity to mobile applications. These devices have limited
resources (compute, storage and battery) that may lead to service
disruptions. In this context, mobile cloud computing enables offloading
of computing and storage to the cloud. However, applications running
on mobile devices using clouds and HANs are prone to unpredictable
cloud workloads, network congestion and handoffs. To run these applications
efficiently the mobile device requires the best possible cloud and
network resources while roaming in HANs. This paper proposes, develops
and validates a novel system called M2C2 which supports mechanisms
for: i.) multihoming, ii.) cloud and network probing, and iii.) cloud
and network selection. We built a prototype system and performed extensive
experimentation to validate our proposed M2C2. Our results
analysis shows that the proposed system supports mobility efficiently
in mobile cloud computing.
Paper can be downloaded from: http://karanmitra.me/wp-content/uploads/2015/02/MitraetalLTUWCNC_Preprint2015.pdf
Design and implementation of intelligent community system based on thin clien...ijasuc
With the continuous development of science and technology, the intelligent development of community
system becomes a trend. Meanwhile, smart mobile devices and cloud computing technology are
increasingly used in intelligent information systems; however, smart mobile devices such as smartphone
and smart pad, also known as thin clients, limited by either their capacities (CPU, memory or battery) or
their network resources, do not always meet users' satisfaction in using mobile services. Mobile cloud
computing, in which resource-rich virtual machines of smart mobile device are provided to a customer as a
service, can be terrific solution for expanding the limitation of real smart mobile device, but the resources
utilization rate is low and the information cannot be shared easily. To address the problems above, this
paper proposes an information system for intelligent community, which is composed of thin clients, wide
band network and cloud computing servers. On one hand, the thin clients with the characteristics of energy
efficiency, high robustness and high computing capacity can efficiently avoid the problems encountered in
the PC architecture and mobile devices. On the other hand, the cloud computing servers in the proposed
information system solve the problems of resource sharing barriers. Finally, the system is built in real
environments to evaluate the performance. We deploy the proposed system in a community with more than
2000 residents, and it is demonstrated that the proposed system is robust and efficient.
A NOVEL THIN CLIENT ARCHITECTURE WITH HYBRID PUSH-PULL MODEL, ADAPTIVE DISPLA...ijasuc
The advent of cloud computing has driven away the notion of having sophisticated hardware devices for
performing computing intensive tasks. This feature is very essential for resource-constrained devices. In
mobile cloud computing, it is sufficient that the device be a thin client i.e. which concentrates solely on
providing a graphical user interface to the end-user and the processing is done in the cloud. We focus on
adaptive display virtualization where the display updates are computed in advance using synchronization
techniques and classifying the job as computationally intensive or not based on the complexity of the
program and the interaction pattern. Based on application, the next possible key-press is identified and
those particular frames are pre-fetched into the local buffer. Based on these two factors, a decision is
then made whether to execute the job locally or in the cloud or whether we must take the next frame from
the local buffer or pull it from server. Jobs requiring greater interaction are executed locally in the
mobile to reduce interaction delay. If a job is to be executed in the cloud, then the results of the
processing alone are sent via the network to the device. The parameters are varied in runtime based on
network conditions and application parameters to minimise the interaction delay.
A novel architecture for sdn based cellular network ijwmn
In this paper, we propose a novel SDN-based cellular network architecture that will be able to utilize the
opportunities of centralized administration of today’s emerging mobile network. Our proposed architecture
would not depend on a single controller, rather it divides the whole cellular area into clusters, and each
cluster is controlled by a separate controller. A number of controller services are provided on top of each
controller to manage all the major functionalities of the network and help to make the network
programmable and more agile, and create opportunities for policy-driven supervision and more
automation.
The common challenges of mobile internet for up coming generationeSAT Publishing House
IJRET : International Journal of Research in Engineering and Technology is an international peer reviewed, online journal published by eSAT Publishing House for the enhancement of research in various disciplines of Engineering and Technology. The aim and scope of the journal is to provide an academic medium and an important reference for the advancement and dissemination of research results that support high-level learning, teaching and research in the fields of Engineering and Technology. We bring together Scientists, Academician, Field Engineers, Scholars and Students of related fields of Engineering and Technology.
M2C2: A Mobility Management System For Mobile Cloud ComputingKaran Mitra
Mobile devices have become an integral part of our daily lives. Applications
running on these devices may avail storage and compute resources from
the cloud(s). Further, a mobile device may also connect to heterogeneous
access networks (HANs) such as WiFi and LTE to provide ubiquitous
network connectivity to mobile applications. These devices have limited
resources (compute, storage and battery) that may lead to service
disruptions. In this context, mobile cloud computing enables offloading
of computing and storage to the cloud. However, applications running
on mobile devices using clouds and HANs are prone to unpredictable
cloud workloads, network congestion and handoffs. To run these applications
efficiently the mobile device requires the best possible cloud and
network resources while roaming in HANs. This paper proposes, develops
and validates a novel system called M2C2 which supports mechanisms
for: i.) multihoming, ii.) cloud and network probing, and iii.) cloud
and network selection. We built a prototype system and performed extensive
experimentation to validate our proposed M2C2. Our results
analysis shows that the proposed system supports mobility efficiently
in mobile cloud computing.
Paper can be downloaded from: http://karanmitra.me/wp-content/uploads/2015/02/MitraetalLTUWCNC_Preprint2015.pdf
With a rapid growth of the mobile applications and development of cloud computing concept, mobile cloud
computing (MCC) has been introduced to be a potential technology for mobile services. MCC integrates the cloud
computing into the mobile environment and overcomes obstacles related to the performance, security etc discussed in
mobile computing. This paper gives an overview of the MCC including the definition, architecture, and applications. The
issues, existing solutions and approaches are presented.
Depiction Optimization of Overdue Wi-Fi Offloading in Heterogeneous SystemsIJASRD Journal
The fast growing mobile data traffic causes the deficiency of cellular network capacity. To mitigate this problem, Wi-Fi offloading techniques where the mobile data traffic is offloaded through sparsely deployed Wi-Fi networks have been extensively investigated. Wi-Fi offloading techniques can be classified into: 1) auction game-based offloading and 2) congestion game-based offloading. To proposed system inventing a Finite Horizon Markov Decision Process (FHMDP) to make offloading decisions efficiently. The existing approach use two algorithms such as; 1) Hybrid offloading algorithm and 2) Monotone offloading algorithm. But the previous work of hybrid offloading algorithm and monotone offloading algorithm was not efficient. Based on the Finite Horizon Markov Decision Process (FHMDP) mechanism. The proposed mechanism of offload cellular network traffic of vehicular users through carrier Wi-Fi networks based on the game theory approach. It computes the mobile network offloading performance. In this design of offloading mechanism in order to improve the overall offloading performance. By reducing the number of vehicular users contending for the channel and prioritizing high WIFI data rates and thus the offloading performance can be improved. In the proposed approach is reducing the accessing cost, time and improve the Wi-Fi offloading performance.
UNIT I -WIRELESS COMMUNICATION FUNDAMENTALS
UNIT II -TELECOMMUNICATION NETWORKS & WIRLESS LAN
UNIT III -MOBILE NETWORK LAYER & TRANSPORT LAYER
UNIT IV- APPLICATION LAYER
UNIT V- DATABASE ISSUES
A Critical Survey on Privacy Prevailing in Mobile Cloud Computing: Challenges...Rida Qayyum
With the explosive growth of mobile applications and extensive praxis of cloud computing, mobile cloud computing has been introduced to be a potential technology for mobile services. But privacy is the main concern for a mobile user in the modern era. In the current study, we address the privacy challenges faced by mobile users while outsourcing their data to the service provider for storage and processing. However, a secure mobile user is required to protect these fundamental privacy factors such as their personal data, real identity, current location and the actual query sent to the cloud vendor server while availing different cloud services. Under these privacy metrics, we evaluated the existing approaches that are counting privacy challenge in mobile cloud computing. The primary focus of this study is to presents a critical survey of recent privacy protection techniques. Leading to objective, the current study conduct a comparative analysis of these state of the art methods with their strong points, privacy level and scalability. After analysis, this paper suggests the pseudo-random permutation method could be a promising solution that can be taken into consideration for preserving user personal information and data query privacy in MCC more efficiently. Primarily, the purpose of the survey was to focus on further advancements of the suggested method. Furthermore, we present the future research directions in the mobile cloud computing paradigms.
What is Ubiquitous Computing?
Ubiquitous computing (alias: Pervasive Computing) is a paradigm in which the processing of information is linked with each activity or object as encountered. It involves connecting electronic devices, including embedding microprocessors to communicate information. Devices that use ubiquitous computing have constant availability and are completely connected.
Ubiquitous computing focuses on learning by removing the complexity of computing and increases efficiency while using computing for different daily activities.
Ubiquitous computing is also known as pervasive computing, everyware and ambient intelligence.
International Journal of Computational Engineering Research(IJCER)ijceronline
International Journal of Computational Engineering Research (IJCER) is dedicated to protecting personal information and will make every reasonable effort to handle collected information appropriately. All information collected, as well as related requests, will be handled as carefully and efficiently as possible in accordance with IJCER standards for integrity and objectivity.
In recent years, mobile devices such as smart phones, tablets empowered with tremendous
technological advancements. Augmenting the computing capability to the distant cloud help us
to envision a new computing era named as mobile cloud computing (MCC). However, distant
cloud has several limitations such as communication delay and bandwidth which brings the idea
of proximate cloud of cloudlet. Cloudlet has distinct advantages and is free from several
limitations of distant cloud. However, limited resources of cloudlet negatively impact the
cloudlet performance with the increasing number of substantial users. Hence, cloudlet is a
viable solution to augment the mobile device task to the nearest small scale cloud known as
cloudlet. However, this cloudlet resource is finite which in some point appear as resource
scarcity problem. In this paper, we analyse the cloudlet resource scarcity problem on overall
performance in the cloudlet for mobile cloud computing. In addition, for empirical analysis, we
make some definitions, assumptions and research boundaries. Moreover, we experimentally
examine the finite resource impact on cloudlet overall performance. By, empirical analysis, we
explicitly establish the research gap and present cloudlet finite resource problem in mobile
cloud computing. In this paper, we propose a Performance Enhancement Framework of
Cloudlet (PEFC) which enhances the finite resource cloudlet performance. Our aim is to
increase the cloudlet performance with this limited cloudlet resource and make the better user
experience for the cloudlet user in mobile cloud computing.
Software Defined Networking (SDN): A Revolution in Computer NetworkIOSR Journals
Abstract: SDN creates a dynamic and flexible network architecture that can change as the business
requirements change. The growth of the SDN market and cloud computing are very much connected. As the
applications change and the network is abstracted, virtualization become a necessary step and SDN serves as
the fundamental building blocks for the network. Traditional networking devices are composed of an embedded
control plane that manages switching, routing and traffic engineering activities while the data plane forwards
packet/frames based on traffic. In SDN architecture, control plane functions are removed from individual
networking devices and embedded in a centralizedserver. The SDN controller makes all traffic related decisions
in the network without nodes active participation, as opposed to today’s networks.
Keyword-API, cloud computing, IT, middleware, OpenFlow, SDN
With a rapid growth of the mobile applications and development of cloud computing concept, mobile cloud
computing (MCC) has been introduced to be a potential technology for mobile services. MCC integrates the cloud
computing into the mobile environment and overcomes obstacles related to the performance, security etc discussed in
mobile computing. This paper gives an overview of the MCC including the definition, architecture, and applications. The
issues, existing solutions and approaches are presented.
Depiction Optimization of Overdue Wi-Fi Offloading in Heterogeneous SystemsIJASRD Journal
The fast growing mobile data traffic causes the deficiency of cellular network capacity. To mitigate this problem, Wi-Fi offloading techniques where the mobile data traffic is offloaded through sparsely deployed Wi-Fi networks have been extensively investigated. Wi-Fi offloading techniques can be classified into: 1) auction game-based offloading and 2) congestion game-based offloading. To proposed system inventing a Finite Horizon Markov Decision Process (FHMDP) to make offloading decisions efficiently. The existing approach use two algorithms such as; 1) Hybrid offloading algorithm and 2) Monotone offloading algorithm. But the previous work of hybrid offloading algorithm and monotone offloading algorithm was not efficient. Based on the Finite Horizon Markov Decision Process (FHMDP) mechanism. The proposed mechanism of offload cellular network traffic of vehicular users through carrier Wi-Fi networks based on the game theory approach. It computes the mobile network offloading performance. In this design of offloading mechanism in order to improve the overall offloading performance. By reducing the number of vehicular users contending for the channel and prioritizing high WIFI data rates and thus the offloading performance can be improved. In the proposed approach is reducing the accessing cost, time and improve the Wi-Fi offloading performance.
UNIT I -WIRELESS COMMUNICATION FUNDAMENTALS
UNIT II -TELECOMMUNICATION NETWORKS & WIRLESS LAN
UNIT III -MOBILE NETWORK LAYER & TRANSPORT LAYER
UNIT IV- APPLICATION LAYER
UNIT V- DATABASE ISSUES
A Critical Survey on Privacy Prevailing in Mobile Cloud Computing: Challenges...Rida Qayyum
With the explosive growth of mobile applications and extensive praxis of cloud computing, mobile cloud computing has been introduced to be a potential technology for mobile services. But privacy is the main concern for a mobile user in the modern era. In the current study, we address the privacy challenges faced by mobile users while outsourcing their data to the service provider for storage and processing. However, a secure mobile user is required to protect these fundamental privacy factors such as their personal data, real identity, current location and the actual query sent to the cloud vendor server while availing different cloud services. Under these privacy metrics, we evaluated the existing approaches that are counting privacy challenge in mobile cloud computing. The primary focus of this study is to presents a critical survey of recent privacy protection techniques. Leading to objective, the current study conduct a comparative analysis of these state of the art methods with their strong points, privacy level and scalability. After analysis, this paper suggests the pseudo-random permutation method could be a promising solution that can be taken into consideration for preserving user personal information and data query privacy in MCC more efficiently. Primarily, the purpose of the survey was to focus on further advancements of the suggested method. Furthermore, we present the future research directions in the mobile cloud computing paradigms.
What is Ubiquitous Computing?
Ubiquitous computing (alias: Pervasive Computing) is a paradigm in which the processing of information is linked with each activity or object as encountered. It involves connecting electronic devices, including embedding microprocessors to communicate information. Devices that use ubiquitous computing have constant availability and are completely connected.
Ubiquitous computing focuses on learning by removing the complexity of computing and increases efficiency while using computing for different daily activities.
Ubiquitous computing is also known as pervasive computing, everyware and ambient intelligence.
International Journal of Computational Engineering Research(IJCER)ijceronline
International Journal of Computational Engineering Research (IJCER) is dedicated to protecting personal information and will make every reasonable effort to handle collected information appropriately. All information collected, as well as related requests, will be handled as carefully and efficiently as possible in accordance with IJCER standards for integrity and objectivity.
In recent years, mobile devices such as smart phones, tablets empowered with tremendous
technological advancements. Augmenting the computing capability to the distant cloud help us
to envision a new computing era named as mobile cloud computing (MCC). However, distant
cloud has several limitations such as communication delay and bandwidth which brings the idea
of proximate cloud of cloudlet. Cloudlet has distinct advantages and is free from several
limitations of distant cloud. However, limited resources of cloudlet negatively impact the
cloudlet performance with the increasing number of substantial users. Hence, cloudlet is a
viable solution to augment the mobile device task to the nearest small scale cloud known as
cloudlet. However, this cloudlet resource is finite which in some point appear as resource
scarcity problem. In this paper, we analyse the cloudlet resource scarcity problem on overall
performance in the cloudlet for mobile cloud computing. In addition, for empirical analysis, we
make some definitions, assumptions and research boundaries. Moreover, we experimentally
examine the finite resource impact on cloudlet overall performance. By, empirical analysis, we
explicitly establish the research gap and present cloudlet finite resource problem in mobile
cloud computing. In this paper, we propose a Performance Enhancement Framework of
Cloudlet (PEFC) which enhances the finite resource cloudlet performance. Our aim is to
increase the cloudlet performance with this limited cloudlet resource and make the better user
experience for the cloudlet user in mobile cloud computing.
Software Defined Networking (SDN): A Revolution in Computer NetworkIOSR Journals
Abstract: SDN creates a dynamic and flexible network architecture that can change as the business
requirements change. The growth of the SDN market and cloud computing are very much connected. As the
applications change and the network is abstracted, virtualization become a necessary step and SDN serves as
the fundamental building blocks for the network. Traditional networking devices are composed of an embedded
control plane that manages switching, routing and traffic engineering activities while the data plane forwards
packet/frames based on traffic. In SDN architecture, control plane functions are removed from individual
networking devices and embedded in a centralizedserver. The SDN controller makes all traffic related decisions
in the network without nodes active participation, as opposed to today’s networks.
Keyword-API, cloud computing, IT, middleware, OpenFlow, SDN
Unit 2 Design mobile computing architecture MC1514Swapnali Pawar
Design mobile computing architecture: Characteristics of Mobile Communication, Application of Mobile Communication, Security Concern Related to Mobile Computing, Middleware and Gateway required for mobile Computing, Making Existing Application Mobile Enable, Mobile IP, Basic Mobile Computing Protocol, Mobile Communication via Satellite • Low orbit satellite • Medium orbit satellite • Geo stationary satellite Satellite phones.
Many of mobile devices suffer from limited computation resources (memory and processors), limited network
connection, bandwidth and limited battery life. For minimizing these problems mobile agents are premising
technology. However, for clients and servers most mobile agent systems are very resources demanding. This
research paper describes an approach to run mobile agents on different devices from mobile phones and
Personal Digital Assistants (PDAs) to powerful PCs. It proposes a simple mobile agent architecture and
middleware that makes it possible for accessing a mobile agent system on different devices. This architecture
and middleware proposes that clients will state their abilities. Depending on these abilities, the client will either
run the full mobile agent on the device or only run a light-weight version of the agent on the device. The mobile
agents are basically same on all clients, but code of the mobile agent is removed for small devices. This means
that only the data of the agent can be changed for mobile devices with minimal resources. The code of this agent
is stored at the server. When the agent returns to the server, the two parts are joined and the agent is ready to be
executed. The joined mobile agent can migrate to other agent servers and clients. A middleware is also proposed
that makes it possible to establish communication between different heterogeneous devices.
starts with an introduction to mobile cloud computing with a definition, architecture, and advantages/disadvantages. At the next sections, continues with the applications of MCC, detailed challenges in mobile environment and solutions. Lastly the document concludes the main issues about the mobile cloud computing with the conclusion part.
Abstract: Cloud computing is a latest trend and a hot topic in today global world. In which sources are provided to concern as local user on an on demand basically as usual it provides the path or means of internet. Mobile cloud computing is simply cloud computing throughout that at all smallest variety of devices could be involved as wireless equipment this paper concern multiple procedure and procedure for the mobile cloud computing . It developed every General mobile cloud computing solution and application specific solution. It also concern about the cloud computing in which mobile phones are used to browse the web, write e-mails, videos etc. Mobile phones are become the universal interface online services and cloud computing application general run local on mobile phones.
DESIGN AND IMPLEMENTATION OF INTELLIGENT COMMUNITY SYSTEM BASED ON THIN CLIEN...ijasuc
With the continuous development of science and technology, the intelligent development of community
system becomes a trend. Meanwhile, smart mobile devices and cloud computing technology are
increasingly used in intelligent information systems; however, smart mobile devices such as smartphone
and smart pad, also known as thin clients, limited by either their capacities (CPU, memory or battery) or
their network resources, do not always meet users' satisfaction in using mobile services. Mobile cloud
computing, in which resource-rich virtual machines of smart mobile device are provided to a customer as a
service, can be terrific solution for expanding the limitation of real smart mobile device, but the resources
utilization rate is low and the information cannot be shared easily. To address the problems above, this
paper proposes an information system for intelligent community, which is composed of thin clients, wide
band network and cloud computing servers. On one hand, the thin clients with the characteristics of energy
efficiency, high robustness and high computing capacity can efficiently avoid the problems encountered in
the PC architecture and mobile devices. On the other hand, the cloud computing servers in the proposed
information system solve the problems of resource sharing barriers. Finally, the system is built in real
environments to evaluate the performance. We deploy the proposed system in a community with more than
2000 residents, and it is demonstrated that the proposed system is robust and efficient.
DESIGN AND IMPLEMENTATION OF INTELLIGENT COMMUNITY SYSTEM BASED ON THIN CLIEN...ijasuc
With the continuous development of science and technology, the intelligent development of community
system becomes a trend. Meanwhile, smart mobile devices and cloud computing technology are
increasingly used in intelligent information systems; however, smart mobile devices such as smartphone
and smart pad, also known as thin clients, limited by either their capacities (CPU, memory or battery) or
their network resources, do not always meet users' satisfaction in using mobile services. Mobile cloud
computing, in which resource-rich virtual machines of smart mobile device are provided to a customer as a
service, can be terrific solution for expanding the limitation of real smart mobile device, but the resources
utilization rate is low and the information cannot be shared easily. To address the problems above, this
paper proposes an information system for intelligent community, which is composed of thin clients, wide
band network and cloud computing servers. On one hand, the thin clients with the characteristics of energy
efficiency, high robustness and high computing capacity can efficiently avoid the problems encountered in
the PC architecture and mobile devices. On the other hand, the cloud computing servers in the proposed
information system solve the problems of resource sharing barriers. Finally, the system is built in real
environments to evaluate the performance. We deploy the proposed system in a community with more than
2000 residents, and it is demonstrated that the proposed system is robust and efficient.
The common challenges of mobile internet for up coming generationeSAT Journals
Abstract In this survey we concentrate on the mobile internet. Our main focus on mobile internet in two different cases of fixed connection which is provided by the telecommunication network provider and the second one is the wireless network which is getting from internet access point can be home network, Education campus .etc; in this case we also would like to discuss about network layer (protocols and Transport layer protocols).
Ericsson Review: Capillary networks – a smart way to get things connectedEricsson
A capillary network is a local network that uses short-range radio-access technologies to provide local connectivity to things and devices. By leveraging the key capabilities of cellular networks – ubiquity, integrated security, network management and advanced backhaul connectivity – capillary networks will become a key enabler of the Networked Society.
Online aptitude test management system project report.pdfKamal Acharya
The purpose of on-line aptitude test system is to take online test in an efficient manner and no time wasting for checking the paper. The main objective of on-line aptitude test system is to efficiently evaluate the candidate thoroughly through a fully automated system that not only saves lot of time but also gives fast results. For students they give papers according to their convenience and time and there is no need of using extra thing like paper, pen etc. This can be used in educational institutions as well as in corporate world. Can be used anywhere any time as it is a web based application (user Location doesn’t matter). No restriction that examiner has to be present when the candidate takes the test.
Every time when lecturers/professors need to conduct examinations they have to sit down think about the questions and then create a whole new set of questions for each and every exam. In some cases the professor may want to give an open book online exam that is the student can take the exam any time anywhere, but the student might have to answer the questions in a limited time period. The professor may want to change the sequence of questions for every student. The problem that a student has is whenever a date for the exam is declared the student has to take it and there is no way he can take it at some other time. This project will create an interface for the examiner to create and store questions in a repository. It will also create an interface for the student to take examinations at his convenience and the questions and/or exams may be timed. Thereby creating an application which can be used by examiners and examinee’s simultaneously.
Examination System is very useful for Teachers/Professors. As in the teaching profession, you are responsible for writing question papers. In the conventional method, you write the question paper on paper, keep question papers separate from answers and all this information you have to keep in a locker to avoid unauthorized access. Using the Examination System you can create a question paper and everything will be written to a single exam file in encrypted format. You can set the General and Administrator password to avoid unauthorized access to your question paper. Every time you start the examination, the program shuffles all the questions and selects them randomly from the database, which reduces the chances of memorizing the questions.
Hierarchical Digital Twin of a Naval Power SystemKerry Sado
A hierarchical digital twin of a Naval DC power system has been developed and experimentally verified. Similar to other state-of-the-art digital twins, this technology creates a digital replica of the physical system executed in real-time or faster, which can modify hardware controls. However, its advantage stems from distributing computational efforts by utilizing a hierarchical structure composed of lower-level digital twin blocks and a higher-level system digital twin. Each digital twin block is associated with a physical subsystem of the hardware and communicates with a singular system digital twin, which creates a system-level response. By extracting information from each level of the hierarchy, power system controls of the hardware were reconfigured autonomously. This hierarchical digital twin development offers several advantages over other digital twins, particularly in the field of naval power systems. The hierarchical structure allows for greater computational efficiency and scalability while the ability to autonomously reconfigure hardware controls offers increased flexibility and responsiveness. The hierarchical decomposition and models utilized were well aligned with the physical twin, as indicated by the maximum deviations between the developed digital twin hierarchy and the hardware.
KuberTENes Birthday Bash Guadalajara - K8sGPT first impressionsVictor Morales
K8sGPT is a tool that analyzes and diagnoses Kubernetes clusters. This presentation was used to share the requirements and dependencies to deploy K8sGPT in a local environment.
Water billing management system project report.pdfKamal Acharya
Our project entitled “Water Billing Management System” aims is to generate Water bill with all the charges and penalty. Manual system that is employed is extremely laborious and quite inadequate. It only makes the process more difficult and hard.
The aim of our project is to develop a system that is meant to partially computerize the work performed in the Water Board like generating monthly Water bill, record of consuming unit of water, store record of the customer and previous unpaid record.
We used HTML/PHP as front end and MYSQL as back end for developing our project. HTML is primarily a visual design environment. We can create a android application by designing the form and that make up the user interface. Adding android application code to the form and the objects such as buttons and text boxes on them and adding any required support code in additional modular.
MySQL is free open source database that facilitates the effective management of the databases by connecting them to the software. It is a stable ,reliable and the powerful solution with the advanced features and advantages which are as follows: Data Security.MySQL is free open source database that facilitates the effective management of the databases by connecting them to the software.
Literature Review Basics and Understanding Reference Management.pptxDr Ramhari Poudyal
Three-day training on academic research focuses on analytical tools at United Technical College, supported by the University Grant Commission, Nepal. 24-26 May 2024
Using recycled concrete aggregates (RCA) for pavements is crucial to achieving sustainability. Implementing RCA for new pavement can minimize carbon footprint, conserve natural resources, reduce harmful emissions, and lower life cycle costs. Compared to natural aggregate (NA), RCA pavement has fewer comprehensive studies and sustainability assessments.
Understanding Inductive Bias in Machine LearningSUTEJAS
This presentation explores the concept of inductive bias in machine learning. It explains how algorithms come with built-in assumptions and preferences that guide the learning process. You'll learn about the different types of inductive bias and how they can impact the performance and generalizability of machine learning models.
The presentation also covers the positive and negative aspects of inductive bias, along with strategies for mitigating potential drawbacks. We'll explore examples of how bias manifests in algorithms like neural networks and decision trees.
By understanding inductive bias, you can gain valuable insights into how machine learning models work and make informed decisions when building and deploying them.
NUMERICAL SIMULATIONS OF HEAT AND MASS TRANSFER IN CONDENSING HEAT EXCHANGERS...ssuser7dcef0
Power plants release a large amount of water vapor into the
atmosphere through the stack. The flue gas can be a potential
source for obtaining much needed cooling water for a power
plant. If a power plant could recover and reuse a portion of this
moisture, it could reduce its total cooling water intake
requirement. One of the most practical way to recover water
from flue gas is to use a condensing heat exchanger. The power
plant could also recover latent heat due to condensation as well
as sensible heat due to lowering the flue gas exit temperature.
Additionally, harmful acids released from the stack can be
reduced in a condensing heat exchanger by acid condensation. reduced in a condensing heat exchanger by acid condensation.
Condensation of vapors in flue gas is a complicated
phenomenon since heat and mass transfer of water vapor and
various acids simultaneously occur in the presence of noncondensable
gases such as nitrogen and oxygen. Design of a
condenser depends on the knowledge and understanding of the
heat and mass transfer processes. A computer program for
numerical simulations of water (H2O) and sulfuric acid (H2SO4)
condensation in a flue gas condensing heat exchanger was
developed using MATLAB. Governing equations based on
mass and energy balances for the system were derived to
predict variables such as flue gas exit temperature, cooling
water outlet temperature, mole fraction and condensation rates
of water and sulfuric acid vapors. The equations were solved
using an iterative solution technique with calculations of heat
and mass transfer coefficients and physical properties.
NUMERICAL SIMULATIONS OF HEAT AND MASS TRANSFER IN CONDENSING HEAT EXCHANGERS...
4 (mobile computing)
1. Mobile Computing
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CHAPTER: 1 INTRODUCTION
A technology that allows transmission of data, via a computer, without having to be
connected to a fixed physical link Mobile voice communication is widely established
throughout the world and has had a very rapid increase in the number of subscribers to
the various cellular networks over the across these cellular networks. This is the principle
of mobile computing. Technology as it allows users to transmit data from remote
locations to other remote or fixed locations. This proves to be the solution to the biggest
problem of business people on the move - mobility. In this article we give an overview of
existing cellular networks and describe in detail the CDPD technology which allows data
communications across these networks. Finally, we look at the applications of Mobile
Computing in the real world.
Fig 1.1 wireless device
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CHAPTER: 2 LITRATURE SURVEY
Collaboration among mobile devices: As the mobile devices have certain resource
constraints, there arises a need to get resources from external sources. One of the ways to
overcome this problem is getting resources from a cloud, but the access to such platforms
is not always guaranteed or/and is too expensive .Huerta-Canepa in presents the
guidelines for a framework that mimics a traditional cloud provider using mobile devices
in the vicinity of users. The framework detects nearby nodes that are in a stable mode,
meaning that will remain on the same area or follow the same movement pattern. If nodes
in that state are found, then the target provider for the application is changed, reflecting a
virtual provider created on-the-fly among users. In scenarios like downloading a
description file at a museum, collocation increases the chancesof people willing to
perform common tasks. To save the resources like energy and processing power, the
collocated mobile devices can collaboratively act as a local cloud and split the task into
smaller subtasks to be performed on different devices. The results can then be aggregated
and shared. The proposed approach allows avoiding a connection to infrastructure-based
cloud providers while maintaining the main benefits of offloading.
SPACCE concept in providing calculation capacity of PCs is proposed to facilitate
distributed collaboration. A SPACCE is a sophisticated ad hoc cloud computing
environment that can be built according to the needs that occur at any given time on a set
of personal, i.e., non-dedicated, PCs and dynamically migrate a server[13] for application
sharing to another PC. By migrating the server , redundant calculation capacity of PCs
can be utilized for creating a SPACCE, where the response time of the application shared
among users is improved.
A SPACCE provides the available calculation capacity of a PC as the server for
collaboration to other PCs which have no application and/or not enough calculation
capacity to be the server on demand.
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CHAPTER: 3 EXISTING SYSTEM
3.1EXISTING CELLULAR NETWORK ARCHITECTURE:
Mobile telephony took off with the introduction of cellular technology which
allowed the efficient utilization of frequencies enabling the connection of a large number
of users. During the 1980's analogue technology was used. A cellular network consists of
mobile units linked together to switching equipment, which interconnect the different
parts of the network and allow access to the fixed Public Switched Telephone Network
(PSTN). The technology is hidden from view; it's incorporated in a number of
transceivers called Base Stations (BS). Every BS is located at a strategically selected
place and covers a given area or cell - hence the name cellular communications. A
number of adjacent cells grouped together form an area and the corresponding BSs
communicate through a so called Mobile Switching Centre (MSC). The MSC is the heart
of a cellular radio system. It is responsible for routing, or switching, calls from the
originator to the designator. It can be thought of managing the cell, being responsible for
set-up, routing control and termination of the call,
Fig 3.1 Existing Cellular Network Architecture
for management inter MSC hand over and supplementary services, and for collecting
charging and accounting information. The MSC may be connected to other MSCs on the
same network or to the PSTN.
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CHAPTER: 4 PROPOSED SYSTEM
The purpose of these guidelines is to provide direction for the appropriate usage,
including access and support, of Mobile Computing Devices on the NOCCCD network.
The network exists to meet the instructional mission of the colleges and district. The
guidelines apply to many types of devices including but not limited to Laptops, Smart
phones (phones with data/network connectivity capabilities), portable storage devices,
tablet devices, and other mobile devices. The key reasons for the creation of these
guidelines are: to insure uninterrupted support of our instructional mission;
To protect the District and the colleges from legal liability;
To meet legal requirements;
To protect the network so that all can use it;
To protect the data housed in the systems on the network and;
To insure that devices can be properly supported for effective use.
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CHAPTER: 5 ADVANTAGES & DISADVANTAGE
5.1Advantages:
1- Increase in Productivity- Mobile devices can be used out in the field of various
companies, therefore reducing the time and cost for clients and themselves.
2- Entertainment- Mobile devices can be used for entertainment purposes, for personal
and even for presentations to people and clients.
3- Portability- this would be one of the main advantages of mobile computing, you are
not restricted to one location in order for you to get jobs done or even access email on the
go
4- Cloud Computing- This service is available for saving documents on a online server
and being able to access them anytime and anywhere when you have a connection to the
internet and can access these files on several mobile devices or even PCs at home.
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5.2Disadvantages:
1- Quality of connectivity- as one of the disadvantages, mobile devices will need
either Wi-Fi connectivity or mobile network connectivity such as GPRS, 3G and in some
countries even 4G connectivity that is why this is a disadvantage because if you are not
near any of these connections your access to the internet is very limited.
2- Security concerns- Mobile VPNs are unsafe to connect to, and also syncing devices
might also lead to security concerns. Accessing a Wi-Fi network can also be risky
because WPA and WEP security can be bypassed easily.
3- Power Consumption- due to the use of batteries in these devices, these do not tend to
last long, if in a situation where there is no source of power for charging then that will
certainly be a letdown.
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CHAPTER: 6 APPLICATIONS
1) For Estate Agents
2) Emergency Services
3) Credit Card Verification
4) Taxi/Truck Dispatch
5) Electronic Mail/Paging
6.1) For Estate Agents
Estate agents can work either at home or out in the field. With mobile computers they can
be more productive. They can obtain current real estate information by accessing multiple
listing services, which they can do from home, office or car when out with clients. They
can provide clients with immediate feedback regarding specific homes or neighborhoods,
and with faster loan approvals, since applications can be submitted on the spot.
Therefore, mobile computers allow them to devote more time to clients.
6.2) Emergency Services
Ability to receive information on the move is vital where the emergency services are
involved. Information regarding the address, type and other details of an incident can be
dispatched quickly, via a CDPD system using mobile computers, to one or several
appropriate mobile units which are in the vicinity of the incident. Here the reliability and
security implemented in the CDPD system would be of great advantage.
Fig. Police Incident Information Screen
8. Mobile Computing
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6.3) Credit Card Verification
At Point of Sale (POS) terminals in shops and supermarkets, when customers use
credit cards for transactions, the intercommunication required between the bank
central computer and the POS terminal, in order to effect verification of the card
usage, can take place quickly and securely over cellular channels using a mobile
computer unit. This can speed up the transaction process and relieve congestion at
the POS terminals.
6.4 Taxi/Truck Dispatch
Using the idea of a centrally controlled dispatcher with several mobile units
(taxis), mobile computing allows the taxis to be given full details of the
dispatched job as well as allowing the taxis to communicate information about
their whereabouts back to the central dispatch office. This system is also
extremely useful in secure deliveries i.e.: Securicor. This allows a central
computer to be able to track and receive status information from all of its mobile
secure delivery vans.
6.5 Electronic Mail/Paging
Usage of a mobile unit to send and read emails is a very useful asset for any
business individual, as it allows him/her to keep in touch with any colleagues as
well as any urgent developments that may affect their work. Access to the
Internet, using mobile computing technology, allows the individual to have vast
arrays of knowledge at his/her fingertips.
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CHAPTER:7 FUTURE SCOPE & CONCLUSION
FUTURE SCOPE:
7.1 With the rapid technological advancements in Artificial Intelligence,
Integrated
Circuitry and increases in Computer Processor speeds, the future of mobile
computing looks increasingly exciting.
7.2 With the emphasis increasingly on compact, small mobile computers, it may also be
possible to have all the practicality of a mobile computer in the size of a hand held
organizer or even smaller.
7.3 Use of Artificial Intelligence may allow mobile units to be the ultimate in personal
secretaries, which can receive emails and paging messages, understand what they are
about, and change the individual’s personal schedule according to the message. This can
then be checked by the individual to plan his/her day.
7.4 The working lifestyle will change, with the majority of people working from home,
rather than commuting. This may be beneficial to the environment as less transportation
will be utilized. This mobility aspect may be carried further in that, even in social
spheres, people will interact via mobile stations.
.CONCLUSION:
According to my aims and objectives of this paper I have done the detailed
research and get the knowledge about it and the factors that need to be consider carefully.
At this stage we are facing different types of problems and threats to the mobile industry,
the two major aspects are the security and the usability issue. Detailed analysis of
security issues is very important at least for a mobile wireless device, there are numbers
of ways that it can be compromised, but I would like to draw an attention on the usability
issues as well. They both need to be carefully planned and designed that the mobile user
or target audience get used to it easily, effectively and securely.
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CHAPTER:8 REFERENCES:
Interview with Mr Eleftherios Koudounas, Assistant Commercial Services
Manager at Cyprus Telecommunications Authority
Interview with Dr Leonidas Leonidou, Mobile Services, Cyprus
telecommunications Authority
www.w3school.com
Www. Ijecs.in
www.studymafia.com
Network Switching Techniques-Circuit, Packet and Datagram: Halsall, Fred. Data
Communications, Computer Networks and Open Systems. 4th edition 1996. pp
424-459.
Asynchronous Transfer Mode , Solution for Broadband ISDN, Third edition
1993, By Martin de Prycker